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Prosperous Universe Preview - Prosperity Comes Through Complexity - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited February 2019 in News & Features Discussion

imageProsperous Universe Preview - Prosperity Comes Through Complexity - MMORPG.com

Developer Simulogics certainly doesn’t make compromises. Calling their games “expert games” and describing Prosperous Universe as a “space economy simulation”, you know to not expect an easy ride. As if this wouldn’t be already enough of a niche market by itself, Prosperous Universe is delivered as a browser game - in 2019. Yet, the game, which is currently in its so called first access phase, has quite a lot to offer to those who are willing to dive into a sterilely presented but deep, complex and fully player-driven economy.

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Comments

  • DvoraDvora Member UncommonPosts: 499
    Hmm with no graphics to speak of, this reminds me of a very old dial up BBS (before real internet) game called Trade Wars lol...
    Oyjordbcbully
  • EinstichEinstich Member UncommonPosts: 4
    *insider on*
    Why does that remind me of Eve Online playing in Jita only ?
    *insider off*
  • LheiahLheiah Member UncommonPosts: 190
    Giving this a shot, bought me an asteroid.

    *I'll trade ya some water for carbon, my workers need new overalls. Have your people contact my people to hammer out the details.

    Terra Nova Organics*
  • ProphetZarquonProphetZarquon Member UncommonPosts: 12
    Agreed Dvora, my first thought was "Ooh, sounds like TradeWars2002!" Secondly I thought of Eve Online but I'm always hoping for a true successor to the TW2002 whereas I feel EO has many imitators but a few real successors. I'm intensely interested in whether the server technology enabling Dual Universe will actually work at scale (if not, it's basically vaporware; if the server tech does work, it launches a new era in gaming whether the game itself is any good or not).

    In my ideal TW2002 remix, a variety of planetary types could still be created by players, preferably with a star-system's ungrouped materials contributing to which planet types may form at each location. Jump Gates would be buildable & destructible near end-game (providing specific route requirements are maintained), elevating territory control to a sort of God Tier where top players are largely dependent on enabling Faction-specific trade & travel among lower level players in order to support top end markets. At least 4 or 5 primary Factions should be present, each emphasizing a different mode of gameplay. Hopefully some kind of Rock Paper Scissors Lizard Spock arrangement could allow the major Factions to have both cooperative & competitive interrelationships. Roving planets, artifacts, & derelict alien vessels should each make some appearances. Multiplay would be peer-to-peer cloud based; each client able to run a native map, with mods & tweaks possible within that instance.

    In the meantime I'm going to check out Prosperous Universe; though as the reviewer here wrote, I'd play more if it worked well with mobile browsers.
  • bcbullybcbully Member EpicPosts: 11,843
    Dvora said:
    Hmm with no graphics to speak of, this reminds me of a very old dial up BBS (before real internet) game called Trade Wars lol...
    Circa 1990 ;)
  • JonLittleJonLittle Newbie CommonPosts: 1
    "If you can't explain something to an intelligent 8-year old, you probably don't understand it yourself"

    I think the developers need to reread Asimov's Foundation.

    sheesh. I gave up after the second chapter of the "tutorial". Quantum Physics was easier.
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