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Animations, Project Faerthale & the Foundations of Terminus Star in Pantheon Newsletter - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited February 2019 in News & Features Discussion

imageAnimations, Project Faerthale & the Foundations of Terminus Star in Pantheon Newsletter - MMORPG.com

The latest newsletter is out for Pantheon: Rise of the Fallen. In it, readers are informed about what the team has most recently been working away on. In January, for instance, animations have gone under the microscope as well as the foundational phases for the Faerthale zone, though not much will be revealed...yet. In addition, there is a lengthy look at the foundation of the game world itself and a Q&A with Brad McQuaid.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • Pher0ciousPher0cious Member RarePosts: 530
    That armor looks like Elder Scrolls Oblivion.
    SovrathGaladournMr.Gutsy
    ('''\( ',.:.,' )/''')
  • ElderknightElderknight Member UncommonPosts: 322
    Keep up the Good work, looking forward to playing this game soon.
    gregofc93
  • VoidfarerVoidfarer Member UncommonPosts: 183
    The ONLY MMO i am looking forward to! Couple of years yet tho i reckon :(
    Lime_WireValdheimMensurgregofc93austinmawbgzgamer
  • SovrathSovrath Member LegendaryPosts: 32,941
    I think people need to just relax and not expect the game to come out "soon." maybe 2 years maybe more.

    Just let it ride.
    [Deleted User]Voidfarer[Deleted User]MrMelGibsonTacticalZombehaustinmaw
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    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • MargraveMargrave Member RarePosts: 1,371
    It's a Brad McQuaid title. Nope. Pass.
    PuReDusTmoguy1TokkenCyberFrogArgostMensurGdemamiJamesGoblinaustinmaw
  • TamanousTamanous Member RarePosts: 3,030
    edited February 2019

    Sovrath said:

    I think people need to just relax and not expect the game to come out "soon." maybe 2 years maybe more.



    Just let it ride.



    Not a long wait until Classic. It will fill the time before Pantheon and CU are released. I'm still quite positive about the future of older styled mmorpgs.

    There is growing void in the market place for it and interest of things both old and new have piqued due to the drama of venture capital based developers. It's been clear to me for a very long time that a real social mmorpg can't succeed with the current disconnect with the community due to the 100% devotion to investors and the stock market.

    The details of the atmosphere system are intriguing. I see it enhancing the mood and unique feel of an area extremely well. Buried within the concept is content gating. I hope that isn't too obvious in game, but these are the important attempts required with MMORPGs at diverse content gating instead of just using vertical gear gating.

    It's one of my major complaints about Classic Wow and the direction it head in later expansions. Classic wow already has some different gating mechanics, but Blizzard seemed to have abandoned them in favor of pure vertical progression. It is a very core decisions that ruined the original concept of Wow. If Classic becomes a success (and I worry about what Blizzard considers a success these says, because Activision ONLY sees success through projected quarterly reports meeting expectations) I hope Blizzard learns that Wow could have gone in a totally different direction. A direction that didn't lead them to fall so low as they and Wow is now.
    Post edited by Tamanous on
    BruceYeemoguy1Gdemami

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  • TamanousTamanous Member RarePosts: 3,030
    edited February 2019

    Margrave said:

    It's a Brad McQuaid title. Nope. Pass.



    That's your right. I always suggest waiting to judge the product for it's own merit however.

    The good news with this project is that Brad is surrounded by many highly competent people and the it's been stressed that his position is highly compartmental. He isn't in charge of the budget. He basically is the overarching design lead (and not even the specifics) of the game itself and very little to do with running the project as a business.

    I believe Brad's best assets are being put to use, while his worst are are mitigated. Until I see or hear otherwise, I remain positive.
    [Deleted User]Thupliaustinmaw

    You stay sassy!

  • GaladournGaladourn Member RarePosts: 1,813
    An Elder Scrolls look isn't a bad thing; an ESO gameplay, is.
    Tokken[Deleted User][Deleted User]bgzgamer
  • BruceYeeBruceYee Member EpicPosts: 2,556

    Margrave said:

    It's a Brad McQuaid title. Nope. Pass.



    That's actually the reason why I want to play it. Same goes for CU and MJ.

    No disrespect for your decision though.
    Yukmarc
  • SovrathSovrath Member LegendaryPosts: 32,941
    BruceYee said:

    Margrave said:

    It's a Brad McQuaid title. Nope. Pass.



    That's actually the reason why I want to play it. Same goes for CU and MJ.

    No disrespect for your decision though.
    Well, he did make Vanguard and I loved that game. If he can bring some of that magic, even though it's my understanding he is leaning heavily toward Everquest, then I'm going to be all in.
    Yukmarc
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • AmatheAmathe Member LegendaryPosts: 7,630
    Good newsletter. Still eagerly awaiting this game.

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • Jixen9Jixen9 Member UncommonPosts: 49
    this will be the one, i feel it.
    YukmarcJamesGoblin
  • WizardryWizardry Member LegendaryPosts: 19,332
    Jixen9 said:
    this will be the one, i feel it.
    My gut says no,like about 95% certainly no.
    It'll just be like the rest of gaming right now,same old new skin.
    I can't believe how gamer's will keep buying every new game that comes out and do the exact same things they were doing in the last game they played.Like all those jumping around from Destiny to the Division to Anthem,just  pew pew npc's and get loot,nothing innovative what soever.

    What do people think is going to put Pantheon over the top,like name me one system it is going to do better?Crafting?Combat?Discovery?Immersion?try and think of one,i can't think of anything.
    A 6/6/4/7/6/4/6 still comes out to a very average game,i do not see a single system worthy of a 8/10 rating.
    Mind you we..I still have to see the released product.

    How about this one,do you think we will get even the smallest improvement like removing yellow markers over npc heads?How about hand holding,do you think they will lean towards immersion or simply a linear hand holding game of progression,move from Dungeon A to Dungeon B based on gear scores?

    Because i am not one to stand there the first minute i login all starry eyed,i start analyzing the game design right away and for that reason,i feel stronger that i likely see frustration in design in the very first couple minutes.
    moguy1MensurjimmywolfTacticalZombehmcd6993

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    This of course is just my guess work BEFORE an actual game arrives,i could change my mind when i see the final product,nothing i stated is set in stone of fact.

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • BrasseBrasse Member UncommonPosts: 3
    Hey, thanks for the post, Suzie! The newsletters are always SUPER long and packed with info - I warmly encourage anyone who is interested to subscribe, because it's a monthly delivery of great info and costs you nothing: https://bit.ly/2U07T9m

    As to Alpha, all of us Pantheon folks keep saying to hang on... we're all working hard, and we have great people, but we are a small, though scrappy team. Pre-Alpha was a blast and it gave us all the information and impetus needed to move forward.

    I solemnly swear that when we are ready to move to Alpha, we'll make it a LOUD announcement! There may be a Dwarf banging pots and pans together - you're bound to hear it.
    ;-)#
    Brasse
    Kumapon[Deleted User]Yukmarcdigitalellis[Deleted User][Deleted User]ThuplizigalucardGaladournTacticalZombehand 3 others.

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  • moguy1moguy1 Member UncommonPosts: 137

    Wizardry said:

    This of course is just my guess work BEFORE an actual game arrives,i could change my mind when i see the final product,nothing i stated is set in stone of fact.



    I imagine a grumpy old man each and every time you post. This of course is just my guess work. But back on topic, I am excited each and every time I see an update. It is going to be a while and I am in it for the long haul. I like the idea of having something to look forward to.
    digitalellis[Deleted User]MensurMrMelGibsonPuReDusTTacticalZombeh
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  • TamanousTamanous Member RarePosts: 3,030
    Margrave said:
    It's a Brad McQuaid title. Nope. Pass.
    100% agree
    Then it's a good thing that we have so many reliable, dependable and product diverse AAA developers to choose from!
    ThupliSovrathmcd6993

    You stay sassy!

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  • ArgostArgost Member UncommonPosts: 30
    I feel like Mulder in the X Files... "I want to believe." Just remember Brad brought us Verant Interactive which brought us the amazing EverQuest (absorbed completely by SoE in 2000), Sigil Games which brought us Vanguard: Saga of Heroes (completely absorbed by SoE mid-May 2007), and now is spearheading Visionary Realms with no Smedley or SoE to make and break his pet project this time. I truly hope it works and they swim to the top. I'm justifiably afraid they are waiting for a big corp to "take the reins" and "publish" this game.
    Gdemamimcd6993
  • BcudaBcuda Member UncommonPosts: 164
    Hoping for the best .. Good luck Pantheon...
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