whether you play with your hearth or you play as a casual gamer. The money is all the same and is all they care about.
That's not how it used to be, stop with this non-sense. I mean, every business man who does not also thinks/cares about money, is a fail business man. Money helps a business, but breaking news, many companies in the world, care for money AND their customers.
Why do I get the sneaking suspicion that if "reward systems" ends up being a big part of the game's problem, they will institute keyed lockboxes and call it a day.
Why do I get the sneaking suspicion that if "reward systems" ends up being a big part of the game's problem, they will institute keyed lockboxes and call it a day.
It's the negative feedback to that method that is part of the industry shrinking. Gambling methods outside of government control are being made illegal in many countries with America currently engaged in the discussion too.
The likely issue is that the industry is scrambling to fine an alternative to lockboxes to sustain itself. The wise choice is obvious, shrink and find a sustainable business practice.
This won't happen however, if Blizzard continues to chase quarterly projections and we may just see the next version of lockboxes instead. So, yay? We get something new? o.0
I don't know why it's so difficult for them to right the ship. Start polling some folks that have left the game. Don't poll the lemmings that still play, they've proven that they'll play anything Blizz puts out. Make the classes fun to play again. I know there have been times and previous expansions where each class had a toolkit and or abilities that people loved. BRING THEM BACK! Bring back talent trees and reforging..... It's crazy.
1. This is about more than WoW:
From the filing:
"revenues associated with the Call ofDuty, Candy Crush, and World of Warcraft franchises, collectively, accounted for approximately 58% of our net revenues—and a significantly higherpercentage of our operating income—for 2018"
2. And in particular probably Candy Crush given this comment from the filing:
"As a result of, among other things, the King Acquisition, we are more dependent on our ability to develop, enhance, and monetize free-to-play games,such as the games in our Candy Crush franchise and Hearthstone. As such, we are increasingly exposed to the risks of the free-to-play business mode"
DAMN!
That is a serious reality check. Blizzard is pushing back!
This isn't the response of a mindless arm of Activision. There seems to be some legitimate concern in the leadership ... as there should be.
This is the form 10-K filing of Activision Blizzard. Not Activision. Not Blizzard.
After Vivendi bought Activision they combined their existing games divisions, that included Blizzard, into a single entity they (unimaginatively) called Activision Blizzard. The head of Activision (Kotick) became AB's President; the then head of Blizzard became the VP.
I mean, pretty standard stuff for SEC filings, but the additional things mentioned in the bullet list are unusual and not seen as often. Basically, "we might be in the same, or a worse, situation than before".
Sounds to me like perhaps they are laying the ground work to re-hire to regain costumer support and increase internal morale and productivity. However, I could be reading that wrong; let me put down these rose colored glasses and check again.
I mean, pretty standard stuff for SEC filings, but the additional things mentioned in the bullet list are unusual and not seen as often. Basically, "we might be in the same, or a worse, situation than before".
Sounds to me like perhaps they are laying the ground work to re-hire to regain costumer support and increase internal morale and productivity. However, I could be reading that wrong; let me put down these rose colored glasses and check again.
They are simply warning investors that the steps may not be enough etc. thereby laying the groundwork should they be sued by shareholders. What is - perhaps - a little unusual is the severity of the warnings.
It would have been more honest to warn investors there could be ramifications from pissing off a big chunk of their core fan base (customers) and then thinking they're going to stroll into mobile and start pulling money off the tree. Mobile is as saturated as PC and console gaming and it's completely brutal. I guess we'll see.
Except they are already in mobile - having spent c. $5B following their in-house attempts.
As you say though its brutal. Hence: "As a result of, among other things, the King Acquisition, we are more dependent on our ability to develop, enhance, and monetize free-to-play games,such as the games in our Candy Crush franchise and Hearthstone. As such, we are increasingly exposed to the risks of the free-to-play business mode"
I mean, pretty standard stuff for SEC filings, but the additional things mentioned in the bullet list are unusual and not seen as often. Basically, "we might be in the same, or a worse, situation than before".
Just means since the beancounters are in control at Blizzard now, the risk-taking will be at a minimum and most probably the chances of a new game making it big slim.
So are they saying... "in the process of transitioning from our core costumer base to a new younger demographic, we are expected to loose profitability on a short term basis" or is this only about layoff effects ?
Terrible decisions from management, not listening to employees, this is what happens.
Interesting trivia fact, Activision Blizzard is number 86 on Forbes 2019 Best Companies to Work For list.
Key factors taken from employee responses to 60 questions included listening to employees on how to innovate, having leaders willing to listen and respond to ideas, support for working parents, and best of all, creating a culture of collaboration and trust.
My guess is the survey results might come out a bit different after recent events.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Exactly how Blizzard used to be.
That is a serious reality check. Blizzard is pushing back!
This isn't the response of a mindless arm of Activision. There seems to be some legitimate concern in the leadership ... as there should be.
You stay sassy!
The likely issue is that the industry is scrambling to fine an alternative to lockboxes to sustain itself. The wise choice is obvious, shrink and find a sustainable business practice.
This won't happen however, if Blizzard continues to chase quarterly projections and we may just see the next version of lockboxes instead. So, yay? We get something new? o.0
You stay sassy!
1. This is about more than WoW:
From the filing:
"revenues associated with the Call ofDuty, Candy Crush, and World of Warcraft franchises, collectively, accounted for approximately 58% of our net revenues—and a significantly higherpercentage of our operating income—for 2018"
2. And in particular probably Candy Crush given this comment from the filing:
"As a result of, among other things, the King Acquisition, we are more dependent on our ability to develop, enhance, and monetize free-to-play games,such as the games in our Candy Crush franchise and Hearthstone. As such, we are increasingly exposed to the risks of the free-to-play business mode"
Has anyone mentioned Fortnite yet?
This is the form 10-K filing of Activision Blizzard. Not Activision. Not Blizzard.
After Vivendi bought Activision they combined their existing games divisions, that included Blizzard, into a single entity they (unimaginatively) called Activision Blizzard. The head of Activision (Kotick) became AB's President; the then head of Blizzard became the VP.
Sounds to me like perhaps they are laying the ground work to re-hire to regain costumer support and increase internal morale and productivity. However, I could be reading that wrong; let me put down these rose colored glasses and check again.
Customers give you money.
Investors give you value.
Go try to pay your bills and operating costs with value and see how far you get.
As you say though its brutal. Hence: "As a result of, among other things, the King Acquisition, we are more dependent on our ability to develop, enhance, and monetize free-to-play games,such as the games in our Candy Crush franchise and Hearthstone. As such, we are increasingly exposed to the risks of the free-to-play business mode"
"in the process of transitioning from our core costumer base to a new younger demographic, we are expected to loose profitability on a short term basis"
or is this only about layoff effects ?
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Try a MUD today at http://www.mudconnect.com/Key factors taken from employee responses to 60 questions included listening to employees on how to innovate, having leaders willing to listen and respond to ideas, support for working parents, and best of all, creating a culture of collaboration and trust.
My guess is the survey results might come out a bit different after recent events.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
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