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En Masse Announces Closure of Kritika Online on April 30th - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
edited March 2019 in News & Features Discussion

imageEn Masse Announces Closure of Kritika Online on April 30th - MMORPG.com

En Masse Entertainment has announced that it will be sunsetting Kritika Online on April 30th. From now through that date, the game will be in maintenance mode with several changes starting today. Players will not be able to create new Kritika accounts, EMP cannot be used in-game after today and all EMP items are removed from the shop. Everything in the Kred shop will be reduced to zero cost and Kred amounts will be converted back to EMP.

Read the full story here



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Comments

  • KumaponKumapon Member EpicPosts: 1,605
    Well that didn't last long..lol

    Why they even bothered bringing this game to the west, was a head scratchier.
  • nathanexilenathanexile Member UncommonPosts: 7
    O O F
  • AvanahAvanah Member RarePosts: 1,627
    *Crickets*

    "My Fantasy is having two men at once...

    One Cooking and One Cleaning!"

    ---------------------------

    "A good man can make you feel sexy,

    strong and able to take on the whole world...

    oh sorry...that's wine...wine does that..."





  • Panther2103Panther2103 Member EpicPosts: 5,779
    Kritika was not a good game. The combat was awful feeling, and the animations were not great either. Like the users above me stated, I honestly can't figure out why they released it here. 
  • Panther2103Panther2103 Member EpicPosts: 5,779
    they should've grabbed this :
    I always wanted to try KUF 2, but I've heard it wasn't nearly as good as it looked. 
  • alkarionlogalkarionlog Member EpicPosts: 3,584


    they should've grabbed this :



    never, the KUF2 was supose to come to western about 2 years ago, but we don't get info from it even before that, its almost a vaporware for us now
    FOR HONOR, FOR FREEDOM.... and for some money.
  • Whiteshade92Whiteshade92 Member UncommonPosts: 95
    Tera is next.
    SeelinnikoiZenJellyFolmen
  • Panther2103Panther2103 Member EpicPosts: 5,779
    Tera is next.
    I honestly doubt it. Tera is still decently active on PC and on the consoles is still pretty damn active. I think they will keep Tera as it's the only IP they have that is probably making them any money. They would likely close down En Masse before Tera unless they have something bigger under their belt. 
    MikehaLastlaughlolkitaradZenJellyFolmen
  • LastlaughlolLastlaughlol Member UncommonPosts: 151


    Kritika was not a good game. The combat was awful feeling, and the animations were not great either. Like the users above me stated, I honestly can't figure out why they released it here. 



    Like all the anime fake mmo garbage titles.
  • Asch126Asch126 Member RarePosts: 543
    Almost like it's just a crap PC version of the mobile game.
  • Panther2103Panther2103 Member EpicPosts: 5,779
    Deyirn said:
    But these lobby - instanced dungeon types of games are all the same.

    C9, Dragon Nest, Warframe, Kritika, Vindictus, Closeres, Soul Worker... even that new Western garbage BREACH is like this... I wonder how these other games haven't shut down, yet Kritika is shutting down.

    They are all so retarded and repetitive, I simply can't wrap my head around who actually enjoys playing them.
    They are not all the same, they are all extremely different in terms of gameplay. The overall loop may be similar but the gameplay in Warframe is 100% different than the gameplay in Kritika. Just because you are in a lobby and do the content over and over doesn't mean it's the same. That's like me saying Counterstrike is the same as Dota because they both are 5v5 team based competitive games.

    People who like the gameplay loop enjoy playing them. Warframe is extremely popular. I wouldn't say it's "retarded" it's repetitive sure, but it's a fun game to grind in. 
    BloodaxesSabracitchmonFolmen
  • LimnicLimnic Member RarePosts: 1,116
    they should've grabbed this :
    I always wanted to try KUF 2, but I've heard it wasn't nearly as good as it looked. 
    I enjoyed it personally. Had comfortable controls to move between commanding your hero and going into an overhead to pan about and control your army units.

    Only part I didn't really like was having to remote in to the game.
  • chocchoc Member UncommonPosts: 27

    Deyirn said:

    But these lobby - instanced dungeon types of games are all the same.



    C9, Dragon Nest, Warframe, Kritika, Vindictus, Closeres, Soul Worker... even that new Western garbage BREACH is like this... I wonder how these other games haven't shut down, yet Kritika is shutting down.



    They are all so retarded and repetitive, I simply can't wrap my head around who actually enjoys playing them.



    Well, Kritika launched with a horrible xp/drop system that scaled down your xp gain and drop rates as you play so, you couldn't play for hours like in the other games that you mention. The itemization economy was garbage making the NPC stores useless.
  • AeanderAeander Member LegendaryPosts: 8,061
    Deyirn said:
    But these lobby - instanced dungeon types of games are all the same.

    C9, Dragon Nest, Warframe, Kritika, Vindictus, Closeres, Soul Worker... even that new Western garbage BREACH is like this... I wonder how these other games haven't shut down, yet Kritika is shutting down.

    They are all so retarded and repetitive, I simply can't wrap my head around who actually enjoys playing them.
    Instances are misused. They have distinct and useful advantages to open world content that aren't fully being taken advantage of. 

    1) They can be be used to force the player to buildcraft their team for a variety of challenges within a single instance before entering that instance.

    2) They allow for challenge types not possible in open world content (ie: extermination of every enemy in the instance). 

    3) They allow challenges to be universally geared for a standardized group size without fear of that group size being exceeded.

    4) They allow for a greater degree of procedural generation.

    5) They allow for the player to set their own difficulty for all content.


    To make a truely high quality instanced game, you have to be mindful of all of the above. 

    Most instanced games offer only one or two of the above points.

    Warframe offers points 1, 2, 3, and 4, making it the best modern instanced grinder by a great degree, but lack of meaningfully difficulty endgame content, addressed by point 5, is one of Warframe's biggest drawbacks. And even on point one, the game's buildcraft isn't deep or balanced enough to make its choices all that meaningful (but a limited degree of buildcraft exists and should be acknowledged).

    Vindictus, Dragon Nest, C9, etc. are shallow games more interested in solo/group action combat. There is no interesting build craft that takes advantage of instancing restrictions. These games just exist to repeat the same few challenges ad nauseum. There is no scope to them.

    The best instanced cooperative game ever made, of course, was the original Guild Wars, which hit all 5 of the above points, excelling at all of them, and had substantial scope to boot.
    BloodaxesFolmenCaffynatedPhoenix_Hawk
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited March 2019
    I bet Closers will be soon to follow along with Breach since its meh at best.
  • SeelinnikoiSeelinnikoi Member RarePosts: 1,360
    I heard Atlas Reactor is shutting down soon too.
    If you are a Star Wars fan, why not try the Star Wars The Old Republic?
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  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Tragic news.  The combat was very good, and while nothing else about the game was all that good, neither was anything else bad enough to wreck it.  For a game that is almost entirely about combat, having good combat is a big deal.  I don't see why so many games try to be all about combat without particularly caring if the combat itself is any good.

    But I can see why they're closing it.  Not enough people played it.  From a business perspective, all that matters is making money or not, and that needs people to play it.
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Kritika was not a good game. The combat was awful feeling, and the animations were not great either. Like the users above me stated, I honestly can't figure out why they released it here. 
    I'm not sure what you didn't like about the combat.  It was smooth action combat with a heavy dependence on the skill of the player.  Mobs hit really hard, but if you were good, you could almost never get hit.  If you tried to just trade hits like you would in a lot of other games, you'd die in a hurry.

    Or maybe that's what you didn't like about the combat.  But as I see it, the combat is better than any other MMO I've ever played other than Spiral Knights and possibly Guild Wars 1.

    There doesn't seem to be much of a market for MMOs where your effectiveness in combat depends heavily on the skill of the player rather than your level and gear.  The trend seems to be more toward mobile games where the game basically plays itself for you.
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Deyirn said:
    But these lobby - instanced dungeon types of games are all the same.

    C9, Dragon Nest, Warframe, Kritika, Vindictus, Closeres, Soul Worker... even that new Western garbage BREACH is like this... I wonder how these other games haven't shut down, yet Kritika is shutting down.

    They are all so retarded and repetitive, I simply can't wrap my head around who actually enjoys playing them.
    No, what's repetitive is to have your skill chain be 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3, 4, 1, 2, 3,4 until the mob dies.  And then for that to work against every single mob in the entire game.

    In Kritika, fighting different bosses commonly required very different tactics from each other.  Not merely that different tactics were optimal.  If you take the tactics that work great on boss A and do the same to boss B, you'll die horribly.  Or even if you're fighting against the same boss but as a different class, that forces you to change your tactics.

    Few MMOs try to do that at all.  Most of them say, you're high enough level and have good enough gear so you win.  Even if you're not paying attention.  Kritika had the best boss fights I've seen of any MMO ever.  The trash mobs were often less varied, but could still hit hard enough to matter.
  • WarlyxWarlyx Member EpicPosts: 3,368
    game isnt bad , but the whole system was a mess >.> , gearing was a pain , tons of issues , bugs ...
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