It looks like you're new here. If you want to get involved, click one of these buttons!
En Masse Entertainment has announced that it will be sunsetting Kritika Online on April 30th. From now through that date, the game will be in maintenance mode with several changes starting today. Players will not be able to create new Kritika accounts, EMP cannot be used in-game after today and all EMP items are removed from the shop. Everything in the Kred shop will be reduced to zero cost and Kred amounts will be converted back to EMP.
Comments
Why they even bothered bringing this game to the west, was a head scratchier.
"My Fantasy is having two men at once...
One Cooking and One Cleaning!"
---------------------------
"A good man can make you feel sexy,
strong and able to take on the whole world...
oh sorry...that's wine...wine does that..."
never, the KUF2 was supose to come to western about 2 years ago, but we don't get info from it even before that, its almost a vaporware for us now
Like all the anime fake mmo garbage titles.
People who like the gameplay loop enjoy playing them. Warframe is extremely popular. I wouldn't say it's "retarded" it's repetitive sure, but it's a fun game to grind in.
Only part I didn't really like was having to remote in to the game.
Well, Kritika launched with a horrible xp/drop system that scaled down your xp gain and drop rates as you play so, you couldn't play for hours like in the other games that you mention. The itemization economy was garbage making the NPC stores useless.
1) They can be be used to force the player to buildcraft their team for a variety of challenges within a single instance before entering that instance.
2) They allow for challenge types not possible in open world content (ie: extermination of every enemy in the instance).
3) They allow challenges to be universally geared for a standardized group size without fear of that group size being exceeded.
4) They allow for a greater degree of procedural generation.
5) They allow for the player to set their own difficulty for all content.
To make a truely high quality instanced game, you have to be mindful of all of the above.
Most instanced games offer only one or two of the above points.
Warframe offers points 1, 2, 3, and 4, making it the best modern instanced grinder by a great degree, but lack of meaningfully difficulty endgame content, addressed by point 5, is one of Warframe's biggest drawbacks. And even on point one, the game's buildcraft isn't deep or balanced enough to make its choices all that meaningful (but a limited degree of buildcraft exists and should be acknowledged).
Vindictus, Dragon Nest, C9, etc. are shallow games more interested in solo/group action combat. There is no interesting build craft that takes advantage of instancing restrictions. These games just exist to repeat the same few challenges ad nauseum. There is no scope to them.
The best instanced cooperative game ever made, of course, was the original Guild Wars, which hit all 5 of the above points, excelling at all of them, and had substantial scope to boot.
Eruption Entertainment
Site http://eruption.000space.com/
Forum http://eruptionforum.000space.com/index.php
Twitter http://www.twitter.com/eruptionent
Facebook http://www.facebook.com/pages/Eruption-Entertainment/135872086431598?ref=ts
New players can get a welcome package and old/returning players can also get a welcome back package and 7 days free subscription time! Just click here to use my referral invitation
But I can see why they're closing it. Not enough people played it. From a business perspective, all that matters is making money or not, and that needs people to play it.
Or maybe that's what you didn't like about the combat. But as I see it, the combat is better than any other MMO I've ever played other than Spiral Knights and possibly Guild Wars 1.
There doesn't seem to be much of a market for MMOs where your effectiveness in combat depends heavily on the skill of the player rather than your level and gear. The trend seems to be more toward mobile games where the game basically plays itself for you.
In Kritika, fighting different bosses commonly required very different tactics from each other. Not merely that different tactics were optimal. If you take the tactics that work great on boss A and do the same to boss B, you'll die horribly. Or even if you're fighting against the same boss but as a different class, that forces you to change your tactics.
Few MMOs try to do that at all. Most of them say, you're high enough level and have good enough gear so you win. Even if you're not paying attention. Kritika had the best boss fights I've seen of any MMO ever. The trash mobs were often less varied, but could still hit hard enough to matter.