I am not myself a game developer, nor am I in any field like that.
But I have always thought it would be exciting to design and build a game that reflects my own personal vision of what a fantasy world might look like. And then I got to thinking, other than the players (whose behaviors are all over the place), does your own world that you created or help create ever surprise you? Do all the various good, bad and neutral computer NPCs and mobs ever end up doing things that were unexpected?
And I don't mean bugs.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
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You can see my sci-fi/WW2 book recommendations.
https://youtu.be/KFNxJVTJleE
Westworld is kind of built around this whole concept.
One of the problems with that was that players were building up their skills by killing all those critters.
Also, they never ran away until they were mortally wounded and then it was at a very slow limp-speed.
Rabbits fought back!
One of the strangest things that happened in UO was "Super Chicken."
Animals built up skills too. But they usually died so it wasn't a problem. Then in a wildly unexpected turn of events, one chicken somehow ended up surviving many attacks to the point that it could kill newbs, and then more advanced characters, and eventually even the top end players.
The GM's had to put together a player event to hunt Super Chicken down and take it out of the game.
Then they had to add limits to how much advancement animals could do.
(I'm not a game developer, and I didn't work on UO.)
Once upon a time....
I hope someone who worked on it will add some comments here. I can think of several "surprises" that were funny for the rest of us, but I probably should give those developers/GM's a chance to speak first. If they are here.
I'll wait a day or two and if they don't, I'll share.
Once upon a time....
Once upon a time....
Once upon a time....
거북이는 목을 내밀 때 안 움직입니다
and the answer is.. No.