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From March 21st to March 24th, potential and lapsed World of Warcraft players are invited to a 'Welcome Back' weekend with the entire game made available for the duration. Even those who do not own the Battle for Azeroth expansion can try out the trial experience.
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Thank you for your time!
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
You stay sassy!
Remove linear questing
remove gear scores and gaited content
remove the terrible auto aggro range deployment used in generating mobs
Remove yellow and ALL hand holding markers
Make combat fun"now this would take a LOT of work"
Make classes fun and with more selection instead of choice.
This alone would make a huge difference at least for myself oh yes and remove AUTO dungeon finder,remove anything that is non immersive.Well i guess in a nutshell the game is just poorly designed,need to remake the entire game to get it right.
Never forget 3 mile Island and never trust a government official or company spokesman.
People who say MoP wasn't a good expansion are insane. I had a ridiculous amount of /played time between my characters for MoP. Well over 220 days played, and for the expansions since then, probably closer to 10 or less. MoP also was one of if not the highest skill cap expansion WoW has ever seen.
Do ther games have great dungeons,pretty much nope,good reason to get rid of the idea then.
Never forget 3 mile Island and never trust a government official or company spokesman.
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
Wow, that starter zone story was so bad in MOP I couldn't make it past it. After cataclysm I thought they would have learns, but they doubled down on mindless linear questing. Literally the worst intro to a game I have ever played. Just my 2C.
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I think this idea of a "filler expansion" may be correct.
What it might be is that they have figured out that after a good expansion they can put out a shitty one right after and still make a decent profit.
To teach them otherwise people would have to not buy the expansion at all though. With a cheap expansion the base price plus the 1-6 months of subs they get is enough to make them do it again I'm sure.
I switch between wow and ffxiv.. but I havent seen an mmo that can beat wow raiding or dungeon mechanics, ffxiv mechanics feels the same after a while, avoid red, glide, hide etc but I like the story and my ast.
Can you say more about this?
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And I'm waiting patiently for WoW going 100% F2P.