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Hi all,
I'm deliberately cross posting this here and in the Hero's Journey forum to get a good idea of the pro's and con's of each game and I can think of no better (or maybe quicker!) way to get to the heart of each game than to put the question to you guys in these forums.
I know there are fan boi's in each forums and this should if all goes well be very informative, if it doesn't go well then I apologise for baiting trolls
I would love to have had reason to post in more forums, but there really doesn't seem to be much out there in the short to mid term!
Thank you all,
Elias...
Currently Playing: GW2
Currently Following: Elder Scrolls Online
Games in my wake: Anarchy Online, Archlord (beta), Asherons Call, Asherons Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW
Comments
i will be honest and say i have limited knowledge of HJ, i have tried to read about it a while back and their official FAQ didn't offer much at the time so it didn't really interest me.
I'm actually glad you posted this, when i get time later i will read more about it and report back on my opinion, as of now i cant really say either way.
read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....
*Gets Baited from his regular trolling schedule*
Well, BOTH games have great concepts and BOTH have a great dev team in my opinion. The only major difference i can think of off the top of my head is, Vanguard will be more advertised, seeing as it is a Microsoft backed MMO. I also have more faith in the Vanguard Dev team to provide me with a game I know I will like. Its just so hard to say, cause both games have GREAT Potential, i was just sold on Vanguards amount of races, classes, and depth of detail the Dev team is going into. IGN says their is the most character customization in Vanguard than they had ever seen in any other MMO to date. I follow Vanguard Very Closesly and only OverLooked Heros Journey for a few weeks.
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I mean Vanguard just has things in it HEroes Journey cant offer me, such as:
1. Great Remade non bottable Crafting System.
2. Diplomacy between PLAYER OWNED Cities.
3. Ability to Purchase a Home, Store, Dock, Cart, Horse Ect.
4. OverSeas Travel and Adventure on the High seas.
5. Vast world, one of the largest square miles in game to date.
6. The Game is ment to be HARD, non newbiefied is what Really SOLD me on this.
7. GREAT Community, I've noticed so far, the Vanguard community reminds me of old school EverQuest 1, Everyone is Very helpful. Lots of sites help adverstise this game while its in developement, such as www.silkyvenom.com
8. A Diverse game filled from Mountain ranges, to rolling fields of green, to desert sands, to high seas adventure.
9. Ability to become a pirate on the High Seas, Ransoming other people boats, for your greed =p.
10. Become a Diplomat for your Player owned City.
11. Ability to form Caravans while moving from city to city, YES THE GAME IS THAT BIG.
12. The need for a strong relation to the community, Nearly forced grouping with very little solo content makes this a player friendly game, makes you feel like your actually in the game, and not playing, a console in the dark no windowed room alone. Encouraged player interaction.
13. The Graphics, Although not TOP NOTCH still very nice to look at, I just hope their is more armor diversity, in not just shapes, but color also. But I have hopes Vanguards Dev team will implement this far before Heroes Journey.
14. This is a MORE experianced Dev Team, they created the POWERHOUSE OF MMO'S Everquest 1. They know what works and what doesnt now.
15. Enhanced fighting (combat) system.
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CRAFTING RESOURCES
Most items are only combinable with similar resources. Each raw resource you harvest has two classifications: Tier and Type.
TIERS
Edited
Edited
Edited
Edited
Edited
TYPES
Edited
Edited
Edited
Edited
Edited
Both must match up to assemble an item, and only the appropriate Tier can be used in the matching Tier recipe. All this information is available by examining the ore itself.
See this is why I like these Dev's as an Example right here, This is to STOP BOTTERS, (Cheaters) from just being afk running around everywhere harvesting, like in EverQuest 2, World of Warcraft and various other games.
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Still not sold huh? DIPLOMACY
NPCs have a certain amount of text they can tell you. It can be different types of information like general information about the lore of a certain place, or it can be a special quest that they have for you. If you win a parley session without raising this bar to the max you know there is some information the NPC isn't telling you. There might be "hidden" information on the NPC.
Things like THIS Set this game to a higher mark for me and other gamers ALIKE.
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Thats about all I can tell you about this game. Theres ALOT TO IT, more than just a few simple forum posts can tell you. Good luck to you sir, I Hope you choose wisely.
VANGUARD FOR THE WIN[/size] FOLLOW THIS LINK
[strike]value[/strike][strike]I PICKED A NEW AVATAR TODAY! LET THIS BE A BIG AMERICAN PARTY TIME![/strike]
well i went and read their official FAQ again and it is no different than what i read before, very limited information about the game.
there are many great info sites for vanguard like http://silkyvenom.com/
if there are any other sites that have better more in depth information about HJ feel free to post them here and i will have a look. but just going by their FAQ alone is just not enough, and is not a good sign in my book.
i also tried to browse their forums and no real information i could find there either, i will say the ss's are real nice.....but until someone offers better information vanguard wins in my book.
p.s it also helps that vanguard is obviously farther(lol is farther even a word?) along in development, HJ is still in alpha from what i did read in their forums.
read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....
One thing in HJ's favor (at least on MMORPG.com) is an extrememly active GM presence on their Forum here. They seem very friendly and eager to answer questions, at least to the extent that they can give specific answers in a development phase.
-- I need a nerf --
I don't have any info to base this on, but this is my feeling on it. I'm actually leaning towards Vanguard myself, but I'm afraid that the game will have so many things unavailable to me without tons of hard work. I'm not a big powergamer, but I would like to own a home and a horse. Similarly to EQ2 I could never work my way up to having those things.
Also, I agree that Vanguard would probably be promoted more because of MS backing. I would just hate if they tried to sell an expansion pack every month just so you would be able to continue progressing thru the game. It just seems more likely that a big-time corporate developer would do this. Or maybe SOE is just giving big game corps a bad name.
The HJ crew on the other hand seems like a laid-back developer like Cryptic of CoH/CoV. Their games could use some more depth but the developers seem so much more approachable and agreeable.
I'll most likely play both though, as usual.
Hi,
Some nice info there, most very promising, some a little worrying like being forced to group (I usually game with another two real life friends and there are times when we just want to get on with it).
I like the sound of diplomacy, gives an extra dimension.
I'm a little nervous about the EQ1 side of things, much of what I've heard hasn't been that good, or at least a little too harsh for my tastes although that may have just been the hardcore servers. However not having played it and only picking things up on forums where people tend to complain rather than compliment may be jaded (ironic really that I'm asking this here ).
Hero's journey wise here (http://www.kmtdesigns.com/hjfaq/index.php) is a good source of info, not as nice to go through as silkyvemon's but the info's in there, also the forums here have a lot of news and the GMs are on daily, sometimes even the developers themselves - I grant you the alpha stage is worrying too if they are going to meet their release target.
Currently Playing: GW2
Currently Following: Elder Scrolls Online
Games in my wake: Anarchy Online, Archlord (beta), Asherons Call, Asherons Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW
well I'm not saying just soe does this but blizzard is a pretty big corporation and wow is yet to release a expansion (even though one is in development).
read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....
Just following up, Microsoft used to publish the Asheron's Call series of games (not well by the way as they put unwanted pressure and I still belive caused a number of the issues with AC2), but they didnt relaese many expansions either...
I'm enjoying what I'm reading thus far and I still don't know which way to jump but I've now got my gaming group looking over this too so with any luck we'll have an idea in the near(ish) future.
Now, I just spotten the below excert from an review over at GameSpot which cuaght my eye:
While standard abilities like attacking and kicking are displayed as icons in a bank of hotkey shortcuts, special abilities such as parry and rescue appear in a series of "reaction" icons, which appear just above your hotkeys. These special-icon areas will light up only when an appropriate opportunity arises, and being knowledgeable enough and fast enough to capitalize on these opportunities will separate good players from great ones. McQuaid describes the game's real-time attack-and-counter combat system as "sort of a real-time version of Magic: The Gathering." For example, heavy fighters can use positional attacks to open up opportunities for ranger characters to deliver flanking attacks; highly perceptive characters will be able to detect invisible monsters sneaking around; and sorcerers will have a chance to recognize incoming magic spells and cast counterspells in reaction. Throughout battle (as well as throughout your adventures, both aboveground and in dungeons), you'll be treated to the game's dynamic soundtrack, which will change depending on where you are, whether you're in battle or not, and how a battle is going. Our combat experience pitted us against lowly country fauna such as snakes and badgers, as well as against kobolds and mighty undead armies that completely slaughtered us.
Currently Playing: GW2
Currently Following: Elder Scrolls Online
Games in my wake: Anarchy Online, Archlord (beta), Asherons Call, Asherons Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW
Not much beating SOE or Blizzard
What the the other sites you mention?
Currently Playing: GW2
Currently Following: Elder Scrolls Online
Games in my wake: Anarchy Online, Archlord (beta), Asherons Call, Asherons Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW
To Angerr, try checking this out: http://www.kmtdesigns.com/hjfaq/ and also MMORPG has pretty much all of the info on HJ, the links should be on the HJ website. IGN has quite a few too.
Originally posted by MMO_Munk
Well, BOTH games have great concepts and BOTH have a great dev team in my opinion. The only major difference i can think of off the top of my head is, Vanguard will be more advertised, seeing as it is a Microsoft backed MMO. I also have more faith in the Vanguard Dev team to provide me with a game I know I will like. Its just so hard to say, cause both games have GREAT Potential, i was just sold on Vanguards amount of races, classes, and depth of detail the Dev team is going into. IGN says their is the most character customization in Vanguard than they had ever seen in any other MMO to date. I follow Vanguard Very Closesly and only OverLooked Heros Journey for a few weeks.
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I mean Vanguard just has things in it HEroes Journey cant offer me, such as:
1. Great Remade non bottable Crafting System.
2. Diplomacy between PLAYER OWNED Cities.
3. Ability to Purchase a Home, Store, Dock, Cart, Horse Ect.
4. OverSeas Travel and Adventure on the High seas.
5. Vast world, one of the largest square miles in game to date.
6. The Game is ment to be HARD, non newbiefied is what Really SOLD me on this.
7. GREAT Community, I've noticed so far, the Vanguard community reminds me of old school EverQuest 1, Everyone is Very helpful. Lots of sites help adverstise this game while its in developement, such as www.silkyvenom.com
8. A Diverse game filled from Mountain ranges, to rolling fields of green, to desert sands, to high seas adventure.
9. Ability to become a pirate on the High Seas, Ransoming other people boats, for your greed =p.
10. Become a Diplomat for your Player owned City.
11. Ability to form Caravans while moving from city to city, YES THE GAME IS THAT BIG.
12. The need for a strong relation to the community, Nearly forced grouping with very little solo content makes this a player friendly game, makes you feel like your actually in the game, and not playing, a console in the dark no windowed room alone. Encouraged player interaction.
13. The Graphics, Although not TOP NOTCH still very nice to look at, I just hope their is more armor diversity, in not just shapes, but color also. But I have hopes Vanguards Dev team will implement this far before Heroes Journey.
14. This is a MORE experianced Dev Team, they created the POWERHOUSE OF MMO'S Everquest 1. They know what works and what doesnt now.
15. Enhanced fighting (combat) system.
-----------------------------------------------------------------------------------------------------------------------
CRAFTING RESOURCES
Most items are only combinable with similar resources. Each raw resource you harvest has two classifications: Tier and Type.
TIERS
Edited
Edited
Edited
Edited
Edited
TYPES
Edited
Edited
Edited
Edited
Edited
Both must match up to assemble an item, and only the appropriate Tier can be used in the matching Tier recipe. All this information is available by examining the ore itself.
See this is why I like these Dev's as an Example right here, This is to STOP BOTTERS, (Cheaters) from just being afk running around everywhere harvesting, like in EverQuest 2, World of Warcraft and various other games.
------------------------------------------------------------------------------------------------------------------------
Still not sold huh? DIPLOMACY
NPCs have a certain amount of text they can tell you. It can be different types of information like general information about the lore of a certain place, or it can be a special quest that they have for you. If you win a parley session without raising this bar to the max you know there is some information the NPC isn't telling you. There might be "hidden" information on the NPC.
Things like THIS Set this game to a higher mark for me and other gamers ALIKE.
------------------------------------------------------------------------------------------------------------------------
Thats about all I can tell you about this game. Theres ALOT TO IT, more than just a few simple forum posts can tell you. Good luck to you sir, I Hope you choose wisely.
VANGUARD FOR THE WIN[/size] FOLLOW THIS LINK
[strike]value[/strike][strike]I PICKED A NEW AVATAR TODAY! LET THIS BE A BIG AMERICAN PARTY TIME![/strike]
Hero's Journey can offer you a lot of those things you think it can't.
1. Crafting system - I don't know much about this at the moment. I don't know if or what it will be.
2. Diplomacy- I don't know about owning cities, but there will be factions and such, and that will make an impact on the HISTORY of the game, meaning there will be new players in years possibly hearing about -you-.
3. Owning homes, stores, etc.- I DO know players will have homes (and possibly be able to bring others in) and there will be multiple types of mounts. I don't know about stores and that kind of stuff.
4. Oversea travel- There are two types of ships in the game, they're not floating on land!
5. Vast world- The world of HJ will be updated on a daily basis, providing new content continually by the "Army of GMs" I can't say this is larger than any game, but it will definitely be fun.
6. Hard/Easy- I don't know what the difficulty is, but I'm pretty sure if you want to go do difficult things, you can. (Let me tell you, I'm gonna be soloing)
7. Community- Again, I don't know (anything!) but if HJ is anything like Simu's other games, it will be immersive, good RP, and an awesome community. There will be conflicts, and friendships, festivals (which happen to be incredibly fun!) and other community based things.
8. Diversity- What screenshots haven't you been looking at! HJ has all kinds of different places, ranging from deserts, to high caverns with lava, to pretty forest areas, to dark dungeons, and spooky graveyards.
9. Pirating- This is something I don't know about for sure, I don't know if there will be ownership of boats, although you can definitely look like, and roleplay a pirate if you want to.
10. Become a diplomat- Your faction can rule over the Triumvirate, which governs the three factions. If your faction is in control, you and all of your faction members get benefits. I'm not sure but I think there's deeper player control than that.
11. Caravans- There are the Wanderers, who of course, wander. One thing you might want to consider is: Will it be THAT fun to have to cross large amounts of land? There's a huge debate on the HJ forums about instant travel, and I disagree with it being instant, but I don't think it should take too long either.
12. Relationship with community- Simu is ALL about roleplay, and although they're not gonna force anyone, it will be VERY encouraged. (Don't forget the GM interaction, we're not just there to BUILD, we're gonna be in the background doing cool things, changing stuff around you while you play, and bringing you cool events like town invasions) Besides that there will be services that players will need from other players. Like getting their boxes opened by rogues, or perhaps getting their armor upgraded by someone who knows how.
13. Graphics- The screenshots for HJ don't compare to the real thing. At all.. I have a lower end graphics card at the moment, (upgrading very soon) and the game looks GORGEOUS to me. But you can't really choose a game just on looks. You could play the prettiest game ever, and it could still suck.
14. More experienced team- I don't think you can say they are more experienced, some of the GMs currently working on HJ have been working for Simu for YEARS. (I'm guessing anywhere from 5-10) and Simu is VERY experienced in the game industry. They've been making MMOs for 20 YEARS. Text based, yes, but different? Not so much, just add graphics. There's still a lot of coding to do. Oh and did I mention how easy and fun the world building tools are?
15. Enhanced fighting- I am assuming you haven't watched the HJ E3 video. The combat is SO interactive! Think solo if you want, or group if you like that. Spell casters will not only cast spells, but choose where it is cast and how to cast it. (think size or shape) also there are combos for those who like groups. The E3 video shows the character jumping off the party members back to be able to hit the creature in the head!
Just to make sure you understand, I don't know some things because I just get my information from the MMORPG news. And let me tell you, Brodbane's faq has WAAAAAAAAY more information than even I do. (I've read everything, just can't remember it all. Too much info)
Now let me go into some of the things I personally like about HJ.
The quest system is way more fun than just leveling. Sure you can sit around hunting all day, but come on! Wouldn't you rather do quests? Each character you make will have a completely different story than any other. They'll all have different quests. And you won't have to always be looking for the quests, sometimes they'll come find you. Also the skill system looks particularly interesting to me. From what I understand you gain Hero Points and you can distribute those into your different skills.. (Which are determined by class, and of course you get a main class and a sub class..) Oh and no changing them once you pick em!
Individuality. We all want that. Well in HJ you can pick your face, your hair color and style, (in detail, think nose, eye color, etc.), then pick your clothes, the color of your clothes, and any accessories or designs on the clothes and the colors for those. That means that nobody will ever look exactly alike. Unless it's on purpose.
Armor strength isn't BASED on the way the clothes look. Sure it sounds more unreal, but this is a fantasy game. Anyway, don't you wanna be a pirate?
PVP! I love good pvp. You can set a flag so you can't be attacked, or if you wanna spar with buddies, you can put it to standard. And if you leave it on standard and someone comes and kills you, well their status is set to Overt.. Then they'll be the ones watching their back.
Also think of the possibility that there will be single -one time only, completed by one group only- kind of quests, that will change Elanthia permanently, the names of whoever completed that quest will go down in history and every other gamer will hear of them. What a way to be a hero.
One last thing, Simu has a LOT of experience with game economy, and they will most likely have the most stable economy out of any other mmorpg out there.
That's just cracking the ice. Go read the stuff about it here, or check out the faq. They're both really good sources of information.
HJ-Diviana
Hero's Journey GM
Hero's Journey Official Site
Hero's Hall
Lol, I was going to read that before I left for home (yes skiving at work!!!), but theres alot of info there, definatly a home read
Currently Playing: GW2
Currently Following: Elder Scrolls Online
Games in my wake: Anarchy Online, Archlord (beta), Asherons Call, Asherons Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW
LoL nice, very valid reasons, its a good comparison between the two. All in all they will both be great games, Vanguards toughness just appeals to me. Its not uncommon for me ot game anywhere from 40-60 hours a week at stress times, or as i like to call it. Stalins Power Hour, Which is actually a full 24day of non stop grinding.... lol... Vanguard still FTW. =p
Wonderful info there xDivianaDRx and I know what you mean, I've read all sorts of faq's, unfortunatly I get them all mixed up!! Mind you the game I have in my head is great - shame it doesn't exist ;-)
It seems to me both of these are looking to be very good and interestingly positioned to a very differenet end of the MMO spectrum, both of which have been ignored in recent games - the RPG'r and the hardcore MMO gamer.
Great to see these groups at last being catered for, now all I have to do is decide which style I fit!!
Currently Playing: GW2
Currently Following: Elder Scrolls Online
Games in my wake: Anarchy Online, Archlord (beta), Asherons Call, Asherons Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW
nice read xDivianaDRx
i will admit some of that sounds very exiting, i will need to read alot more of it later but it does sound like it has some potential.
i basically agree with EliasThorne, i think i need to chose witch game fits my playstyle the best. that is a obvious choice, but I'm always trying different stuff anyways. I'm sure once i read more (i added that HJ link to my favorites BTW ) and it gets closer to launch i will know what to think about HJ.
but right now i am just to stoked about vanguard hehe
read this http://www.vanguardsoh.com/forums/showthread.php?p=1044304#post1044304 then come back and talk to me about the vanguard/soe fiasco.....
"Silly rabbit, WoW's for kids"
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5. Vast world- The world of HJ will be updated on a daily basis, providing new content continually by the "Army of GMs" I can't say this is larger than any game, but it will definitely be fun. Ok here i just have a question/concern- How is the content going to remain at a high level of quality if there are all these GMs adding content daily and wont the world get extremely large/ spread out if they are indeed adding actual landmass(which s suggested from what you state this under)? By content are you referring to events or actual game "content"? I see this being hard to orchestrate f there is an "army" of GM all just stuffing in content. will the content all still fit together? Wont it get trivial if they are just adding the same types of things etc.
I cannot see Simu's GMs "just stuffing in content" into the game. HJ has been in the making now for what, six plus years. From my experience with simutronics, everything is well thought through, and well planned. With an ever changing world content must be ever changing as well, we'll have to see to what they have up their sleeve.
9. Pirating- This is something I don't know about for sure, I don't know if there will be ownership of boats, although you can definitely look like, and roleplay a pirate if you want to. In vanguard diplomats will also be very item centric meaning they will have their very own equipment and the like and clothes too. So jusytpicture what type of diplomat items a shady thug type player may have..interesting possibilities, or a noble bureaucrat may have.
I cant speak for Vanguard, I need to polish up on it, however HJ seems to be following a similar path with clan/guild/faction specific items.
Armor strength isn't BASED on the way the clothes look. Sure it sounds more unreal, but this is a fantasy game. Anyway, don't you wanna be a pirate?(not sure i understand this correctly...so say a piece of cloth shirt may have the stats of a steel breastplate? That does not not sound very realistic at all. I don't see why this is even necessary though? is it for the sake of looking a specific way you want? but isnt part of that also playing that way? or do you want to play as a mage but look like a warrior? doesn't make sense to me, sorry some explanation may help)
My reply is in the form of a question. How realistic is it to be an Ilvari Mist Folk(magic aligned elf), wielding magic spells, riding on the back of a giant Targust, to go fight a pack of Rakshall or goblins?
Isn't that the whole point of playing a fantasy mmorpg? Suspend disbelief ;-) The clothes/armor/items you have can all grow in power through advancement. Instead of purchasing new items all the time, you merely train the ones you have. However you are not limited to the clothing/armor/weapon items you created at the character gen. So you can always change clothes/weapons/armor at any time. Imagine having a cloth shirt with the stats of a stell breastplate, yeah you would look like a bum fighting in the woods, but if thats how you want to play more power to you!
Just my thoughts,
Leiron
There is a unofficial FAQ for HJ
http://www.kmtdesigns.com/hjfaq/
Other mmorpgs have been very linear imo, even World Of Warcraft with its many quests once you have played to 60 once. The journey system will give you an unique experience every time.
The Journey System is a system that adapts quests and gameplay based on the player's decisions, potentially leading to such things as the evolution of a specific creature as a player's nemesis, showing up frequently only to escape each time.
you can have a enchanted sword that has abilities of its own. You can level the sword up, get new abilities for it and enhance it in the same way as your character.
the Quests dynamically adjust to a groups level, this new content will be available to all users instead of just a small segment that happens to fall within a specific level range.
Monsters can devise traps and ambushes, call for reinforcements, utilize chokepoints, and tank for their casters, just like players.
In conclusion, HJ seems to have improvements on all areas, while other upcoming mmorpgs seem to have improvements on 2-3 fields
The master/apprentice system in HJ looks good too..
"High level characters may elect to form a long-term mentoring relationship with lower level characters. Apprentices learn more quickly when hunting with their Masters, and also for a short time later while practicing what was learned. Masters also benefit from the exchange, gaining experience at a slightly faster rate when theyre assisting their Apprentice. All around, Master / Apprentice Relationships are a win / win situation that allows players to help their friends catch up if theyve fallen behind."
-Melissa Meyer, December 13, 2005
It all looks good. HJ looks especially good with my new video card. Sometimes I just sit there in the game looking around, wishing it was full of players.
HJ-Diviana
Hero's Journey GM
Hero's Journey Official Site
Hero's Hall
I have only been looking into a replacement for WoW for about 3 weeks now. I came across Vanguard pretty quickly (and easily), then found this MMORPG.COM site. LOVE this site, so much info here. This is where I heard about Hero's Journey. When I first checked it out I was thinking it's just another so-so game, I'll keep an eye on it. Then I checked out their screenshots. I was blown away by the monsters they've created! I love the original ideas and the artwork is amazing!
But that's about all I have in favor of HJ. Still waiting for them to move along some more.
This reminds me of one of the features of Earth and Beyond that I hated. High level characters would pay low level characters to group with them and tour the galaxy. The lower levels would gain exp for discovering new areas and the higher levels would gleen exp by grouping with them. It just felt so wrong to me. I hope HJ can do something a little more meaningful with this other than higher ups "using" lower level people to level THEM up.
I like the way both games look and honestly i will be playing which ever game comes out first or whichever invites me to beta
I am sure I will try them both sooner or later. I have been looking for a new long term game ever since I left AC.
I just wish I knew the release dates.
I'm getting really bored and after trying EVE (what a huge disappointment that was) I'm getting frustrated lol
after thinking about it I really hate the HJ website on play.net.
it looks cheesy and hard to navagate and the last post was 12/05 not much info there at all
Its a shame that feels wrong to you, but having wanted to play many times with real life friends and being unable to simply because they had to go away on work for a few weeks really sucks!!!!
Currently Playing: GW2
Currently Following: Elder Scrolls Online
Games in my wake: Anarchy Online, Archlord (beta), Asherons Call, Asherons Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW
Thought I'd say
We're always welcoming new people.
HJ-Diviana
Hero's Journey GM
Hero's Journey Official Site
Hero's Hall