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Comments
I found that so intriguing.
Another great experience was being a vampire and flying across the world trying desperately to find a cave or space I could hide in as the sun was coming up.
In Oblvion first seeing the Imperial city in the starter cut scene. The wonderful creepy town that was a bit lovcraftian and that whole story.
In skyrim the time I went through a dungeon which led me to the mountain side and I think a word wall. I then turned around and saw a dragon priest rise up out of the sarcophagus for the first time. I was like "whoaaaaaaaa" and then he clobbered me.
good times!
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
https://www.polygon.com/2019/3/27/18281082/elder-scrolls-morrowind-oral-history-bethesda
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
"The Society that separates its scholars from its warriors will have its thinking done by cowards and its fighting by fools."
Currently: Games Audio Engineer, you didn't hear what I heard, you heard what I wanted you to hear.
거북이는 목을 내밀 때 안 움직입니다
I have to agree. I had many late night sessions with it back in the day. Before Morrowind most rpg's were top down view games. I still remember that launch trailer blowing away me and all my friends. I know alot of people love oblivion and skyrim but to me those two were easy mode. And people complain about the dice roll combat. I freaking loved it because it made sense that at lvl one you sucked with a weapon because you had to learn it through use. Today rpg's don't do that anymore. Once you mastered a weapon in Morrowind you never missed.
"Daggerfall is the second to largest Elder Scrolls game to date, surpassed only by The Elder Scrolls: Arena, featuring a game world 161,600 square kilometers (62,394 square miles) — roughly half the size of Great Britain — with over 15,000 towns, cities, villages, and dungeons for the player's character to explore."
But what is the future of such games? You will no doubt have noticed that while we get one Assassins Creed, SoM and all the others a year we are still waiting for another ES game. No matter what happens we had our day in the sun, in a land of storied lore.
The music.
My God, the music.
Jeremy Soule is nailing it in every chapter he puts his hands on.
'Streets of Whiterun' is simply flawless.
OMG Joshua's rare book shop in Vivec was a place i would just hang out in and read books. I did that in a game lol. The place was so cozy.
I don't know what cave your talking about. But i remember getting my butt kicked many times because the game had no level scaling. You would run into mobs that were just tougher then you. I remember this one ruin down from fort monmoth where a female npc would hit so hard my character went down on his knees then her next hit with her two hand sword would just kill me. It took me 6 or 7 levels to finally kill her. I thought she must be using enchanted stuff and couldn't wait to loot her. She just had a full suit of steel armor and a silver sword.
I loved playing my Sorcerer that back in those days couldn't regen magicka but absorbed what otherwise would be magic damage to replenish it's magicka pool. You just had to make sure you only maxed your pool (potions and absorbing spells) just before you were ready to unload your nukes so you could stay magic damage immune most of the time.
He also had 1.5 times more possible magicka than any other class so you could go crazy with spell crafting and dream up some very magicka-costly nukes that just destroyed whole rooms
There was also very little on line about it, such as "on-line" was back then (Compuserve, America Online, etc.) and just a basic manual. You just figured things out on your own. I liked that too.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED