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EverQuest: Progression Server

StraddenStradden Managing EditorMember CommonPosts: 6,696

EverQuest players are going to be getting a progression server. It's called "The Combine" and it will give both new and old players a chance to see what the game was originally like:

 



SONY ONLINE ENTERTAINMENT ANNOUNCES EVERQUEST PROGRESSION SERVER


“The Combine” Progression Server will allow all players to start on a level playing field as they explore the online world of EverQuest as it was in the beginning

WHAT: Sony Online Entertainment is giving EverQuest players both new and old a chance to experience the largest persistent world as it was in the very beginning by launching “The Combine” Progression server. The Progression server will consist of the EverQuest zones in Antonica, Faydwer and Odus that were available at launch back in 1999. Players will work together to level and conquer key content that will in turn progressively unlock every expansion released for EverQuest since 1999 up through Prophecy of Ro. Players must have the EverQuest base game to begin the progression and must have purchased the software for each expansion pack they are trying to unlock.

SERVER FEATURES: “The Combine” Progression server will feature the following:

  • A normal, non-PvP server (no transfer server) titled “The Combine” in-game
  • Each expansion will be unlocked by the progress of the players and the content they complete
  • A new server for past players to return to and re-experience a world where talented and skilled players reign supreme
  • New players will be able to experience all of EverQuest's content and start on a level playing field with veteran players
  • Relive the evolution of one of the most successful MMORPGs in history

WHEN: “The Combine” Progression server is scheduled to launch in June 2006

WHERE: Log onto: www.everquest.com for more information

For more info on EQ, click here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

Comments

  • ShoalShoal Member Posts: 1,156
    They just never seem to be able to get it right.  Great idea.  But they need to stop the progression at Velious.  Or at the latest, Luclin.  Moving past Luclin into PoP just puts the game back into the Easy-Port-To-Anywhere goofball game it is now.  Yech.  Oh well, Vangaurd : Saga of Heroes, anyone?
  • CopelandCopeland Member Posts: 1,955

    I think its a great idea. You can always stop playing when luclin gets unlocked.. probably be bored with it by then anyway LOL

  • SimplyMichaeSimplyMichae Member Posts: 86

    That is a really weird concept.

    Never having played EQ, I couldn't say for sure, but I could definately see having a good time with this if I were getting slightly bored with current content, but still enjoyed the game. Especially since they're up to, what... their 42nd expansion?

    ~ Michael

  • ShoalShoal Member Posts: 1,156


    Originally posted by Copeland

    I think its a great idea. You can always stop playing when luclin gets unlocked.. probably be bored with it by then anyway LOL


    Well, you can do that now, if you wanted.  Just don't by expansions past what you want to play (or don't use them as most are installed as a package now anyway).  But, on the progression server, everyone will eventually just move on past into PoP+ expansions and the situation will be the same as it is now.  In any case, I don't see this being very popular.  Most of the current Uber Players may go there once or twice, but I do not think they will give up their hard won Uberness.  And I doubt if this will bring many new players into the game, not at $15 a month anyways.  Now if it were $5 a month, maybe I would play on the new server.  But for $15 a month?  No way; so many better games out there now.
  • Lunar_KnightLunar_Knight Member Posts: 292

    Looks like a good idea. Hopefully by the time this server goes up I might be able to dabble into it a bit. I only got a few levels into Everquest each of the few times I played it, mostly because their was a lack of other newbs to play with when I went online (are the Butcherblock Mts. always this quiet?). I've always wanted to do some serious exploring in Norrath(ms?) and this sounds like the time to do it.

    I just wish Dark Age of Camelot would have done the same thing when they set up their "Classic Servers". I want some old school DAoC!...and while your at it whip me up some old fashion Asheron's Call too.

    Man, you all just need to re-release your MMORPGs. These games just grow up so fast. *tear*

     

    .....................................

    ...but time flows like a river...

    ...and history repeats...

    -Leader of "The Fighting Irish" in DAoC on Hib/Kay-

  • MalakaiMalakai Member Posts: 147

    I will probably make a character on the progression server.  Its a unique opportunity to relive some of the old times in EQ.  My only hope is that it is insanely hard to unlock each expansion, so that way it takes a while.  It needs to be insanely hard because EQ players are some of the best and most organized raiders there are lol

    I also hope that by everyone having to go level in the old zones again, hopefully even once the new content is unlocked, maybe, just maybe the old zones will not be completely forgotten again like they were on the regular servers.  Hopefully people will remember how cool the old zones were and keep utilizing them.  One can only hope.  If it does not last, well at least I can say that I got experience it all again one last time.  And to me that will be worth more then even the best gear in EQ .

  • ZnithZnith Member Posts: 212

    I've heard quite a few people say they'd go back to EQ as it orginally was.  I played till Luclin and I'm tempted to go back in time for a short while and maybe re-experience some old memories.  I think it might bring back a few old timers that quit after two years or so after release. 

    I have to wonder though..  how jammed this server will be on opening day?  If by chance this is popular it will be just like the old days, camping a spawn, nothing to kill and lag 



  • rivethead23rivethead23 Member Posts: 41

    Originally posted by Shoal

    They just never seem to be able to get it right.  Great idea.  But they need to stop the progression at Velious.  Or at the latest, Luclin.  Moving past Luclin into PoP just puts the game back into the Easy-Port-To-Anywhere goofball game it is now.  Yech.  Oh well, Vangaurd : Saga of Heroes, anyone?

    Amen ! This idea has floated around on the SOE boards from time to time. I seem to remember a response from a representative saying they would never go back to the original game.

  • miarrobinomiarrobino Member Posts: 4
    I for one cannot wait until this goes live. I wish it was a real classic EQ server, instead of having the revamped zones - but it's good enough. I hope the progression is hard enough that the server doesn't progress too fast (6 months at least between expansions would be good).

    Someone mentioned PoP portals and how they changed the game. I would agree - they made the world somewhat irrelvant when one could go anywhere so quickly. I still remember the first time my mage made the run from Qeynos to Freeport - it was quite a challenge then.

    I'm glad SOE is doing this and I think it may bring some old timers back to the game, at least for a little while...


  • MordithMordith Member UncommonPosts: 210
    I haven't played EQ1 in 1 1/2 years but I will definitely be creating a character on the progression server.  I originally thought I wanted this server to be more like the EQ when I started in 2000, but after further thought, I am glad it is not. 

    For starters, I was a mage and the improvements to pet classes has improved too much for me to ever want to go back. For example, pets poofed when you were invis or zoned and even worse pets were agro to mobs!  These two game mechanics made life very difficult for a mage.

  • miarrobinomiarrobino Member Posts: 4


    Originally posted by Mordith
    the improvements to pet classes has improved too much for me to ever want to go back. For example, pets poofed when you were invis or zoned and even worse pets were agro to mobs!  These two game mechanics made life very difficult for a mage.




    True, pets were a fair bit different in the old days, but it was just a different challenge (IMHO). The reason SOE did away with pet agro was not to make life easier for mages - it was to prevent someone from parking there pet at a spawn point and going AFK - and thus getting free experience.

    Of course pet agro made pets a little dangerous in areas with bad pathing - they could pull trains to the party. That is why in dungeons I would use the air pet for its invisbility.

    I do admit that I like the new pet changes myself though. :)
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