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In case you missed it, the Ashes of Creation team took to the airwaves late last week to spend some time answering community questions about the node system that has been the subject of several blog posts on the official site. The team covered a number of topics related to nodes including the parent/vassal node system, travel between nodes and more about the node destruction system.
Comments
Remember Archeage? That game was great they only needed to remove p2w fix pvp, they didnt do it completely and look what happend.
This node system is a VERY simple system,build a city then start removing/adding parts and calling those parts ,an area of the node.
You are not doing added work,you are simply subtracting from the work already done.I think people want to see game design,npc's,combat structures,class structures and how you spend your time living in the world.
You are not getting fulfillment from a game if the focus is on subtracting town elements depending on node %,we need to see an actual game world,economy,eco system,building,survival,weather etc etc.
Geesh BDO tried to pan off their node system,it came out as two giant thumbs down.Sure the idea of a node adding immersion is great however we are never going to recreate a realistic living world of change by a few different % node subtractions/additions.
I would assume the system is as simple as placing objects in groups like group A1/A2/A3 and A4 then as the node changes from 25% A1 objects get loaded then 50% A2 objects and back n forth like that.It actually comes off more looking like a computer game/code than a living world.
My hunch,they have done very little with the game the past year or so the node chit chat was an easy option.
Never forget 3 mile Island and never trust a government official or company spokesman.
Then explain the world around us,node yeah i get it but more beyond that.The creatures,how they react to us,the way we interact within combat,how we survive,do we need to eat and drink,do we live anywhere etc etc.
Pretend you are a player and guide us through our expected adventure.To me it would take one video and give viewers a huge perspective on what to expect. The constant use of those banners hanging across streets looks umm bad/cheesy,just sayn.
I am starting to get a bad feeling about something based on the use of their words.I get a feeling they are going to use very few assets and just rearranging them to form new cities,sort of like that DnD game.
Never forget 3 mile Island and never trust a government official or company spokesman.
Lets make up our minds here..