It looks like you're new here. If you want to get involved, click one of these buttons!
Ubisoft has released a new trailer ahead of tomorrow's release of Part 1 of Invasion: Battle for D.C. Tidal Basin is the first part in a yearlong series of content releases that sees the Black Tusk's most formidable stronghold become available "along with new exotic weapons, gear sets, events and more". Operation Dark Hours will come on April 25th and a 4th specialization will be "coming soon".
Comments
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
I have 100 inventory space at level 30 . Flashlights needed for sure. But the lighting effects I think are done well and purposely to make it harder to see enemies and increase difficulty.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Just a heads up if you don't know, the pass only gets you really basic extras and 7 day headstarts on their larger updates. The whole game is still free, you just have to wait +1 week for some content updates.
In War - Victory.
In Peace - Vigilance.
In Death - Sacrifice.
Lazy developing makes all bosses the same, just with more hit points. Same missions on exactly the same maps. Even the new expansion takes place on maps used for starting play. At GS 500 Tier III CP elites will still just walk up to your 4 man group and 1 shot melee you, then bullet sponge 4 or 5 clips from your squad mates taking another one with them before being killed. Then of course the drugged up baton whirlers are in your face...
I can't figure out what the draw is. With all the nerfs it's The Division, just with a much worse crafting system. Players cried the weapon mod system was so bad. If you wanted a buff, you took the nerf each mod gave you. Now they took out the mod nerfs and reduced all the benefits from the buffs. Did you really think they were going to leave you with an extra 30 round clip and all those crit buffs?
Now all you do is stack, stack, stack each mod with no detriment to your build. And people still complain. This is what you wanted. For mods to be enabled for casual players that don't want to put the time in to dial in a build.
Casual Player = JUST MAKE IT SO I CAN LOG IN FOR AN HOUR AND GET EVERYTHING HANDED TO ME NOW!
Dark Zones will always be a joke as long as there are no repercussions for max level players going Rogue vs lower level players. There is a reason it's almost always dead in there these days folks.
Whoever said there is a huge endgame obviously had't been playing that long. Maps with lots of sparkling things doesn't make for a big endgame.
거북이는 목을 내밀 때 안 움직입니다
I very strongly feel the game is NOT good because the ONLY thing it does is try to act like a shooter and if combat "the CORE"aspect of the game is not done well,the game is not done well.
I popped into Streamerhosue today and i was like wow,i forgot just how bad this combat is,dude was standing toe to toe with the enemy just firing off tons of rounds with VERY little care for strategy or defense.
To me it is as bad as an ARPG mindless killing of easy fodder.it really does not matter if once in awhile you run into a bullet sponge when the other 99/% of combat a 6 year old kid could ace through it.
So no way man,i could never get into that game,way too easy,i need at least a decent challenge.
Never forget 3 mile Island and never trust a government official or company spokesman.
If a regular everyday six year old can ace through it, I think its time for me to drop video games and take up finger painting
"Be water my friend" - Bruce Lee