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As we continue the slow, excruciating wait for Elder Scrolls 6 it’s easy to feel like Bethesda have left us out on a limb when it comes to our desperation to delve back into Tamriel. That is, of course, if you forget the very accessible and captivating Elder Scrolls Legends CCG, and, perhaps more evident, The Elder Scrolls Online. If for some reason all that isn’t tickling your biscuit, Elder Scrolls: Blades has now entered Early Access.
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I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil
It's OK for a mobile game but unless you really want a mobile game for some reason, go play Oblivion or Skyrim again.. or ESO. There is no point going out of your way to play this if you can play the proper games.
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Yup. I think they messed up on the chests. It encourages players to not play, after enough of that, you uninstall.
That being said. I'm really enjoying it. If you look at it as the next Elder Scrolls game, then it sucks. It's Elder Scrolls Lite. And from that perspective, I think it's GREAT! It's a really decent mobile game. Some wonky controls from time to time and half the time my dummy doesn't raise his shield, not sure if that's a bug or just because the shield button is 1/4 the size of my thumb and hard to hit.
We can sit and complain about P2W and Micro-Transactions, but that's pointless because that's what Mobile gaming is. No point complaining that the sky is blue. Just gotta accept it and make the best of our cold world. But that all being said, I don't feel the MTX are overly cumbersome like MANY games. If I really want to play, nothing stops me, I can play without open slots for chests. Some games literally limit how often you can play with MTX. Not here...yet.
Def one of my favorite mobile games at the moment. And no where near my least favorite MTX game.
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!
Also players need to be able to set more than one to open at once. I personally can't wait around for 30 hours to open 10 silver chests.
That seems to be a common structure for mobile games, I think in Clash Royale the chest timing is similar as well as a couple other games I've tried.
Maybe those amounts hit the hot spot for people spending money based on analytics. Not sure.
Pros:Looks and runs pretty well even on older phones. I got Honor 9, it was smooth with occasional FPS drop, but perfectly playable. Considering it's a Bethesda game and early access, they've done a decent job. It DIDNT eat my battery at all, I was surprised. Character customization and build possibilities seemed ok for a mobile game.
Cons: The rest. I didnt find combat fun. It's just tapping the screen. I mean, of course, it's a mobile game, there isn't much else to be done, but it got old VERY fast. Dungeons felt like running the same map over and over. Not much else to do(yet?), very repetitive. Town rebuilding not very interesting. Grind to build so you can grind to upgrade, so you can grind to upgrade. Classic mobile stuff. Lootboxes, P2W cash shop and paywalled progress is just icing on the cake.
TL;DR: OK mobile game completely killed by money grabbing greedy scummery. Take a peak if you are interested, but dont waste much time.
That's the entire point. Everyone forgets that free games still have to make money. They cost a lot of money to make. If you never have any incentive to buy something, how do they make money? If chests open in a timely manner than people can wait around for then you have eliminated a revenue stream...
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!
Top it all off, no pay2win, online requirements or cash shops!
Better depends on the perspective. Analytics time and time again prove that people (maybe not you) will pay big bucks to not wait. There pretty much isn't any better way, financially speaking, to fund games. That's why almost all of the top grossing games on every app store contain very similar, if not identical, mechanisms. Even the top grossing PC games are almost all MTX driven with p2w features. Granted, thank God we don't often see pay to not wait mechanisms there...yet.
The name of the game is money. And as long as people shell it out...well...
I like what someone said on the Black Desert thread. "Don't hate the game, hate the player."
If I want a world in which people can purchase success and power with cash, I'll play Real Life. Keep Virtual Worlds Virtual!
Yep.
Fishing on Gilgamesh since 2013
Fishing on Bronzebeard since 2005
Fishing in RL since 1992
Born with a fishing rod in my hand in 1979
mobile gaming has nothing to do with gamers, eg us.
"I'll never grow up, never grow up, never grow up! Not me!"
I think MMORPG should do an article about ESO and how they have horrible technical issues (group finder, cyrodiil etc) and instead of fixing them we get more crown crates and crown items...
Yeah, they should bury themselves in a PC, like I did. (That's not entirely true, it was 'home computers' in my time.)
I have to say that's completely consistent with how I see an Elder Scrolls game. I quit Morrowind early on because I couldn't manage to hit foes while they seemed to hit me through rocks, and in Oblivion I mistakenly hit an NPC ally which caused an entire chain of consequences because the game just didn't have the option to say 'sorry, dude, my mistake, it's that shitty combat system'.
Gladari:
Ranger of Surefall Glade
Red Mage of Vana'diel
Acrotecher of Moatoob
Mate of Union