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On Thursday afternoon, World of Warcraft’s Jeremy Feasel spent time in a live stream to take a “deep dive” into the upcoming 8.2 Rise of Azshara content. The RoA patch will arrive on the WoW PTR next week, but not being present yet, the event was exciting to fans as it’s the first real glimpse of 8.2 so far. Most are hoping it will bring interesting new features and content to the game. We sat through the stream to provide you with all the information Feasel was willing to show.
Comments
"From our perspective, Rise of Azshara has a lot of interesting new things in it. The caveat, however, is that it seems to be piling all kinds of new on top of BfA systems that have been pretty roundly castigated by the player community and it doesn’t fix the core issues the game has right now. It will remain to be seen how successful Blizzard is with adding a ton of new mechanics and features to the game when BfA has already stumbled on so many fronts (i.e. War Mode, Warfronts, Island Expeditions, Azerite Traits, etc.)."
I mentioned this yesterday in the post about the Heart of Azeroth. It just feels like pouring "good after bad" and, honestly, it doesn't erase all the garbage story-wise and gameplay-wise that have come before in BfA. While I like some of what they're talking about, I can already see the downside: Grind and huge amounts of it. And that's not even counting the possibility that the new stuff simply isn't fun.
PS In b4 someone rides in to say, "I'm just waiting for vanilla and avoiding this shit show!"
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Id does indeed look like a lot of new grind.
Regarding this:
"Interestingly, Blizzard is trying something new this time and will not be time gating the content and story in Rise of Azshara. Rather than have the story spin out over months with tiny questlines released on a weekly, or bi-weekly, basis, it will all be there from the start with players able to fully explore Nazjatar and Mechagon island right away."
I think the key difference is "aimed at enticing players back" vs. "aimed at keeping people subscribed". Was that the original plan? It certainly looks like rebuilding Rustbolt could have been gated so that it would play out over a period of time.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
https://www.wowhead.com/news=291159/battle-for-azeroth-pathfinder-part-2-flying-unlock-requirements-and-rewards
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I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
That’s the whole deal, right? If the gameplay was enjoyable, these grinds wouldn’t be an issue. But there just isn’t an enjoyable core game passed doing everything the first time. Why is rifting in d3 so fun, but anything in wow isn’t? Hopefully mechagons design is to combat lack of fun repeatable things to do by adding just that. But we will see I guess. Most likely, it will be a one and done type experience.
Fucking stupid.
i feel like part of the bliz team designs around 'fun' and then the grind/progression devs come in and pretty much ruin it all
Crush your enemies, see them driven before you, and hear the lamentations of their women...
Sometimes i think it's not only about what fun it's about retention of players which = more subs
This is where WoW is going wrong in terms of retention though. They need to realise that their core player base has got older now. Their main audience does not have time for this kind of thing anymore and that's why player numbers are dropping rapidly.
People do know this is actually longer than legion's which was only 1 with the part 2, right....? Hours played.... As for 8.2's 'potential,' the more they try to hype it and delay it being on the ptr, the more flags get raised (to me at least). Nothing against some youtubers like T&E, but they aren't really known for going 'deep' into how game mechanics work first hand (they do provide the information that others uncover, so that's not a complete loss). With the whole 'secret' summit thing, its just reminding me too much of the bfa alpha/beta period which just ended up being mostly about free PR rather than actually getting things tested and fixed before launch. You can look at some of Preach Gaming's alpha/beta footage videos and see that it still took the team months after launch to address mechanical issues within the game. Oh yeah, btw, why haven't they said anything about 'class balancing' which was supposedly at the forefront....?
Between people being fed up with funless grind and a truly terrible story, I can't imagine good things are happening to sub numbers.
I have two conditions to resub:
1) Some type of surprise on the shit show of a story that doesn't involve more Horde leaders biting the big one or turning into Alliance lackeys. The Horde story has been just awful in BfA with players having an ostensible "choice" (really? branching narratives in an MMO? not happening) between a Horde traitor or a villain batted psychopath. Add in being made to feel guilty for literally everything they do and having their entire war campaign mean absolutely zero, and you have the recipe for canceling a subscription. Just ugh...
and...
2) If -- and this is a big IF -- the grind is fun in Nazjatar and in Mechagon to a lesser degree (mechanized gnomes hold little interest to me), then I will resubscribe. I never truly minded the grind in Warlords of Draenor (who know BfA would make people nostalgic for that one, eh?) or in Legion because it wasn't "unfun" at least.
I guess we'll see what next week's 8.2 arrival on PTR brings.
¯\_(ツ)_/¯
Truly, gamers have laid claim to the title of masochistic consumers. Check out how ES Blades is doing despite having one of the worst monetization systems possible, even in the context of mobile games.
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Absolutely. Possibly one eye on being able to say there is "something" new coming to WoW when they announce their next quarterly results as well.
As for your suggestion that subs might have fallen surely what you mean is: "WoW's MAUs have continued to perform in line with expectations after an expansion." !!!
no thats why they are doing it... yea we got older but dude lol. alot of people young people
like 17 to 25 are looking at this and they are going to pick up today where we started almost 20yrs ago
yea we are getting older maybe time to move on but!!!!! the milenials are just getting started!!!
because it allows the company to retain a demographic that has shown brand loyalty without the risk of alienating new/target demographics. Even if it ends up being a monetary loss it might still be worth pursuing for the positive PR alone.
Maybe they didn't expect the hype to get as big as it has, or clearly didn't anticipate it would arrive at a time where the Diablo announcement and reaction to BfA has caused so much negativity.
If the hivemind decides it doesn't deliver the amazing golden age of mmo's experience they imagined it would, or they realize the golden age really wasn't that golden, tables will get flipped. Like I said the simulators are out there already, if the millions wanted to be playing vanilla WoW right now they could be. I think that speaks to how much they truly want the product rather than the lip service of hype.