It looks like you're new here. If you want to get involved, click one of these buttons!
From April 12th to April 19th, Champions Online players are challenged to become overachievers! They are tasked with creating a brand new character on the 12th and getting that character to level 40 before midnight on the 19th. Those who do will earn the Overachiever title, a new Jazzercise emote and a pare of Exclusive Costume Tokens for their effort.
Comments
You and I both.
CoX being all over makes that rather impossible.
This is for those open to playing the most similar presently available alternative.
Saying they would be all over it if it was CoX event is an implication that because it is instead a CO one it is not worth being all over.
This jab wasn't particularly subtle.
Feigned obtuseness, along with characterizing an expression of disappointment as outrage, shows you're more interested in spinning here than responding.
Need to, eh? That is a tad strongly worded.
CO has strengths in comparison to CoX, along with weaknesses. These strengths become comparatively greater over time due to circumstance. If CoX was still about to have a similar chance for continued improvement it would no doubt be a different story. But it isn't, so the situation is what it is.
Additionally CO has many things CoX never had: Freeform, the Nemesis system, functional vehicles to name a few. The costume creator is more sophisticated, with the addition of mult-slot auras adding yet another layer of customization (not to mention numerous thematic travel powers.)
CoX had a better story and setting (though less varied), better quality of life features, hero and villain play, less cartoon-like character aesthetics, vastly more effective control powers, functional (mostly) base design, better pug play, an excellent community (before the closure anyway), and other things I'm sure I don't currently recall.
To me CoX was an epic game, easily the MMORPG I felt most in tune with, the one in which I could reach the greatest levels of suspension of disbelief. I miss it greatly. But I won't reject what is available simply so I can wallow in regret of what was once had but now not.
Thanks.
¯\_(ツ)_/¯
¯\_(ツ)_/¯
The stories in the game aren't very good for the most part, especially early on. It can often get campy, being somewhat reminiscent of the 60's Batman television series. For those that enjoy that kind of thing it isn't so bad but the story won't appeal as much to those seeking a more serious tone. It gets better as you go along, but never gets all that good.
CO loves the lock box, and if someone gets something good from one it can't wait to tell you about it. This annoyingly tedious message is displayed in the middle of your screen for a moment by default as they know it is more important to you than actually being able to see the game while playing it. Fortunately, the screen layout can be changed, so that the box can be placed so inconspicuously it can pop with abandon without obscuring your view. Still, it remains a bother even if only on principle.
What many consider the best element of CO, the Freeform system that allows you to cherry pick powers from all the sets to make a custom build, is now locked behind varying paywalls of mixed severity. It used to be possible to subscribe to the game, and have access to freeform characters so long as you did so, and otherwise only have access to mostly predefined characters know as archetypes. This option no longer exists. To make freeform characters now requires one to have a lifetime subscription (where any character you make can be freeform if you wish) or purchase freeform character slots from the cash shop, and they cost a fair bit.
Another aspect of the Freeform system some dislike is that it allows you to make very self-sufficient characters, often eliminating the need to group with others except in very difficult content. Many feel this negatively affects the social environment in the game. This reflects the source material though, as superheroes are often at different power levels compared to each other. It likely has a negative impact on PvP as well, but that isn't really a highly developed area of the game, making it a side activity of the minority.
I'm sure there are other issues to find fault with, but my well of observations is running a bit dry at this point. If I think of anything latter I'll be sure to add it to the list. Also, if you have any specific questions regarding the game I'd be happy to answer them the best I can, so please don't hesitate to ask if it pleases you to do so.
So if a post said the Iowa County Fair is giving out chocolate cake, and someone were to say if they were giving out cake at the Nebraska Fair I would get some, that's "crapping all over" Iowa?
Honestly this seems a tad sensitive.
Didn't see Suzie's posts until after I added this.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Wolverine's self regen, Iron Fist's chi healing, etc.
I've played both games. We'll just leave it at that.
There was one game *cough*, for example, where I needed to kill an insane number of monkeys for an achievement. I don't think I ever finished that one, although I feel monkeys should have become an endangered species by my efforts. Leveling up an alt would be preferable.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
"If I have to come back there your gonna be in trouble"
Been a while since I was even bored enough to look this game up since that change, so not sure if they ever reverted it or not, but meh, that ship has sailed anyways.
But hey, their character creator is better than DCUO's at least, so they have that I guess?
When I said source material I meant the comics. For the pnp role-playing game the comparative power of the characters of the players would depend on the whim of the one running the game.
How CO translates comics to to the game is to allow players to create characters at varying power levels depending on their intent.
Players that wish to create characters that can function well solo in a good deal of content can do so, though will likely eventually have to group for more extreme tasks. Those that would rather make characters that need to work together to overcome content can do so as well. This would work best with a static group of players with characters designed for that purpose.
The above options only apply to players with access to the Freeform system whether it be by account or character slot. Those confined to archetypes do not have that flexibility in design. They are confined to archetypes, largely preset builds with few options that conform more what you seem to feel ideal, a focus on dps whether melee or ranged, tanking, healing, support or hybrids containing a mix of two such things to give versatility at the cost of raw power with a singular focus. As such, they are often more reliant on grouping than freeforms. These archetypes are also available to those with access to freeform if they are so inclined.
No character can "freely" do anything. Each choice made when designing a freeform character comes with an opportunity cost. Power selection and customization has limits. The more you focus on one aspect the less you can the others. You can't have high offense, defense, and utility all. Having the ability to make a jack-of-all-trades character isn't of much use or interest to someone wishing to excel at melee or ranged dps, or be a tank for high end content.
Regarding healing powers in comics, they are more prevalent than you think:
https://marvel.fandom.com/wiki/Healing
https://dc.fandom.com/wiki/Category:Healing
Freeform has been working in CO since it began to my understanding. If it was going to collapse due to player angst or woe it would have happened long ago.