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How long do you expect a mmorpg to last?

AmatheAmathe Member LegendaryPosts: 7,630
Some last 15-20 years. Some stumble at the starting line.

When you start playing a mmorpg, how long do you expect it to last?

Personally, I hope for at least 5 years. 

Obviously financial performance, competition, and many similar factors affect how long the game is viable.

I'm just gauging expectations.


EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

MMORPG Longevity
  1. How long do you expect a mmorpg to last?27 votes
    1. 20 years
      22.22%
    2. 15 years
        0.00%
    3. 10 years
      18.52%
    4. 5 years
      33.33%
    5. 1 year
        7.41%
    6. 6 months
        3.70%
    7. Other
      14.81%
Gdemami

Comments

  • MendelMendel Member LegendaryPosts: 5,609
    I went with 10 years.  From the company perspective, 3-4 years to pay back investors and 6-7 years to profit.  The history of MMORPGs shows that a majority of players who are ever going to play a specific game are onboard by the 2nd year, so there aren't all that many new players coming into the game after the 5th year.  My schedule was launch in year 0, expansion every 2 years afterwards, start a new game project at year 5, finally shuttering the game in year 13 and launching the new game.  After 18 years, I'd expect any third project to have been mostly self-funded.

    Even ten years of quality gaming gets boring to the consumer after awhile.



    Amathe

    Logic, my dear, merely enables one to be wrong with great authority.

  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    When you start to calculate time of something, there's obviously a flaw in the game's design. WoW and other game's like it essentially work on timers because content is built to last that way. When a new expansion comes out, all the stuff you did in that previous expansion is made obsolete within a week. There is no cohesion between that expansion and the rest of the game, which results in people being able to predict longevity of content. ESO does have the right idea about content, by truly expanding upon the things you can do in the game; however, I feel the game lacks depth by making everything too access to the point that things become muddled.
  • OhhPaigeyOhhPaigey Member RarePosts: 1,517
    Somewhere between 5 to 10 years. 5 Years being a little short.
    Kyleran
    When all is said and done, more is always said than done.
  • DragnelusDragnelus Member EpicPosts: 3,503
    edited April 2019
    Decent amount of ppl playing it: 6-12 months
    Milking: a few years.
    Can hold me: a few months

  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    These days if I can get 5-years out of an MMORPG before the developers fuck it up it's the greatest of blessings.

    Honestly one of the best MMOs I've ever experienced fell apart after the highly touted Alpha, so I don't know any better.  :'(
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • iixviiiixiixviiiix Member RarePosts: 2,256
    5 years ,
  • JakobmillerJakobmiller Member RarePosts: 694
    Rhoklaw said:
    If EQ and UO have been around for 20 years, than that is the current standard. If it can be done, it should be done. Even WoW and EQ2 have been around for 13 years now. That's 4 MMOs with an average life span 15+ years.

    Of course, no one expects a developer / publisher to be forced to keep servers running on a game that isn't doing very well. So perhaps a new ideas should be put in place that alleviates both concerns.

    Take Conan Exiles for example. People can run the game on a paid server and host it as a public or private online game, for as long as they see fit. Of course, running a server to host 1000's of players is going to cost a lot more than $20-100 a month, but I think it's safe to say, there are people or groups of people willing to pay more to have their favorite MMO still up and running.

    I won't assume the OP is asking in regards to the latest CoH discussions about what rights consumers should have in regards to "leased" intellectual property, but seeing as how we have a plethora of games which are now designed to be hosted by private parties, than I don't see any excuse for why any online game not being handled in this manner.


    Throw in both Runescape and an even earlier game that is Tibia which at this moment have 10k players online and can go up to 20k> on weekends, it's definitely possible. Tibia launched in 97 and is probably doing better now than it did like 5 years ago. 
  • KnightFalzKnightFalz Member EpicPosts: 4,582
    Rhoklaw said:

    I won't assume the OP is asking in regards to the latest CoH discussions about what rights consumers should have in regards to "leased" intellectual property, but seeing as how we have a plethora of games which are now designed to be hosted by private parties, than I don't see any excuse for why any online game not being handled in this manner.


    No excuse is needed. Such is at the whim of the IP holder. That some game makers allow for such today by their choice doesn't negate the right of another to choose to block such.

    For that to change the law must also, and that would conflict with the interests of IP holders, some of which having enough resources to perhaps stymie such efforts.

    The lessening of IP rights could also backfire, as the desire to produce it could decline as well. Why spend time and money creating that no longer well protected.
  • ShaighShaigh Member EpicPosts: 2,150
    I hope it will last a year, I expect to get a few months out of it but right now I'm lucky if I stick around for more than a beta weekend.
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • ScotScot Member LegendaryPosts: 24,423
    edited April 2019
    Well how long I will expect to play it is not the same as how long I would expect the game to last. If I have decided to play a MMO unlike a butterfly player it will be for a significant amount of time no less than half a year, but if its good enough, well Lotro lasted about five to six years.

    So I would hope any MMO I played lasted at least five years in case I really liked it, but in todays market who knows?
  • Panther2103Panther2103 Member EpicPosts: 5,779
    Rhoklaw said:
    If EQ and UO have been around for 20 years, than that is the current standard. If it can be done, it should be done. Even WoW and EQ2 have been around for 13 years now. That's 4 MMOs with an average life span 15+ years.

    Of course, no one expects a developer / publisher to be forced to keep servers running on a game that isn't doing very well. So perhaps a new ideas should be put in place that alleviates both concerns.

    Take Conan Exiles for example. People can run the game on a paid server and host it as a public or private online game, for as long as they see fit. Of course, running a server to host 1000's of players is going to cost a lot more than $20-100 a month, but I think it's safe to say, there are people or groups of people willing to pay more to have their favorite MMO still up and running.

    I won't assume the OP is asking in regards to the latest CoH discussions about what rights consumers should have in regards to "leased" intellectual property, but seeing as how we have a plethora of games which are now designed to be hosted by private parties, than I don't see any excuse for why any online game not being handled in this manner.


    Throw in both Runescape and an even earlier game that is Tibia which at this moment have 10k players online and can go up to 20k> on weekends, it's definitely possible. Tibia launched in 97 and is probably doing better now than it did like 5 years ago. 
    Runescape is crazy, they have been around forever and it shows that if you just listen to your community, do polls for features, and take responses you get, your game will succeed. They have literally 123,000 players online right now. That's crazy for a game that came out in 2001. 


    In regards to the Poll, and topic, I think that I don't really have an expectation for how long a game should last. I think that if it's winding down and they know it is going to shut down, they should find a way to make the code public or offer ways for potential server hosters to host the server and any profits generated give the company money (someone suggested this in another thread before and I think it's a good idea even if private servers don't tend to force charges). I know it would be a licensing nightmare, but the idea that a game just goes away without any options for people to try to bring it back, is crazy. Especially one that is online only. 
  • XatshXatsh Member RarePosts: 451
    I expect a good mmo that I would play to last 10yrs. Basically meaning solid development for at least 10yrs.

    In today's mmo era, I expect most mmo to last 3 months to a year before the population drops so hard it should just be dead. So many p2w cash grab games out there it is not even funny.
  • KyleranKyleran Member LegendaryPosts: 44,057
    Until the sun is a cold, dark cinder, or....5 to 10 years is good too.

    ;)
    ScotJamar870Ungoodobii

    "True friends stab you in the front." | Oscar Wilde 

    "I need to finish" - Christian Wolff: The Accountant

    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

    Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV

    Don't just play games, inhabit virtual worlds™

    "This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon






  • Vermillion_RaventhalVermillion_Raventhal Member EpicPosts: 4,198
    edited April 2019
    Until they kill me with a grind.  Usually within 1 to 10 hours lol.
    Post edited by Vermillion_Raventhal on
    Kylerandoomex
  • KingNaidKingNaid Member UncommonPosts: 1,875
    Final fantasy 11 lasted me 2 years and only quit for education and jobs
  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    I'll have to answer this question in two parts. How long do i expect to play these these days ? pfft if a MMO holds my attention for 2 months I'm lucky. How long do I expect a MMO to stay online, I dunno 5 , 10, 15 years......
    Theocritus
    • Aloha Mr Hand ! 

  • Jamar870Jamar870 Member UncommonPosts: 573
    Like your response Kyleran,  :smile:


  • TheocritusTheocritus Member LegendaryPosts: 10,014
    It will outlast me I guarantee that...I don't know if I ever outlasted a MMO.....My stays in MMOs get shorter every time...I think I am at about the one month mark now before its time to move on.
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    I said "Other." MMOs, by their very nature change. Technology changes, sometimes rapidly.

    Even EQ1 has changed immensely in it's 22 year life. East and West Commonlands are now merged into "The Commonlands" with new a new graphic style. Players can hire mercenaries to help them out. Class abilities change and get adjusted.

    I'd like to see an MMORPG last decades, but I certainly don't expect them to. At some point, they change enough that I will lose interest and seek other entertainment :)
    Ungood

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • AdamantineAdamantine Member RarePosts: 5,094
    Basically I expect them to last forever.

    Meaning even 20 years is too short.

  • UngoodUngood Member LegendaryPosts: 7,534
    Here is the deal. 

    When I play an MMO, I will play till it is no longer fun for me. Sometimes that is not very long. But other times I will find an MMO that is really gripping and a lot of fun to play, and I will keep playing this MMO, for as long as it is fun and I feel like I can make progress. Once they put in a means that stonewalls my progress or I feel I have hit a point where I simply cannot progress, I will quit and move on, as the game at that point is dead-ended for me, and there is no reason to keep playing.

    Now, some games, shoot themselves in the foot, they have a great start, and then change the game with expansions or additions to the point that they simply break it, or remove themselves too far from what made the game initially fun.

    However, an good MMO, really does not have a death date, case in point, EQ, Just hit 20 years old and still pumping out expansions and going on, where other games have gone into maintenance mode in a year or two and while not shut down, they are just dead in the water, floating along, and yet others games have been directly shut down in very short order.

    However, I think that a company that makes an MMO. should have at least, a 3 expansion vision. Now, this is not time based, this is game growth based. A MMO company should have an idea of what they plan to do for their next 3 expansions before their base has a chance to chime in with what they want.

    This gives them a long term goal to work from and allows them to align their goals and what they thought the game should progress into, with what their player base seems to like and enjoy.

    With that said, Honestly, if they do not have a 10 year plan with something like an MMO, they are simply setting themselves up to flopping in the wind in 10 years, and this often shows quickly with MMO's that after a few years, or maybe an expansion or two, it was painfully evident they had no long term plan and were just flying by the seat of their pants, it becomes even more obvious if they had a strong start, because they lasted far longer than they had plans for, and it shows.
    AlBQuirkyAmathe
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

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