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Neverwinter recently grew with the Undermountain content expansion. Undermountain brings some huge changes to the game with classes being retooled and much more. We chatted with Lead Designer Thomas Foss about Undermountain and what it brings to the community.
Comments
Well you have to start sometime, welcome to the boards!
From the posts over on Steam about the Update it looks like most of those not liking it are the high level players, where the few of us lower levels that post aren't having problems with it.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
yeah after 6years still no clue, welll looking at it as a failed school science project its easier to accept neglect and ignorance from devs
At the cost of breaking the game for almost all of the current players, making them angry or leave - makes your good goals look stupid.
I wouldn't say the update changed the game - be it lower or higher levels to 'Easy Mode'. Pre-Update Neverwinter was just a 'wack a mole' type game. Didn't have to think, just spam you attack over and over again. If anything it was too easy. Now with the update even lower levels are having to actually play the game and think about what they're doing.
SWG (pre-cu) - AoC (pre-f2p) - PotBS (pre-boarder) - DDO - LotRO (pre-f2p) - STO (pre-f2p) - GnH (beta tester) - SWTOR - Neverwinter
The ambition is there, the feedback is there, and now we just have to be patient. Let them hang themselves (like they have done in the past) because all we do is beat the dead horse. I play the game because I have met some great people over the last five years. The current state is almost enough to look for another game, but I realize that the gigantic changes that they made are going to cause problems throughout the whole. Let's let them do their job. The new Mod has been out for 7 days.
Oh, and I agree that the questions asked were far to easy on the design team. The info giving by Foss may be new to some of the fans here on MMORpg.com, but for the rest of us those are the same things that we have been hearing for 2 months. Give us some solid answers to burning questions we have!
This isn't a signature, you just think it is.
https://www.arcgames.com/en/forums/neverwinter/#/discussion/1248017/message-from-the-mimic-king
I say semi, since apparently their main concern is not the mess Mod 16 is, nor the leaving players, they only worry about how the upcoming Mod 16 launch will affect the consoles...
There's a misunderstanding (or a few, even).
First, nobody likes easy-mode. There were several threads on that subject here as well (with @delete5230 as its spearhead) usually with an agreement on too easy play is harmful on the games the long run.
I agree with you on Neverwinter's leveling part too, up until let's say level 64 was fairly easy before this change. Here's the issue though, the aim of the changes was to make the game even more smoother. The fact alone that you like it because of you found it more challenging shows how much they've failed their goal. Which leads to
Second, the game is now easier. Almost to a faceroll magnitude. Surprised? I'm sure that was unexpected to hear...
Of course there is a catch: you have to keep yourself in a very narrow window of character level and gear score, exactly where the devs planned you should be.
As soon as you're slipping out of that narrow window, the game becomes tough, and the further you're out, the worse it gets - up to the point where dungeons become unbeatably broken.
And that is clearly an issue, not a design goal of "having to actually play the game and think about what they're doing." They've really messed it up.
You can read the comments under Foss' post above to get some ideas on the magnitude of the issue. Cryptic didn't have 6 or 7 fixes already just because they think downtimes and maintenances are fun...
-No, there won't be a rollback to Mod 15.
-And a definite yes, scaling will stay from now on, that is a core feature around they're planning to build the upcoming content and the game in the future. However, with the patch of tomorrow Barovia will get rid of the scaling.
(Riiight... and until then? And what about all the other parts of the game?)
(is it really that funny?)