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While Western Fans Pine for Lost Ark, Devs Lay Out the Road Ahead in Korea - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageWhile Western Fans Pine for Lost Ark, Devs Lay Out the Road Ahead in Korea - MMORPG.com

Many fans in the west remain disappointed that no news has come out about the possible release of Lost Ark. Simultaneously, however, Korean players have been enjoying the Smilegate MMO for over a month since its release in March. With the game's release, developers are peering into the game's future and have posted a brief roadmap of content coming in the future.

Read the full story here



¯\_(ツ)_/¯ 


Comments

  • ScellowScellow Member RarePosts: 398
    > Automated Route System

    That's the problem with Korean games, just like PUBG and Archeage

    They have good ideas, but then they fuck up their games, they will never learn from their mistakes
    KyleranFolmenOscar1230
  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    edited May 2019
    Scellow said:
    > Automated Route System

    That's the problem with Korean games, just like PUBG and Archeage

    They have good ideas, but then they fuck up their games, they will never learn from their mistakes
    Overall, I totally agree with you. Games with automated route and travel systems bother me, but in this case, I'm not so sure how catastrophic that is given it's only used for sea travel, not game-wide. 

    I wonder if they'd remove that for a western release if it was something players didn't want?
    FolmenHatefull


    ¯\_(ツ)_/¯ 


  • AeanderAeander Member LegendaryPosts: 8,060
    edited May 2019
    If they don't want to give us Lost Ark, I'll make do with the many other new ARPGs and looter shooters we're currently being graced with. 

    Lost Ark needs us more than we need it.
    KyleranFolmen
  • KyleranKyleran Member LegendaryPosts: 44,057
    Western "fans" pine for a Korean made game?

    What,  all 10 or 12 of them?

    ;)
    [Deleted User]PhryHatefullgastovski1

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    Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm

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  • SovrathSovrath Member LegendaryPosts: 32,936
    Scellow said:
    > Automated Route System

    That's the problem with Korean games, just like PUBG and Archeage

    They have good ideas, but then they fuck up their games, they will never learn from their mistakes
    Automated route systems, on main roads, make perfect sense. Even Witcher 3 has something similar.

    The thing is, these "games" fight with whether they are a game or a world. Most games coming out are exactly that "games."

    And a lot of people who play them want "games." Of the people I know who play video games, most of them prefer knowing what they are to do and having clear goals. They don't want to be told that their contact is somewhere in the city and then have to sleuth out where they are. They just want the glowy thing on the map.




    Folmen
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • KajidourdenKajidourden Member EpicPosts: 3,030
    Kyleran said:
    Western "fans" pine for a Korean made game?

    What,  all 10 or 12 of them?

    ;)
    This one is actually damn good though, so that helps.
  • AwakenWarriorAwakenWarrior Member UncommonPosts: 49
    edited May 2019

    Scellow said:

    > Automated Route System



    That's the problem with Korean games, just like PUBG and Archeage



    They have good ideas, but then they fuck up their games, they will never learn from their mistakes



    Is there any problems with this? You can simply ignore that feature if you want.
  • Truvidien88Truvidien88 Member UncommonPosts: 462

    Aeander said:

    If they don't want to give us Lost Ark, I'll make do with the many other new ARPGs and looter shooters we're currently being graced with. 

    Lost Ark needs us more than we need it.



    That's how I'm feeling right now.
  • GroqstrongGroqstrong Member RarePosts: 826
    Really fun game. Glad i had a chance to play. This is a must buy from me when in comes to the west.
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Can American developers just start hijacking ideas/concepts/attention-to-detail from Korean developers, leave out the P2W and RNG, loli/furry obsession, include awesome story telling, and immersive environment and finally grace us with that? Please?


    PhryHatefullAlmightyXSovrath
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • MadFrenchieMadFrenchie Member LegendaryPosts: 8,505
    edited May 2019
    Can American developers just start hijacking ideas/concepts/attention-to-detail from Korean developers, leave out the P2W and RNG, loli/furry obsession, include awesome story telling, and immersive environment and finally grace us with that? Please?


    They do I think, just not with fantasy games for some reason.

    Even Blizzard's most recent fantasy endeavor, HotS, they were simply jumping into the MOBA ring and it wasn't even original IP ideas, they just pulled from their other IPs..  Some fantasy, some not.  The setting of the game itself is pseudo-fantasy, as only some maps and characters use the aesthetic and tropes.

    However, you look at games that aren't set in the fantasy genre?  American devs are all over that.  Rockstar Games (Red Dead and GTA series), Naughty Dog (Last of Us, Uncharted, friggin' Crash Bandicoot way back when even), Insomniac (Ratchet and Crank), iD (Wolfenstein, Doom, Rage), Maxis (love it or not, Spore and the Sims were both pretty innovative titles that followed very little in the footsteps of previous titles, and the Sims is a pretty high-quality series)....


    Bethesda/Zeni's Elder Scrolls is one of the few American-made fantasy IPs I would say has maintained the sort of high-quality status you describe.  Not sure why that is, to be honest.


    image
  • Nhisso13Nhisso13 Member UncommonPosts: 74




    Can American developers just start hijacking ideas/concepts/attention-to-detail from Korean developers, leave out the P2W and RNG, loli/furry obsession, include awesome story telling, and immersive environment and finally grace us with that? Please?




    They do I think, just not with fantasy games for some reason.

    Even Blizzard's most recent fantasy endeavor, HotS, they were simply jumping into the MOBA ring and it wasn't even original IP ideas, they just pulled from their other IPs..  Some fantasy, some not.  The setting of the game itself is pseudo-fantasy, as only some maps and characters use the aesthetic and tropes.

    However, you look at games that aren't set in the fantasy genre?  American devs are all over that.  Rockstar Games (Red Dead and GTA series), Naughty Dog (Last of Us, Uncharted, friggin' Crash Bandicoot way back when even), Insomniac (Ratchet and Crank), iD (Wolfenstein, Doom, Rage), Maxis (love it or not, Spore and the Sims were both pretty innovative titles that followed very little in the footsteps of previous titles, and the Sims is a pretty high-quality series)....


    Bethesda/Zeni's Elder Scrolls is one of the few American-made fantasy IPs I would say has maintained the sort of high-quality status you describe.  Not sure why that is, to be honest.





    Lol ESO is high quality? Looooool
    gastovski1
  • XasapisXasapis Member RarePosts: 6,337
    Nhisso13 said:




    Can American developers just start hijacking ideas/concepts/attention-to-detail from Korean developers, leave out the P2W and RNG, loli/furry obsession, include awesome story telling, and immersive environment and finally grace us with that? Please?




    They do I think, just not with fantasy games for some reason.

    Even Blizzard's most recent fantasy endeavor, HotS, they were simply jumping into the MOBA ring and it wasn't even original IP ideas, they just pulled from their other IPs..  Some fantasy, some not.  The setting of the game itself is pseudo-fantasy, as only some maps and characters use the aesthetic and tropes.

    However, you look at games that aren't set in the fantasy genre?  American devs are all over that.  Rockstar Games (Red Dead and GTA series), Naughty Dog (Last of Us, Uncharted, friggin' Crash Bandicoot way back when even), Insomniac (Ratchet and Crank), iD (Wolfenstein, Doom, Rage), Maxis (love it or not, Spore and the Sims were both pretty innovative titles that followed very little in the footsteps of previous titles, and the Sims is a pretty high-quality series)....


    Bethesda/Zeni's Elder Scrolls is one of the few American-made fantasy IPs I would say has maintained the sort of high-quality status you describe.  Not sure why that is, to be honest.





    Lol ESO is high quality? Looooool
    Comparatively speaking, it is. I'm not sure which game is so superior in quality that warranted this juvenile comment.
    MadFrenchiekertinHatefullAshikuroOscar1230
  • PhryPhry Member LegendaryPosts: 11,004
    Can American developers just start hijacking ideas/concepts/attention-to-detail from Korean developers, leave out the P2W and RNG, loli/furry obsession, include awesome story telling, and immersive environment and finally grace us with that? Please?


    Once upon a time we used to have a developer called Bioware, and now we don't, so keep on praying because i think we may just need some divine intervention if we are ever going to see a game with those kinds of qualifications again. :'(
  • BobVaBobVa Member UncommonPosts: 125

    Phry said:



    Can American developers just start hijacking ideas/concepts/attention-to-detail from Korean developers, leave out the P2W and RNG, loli/furry obsession, include awesome story telling, and immersive environment and finally grace us with that? Please?




    Once upon a time we used to have a developer called Bioware, and now we don't, so keep on praying because i think we may just need some divine intervention if we are ever going to see a game with those kinds of qualifications again. :'(



    Once upon a time we used to have a developer called Blizzard ...
  • HatefullHatefull Member EpicPosts: 2,503
    Nhisso13 said:




    Can American developers just start hijacking ideas/concepts/attention-to-detail from Korean developers, leave out the P2W and RNG, loli/furry obsession, include awesome story telling, and immersive environment and finally grace us with that? Please?




    They do I think, just not with fantasy games for some reason.

    Even Blizzard's most recent fantasy endeavor, HotS, they were simply jumping into the MOBA ring and it wasn't even original IP ideas, they just pulled from their other IPs..  Some fantasy, some not.  The setting of the game itself is pseudo-fantasy, as only some maps and characters use the aesthetic and tropes.

    However, you look at games that aren't set in the fantasy genre?  American devs are all over that.  Rockstar Games (Red Dead and GTA series), Naughty Dog (Last of Us, Uncharted, friggin' Crash Bandicoot way back when even), Insomniac (Ratchet and Crank), iD (Wolfenstein, Doom, Rage), Maxis (love it or not, Spore and the Sims were both pretty innovative titles that followed very little in the footsteps of previous titles, and the Sims is a pretty high-quality series)....


    Bethesda/Zeni's Elder Scrolls is one of the few American-made fantasy IPs I would say has maintained the sort of high-quality status you describe.  Not sure why that is, to be honest.





    Lol ESO is high quality? Looooool
    Ok, despite your glaring lack of maturity, I am going to go ahead and ask you to amplify your statement with some facts.

    What exactly, compared to the rest of what we have at hand makes ESO a low-quality game? 
    Sovrath

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • DinastyDinasty Member UncommonPosts: 212

    Aeander said:

    If they don't want to give us Lost Ark, I'll make do with the many other new ARPGs and looter shooters we're currently being graced with. 

    Lost Ark needs us more than we need it.



    Really? Yea, no! There is nothing good out there right now.
    Aeander
  • SovrathSovrath Member LegendaryPosts: 32,936
    Can American developers just start hijacking ideas/concepts/attention-to-detail from Korean developers, leave out the P2W and RNG, loli/furry obsession, include awesome story telling, and immersive environment and finally grace us with that? Please?


    I was just talking about this with my girlfriend.

    Asian developers have such amazing attention to detail, the art design, small animations, just about everything.

    I'm just shocked that western developers don't seem to care about such detail.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • AeanderAeander Member LegendaryPosts: 8,060
    Sovrath said:
    Can American developers just start hijacking ideas/concepts/attention-to-detail from Korean developers, leave out the P2W and RNG, loli/furry obsession, include awesome story telling, and immersive environment and finally grace us with that? Please?


    I was just talking about this with my girlfriend.

    Asian developers have such amazing attention to detail, the art design, small animations, just about everything.

    I'm just shocked that western developers don't seem to care about such detail.
    It's less about not caring and more about balancing fun/convenience with detail.

    Rockstar Games (namely GTA and RDR) are praised for their luxurious and realistic details, but these come at a great cost to the gameplay experience. Overly long looting animations, characters who move like tanks due to excessive animations. Horses can't be called from too far away etc.

    You get my point. Often times, more detail can be a bad thing for the user experience.
  • Tiamat64Tiamat64 Member RarePosts: 1,545
    Aeander said:
    Sovrath said:
    Can American developers just start hijacking ideas/concepts/attention-to-detail from Korean developers, leave out the P2W and RNG, loli/furry obsession, include awesome story telling, and immersive environment and finally grace us with that? Please?


    I was just talking about this with my girlfriend.

    Asian developers have such amazing attention to detail, the art design, small animations, just about everything.

    I'm just shocked that western developers don't seem to care about such detail.
    It's less about not caring and more about balancing fun/convenience with detail.

    Rockstar Games (namely GTA and RDR) are praised for their luxurious and realistic details, but these come at a great cost to the gameplay experience. Overly long looting animations, characters who move like tanks due to excessive animations. Horses can't be called from too far away etc.

    You get my point. Often times, more detail can be a bad thing for the user experience.
    From my experience, most Asian games skip those particular details, if I recall correctly.
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