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Where do we begin? Where else other than the beginning. Lord of the Rings Online is a massively multiplayer online role-playing game that takes you to the world of Middle-Earth. It originally launched in April of 2007 during a time where you already had games like Star Wars Galaxies and World of Warcraft. It is based on the book sources and it gives you a much purer sense of what Tolkien’s stories were about. Turbine took the reins of the game and here we are 12 years later celebrating the world we love to visit.
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EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I was a founder myself only one of two games I have ever pre-ordered, though I never take part in betas. For me my Lotro experience lasted seven years then another year on and off.
It had the best roleplaying server I have played on, bearing in mind it came out when roleplaying was dying out in MMORPG's. In many ways it was a last hurrah for a type of MMO that relied on expansions not cash shop transactions, created a big gaming world, looked after role players and was not easy mode from day one. Not surprising then it pips DAOC and is my favourite MMORPG.
The graphics have stood the test of time more than any other MMO launched 12 years ago I know of. But three big changes mean it is not the game it once was. First the introduction of a cash shop that was considered so good that it got its own name "The Turbine model", but by no longer than a year after that was indistinguishable from all the other cash shops. Secondly they totally changed the combat system in terms of what power/skills you used, I have never spoken to anyone who thought the new system was better, to me it was much poorer. Finally the move to easy mode, I did group but mostly soloed to top level with some raids and small group content. But you were always on alert, a single wrong pull could kill you. Now you can just waltz around and take on anything.
But it is very rare for MMOs now to not have a dodgy cash shop and be beyond easy mode, so Lotro still stands out as one of the best MMORPG's out there in spite of that.
Grats on Legendary btw.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Unlike more modern games, it feels like a world.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Yea I didn't go much into the cash shop or anything like that in my article. As far as Easy mode is concerned, having played the game since beta I definitely have seen the change from a challenging game to a bit easier on the solo side. Before I started recording (I failed lol) I was in a cave troll killing elites and they could get me down to 1/4 health before they died. They are a little stronger than my character at this point too. I also have leveled so many characters that it isn't funny. I felt for Anor I would go with the Hunter to endgame because it was one character I never really played. I have always been a Captain, or a Warden myself. Thanks for your input on this. I like this kind of positive responses and discussion about games.
The other was ESO, it was down to having a lot of people I knew who were playing from launch. That still happens but that was an aberration from letting them test the game for me before I decided.
Yes someone was foolish enough to promote me to Orange, it is not automatic you know, I guess I got it for all my positivity and cheer leading of mobile gaming.
Exactly, it is a huge open world that only has small loading screens for going into areas like caves and stuff. It what I would want for an single player RPG world wise.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Just go back to WoW, you are better suited for it....and it for you.
I can say that the Warhorse system is very laggy, that would be true. But the combat is responsive. Not beautiful and with some very stilted animations, but responsive. Unless of course the connection has issues.
I'm more than happy to call out Lord of the Rings Online for what I think its shortcomings are (bad art design, stilted animations, some very bad Story decisions in the main quests, etc) but the combat is responsive. Maybe world of warcraft is "more" responsive? That's a possibility.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
Also a founder and played in closed beta. Fully agree with the assessment above. Had some good times, but due to some changes I didn't understand I couldn't continue to play. My LoreMaster is retired, drinking some mead in the Prancing Pony in Bree.
거북이는 목을 내밀 때 안 움직입니다
I wish they gave the game the right kind of love that players actually want, though. Some of the changes had me thinking if they listened to us at all. There are a lot of passionate players with great ideas, but they mostly seem to be ignored. PvMP could def use some love/changes too.
I also hated the cash shop, and when they said it would never have P2W items in it at the beginning I didn't believe it then either...
If ever another Middle-Earth RPG/MMORPG comes out I hope the games get the love they deserve.
I could totally play LOTRO 2.0, just on new systems, for another 12 years. Or the Middle Earth Online I think this was originally supposed to be.
Gut Out!
What, me worry?
거북이는 목을 내밀 때 안 움직입니다
Have not yet though. Maybe there is hope?
Nah there is really none for me or the human race.
What I loved most was the depth of the combat mechanics.
First, resource management. I thought this was just standard but every MMO I've played since doesn't have it. Your power/mana pool refils in a couple of seconds in modern games, removing all talent.
Second, group and situational skills! My captain had a fairly short rotation (7 skills iirc) but about 25 situational abilities. This meant that success in combat always came down good decision making, rather than stats/gear or twitch reflexes. for me, this made the combat in LotRO way more intellectually engaging and thus much more enjoyable. It took me about 4 months to master my first class (captain), compared to something like SWTOR which took about 1 week.
Beyond the combat being deeper and more engaging than all other MMOs I've played, LotRO had a great open world and a fantastic community. It was a real pleasure to explore the world and I'm still friends with some of the people I met in LotRO all those years ago.
There were a number of things that drove me away from the game:
1) Solo / Easy Mode.
I don't know how many people will remember, but LotRO was heavily group focused at launch. You got your first group mission within the first 30 minutes of logging in and they never stopped. It was impossible to reach lvl50 without doing lots of the group content because there simply wasn't enough solo content in the game. If you skipped the solo content, you had to grind mobs for hours instead. THIS IS WHY THE COMMUNITY WAS GREAT! The game conditioned every single player to get used to grouping, so we all did it all the way to cap. Pugs were common, successful and a lot of fun. When players hit the level cap, they knew how to play their class properly. We learnt to play the game together and this created the awesome community.
However, turbine changed their minds very early. Even before Moria, they started revamping leveling zones to remove group content. Moria itself had virtually no group content until endgame, same with Mirkwood. Further revamps took what little challenging solo content there was and dumbed it down.
I also hated the quest indicator. Originally, you had to actually read the quest text to figure out where to go and what to do. This forced all players to genuinely connect with the quest and the world. When they introduced the quest indictator, that all went out the window.
2) F2P
First, there was the hit on the community. The F2P players were not as friendly as the original players and the community suffered a lot. With the changes to making the game so solo, this new breed of F2P player sucked big time. Whilst the LotRO community did remain better than other MMOs, the F2P community was only about half as good as the pre-f2p community.
then, there was the effect on the content. it dried up and the quality dropped a lot.
finally, the monetisation. it sounded great to begin with, but it wasn't long until they started adding items that were verging on p2w. The scrolls that permanently raised your stats became a requirement. luckily my free points from my sub were enough to get them all, but those items shouldn't have been there in the first place.
3) Lack of endgame content.
Turbine never got a handle on PvP. There was a sweet spot during SoA when the PvP was amazing for about 3 months (after they released delving of fror) but after that it wasn't great.
Moria had some nice 6 mans but launched with just 1 single-boss raid. Got better later on but took a while.
Mirkwood was the worst. For over a year all we had was 1 6man dungeon and 1 3boss raid. The raid they added later on was, luckily, really good but we had a year of shit.
Isenguard, cant remember what dungeons they had but launched with only 1 1boss raid. don't get me wrong, Draigoch looked cool and the tactics were fun, but it wasn't difficult. I then left before the next raid came out.
I think I'm lucky with quitting when I did. All my friends that stuck around for Rohan said it sucked. Then came the massive class revamps, so even though the game had been moving towards easymode, turbine revamped everythign to make it super-easy mode. Then came big battles, with Turbine removing raids altogether.
TL;DR - LotRO was amazing at launch but followed the same route as every other MMO - slowly getting easier, dumber, quicker and generally less interesting over time. If all you care about is story and interesting vistas, the game is still worth playing. If you value gameplay, then probably give it a miss.
I agree that one used to have to read the quest text to figure out where you had to go. So pissed that they added quests to a quest tracker.
Elder Scrolls Online has the same problem. "Search the area ... " but in reality go to where the ^ is.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo