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As we learned yesterday, ZOS is indeed working on at least one new game that’s not Elder Scrolls Online. Judging by hiring calls on their website, it looks like it may be two new games - one PC and console focused, and one mobile F2P focused. Or perhaps it’s one larger project that somehow merges the two. The question is - just WTF is their next big game?
Comments
Wait and see
This is my dream game. I am throwing money at the screen but nothing happens. What am I doing wrong?
거북이는 목을 내밀 때 안 움직입니다
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
So its obvious the orange names here really dont know shit about what appeals to the masses.
And as a guy who has been around a long long time a mediocre game with a lot of people playing it is a much better experience than a 'great' game that has a dozen people playing it.
Also there are clearly no 'great' games coming or even being dreamt about yet. So take what you can get and be happy I guess.
With all that being said the flavor of the month genre is feudalistic era stuff. Way outside Bethesdas comfort zone to be sure but would be interesting to see them give it a whirl. Because it also fits with there M.O. just reskinning something and slapping a new title on it.
IMO the best concept for a game was Life is Feudal the implementation was shit. They also had one of the very best engines for world building where you can manipulate the existing landscape beyond any other game (that isnt complete voxel/minecrafty).
Also despite what everyone thinks there has to be a story and goals and advancement of some sort. this whole wet dream of 'sand box' has been exposed as lazy and uninspired. Building (and eventually destroying) isnt a good model for 'content', nor is straight up PvP. You do need an open world with the ability to manipulate and even 'own' pieces of it.You should also have an indepth crafting and economic system that no developer has gotten right yet. One where at most 1% of any given expert can make a specific item or style. that way crafting would actually mean something in games. Where the finished product is actually worth more than the materials it takes to create it.
Zenimax/Bethesda has never been good on the crafting aspect so I doubt they will surprise here. I also doubt they break anything off thats much more advanced than ESO. I also wouldnt be surprised if whatever they do release is just a reskin of every other game they have already created. Thats why I thought medieval right off the bat.
Unless it's a game where your most beloved companions get permanently insta-gibbed outta nowhere by your enemies (repeatedly), it's not going to even feel like a GoT game. And GoT has never been about the actual physical fighting, which makes it a rather precarious IP for a video game developer to approach.
Telltale was likely the best developer to have handled the IP for this medium, honestly. Their focus on focusing quick decision-making with hard choices, unexpected consequences, and interactions between a relatively small list of key characters was the best fit for the IP.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
It's always the oranges' fault.
https://www.polygon.com/2019/5/8/18537481/elder-scrolls-plagiarism-elsweyr-dungeons-and-dragons
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey