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From now through the end of May, all players who log in to Shroud of the Avatar will receive a pair of free gifts: A 3-story wood and plaster row home and a miniature greyhound pet to lay by its fireplace. Both can be claimed by checking the rewards tab once logged in.
Comments
It could have been great, some of the ideas were top notch, but the implementation was just not there.
The implementation was not there because they carelessly blew through their money and decided that monetization was more important than a good game.
This isn't a signature, you just think it is.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Not like they can give away free books as an incentive.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Didn't see where it said row lot. Can you point me to it?
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The pet is pretty cool, it's the dog on the bridge in Owl's Head, Mojito, a model of Atos's dog. Well worth logging in for.
I originally intended to make it a brief try but ended up playing for about 4 hours or so. All-around "OK" and I honestly would have continued playing but the instance I was playing in was closing (something about no other players coming into it) and the game offered to shunt me off to another but I took the chance to end the session.
I never left the first area and spent a lot of time running back and forth pickup up tasks then doing them. I probably could have wasted less time if I read the quest text better but I was mostly interested in trying out the mechanics and combat gameplay.
I didn't dip into the deck building aspect, choosing to just slot they abilities I was using at the time. The whole deck building, having to watch the bar aspect is what kept me from originally backing the game.
*IF* I go back and play more I'll try it out, as well as the seemingly more action style click attacking it hinted at (have to find a trainer in the next area to turn it on).
The ability trees had some interesting stuff, though it seems you'd have to pick some abilities that may not interest you and use them to skill up to one you do want. Potentially bothersome, but maybe you'd try out a skill and end up liking it, dunno. The biggest problem with that is some of the skills down a particular line seem only ephemerally related.
Enemy AI is very basic, line of blind-sight aggro. Hit range varied wildly, with wolves hitting me from 10 paces away, although that was while I was kiting, and I suspect there's some lag involved because I saw a few other indicators like jerking and rubber-banding of npcs. Not horrible but gave more of that last-gen vibe.
I looked at the crafting tables but didn't do much more than that. They give you all of the initial tools, but most of the basic recipes also require additional ingredients you'd either have to purchase or possibly buy from other crafters (thinking later in the game).
I did see something that mentioned a free plot to go along with the house, btw.
Overall it was ok enough that I played for longer than I expected and might even give it another go.
So it kind of scratched a bit of MMO itch. It's a weird mix of quaint yet potentially deeper than you'd expect. If you're really itching to try something MMO'ish, you can't really beat free.
At least you can say you tried it before they shut it down.
/Cheers,
Lahnmir
Kyleran on yours sincerely
'But there are many. You can play them entirely solo, and even offline. Also, you are wrong by default.'
Ikcin in response to yours sincerely debating whether or not single-player offline MMOs exist...
'This does not apply just to ED but SC or any other game. What they will get is Rebirth/X4, likely prettier but equally underwhelming and pointless.
It is incredibly difficult to design some meaningfull leg content that would fit a space ship game - simply because it is not a leg game.
It is just huge resource waste....'
Gdemami absolutely not being an armchair developer
This sounds good but in reality this is desperation times.
There is one VERY simple reason i scoffed at this game from day 1>>.cash shop.I do not like anyone ruining the integrity of the game i play be it cheats or developers.
If developers/publishers simply stick to FAIR ..HONEST business practices ,i would be a lot happier and maybe even support a mediocre game,just because.You cannot however fail the industry and then begin to change your ways.it's too late.
Having been around gaming for so long,i really can tell almost in the very first day if a developer/publisher is coming off as honest or a scumbag.If i get a sense of scum,i am almost always correct in my assumption.Lord British has LOST IT,his time has passed ,we will never again see AAA gaming from this dude.AAA as in the standards for that time era,i am not buying 2000 games at 2019 prices.
My value put on this game?Sell it for $10 with a $5 dollar subscription and NO cash shop.
Never forget 3 mile Island and never trust a government official or company spokesman.
mmorpg junkie since 1999
Stop pretending Portalarium is a victim here. They ripped off thousands of people, spending millions of dollars to produce what can most kindly be called an outdated, amateurish attempt at a game. And, perhaps most duplicitously, they did it by using Richard Garriott to hit people in the nostalgia.