We need a miracle to happen, it's been too long.
Something happened several years ago where big business changed what mmorpgs are. It was a revamp with no choice and no arguments. People were unaware when it happened. No one expected it. Many of us couldn't except it and refused to believe it happened. After all it came without warning....... Even I struggle with the complete overhaul of what happened to our beloved massive multi player on line game. Yet I consider myself a strong realest of good and bad in all things. If something is bad I recognize it and except it quickly. Yet I struggle with accepting what mmorpgs had become...... It must be deep love and disappointment.
This post was inspired by DarkestOverlord. Like most of us he's struggling. Hoping he's missing that golden mmorpg that doesn't exist....... With 100% confidence I could say were all in the same shoes !!!....... None of us can give a real good answer.
I do admire the "EXTREME OPTIMISM" of most everyone here, it's a GREAT quality..... But it comes to the point "it is what it is". Even the poster with a game to play would drop it if a real mmorpg were to come along.
BUT we would need several choices and several variations for different taste. As of now we have zero of anything, only what will put up with.
Better day's ahead, I feel it..... A flower dies, only for a new one to take it's place.... A heavy market can be had waiting for someone to fill it
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From World of Warcraft > Dungeons and Dragons Online> Everquest 2> Vanguard...... I sat back one day and thought.... Just imagine what the future holds as technology gets better.
I never expected a turn of events such as what happened !
I just finished dragonquest 11 which was awesome btw took 100 hours to complete recommend that game if anyone is in the same situation.
Any recommendations?
Power gamers these days will spend 2-4 weeks burning through content that took a development team 5+ years to create before earning a single penny on the game. Then they get 1-2 month of subs from 300,000 people and then those people unsub and run off to the next hot title.
Why go through the effort when you can get people these days to pay to playtest your game from the Alpha state, release it unfinished in Beta as a "live game", charge full price when you officially release it, have loot boxes, have a cash shop, have DLC's...
There's just far far too much money to be made in short development cycle games these days to even bother with making a WoW killer, and since WoW has now officially killed itself, there's really not that high benchmark to chase anymore.
However, all that being said, when AI can be leveraged to create a world, create NPC's, create quests and even create end game content at some point, and do it in 1/4 of the time that a team of humans can do it, then the MMORPG as we knew it will return.
I don't think it's that far off. Amazon has jumped into gaming, building game engines and are heavily invested into AI. Once they realize that AI and gaming are like peanut butter and chocolate you can expect to see the two technologies merge. With a bit of a guiding hand from a small team of developers taking what the AI produces and tweaking it to fit the lore... etc, then you could have an MMORPG cranked out in 1-2 years.
거북이는 목을 내밀 때 안 움직입니다
With that, why would you be here still if not waiting for something to happen ?.... And what your looking for would be a "miracle" too.
Still talking down to the forums with this Internet Psych-babble trash. We discuss the state of the genre here, get over yourself and let the discussion happen. If you are content with the MMO trash we get today then be content to yourself and let the rest of us talk it out.
Survival games at least most do not have immersion ruining markers over npc heads,the world looks and acts like one should and the players move about as one would expect without restriction walls that say do this or you can't enter that zone.
RPG's are closer to games on rails than anything RPG like or open world as they SHOULD be.
Somewhere along the way the definition of what role playing is has been twisted to themepark gaming.
So then what,start making AAA survival games,pfft no real rpg gamer's to support it,the majority want their hand held,want to be told where to go and what to do.just look at threads talking about tutorials,why on earth would there be a tutorial in a world?Do you go on vacation somewhere and soon you arrive there is a tutorial waiting for you..lmao.of course not,the idea is beyond silly.
Point being,we have a lot of devs that can't make sense with their design ideas,so the mmorpg genre has a very long way to go to become real good AAA games.IMO mostt devs are better suitd to making simple moba's,shooters,you know not a lot of thought or intelligence needed,just make a world and pvp each other.
Never forget 3 mile Island and never trust a government official or company spokesman.
I got attacked and called an elitist because I got angry of non-mmorpg fans telling me I don't like what I like and I'm not smart enough to realize I actually won't have fun playing a game I like because they don't like it. The game being WoW classic. Its insane. And they say it so smarmy and elitist-y its fucking ridiculous.
They operate on a ton of false assumptions. Like they think there is no market for mmorpgs because of various nonsensical reasons, including the people that liked mmorpgs have grown up and had kids and are too busy. I had a wife and family and a full time job when WoW came out, as did many others. We didn't leave wow because we were too busy. We left WoW because it stopped being made for us and started to be made for a younger audience and audience that wanted it to be streamlined and dumbed down and have all complexity stripped from it and alienated us by doing so.
My bet is on No Man's Sky. Is slowly becoming a real MMO.
Years ago I saw the writing on the wall with PC gaming going more mainstream. To that point, most players were techheads. We built our own PCs and pushed the technology as far as we could. Enter the mass market. Walmart's top selling game the first year PCs were for sale there was 'Deer Hunter" which as a game was awful but appealed to all of the folks buying cheap mass market PCs.
I was working in the industry then selling hardware to retail buyers for sale in their stores. Once they became a bit more seasoned, it became all about the price point. Instead of "Hey here's the latest technology." It became, "What can you provide for $699."
I think MMOs initially became successful because they didn't require bleeding edge technology to run. This is probably one of the smartest things Blizzard did with the introduction of WOW. It ran on all sorts of machines and one didn't need to have the latest and greatest to have a good experience.
The character of gamers changed as well. When I was younger, it was nothing to pull an all-nighter and camp some spawn with a friend for hours. Today, I'm in a more senior level position at work and just don't have the time to devote to this; enter the casual gamer.
Personally, my playing has evolved to more single-player games as game creators seem to be trying to cater to everyone at once and doing a relatively poor job at it. It has PvP, PvE, open PvP, limited PvP, PVE servers, PvP servers,story, no story, instanced, not instanced, rogue-like, sandbox, theme park, class based, no class based, traditional role-based, no roles, single-player content, team based content, survival elements, no fast travel, compete fast travel, systems for dungeon queuing, permadeath, no team systems, auction houses, no auction houses, etc. All are looking for that tag that brings in the masses.
Some of these elements were great in the day but I wouldn't find them to be features I want today; e.g. corpse runs, camping spawns; I lack the time.
Many MMOs feel like a large game with a lot of solo players playing alongside each other instead of with each other. Many worlds feel empty lacking community or even NPCs. The worlds look pretty but there is nothing going on in them. I still chuckle at some of the eastern MMOs where I can click and have my character run to the next quest objective while I sip on my coffee.
Something will need to break that the majority of us find appealing; that we reward by playing it. Other developers will then follow. Until then if we support loot boxes, PTW mechanics, cash shops and the like; we'll keep getting that. I agree the development cycle is way too long for MMOs and we are not very unforgiving if we don't feel there is enough content; end-game or otherwise making it relatively hard to meet our expectations.
At this point, I've spent my last pre-order dollar. I'm very reluctant to crowd-fund anything (Which is disappointing as likely that's where our next gem will come from) I will not support anything with PTW mechanics or paywalls leaving me with not a lot to play.
I'm in a couple of Alphas now and am frankly not encouraged so I agree, the future of MMOs looks dire. I do hope some of the soon-to-be released titles hit it out of the park but I'm not holding my breath.
One thing that would help is a return to true closed betas so play-testers can give feedback to the developer pre-release. There are still a few approaching development this way so that's a little encouraging. The paradigm of releasing a piece of junk with the, "We hear you and are patching the game...blah..blah" needs to end. Look at Fallout 76 or Anthem at release; no way the developer didn't know they were junk out of the box but they were fine releasing those games to us. No way, we should support that behavior. My response, "Fine. next time I'll buy it on sale if you fix it." Your reward Mr. Publisher? Decreased revenues and hit to your reputation.
Sorry to be a wet blanket but I feel pretty abused by the game industry at this point. I'm responding with my wallet or rather not responding bu limiting my purchases to games that offer value. I follow reviews, play-troughs, and opinions first and while I ultimately make up my own mind, the game has to be vetted in some way before, I'll buy it.
Seaspite
Playing ESO on my X-Box
But after half a decade or maybe a whole ten years, they will come back because people really do want to have huge worlds to explore, build and quest in. You can take it to the bank that the MMORPG genre will return when the technology is right and it doesn't take a five year cycle to develop one.
edit: A word
Really, I love it
If people wanted a game made, they could band together and achieve that goal. However, they want someone else to do it for them, so they wait for a miracle (goal achieved without any effort).
I know that people are not going to to like this comparison, but Star Citizen is a good example of people raising money to make a game that they want. Sadly this seems to be a game that (only?) Chris Roberts wants to make.... but hey, it shows that SOMEONE was able to pull people together to achieve their dream without having to rely on miracles.
People complained about games back then pretty much like they complain about them now. The issues they complained about back then other players didn't have a problem with and even liked just like today.
SWG's forums were archived the last time I checked and would be pretty easy to talk about the complaints from back then about the game pre and post cu.
I can understand complaining about things in a game that aren't compatible with your playstyle but implying mmo's were in a golden age back then is something different.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
Logic, my dear, merely enables one to be wrong with great authority.