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Guild Wars 2: The Community – A Mixed Bag

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageGuild Wars 2: The Community – A Mixed Bag

For years Guild Wars 2 has garnered a sense of cooperation and community within the general PvE population in a way that was welcoming to players of all skill levels and competencies. This was one of the founding principles behind my decision to make Guild Wars 2 an MMO I constantly return to. While the community at large still has a fairly stellar reputation as far as online games go, it appears that through the years, there are many players in game that have soured. This is what happened.

Read the full story here



¯\_(ツ)_/¯ 


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Comments

  • PalebanePalebane Member RarePosts: 4,011
    edited May 2019
    No surprise. I could be wrong, but it’s probably been that way since the beginning. I have similar stories of EQ and WoW, the only difference being they didn’t try to have some ideal community where everyone gets along. People are awful. No gameplay features can change that, imo. Know that going in and make do, as with any online game.
    Huntrezz

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • HarikenHariken Member EpicPosts: 2,680
    Great read on GW2.
    I was so into this game at launch. The ideas they had for it back then sold me on it. But what happened was as the game became more popular the worse it got. And i don't blame it all on the devs. Players had a hand in what the game has become because of their demands that it be more like Wow. They lost direction and now we have this big mess that gets worse with every update.
    MauroDiogogunklackerKhorrax[Deleted User]SwamiOnTheMountainOctagon7711
  • AeanderAeander Member LegendaryPosts: 8,067
    I think the quality of the community depends on what content streams you play. 


    Overall, I'd say it's a friendlier community than most, so long as you avoid the competitive sects (with WvW especially being the worst). After all, they don't have to compete for mobs, resources, and drops. The excellent scaling and soft-grouping systems ensure that everyone is working together rather than against one another. So in regards to general PvE community, the game itself is intelligently crafted in such a way so as to ensure the friendliest possible gameplay experience.

    It's why I will never play another MMO that doesn't use similar systems. Personal loot, personal resource nodes, and shared mob tagging are the way to go.
    arbi15HuntrezzUnbinoThupli
  • Mackaveli44Mackaveli44 Member RarePosts: 717
    edited May 2019

    Palebane said:

    No surprise. I could be wrong, but it’s probably been that way since the beginning. I have similar stories of EQ and WoW, the only difference being they didn’t try to have some ideal community where everyone gets along. People are awful. No gameplay features can change that, imo.



    Yep, me too man, me too and with both those games you mentioned. Funny thing is that both have similarities when it comes to their communities but also a huge difference, one of them being that EQ players as of recent(went back for a couple of the TLP servers) are a bunch of middle aged to elderly people where WoW is a bunch of younger generations kids to middle aged people. Two different age groups but the 1 thing they have in common is how horrible they act over a video game. I was astonished when I saw how badly these middle aged to older men were acting over EQ, I truly was in shock just how pathetic some acted. Definitely the way things were years ago.

    Community lost its way back in WoW when it eventually started catering to a broader audience which I think was around late BC expansion or maybe a little later. Community was a huge driving force of WoW and I miss those days similar to missing those days in EQ. Community is a huge part of an MMO and we just don't have them anymore unfortunately. With phasing tech, to dungeon finder tools, all this instanced based shit. Those 3 alone have killed any sense of community within each server. I remember the days of remembering peoples names I grouped with and actually communicated with. Nowadays its press a button, pop, enter, run the dungeon with little to no words spoken and leave. Instant gratification at its best. On top of that, this current generation of MMO players have zero patience when it comes to dying in content like dungeons. If members start wiping on a boss in a dungeon, they start dropping like flies. No more figure stuff out, try to help others. Its truly pathetic.

    I think it all boils down to MMO's catering to a much broader audience that has spoiled/ruined things. Instant gratification is now riddled all throughout these games. People want things easy, they want them quick, and they want them now. If anything falls outside of those lines, all hell breaks lose.
    Alomar
  • k61977k61977 Member EpicPosts: 1,527
    The game started getting sour after they added Fractals and Raids. It became a you have to have this gear to do this or that just like every other MMO. They turned a great game into a gear treadmill with the Fractals. Sure you can do almost everything without having that top gear if you have a set group to play with. The game was great till they started trying to make it something it wasn't. It didn't need raids at all. When you start having large group content like that, that isn't drop in drop out like the world dragons as an example it changes the dynamics of the game. You start to get those you have to have this or that to join groups. That was the PVE stuff that I have seen.

    PVP is always going to be a fickle thing. You can't change anything about anything in any MMO without backlash from some people. If you make a class that is performing lower than expected stronger all the sudden everyone starts crying that the class is OP now. If you nerf a class because it was to strong, you killed the game. The PVP side was always like it is now.
    velimiriusHuntrezzHarikenAlomar
  • AmatheAmathe Member LegendaryPosts: 7,630
    Needing to have the "right" build/gear etc. has been around a long time. Figures it would get to GW2 eventually. Sad though.
    Huntrezz

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • gunmanvladgunmanvlad Member UncommonPosts: 281
    I quite like the community. Outside of competitive gameplay, where basically every single anything will always be focused on optimization (e.g. you don't see people at the Olympics wearing jeans, because it would be retarded for any country to send an athlete there who "wants to wear jeans 'cause they're cool").

    But there are people running Raid training for new players despite them having 1000+ raid clears and static groups they can run with.

    And (many) people who help with random PvE content, like taking newbies through the entire 1st expansion to get their skillpoints, by organizing public groups every few days. Literally no benefit to themselves, they just do it because they love the game and want to see the community prosper.

    To be honest, even in WvW I've had some ridiculous laughs joining random commander groups on Voice chat.

    And many, many more examples. I personally haven't seen communities this well put together in other MMOs.
    HuntrezzThupli
  • TillerTiller Member LegendaryPosts: 11,489
    Hey if anyone ever wonders how the whole using thief's Scorpion wire to drag Bloated Creepers into the zerg during Tequatl got started, that was me many many years ago. xD GOON has just taken it upon themselves to turn it into a daily event. First time I did it the whole entire zerg was defeated and the event failed lol. I think most people have caught onto it by now, but it seems to still be a thing.
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • Viper482Viper482 Member LegendaryPosts: 4,101
    In modern games community is a myth and is my #1 reason to believe we are so fond of older MMO's compared to newer ones. Back in the day the game design promoted or flat out mandated community, conform or be cast out. Be a dick don't get a group and don't progress.

    I suggest anyone playing GW2 join https://www.gaiscioch.com/ for a great experience. Best gaming guild on the planet if you want a community. Turn off all other chat.
    maskedweaselThupli
    Make MMORPG's Great Again!
  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    My experience with sPvP has been pretty terrible. I'm a competent player most of the time and an excellent one with certain classes but the abuse you get when trying to learn a new specialisation, even in unrated matches, is some of the worst I've seen in a game. The crap I was getting when trying to figure out Scourge in sPvP was absolutely unacceptable. I mean, sure, I needed to get good with it.. Thats why I was playing unrated.

    I haven't played sPvP since and it used to be what I did 70% of the time in GW2. Toxic mess that mode. Turn chat off completely if you're using unranked for some proper training and don't do ranked unless you've got really good with your build and fully understand how all the maps work or else be prepared for a shit storm of profanity.

    PvE side of things? Never had a problem.
    maskedweaselnomurahThupli
    I don't suffer from insanity, I enjoy every minute of it.
  • MauroDiogoMauroDiogo Member UncommonPosts: 53
    As someone with severe anxiety (that translates even into MMOs and sees me playing them almost completely solo) when GW 2 came out it was a breath of fresh air. I could pull in and out of AMAZING dynamic content whenever I so wished and slowly actually allowed me to start talking to people, get to know them, start finding familiar faces and then join a guild.

    Then with the rise of fractals and raids I hit the same wall I hit in other MMOs... Performance/Dungeon anxiety.

    I raided for so many years in WoW as a Resto druid and I always felt competent and confident so long as I stayed on top of it.
    But with GW 2 and now more recently, ESO, I'm having to learn and get better at things everyone else has learnt and had time to perfect, which makes me nervous and anxious due to the elitist nature of the communities and feeling like I'm going to let everyone down.
    I decided to brave the random dungeon finder in ESO regardless the other day (to do pledges for a recent event), despite being level ~160CP and was thrown into an Advanced dungeon and constantly told my gear and DPS were subpar. This was my first dungeon and sadly once again, threw me off completely.

    It just sucks that all of this Dungeon/Fractal/Raid content is content I want to experience, but thanks to the Min/Max culture, I just find myself avoiding.
    JaimlmaskedweaselgunklackerPalebaneTacticalZombehJeleena
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    The community is a very helpful one and usually when gameplay gets serious for being first at something, rewards, achievements, or unique gear then players tend to get more serious, it's always been that way.  Unless you have a group of long time friends or a guild that doesn't take accomplishments too seriously, or you jdgaf about leader boards in any game.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • gremjs03gremjs03 Member UncommonPosts: 15

    Hariken said:

    Great read on GW2.

    I was so into this game at launch. The ideas they had for it back then sold me on it. But what happened was as the game became more popular the worse it got. And i don't blame it all on the devs. Players had a hand in what the game has become because of their demands that it be more like Wow. They lost direction and now we have this big mess that gets worse with every update.



    I am probably bias since I have played since launch but to me, a very casual MMO player, looking for more than loot pinata the game has improved by leaps and bounds. Just to put it into perspective in the 1st 3 years of the game we saw them add 3 new zones. In the past 2 expansions they added 21 zones. The 1st expansion added a difficulty spike most players were not accustomed to and it felt great! Meta events actually had 150 players working together to complete and had a very real chance of failure if people actually didn't try their best. The game evolved into something much better than it was at launch and trust me if you think the game is getting worse over time your dead wrong unless you like auto attacking mindlessly. In fact I would say this past episode is the best Guild Wars has ever been. They pretty much did a victory lap with the new zone and closing out a story for the season!
    Thupli
  • gunklackergunklacker Member UncommonPosts: 247


    As someone with severe anxiety (that translates even into MMOs and sees me playing them almost completely solo) when GW 2 came out it was a breath of fresh air. I could pull in and out of AMAZING dynamic content whenever I so wished and slowly actually allowed me to start talking to people, get to know them, start finding familiar faces and then join a guild.



    Then with the rise of fractals and raids I hit the same wall I hit in other MMOs... Performance/Dungeon anxiety.



    I raided for so many years in WoW as a Resto druid and I always felt competent and confident so long as I stayed on top of it.

    But with GW 2 and now more recently, ESO, I'm having to learn and get better at things everyone else has learnt and had time to perfect, which makes me nervous and anxious due to the elitist nature of the communities and feeling like I'm going to let everyone down.

    I decided to brave the random dungeon finder in ESO regardless the other day (to do pledges for a recent event), despite being level ~160CP and was thrown into an Advanced dungeon and constantly told my gear and DPS were subpar. This was my first dungeon and sadly once again, threw me off completely.



    It just sucks that all of this Dungeon/Fractal/Raid content is content I want to experience, but thanks to the Min/Max culture, I just find myself avoiding.



    hay don't get self down ESO has the most toxic player base ever.
    TrumpelstiltzkinHariken
  • UngoodUngood Member LegendaryPosts: 7,534
    GW2 at one time WAS a great community.

    Very friend, very helpful, both in game and on the forums. I would wager one of the most welcoming communities I had ever been in.

    Then, they put in Fractals, and that became a breeding ground for a more Toxic player base, and it only got worse from there, and finally climaxing to Raids being put in, to cater to the most elitist and toxic of the player base.

    Might be why they are trying to reverse that kind of damage and go back to their Living Story/Community Driven content, but, truth be told, once that kind of damage is done, it's near impossible to reverse.


    MauroDiogoOctagon7711HarikenJeleena
    Egotism is the anesthetic that dullens the pain of stupidity, this is why when I try to beat my head against the stupidity of other people, I only hurt myself.

  • TrumpelstiltzkinTrumpelstiltzkin Member CommonPosts: 7
    I have to agree with what some are saying ppl are at least a minority of ppl are just angry hateful disgusting ppl it is something that I fear is a growing concern, and developers inadvertently, offer the opportunity for these ppl to linflict these aggressions on the casual gamers which the younger generations who witness these attacks themselves choose to jump on the side that isn't being berated and it spawns even more negative voices. This all said my personal belief is that the true fault lies with the vast majority of players who choose to watch this type of behaviour and do or say nothing even choosing to still then party with these hateful ppl simply because it offers them a better chance at success. We as society need to take more responsibility for our own inactions when we witness things we see as wrong and choose to stop ignoring them even at the risk of being socially outcast, IF WE DON'T then the noisy minority will quickly become an oppressing majority and we will no longer have the ability to stop it. My 2 cents
    maskedweaselUngoodMauroDiogoHarikenTacticalZombeh
  • TrumpelstiltzkinTrumpelstiltzkin Member CommonPosts: 7


    I have to agree with what some are saying ppl are at least a minority of ppl are just angry hateful disgusting ppl it is something that I fear is a growing concern, and developers inadvertently, offer the opportunity for these ppl to linflict these aggressions on the casual gamers which the younger generations who witness these attacks themselves choose to jump on the side that isn't being berated and it spawns even more negative voices. This all said my personal belief is that the true fault lies with the vast majority of players who choose to watch this type of behaviour and do or say nothing even choosing to still then party with these hateful ppl simply because it offers them a better chance at success. We as society need to take more responsibility for our own inactions when we witness things we see as wrong and choose to stop ignoring them even at the risk of being socially outcast, IF WE DON'T then the noisy minority will quickly become an oppressing majority and we will no longer have the ability to stop it. My 2 cents


    Aggression is not the only way to combat aggression intelligence and a conviction to making the communities we are a part of better safer places to be and community support these bullies only have power because our silence gives it to them. This is true in the real world Aswell as the virtual.
  • gunklackergunklacker Member UncommonPosts: 247
    It just sucks that all of this Dungeon/Fractal/Raid content is content I want to experience, but thanks to the Min/Max culture, I just find myself avoiding.

    I have to agree with you 100%

    maskedweaselWarlyxOctagon7711Jeleena
  • TrumpelstiltzkinTrumpelstiltzkin Member CommonPosts: 7
    The community is what we make it......
  • TrumpelstiltzkinTrumpelstiltzkin Member CommonPosts: 7
    edited May 2019
    Gunklacker had touched on something when they said they played wow and always felt a competent member of the party. I have noticed a growing trend in gaming that also is breeding this seperation of haves and have nots. What I'm talking about is this trend of players who are only in it for themselves even though they are playing a team driven game. Players today are more inclined to keep any useful information (which translates to any information) to themselves with the impression that it will give them an advantage by keeping a rarely known secret to themselves, or even just basic information, so they don't have to share or compete with everyone for the prize. This has also translated to ppl not willing or wanting to help new players who aren't concerned with trying to compete for the prizes but simply looking for help to understand how to play the game which leads to insecurities or the feeling of incompetence. Personally I get more from helping players out and watching them grow into useful strong players even teaching some so well they surpass me. I don't see this as competition for resources yes if I held all info to myself I would personally benefit and possibly be top in leader boards but only because the pool of players is so small helping others breeds a healthy active community of players and a better overall experience.
  • TrumpelstiltzkinTrumpelstiltzkin Member CommonPosts: 7
    edited May 2019
    Maybe...... Just a suggestion to any game developers who may read this, but maybe the introduction of a separate or alternate chat groups in game have your typical world chat where everyone would chat with everyone and a novice world chat, or just beginners world chat, separate from world chat but everything said in world chat would also be posted in this other chat but it would also post helpful beginners advice and let new players ask questions and get answers so that it doesn't interfere with world chat and the "noob" questions or basic info doesn't flood the experienced players chat and the new players don't miss out on anything being said by experienced players........ It's a work in progress I know but these are things that need addressing.
  • gunklackergunklacker Member UncommonPosts: 247
    Gunklacker had touched on something when they said they played wow and always felt a competent member of the party. I have noticed a growing trend in gaming that also is breeding this seperation of haves and have nots. What I'm talking about is this trend of players who are only in it for themselves even though they are playing a team driven game. Players today are more inclined to keep any useful information (which translates to any information) to themselves with the impression that it will give them an advantage by keeping a rarely known secret to themselves, or even just basic information, so they don't have to share or compete with everyone for the prize. This has also translated to ppl not willing or wanting to help new players who aren't concerned with trying to compete for the prizes but simply looking for help to understand how to play the game which leads to insecurities or the feeling of incompetence. Personally I get more from helping players out and watching them grow into useful strong players even teaching some so well they surpass me. I don't see this as competition for resources yes if I held all info to myself I would personally benefit and possibly be top in leader boards but only because the pool of players is so small helping others breeds a healthy active community of players and a better overall experience.
     it was MauroDiogo quote.
  • Tyr216Tyr216 Member UncommonPosts: 168
    edited May 2019
    GW2 started off with the promise of being an "alternative" MMO but it has slowly morphed over the years into being just like every other MMO. It makes me sad.
    maskedweaselUngood[Deleted User]AlomarOctagon7711Jeleena

    image
  • HarikenHariken Member EpicPosts: 2,680
    Ungood said:
    GW2 at one time WAS a great community.

    Very friend, very helpful, both in game and on the forums. I would wager one of the most welcoming communities I had ever been in.

    Then, they put in Fractals, and that became a breeding ground for a more Toxic player base, and it only got worse from there, and finally climaxing to Raids being put in, to cater to the most elitist and toxic of the player base.

    Might be why they are trying to reverse that kind of damage and go back to their Living Story/Community Driven content, but, truth be told, once that kind of damage is done, it's near impossible to reverse.


    You have to wonder why devs listen to these raid people at all. Devs if they took the time to do some research they would see that this is the modern mmo's biggest problem. Just look what happened to the community in ESO now. That community is so split and toxic now.
    UngoodAPThug
  • AldersAlders Member RarePosts: 2,207
    Play with like minded players and join like minded groups or guilds. Stop blaming others.

    I play how i like and what i like because i find players that enjoy the same style. However, when i join groups with other play styles that differ than mine, i play by their rules. It's their group after all.

    Most groups i see pretty much state what kind of style they are and what expectations they have. I see a lot of players not taking the time to find this out. It's easier to complain.
    BaalzharonThupli
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