Save ScummingI've heard that there is a group (type?) of gamers that abhor "save scumming." Personally, I couldn't play without saving then reloading on death. XCom (and other games) have an "iron Man" mode where the game can end st certain points and you've lost. I haven't been able to get far in "Iron Mn" mode for my XCom games, though I've tried quite a few times
I guess I could play a "one death" kind of thing and when I died, roll a new character an start from scratch in an RPG. I've just never really thought of doing that. I just do my save scumming and continue on
Auto RunIn RPG games, there is usually a toggle you can set to "auto run" if you want to. Basically, you play the whole game with your character running from place to place. I know of some RPG players that dislike the auto run feature and make a point of turning that toggle off so they can "walk the world", like normal beings do. Now, I'm not "pressed for time" or anything, but I keep that auto run toggled on. I find that I get into this mindset of "GOTTA GET THERE!" when I get a quest and just start running off to accomplish that goal. If I think about it, sure it looks silly running everywhere like a distance runner. I guess it's one of those points where I close my eyes to "immersion."
How about you? How do you feel about these "gaming habits?"
Comments
I do use auto run and porting, as it helps to balance out a lot of the time sinks a game has. The other day I was playing a game that had a fetch mission, during the mission the NPC who was guiding me said, "Hurry! We don't have much time!" I thought to myself, then why would they put the object in some remote corner with twisted roads, littered with mobs to slow me down? Basically everything designed to slow my progression, then they create a sense of urgency to get me to rush.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey