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- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
Comments
A hard capped End game is something created by developers as a feature to work towards I guess. As in you have reached the end of character development until we add something.
Seems most games are built around end game which apparently creates a problem.
How the Koreans get around end game is they move end game into the crafting system fueled by the cash shop, using some insane fail stack mechanic. Its truly incidence almost cruel. I simply will not participate in any game that employees it.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
What other end game could there be? Im not trying to complain either. Genuinely curious what else could be done to keep ppl playing without creating entirely new content.
Mend and Defend
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
1): The new version came too fast to give normal players experience previous content.
2): Gold Farming studio flooded everywhere in the game world.
3): PvP players affected experience of normal players.
There is no other way around it.
Some other stuff you do at end game can be very good but usually it's because you're doing something that you enjoy doing just because. I'm a fan of large scale PvP so I put end-game RvR in this category. But even that gets repetitious and boring after a while just like anything else you do too much of, too often.
You can always avoid it by doing the 1 to max level bit again with a different character that, you hope, plays differently enough from your first to make doing it again fun.
But ultimately people should just get a clue from the fact that it's called END game and move along. Some people can't do that without much public show of displeasure and will go way out of their way to invent some grievance that they will then say is the reason they're leaving when in fact they're just naturally bored as shit.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
Kind of like pokemon go. There are event pretty much every day...
This recent thread may help save some time.
https://forums.mmorpg.com/discussion/481646/after-max-level#latest
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Eventually everyone got sick of the social interaction and turned to the only thing of substance actually found in the game... the end.
It went from wasting hours chatting online to a race to the finish line. Guess what, the game could always be finished in record time... just nobody cared or noticed because they were too busy chatting online.
It reminds me of my Mother who now lives in assisted living... every day she calls to tell me there's nothing to do... and I ask her what does she do... and she replies... nothing.
Seems to me, the people complaining about end game or the lack thereof are the people with the problem, not the game. The world is what you make of it, it's not about someone else making the world for you. Better get that straight, or when you get old... you will really find out what having nothing to do means.
I can understand a player's desire to keep playing the character they just spent weeks/months building to max level. I have that desire, too. I want to see how my "behemoth" performs
Yet the activities I've encountered in MMOs do not have me jumping at the bit to log in every day as I did while on the leveling/building journey. Raids are way to hectic/chaotic for me and PvP is just not my thing. Those abominations called "Dailies" are a joke to me. I did do "repeatable content" in CoH because I enjoyed the social aspects (like btdt mentioned).
I don't know why I asked. Bored?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
If you are leveling with friends or guildies you have to make an active effort to ensure you stay a similar level to do content together. A mate of mine if WoW is always leveling new characters, but almost every time he's playing something I can't match with my characters. The odd times we do it's short-lived as the bastard seems to get a lot more gaming time than I do XD
And when I tell her there are people arguing the opposite, she just call me lying.