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What World of Warcraft Could Learn from Final Fantasy XIV - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageWhat World of Warcraft Could Learn from Final Fantasy XIV - MMORPG.com

World of Warcraft was the dominating MMO on the scene for years, but in the last decade or so there have been a few other MMOs which have managed to carve out a solid piece of the MMO pie. One of those, Final Fantasy XIV, has seemed to be on a real upswing lately while it feels like World of Warcraft is faltering a bit. The upswing has been steady in the last few years. Since I play both, I thought it would be a good time to look at some of the things I believe WoW could learn from FFXIV.

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Comments

  • Viper482Viper482 Member LegendaryPosts: 4,101
    edited June 2019
    If WoW would just take the care and respect FFXIV has for its content and player base and incorporated that it could not go wrong. BFA was only a disaster because Blizzard completely ignored the beta testers and went in the opposite direction from what players wanted. They felt they knew what the players wanted better than the players did, BFA was the result. Forget mechanics and all that technical crap, just do the above and you win.
    onelesslightZenJellyarBishopArlee
    Make MMORPG's Great Again!
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited June 2019
    "When it comes to FFXIV, they do an excellent job of integrating job importance in every expansion. In each one, all the jobs are updated with a unique questline which will reward job specific gear. As an example, in Stormblood a playable harp was added for Bards after finishing a short questline. This wasn’t a huge gear upgrade or anything, but it added to the whole idea of being a Bard. Some people don’t particularly care for these sorts of things, but for those of us who do, it adds a ton of value."

    I started laughing after reading this since they are pretty much doing away with class specific quests in Shadowbringers. Dancer and Gunbreaker will get one at 70 but after that it'll just be role specific quests, meaning tanks/healers/dps will all get their own story quest instead of paladin having one, warrior etc. I'm quite curious on the last point how XIV does NOT churn and burn content every patch/expansion.....? Diadem was essential doa (even though they say they are going to make it more for crafters in 5.0) but outside of that, who realistically ran diadem in 4.0? Eureka will essentially be the same, 4 useless places to farm a glamour item. I mean XIV has 0 post cap features yet you get mad at blizzard for doing away with the artifact system (which they said would not persist into future content before legion even came out). In all honesty, you should be more angry at Yoshida since he's made it clear multiple times that he has no intention of implementing any form of post cap character progression to the game, so once you hit cap, that's how your job is gonna play until the end of the expansion. This article was honestly just trying to get clicks based on how many of these supposed 'wow refugees' are fleeing the game for XIV. Its not that XIV is a superior game, its that BfA is just horrible. There's a lot of illusion in XIV because it forces you to do a lot in order to reach the end where you're doing 2-3 things a week which can be done in a single day, leaving you with nothing to do outside of leveling. For some that's cool, for others its not, but honestly both games have the same play cycle.
  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    edited June 2019

    Nyctelios said:

    Just giving what your fans wants. That's it.

    Like I said in a thread before: I really enjoyed leveling and exploring Kul Tiras - and that's it. That is the only thing I enjoyed about BFA. And since most mainstream gamers see leveling as a chore instead of an adventure, Blizz is adapting to that.

    I know that this is not a valid metric whatsoever, ok, so take it for what it is: My word;

    But from all my friends and people I know, personally, which like the modern WoW are not playing WoW and all my friends and people I know personally which prefer the old WoW design are still playing wow;

    I think that says a lot.



    I was going to say the exact same thing. It's not rocket science. FFIV just keeps giving people what they want. Blizzard has become their own worst enemy over the years. There was this constant sense of arrogance where they felt they knew what was best for players and now the game has moved so far from where it once started im not sure they can even go back. O wait , they actually are in August, big shocker there....


    You think you do....But you really don't
    [Deleted User]PalebaneZenJellyMaddog666mike32927
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  • Shanky_ShankyShanky_Shanky Member UncommonPosts: 33

    Blizz was always arrogant but ,yep, most people tend to forget that once in a time there was the Legendary Red Shirt guy to keep their ego in check putting them in their place and showing that sometimes players know a lot more about your own game than you.

    We need that back. But I don't think we'll get.



    Since half of the Internet is doing Red Shirt guy's job nowadays I don't really think anything gonna change. Moved to FFXIV a year ago and have no regrets.
    ZenJelly
  • Tykam123Tykam123 Member UncommonPosts: 95
    I would actually argue against the little comment regarding having to roll a new character on WoW. I think that is actually WoWs strength. The fact that people are constantly leveling alts is what makes the world active. Lots of players are also excited for Vanilla because the game will become harder once again. The catering to casuals has seemed to diminish the population by a bit. And before anyone thinks I'm wrong on this, the numbers speak for themselves. WoW is undeniably more popular than FFXIV in every metric. This is coming from someone who is playing FFXIV, and cannot get into WoW right now as well. On the other points, I agree to a point. I just dislike the fact that people want to do all content, forever on one character. Leveling alts is a key thing in WoW, and without that people would burn out on content far quicker.
    ArgostMaddog666
  • ScellowScellow Member RarePosts: 398
    Nothing, they reproduce the exact same mistakes, they keep expanding the game, at some point, world and story will be so huge that'll make it harder for new players to join, so when your current player base is bored, no one will come and replace those numbers, that's how WoW died

    Best example of the right way to do game as a service is PoE, seasonal content update that doesn't expand the game, and put focus on new gameplay elements, we can even check sandbox MMOs, they do it right, just look at Runescape, big success, and still rocking roday
  • AlusciaAluscia Member UncommonPosts: 39
    One thing I hope they DON'T take from FFXIV is the MSQ-gating of every bit of new content you might want to experience. It's the reason I haven't been back to FFXIV. I just stare at what chapter I'm on, and look at how many I'd need to complete to get ahead, and give up before starting.

    I understand the sentiment that the journey is what's important in FFXIV. It's hard to enjoy feeling like you're years behind, however. That's something that WoW has avoided quite adeptly.
    retiredmjMaddog666Arlee
  • Nhisso13Nhisso13 Member UncommonPosts: 74
    WoW ruined its talent trees and has destroyed our skillbars. You have 10 pointless and unnecessary buffs and 5 to 7 attack skills. But this isnt an action rpg mmo like neverwinter or ESO. So youre spamming 5 skills like a monkey over and over on an auto attack tab target game. All because low brows cant handle options. WoW's downfall is happening because it's dumbed down and utterly boring now.
    DisantiaMaddog666
  • kertinkertin Member UncommonPosts: 259
    always wanted to try FF XIV because I'm kind of FF "fan" so i tried base game without expansions and i just hate levelling so much, it felt like job and not fun, same way I feel about WoW BFA levelling experience...but I only tried base game to like level 25-30 not even sure exact level so maybe expansions make this game much better? Not bad to mention classic WoW doesn't make me feel that bad like FF XIV and WoW BFA levelling :)...but hey only MMO's making my levelling experience fun are pre cata WoW, Lineage 2, Vanguard and Archeage alpha
  • BalianWolfieBalianWolfie Member UncommonPosts: 240
    I still don't understand the (if any) appeal of FF14.

    Gated storyline (time, level, AND other quests), slow pace combat (after played other games that's not WoW, then jump on FF14 for a dungeon, I fell asleep!), not open world and zoned, SUPER TERRIBLE cut scenes (WoW doesn't have the best but FF14 cut scene is just terrible, let along good stuff like TSW/SWL).

    Maybe because not growing up on Japanese gaming culture (I was natural born Chinese residing in the states), I seriously despite any FF stuff. JRPG turn based beats nothing in comparison of old school CRPG turn based (sure biased, but seriously..?) There's literally 0 connections between any of the games in series aside from selling the product under a flagship that means actually nothing.

    I bought a level boost in FF14 thinking I'd finally enjoy most current content with my friends who played this game for a long time. THEN I just found out that's totally not enough and I'd STILL buy ANOTHER boost. What. A. Joke.

    Sure slow progression would be fun. Sure unique one toon does all would be fun. Sure gather/crafting classes are cute. But nothing is groundbreaking nor refined upon, the contents are just dry, dry, DRY.

    I've asked so many others what's the appeal of FF14, even my friends who are diehard FF fans could only say "just cuz".

    I once overheard the after conversation from a FF14 raid discord. The discussion is just... lame. "Good job on pulling off those rez." "We don't have enough damage." then that's about it.

    In WoW, if any of my raid group happened to be wiping on a hard progression boss, there's discussion after a night for the people who are in charge of calling mechanics usually dissect the difficulties of the group or specific people or paying attention to specific gauge or placement or whatever, but not a single boss has the same conversation for progression at all. For one thing, GODFORBID if any important FF14 bosses ain't on a circular or squarish platform.

    I, just, do, not, understand. I mean, I looked up the word "weeb" and I just laughed so hard. Japanese are really great at selling their stuff, and the rest of the world is buying them. But the real worth of these stuff, aside from peer pressure or lack of competitors, I just don't understand...

    Yes, these are just my two cents. Don't care for FF at all. Tried many times. Nope. Let it be old FF or new FF, I just think they're trying to sell something flashy that has no inner contents.
    Jimbobaus[Deleted User]kitaradarBishopSovrath

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  • AkulasAkulas Member RarePosts: 3,029
    WoW is the perfect example of what happens when you give the people what they want. I want older content to be viable to play etc.

    FFXIV does stretch things out to multiple subscription cycyles to keep you subbed sometimes. Blue mage, MSQ etc but you can do older content to get tokens for the best armor in game which is up to the individual if they think that's a good idea or not.

    WoW graphics modernised with FFXIV story + the way they handle alts and contents + faster combat = a game I would play.

    This isn't a signature, you just think it is.

  • linadragonlinadragon Member RarePosts: 589


    I still don't understand the (if any) appeal of FF14.



    Gated storyline (time, level, AND other quests), slow pace combat (after played other games that's not WoW, then jump on FF14 for a dungeon, I fell asleep!), not open world and zoned, SUPER TERRIBLE cut scenes (WoW doesn't have the best but FF14 cut scene is just terrible, let along good stuff like TSW/SWL).



    Maybe because not growing up on Japanese gaming culture (I was natural born Chinese residing in the states), I seriously despite any FF stuff. JRPG turn based beats nothing in comparison of old school CRPG turn based (sure biased, but seriously..?) There's literally 0 connections between any of the games in series aside from selling the product under a flagship that means actually nothing.



    I bought a level boost in FF14 thinking I'd finally enjoy most current content with my friends who played this game for a long time. THEN I just found out that's totally not enough and I'd STILL buy ANOTHER boost. What. A. Joke.



    Sure slow progression would be fun. Sure unique one toon does all would be fun. Sure gather/crafting classes are cute. But nothing is groundbreaking nor refined upon, the contents are just dry, dry, DRY.



    I've asked so many others what's the appeal of FF14, even my friends who are diehard FF fans could only say "just cuz".



    I once overheard the after conversation from a FF14 raid discord. The discussion is just... lame. "Good job on pulling off those rez." "We don't have enough damage." then that's about it.



    In WoW, if any of my raid group happened to be wiping on a hard progression boss, there's discussion after a night for the people who are in charge of calling mechanics usually dissect the difficulties of the group or specific people or paying attention to specific gauge or placement or whatever, but not a single boss has the same conversation for progression at all. For one thing, GODFORBID if any important FF14 bosses ain't on a circular or squarish platform.



    I, just, do, not, understand. I mean, I looked up the word "weeb" and I just laughed so hard. Japanese are really great at selling their stuff, and the rest of the world is buying them. But the real worth of these stuff, aside from peer pressure or lack of competitors, I just don't understand...



    Yes, these are just my two cents. Don't care for FF at all. Tried many times. Nope. Let it be old FF or new FF, I just think they're trying to sell something flashy that has no inner contents.



    Frankly the gated storyline and some other stuff with FFXIV is exactly what the appeal is. Why play this games if all you want to do is rush to end game and never do the story content or explore any of the game lore/world. Frankly the amount of bullshit that spews from modern MMORPG players is laughable. Yo uwant ridiculous combat, ridiculous rush to end game letting you skip all actual content in the game etc and then you wonder why the hell these games turn out boring for you time and time and time again.
  • MajmMajm Member UncommonPosts: 14
    I think this whole "XIV is better than wow"-thing has gone way to far. If it's for you, go play it. If it's not, just don't. I played XIV for about 5 months, getting multiple jobs to max and finishing any content in the game (duty finder).

    I PERSONALLY think the combat is so bland, slow and boring. So lackluster and slow feeling animations, I just can't stand it.

    Sure, the world ist beautiful sometimes, but with all that invisible walls, it feels really "instanced".

    Every new expansion up until now just comes with the exact same cycle in a new shape. I just now what I have to expect exactly post cap. And that (plus combat) is the reason I quit every time when I finished the (absolutely fantastic!!!!) story of an expansion.

    I really wanted to love this game over years and kept coming back over and over, but I just can't stand it. So I decided to play it from time to time to experience the absolutely awesome story and stick to wow. Simply because the game is more fun to me.

    arBishopKajidourden
  • ArleeArlee Member UncommonPosts: 166

    Majm said:

    I think this whole "XIV is better than wow"-thing has gone way to far. If it's for you, go play it. If it's not, just don't. I played XIV for about 5 months, getting multiple jobs to max and finishing any content in the game (duty finder).



    I PERSONALLY think the combat is so bland, slow and boring. So lackluster and slow feeling animations, I just can't stand it.



    Sure, the world ist beautiful sometimes, but with all that invisible walls, it feels really "instanced".



    Every new expansion up until now just comes with the exact same cycle in a new shape. I just now what I have to expect exactly post cap. And that (plus combat) is the reason I quit every time when I finished the (absolutely fantastic!!!!) story of an expansion.



    I really wanted to love this game over years and kept coming back over and over, but I just can't stand it. So I decided to play it from time to time to experience the absolutely awesome story and stick to wow. Simply because the game is more fun to me.






    I wasn't making the argument FFXIV is better than WoW, just that they do somethings better than WoW does. Which is why I said a few times there are things FFXIV could learn from WoW as well.
  • KajidourdenKajidourden Member EpicPosts: 3,030
    The only thing WoW needs to learn from FFXIV is something they already know: Don't gate content behind literally thousands of fetch quests.
  • esc-joconnoresc-joconnor Member RarePosts: 1,097
    Watching people about MMORPGS seems like watching crazy people babble sometimes. how can Classic and FFXIV both be the way to go for wow? They are almost diametrically opposed.

    And I'm sorry, but if you want one character to be able to do all roles, might as well just take all the story out and make a Fortnite version of a raid game. We are saying teamwork and playing with others is a good thing right? Why do you need to do anything at the drop of a hat then? It defeats the point of the game. If you can't put a game mechanic in the trailer because it looks stupid, it's probably because it doesn't belong in the game.
  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    edited June 2019
    Ok, so...

    1. One character can do every class.

    2. Classes need their own class quests.

    3. Skip bosses in raids that you've already beaten to get to the one you need to fight.

    4. Keep older systems relevant like artifacts weapons, garrisons and class halls.


    One character being able to do every class works effectively the same in WoW. In FF, you still need to level alt classes. Collecting gear for whatever class you are working on happens in both games, so I'm not seeing anything to learn from. Needing to switch characters is so minor to me. The one advantage in FFXIV is that you can use a single name for all classes (but have to pay extra for additional character slots). Some may even view this as a disadvantage, especially since in WoW you get race/class combos and can actually choose a different race for every class.

    It would be nice if classes had their own quests in WoW again, I agree. But is that really something that would change anyone's opinion about WoW? Probably not. In fact, depending on how rewarding they are, people may find them annoying.

    Skipping bosses you've already done is how WoW has handled raids since at least Wrath, which was when I played the most heavily. They don't let you just start a specific boss, but raids are done in in "wings." There are maybe 3 or 4 bosses per wing. This means you don't instantly teleport to a boss, but instead do have to fight a few bosses to get to the boss you want to fight. Again, maybe people would rather teleport straight to the boss they want, but is it something that would change anything for anyone? I doubt it. Most of the time there are always at least some people out of the 10-25 people in a raid that could use the bosses leading up to the "end" bosses.

    When it comes to these extra systems in WoW, I agree that they should keep them throughout the expansions. But it would take an incredible amount of development time to keep all of these systems relevant for every expansion. The fact that they exist at all is just gravy. Nothing like these systems are ever made in FFXIV because they know they would never support them in the future. That WoW adds systems like these at all is a boon and not a detriment and FFXIV could learn from WoW when it comes to creating alternate systems of advancement that are fun and interesting.
  • XasapisXasapis Member RarePosts: 6,337
    Ok, so...

    1. One character can do every class.

    2. Classes need their own class quests.

    3. Skip bosses in raids that you've already beaten to get to the one you need to fight.

    4. Keep older systems relevant like artifacts weapons, garrisons and class halls.


    One character being able to do every class works effectively the same in WoW. In FF, you still need to level alt classes. Collecting gear for whatever class you are working on happens in both games, so I'm not seeing anything to learn from. Needing to switch characters is so minor to me. The one advantage in FFXIV is that you can use a single name for all classes (but have to pay extra for additional character slots). Some may even view this as a disadvantage, especially since in WoW you get race/class combos and can actually choose a different race for every class.

    It would be nice if classes had their own quests in WoW again, I agree. But is that really something that would change anyone's opinion about WoW? Probably not. In fact, depending on how rewarding they are, people may find them annoying.

    Skipping bosses you've already done is how WoW has handled raids since at least Wrath, which was when I played the most heavily. They don't let you just start a specific boss, but raids are done in in "wings." There are maybe 3 or 4 bosses per wing. This means you don't instantly teleport to a boss, but instead do have to fight a few bosses to get to the boss you want to fight. Again, maybe people would rather teleport straight to the boss they want, but is it something that would change anything for anyone? I doubt it. Most of the time there are always at least some people out of the 10-25 people in a raid that could use the bosses leading up to the "end" bosses.

    When it comes to these extra systems in WoW, I agree that they should keep them throughout the expansions. But it would take an incredible amount of development time to keep all of these systems relevant for every expansion. The fact that they exist at all is just gravy. Nothing like these systems are ever made in FFXIV because they know they would never support them in the future. That WoW adds systems like these at all is a boon and not a detriment and FFXIV could learn from WoW when it comes to creating alternate systems of advancement that are fun and interesting.
    Regarding your first point:
    No it doesn't work the same as in WoW. If we are talking different characters (for example leveling different characters on different servers, then FFXIV is very alt-hostile in those specific terms. By design choice, everything in FFXIV gets unlocked by doing the main story quest. Teleport, travelling, classes, dungeons, raids etc. are all tied to specific points in the main story and if you skip it, you can't participate in them. And the main story is long, really really long. Interesting, immersive, but long. It took me 6 months to reach the end of the current story with semi-casual play.
    Your character can temporarily migrate to other servers and they might allow visiting other data centers with the new expansion. Which in my opinion was a solution to the massive amount of time it takes to unlock everything.

    Regarding your second point:
    Classes have their own class stories. The quests are just a vehicle that delivers those stories. And yes, those stories do unlock skills or provide gear at certain intervals. The latest expansion unfortunately homogenises all class stories into one role story I believe. So tanks have one story, healers another etc.

    Regarding your third point:
    Raids in FFXIV are simply fragmented into more pieces. I don't see it as a particular positive or negative thing. The only major difference is the almost complete lack of trash mobs in raids between bosses.

    Regarding your fourth point:
    FFXIV also suffers from content that will not be visited. I'm pretty sure Eureka will be all but abandoned when the new expansion launches. Previous expansions had their fair share of abandoned content. On the other hand, since you're going back to earlier levels with each class switch you make, pretty much all early dungeons queues are fast and you see people in all zones you run.

    One point that was not made was that crafting in FFXIV is always relevant and the gear you can make or purchase from crafters can be upgraded with minimal effort to almost the best gear raiding has to offer.

    One negative thing that I found true in both games is that the modern matchmaking systems made forming teams a lot faster, but you hardly get to know any people or need to. At least in FFXIV case, people are very patient and understanding of the newer players. In those last six months I was playing, I've run thousands of raids and only had the misfortune to run into two toxic individuals.
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