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Looking for a New RPG? This Infographic May Help You Pin Down the Perfect One - MMORPG.com News

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageLooking for a New RPG? This Infographic May Help You Pin Down the Perfect One - MMORPG.com News

The good folks at UnleashtheGamer.com have sent word about a new infographic they have created that is designed to help gamers find the perfect RPG to play. The information presented has been collected and collated to provide the best options and categories for over 500 RPGs that have been published in the past 40 years.

Read the full story here



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Comments

  • SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129
    This is actually incredibly cool and useful. I've downloaded the infographic for future reference. :D
    RexKushmanAmatheSabracinfomatz


    ¯\_(ツ)_/¯ 


  • marco_giulianimarco_giuliani Newbie CommonPosts: 1
    Thanks for the coverage guys! I'm here if there are questions!
  • AeanderAeander Member LegendaryPosts: 8,060
    I wish this came in a questionnaire format, so I could just answer questions to conveniently narrow it down without a large table. But I'll make use of this when I have the time.
    bartoni33
  • alkarionlogalkarionlog Member EpicPosts: 3,584
    damn its bad I played 90% of that list already?

    btw there is some games in that list it shouldn't be there, since they call it the best rpgs in the last 40 years, but moving on
    FOR HONOR, FOR FREEDOM.... and for some money.
  • AeanderAeander Member LegendaryPosts: 8,060
    edited June 2019
    Also, is the Persona series really isometric? I've kind of viewed it more as third person, albeit fairly zoomed out. Isometric seems misplaced, and I had difficulty finding these games (some of my favorite RPGs ever) with that in mind. I suppose it depends on where you draw the line. To me, isometric/top down is a god's eye view akin to a Fire Emblem, Civilization, Diablo, etc. in which you have full setting awareness at all times.
  • alkarionlogalkarionlog Member EpicPosts: 3,584

    Aeander said:

    Also, is the Persona series really isometric? I've kind of viewed it more as third person, albeit fairly zoomed out. Isometric seems misplaced, and I had difficulty finding these games (some of my favorite RPGs ever) with that in mind.



    persona 1 and 2 for sure was isometric, 3 and 4 could be third, but only inside the dungeons, but you was still locked looking from up down, so isometric is more to the line, pretty much 3rd person is looking behind your char and you can pan the cam, isometric is when its static, so to keep it simple just keep one definition, its not wrong really
    SBFordrojoArcueid
    FOR HONOR, FOR FREEDOM.... and for some money.
  • AeanderAeander Member LegendaryPosts: 8,060
    edited June 2019

    Aeander said:

    Also, is the Persona series really isometric? I've kind of viewed it more as third person, albeit fairly zoomed out. Isometric seems misplaced, and I had difficulty finding these games (some of my favorite RPGs ever) with that in mind.



    persona 1 and 2 for sure was isometric, 3 and 4 could be third, but only inside the dungeons, but you was still locked looking from up down, so isometric is more to the line, pretty much 3rd person is looking behind your char and you can pan the cam, isometric is when its static, so to keep it simple just keep one definition, its not wrong really
    Perhaps so. My perspective on the matter does come from being primarily a turn based strategy and turn based RPG fan. I think of the two as being very much distinct entities.
  • PaleridersPaleriders Member UncommonPosts: 37
    This is awesome.
  • bng28bng28 Member UncommonPosts: 102
    Final fantasy tactics should be on there
    bartoni33
  • sarbonnsarbonn Member UncommonPosts: 119
    II might have missed it, but you might want to include The Secret World, especially if other MMOs are included on that list, like Star Trek Online.
    Octagon7711
  • AmatheAmathe Member LegendaryPosts: 7,630
    Very cool. Maybe this thread should be a sticky for when people are looking for a new game?

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Very nice work. This would make a great poster set. To bad can't be quick searched. Would make a great reference app if it could be converted.
    bartoni33

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • MendelMendel Member LegendaryPosts: 5,609
    Interesting.  I don't know if I'd ever use this, though.



    Logic, my dear, merely enables one to be wrong with great authority.

  • rojoArcueidrojoArcueid Member EpicPosts: 10,722
    edited June 2019
    Really nice list, but i agree the way it's presented can be overwhelming. I almost died when i saw Suikoden III, IV and V but didn't see Suikoden I and II. Then saw them somewhere else and realized its all separated by very specific metrics.

    This could be a nice poster on my wall.




  • alkarionlogalkarionlog Member EpicPosts: 3,584

    sarbonn said:

    II might have missed it, but you might want to include The Secret World, especially if other MMOs are included on that list, like Star Trek Online.



    I belive it was there, on low fantasy


    bng28 said:

    Final fantasy tactics should be on there



    they put ogre battle, with FFtactics was based on, if you liked tactics you should play lets cling together from snes, they relaunch on ps later, and the GB advanced one based on the rise of the antagonist, from lets cling together, unfortunally I belive you will only find then on a emulators roms, but look it up if possible
    FOR HONOR, FOR FREEDOM.... and for some money.
  • DavodtheTuttDavodtheTutt Member UncommonPosts: 415
    I didn't see any superhero games except Marvel's disappointingly isometric view game. Did I miss City of Heroes, Champions Online, and DC Universe Online somewhere in all those names?
  • QuizzicalQuizzical Member LegendaryPosts: 25,499
    Isometric does not merely mean overhead view.  If you mean overhead view, call it overhead view.  If something is going to be called isometric, then there really should be an isometry somewhere.  If there isn't then calling it "isometric" is an awful misnomer for the concept.

    True isometric games are nearly always sprite-based.  The basic principle is that as an object moves around on the screen, it stays exactly the same size and shape.  Sprites tend to behave like that.  3D models usually don't, though they can be made to with the appropriate camera projection.

    For example, Civilization 2 is a true isometric game.  The same icon appears the same size no matter where it is on the screen.  Civilization 4 is overhead view, and the same tile lower on the screen will appear larger than higher on the screen.  The underlying rendering methods in the latter game are very much 3D, and the camera is merely high up and far away.  In a strictly isometric game, there is no notion of a camera position.

    One of the hallmarks of a true isometric game is that lines that are parallel in the game world appear parallel on the screen.  With a more typical 3D projection, they'll instead appear as though they'd meet at some point very far away if they extended far enough.

    In a sense, isometric is the limit as the camera gets infinitely far away.  If the camera is far enough away, it could be hard to tell from screenshots if a game was isometric or merely 3D with an overhead view.  To move the camera far enough away for it to be hard to tell is very unusual, though.

    The old 2.5D games were generally isometric.  In some cases, games would use 3D rendering techniques to generate sprites or background images or whatever, but for the live rendering of the game, it was all sprite based.  Donkey Kong Country seemed to pioneer that approach.  Super Mario RPG did the same thing with an overhead view camera.

    There's no reason why a game couldn't use full 3D rendering and still be isometric.  I'm not aware of any game that has actually done that, however, as it tends to look better if the camera is merely high up and far away.  That approach is more common for engineering uses where depicting the relative sizes of objects accurately is critical, so any distortion from objects being nearer to or farther from the viewpoint is undesirable.

    Of course, given how many third-person games allow you to zoom way out to have a mostly overhead view if so desired, a lot of people seem to use "isometric" to mean "overhead and you can't rotate the camera".  That's not at all what the word means.

    Then again, if a game did want to go full 3D and still be isometric, then you basically can't smoothly rotate the camera.  You technically can and it will work, but it looks like an optical illusion and will bother your eyes.  Discrete jumps in rotating the camera is still fine, as is zooming in and out.
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