I played DDO in beta for 2 weeks before buying it, and played it another 6 weeks. Joined an roleplay guild, played quite often with pickup groups as well. I have build up 5 different characters between lvl 2 and 9, highest being a wizard and a sorcerer.
I played D&D P&P for several years, so i was happy seeing such a game in the making. The game is actually trying to copy the D&D rules as good as it goes, some changes are just neccessary when getting it online.
The game has so many problems, that i don't feel the urge to play anymore.
- not enough content. That's the major problem imo. You make a new char - you won't see a new area or dungeon. You take a high level char - you have done already every content way before you are on max level. You try to get good equipment and "farm" an instance - Turbine does a halfhearted approach to stop farming by practically destroying that instance.
- well, after that comes not enough content, still not enough content, and then some not enough content.
- bugs
- company failures in scaring playing people away due to the way they "improve" dungeons
- interface is in many details arkward. I expect a better interface for searching ungrouped people to group with then what Turbine provides.
- no solo-content, no economy, no crafting, no nothing. I could live with that if there would be more content, means more areas and way more dungeons.
A big plus get's the game imo for the way they got the D&D system running. There are points of discussion, but imo they are mostly minor things. I hope another company get's the D&D License when Turbine has closed all servers.
Classes can be played very different, something you can't say for many mmorpgs.
played T4C, DAoC, WoW, DDO for quite a while, used Trial on many more mmorpgs
Comments
The game isn't bad... It helps if you're in a solid elitest guild. If you enjoy casual gaming don't even bother. Turbine has repeatedly removed rest shrines and made decent loot even more rare... which makes this game stressful and unrewarding.