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Epic Boss Believes that Games Store Exclusives Work Despite Dedicated Steam Gamers' Complaints - MM

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageEpic Boss Believes that Games Store Exclusives Work Despite Dedicated Steam Gamers' Complaints - MMORPG.com News

Epic's Tim Sweeney has come out in defense of exclusive titles found on the Epic Games Store. In a long series of Twitter posts, Sweeney stated that he believes that "exclusives are the only strategy that will change the 70/30 status quo at a large enough scale to permanently affect the whole game industry". Further, despite the unpopularity of exclusive titles by "dedicated Steam users," the program is working.

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Gdemami
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Comments

  • ScellowScellow Member RarePosts: 398
    i agree with him, steam needs to end this insane 30% steal, it affects everyone, and it makes devs want to compensate by making more and more DLCs/MTX

    SBFordAeanderFolmenalkarionlogmoshraTenohiraCaffynatedretiredmjbcbullygastovski1and 3 others.
  • 3dom3dom Member RarePosts: 889
    edited June 2019
    I'm not "dedicated Steam player" - I have multiple games on Epic. But I didn't purchase The Division 2 and new Anno because they weren't available on Steam (besides many other reasons in case of TD2).

    > 30% "tax" is more than the entire profit of studio building a game.

    I'm a software developer and this is completely made-up bullshit: there is a cost of development for a software, before you break even there is no profit at all, after you break even - 100% of the money is profit (besides minuscule expenses for sales and post-sale support).

    > The extra 18% developers bring back leads to reinvestment, profit and *price reduction*.

    And then there is reality where The Division 2 cost on Epic was 50% higher than on Steam initially. The same happens with games on EA/Origins.

    I agree 30% maybe a bit too high but look at Steam's features for players and look at its competitors - especially at barebone Epic store which has the level of services like it's a small indie pestle-and-mortar shop: competitors have nowhere nearly the same level of services for gamers as Steam. No forums, no user content, no user ratings (or they are curated), no user reviews, no workshops for content from third-party devs and mods, etc.

    In the end I've purchased multiple games specifically because they had certain user reviews (I know I can ignore most negative reviews about crashes because I have a good hardware) + active Steam forums.
    Post edited by 3dom on
    kertinJeffSpicoliScellowCelciuselveoneKyleranMendelMissingSignalAlexander.BCaffynatedand 4 others.

    Thank you for your time!

  • AeanderAeander Member LegendaryPosts: 8,060
    The best part of consoles is the incredible games like Fire Emblem, God of War, Spiderman, Super Smash Bros. Ultimate, etc. that exist because of platform exclusivity.

    I'd be happy with exclusives if they were in house content made possible by Valve and Epic. If Epic were funding Unreal Tournaments and new IPs or acting as publishers for 3rd party games early in development. If Valve were giving us proper games (Artifact doesn't count). 

    Instead of creating content, unfortunately, what we're actually seeing is content being moved.
  • mbrodiembrodie Member RarePosts: 1,504
    edited June 2019
    3dom said:
    I'm not "dedicated Steam player" - I have multiple games on Epic. But I didn't purchase The Division 2 and new Anno because they weren't available on Steam (besides many other reasons in case of TD2).

    > 30% "tax" is more than the entire profit of studio building a game.

    I'm a software developer and this is completely made-up bullshit: there is a cost of development for a software, before you break even there is no profit at all, after you break even - 100% of the money is profit (besides minuscule expenses for sales and post-sale support).

    > The extra 18% developers bring back leads to reinvestment, profit and *price reduction*.

    And then there is reality where The Division 2 cost on Epic was 50% higher than on Steam initially.

    I agree 30% maybe a bit too high but look at Steam's features for players and look at its competitors - especially at barebone Epic store which has the level of services like it's a small indie pestle-and-mortar shop: competitors have nowhere nearly the same level of services for gamers as Steam. No forums, no user content, no user ratings (or they are curated), no user reviews, no workshops for content from third-party devs and mods, etc.
    you can't really say i agree 30% may be too high and then go on to say but look at steams features.

    First off There is a trello board and all those features are on the way for epic and they have been delivering on features pretty consistently to what that board says.

    Second, i don't care about any of that stuff anyway - I genuinely just want to buy the game and play it i don't care for all the extra garbage they bloat their client with.

    Hell i'm genuinely looking forward to GoG 2.0 then i'll have one launcher to run all the other launchers and the cycle will be complete...

    and to further state how much i don't care about the features of a game store or launcher


    launchers for days on my PC, they don't all run at the same time... but you can sure as hell bet i don't care about having to use multiple ones.

    All that aside 30 / 70 was once a good deal and the only real deal publishers had to go off, now they have a better option and more and more of them are going to take it. You might not like it, but what you're saying is hardly correct just because you're a developer doesn't mean you have great insight into the business side of things.

    When a publisher funds the development of a game for example, they are generally expecting or something guaranteed an RoI. Cost of development isn't the only thing that goes into making a game, you have marketing / advertisement, you may have costs for physical editions etc... all of this is included and accounted towards the total cost plus the RoI

    now if a game is expected to have a 22% return on investment it's a hell of a long way after development costs have been covered by the sale of the game before it's even considered profitable, you could have had 27% of the total cost of the game in outside expenses like marketing / advertising etc... like i said earlier... you could quite literally have to make 140% of total spending before the game is considered profitable.

    it's nowhere near as black and white as you make it out to be
    SBFordJeffSpicoliCelciusmoshraretiredmj
  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988
    Remember in the early to mid 90's how we the gamer where sold "digital distribution" would significantly lower the price of games and software? I do.
    AvarixAlverant[Deleted User]moshraMendelSabracEponyxDamorgastovski1mbrodieTacticalZombeh
  • 3dom3dom Member RarePosts: 889
    edited June 2019
    By the way - any developer may use 2CheckOut (and similar services) for payments processing and direct sales from their own sites with only ~4% margin and get home +8% more money than they'll get on mediocre Epic Store. or 26% more than on Steam. Then re-invest them, etc.

    Developers are on Steam for a reason: much more sales than anywhere else.
    JeffSpicoli

    Thank you for your time!

  • BizkitNLBizkitNL Member RarePosts: 2,546
    It's really simple. If you only sell your game through the Epic Game Store, I will not buy it. That is 100% of the profit you miss on a copy you could have sold me.

    End of story.
    JeffSpicoliDrius75alkarionlogSBFordAeanderAsm0deusBaalzharonelveoneKyleranragebulletand 10 others.
    10
  • timeraidertimeraider Member UncommonPosts: 865

    BizkitNL said:

    It's really simple. If you only sell your game through the Epic Game Store, I will not buy it. That is 100% of the profit you miss on a copy you could have sold me.



    End of story.



    This. As much as i disagree with the %s of money Valve etc. take from developers, in any other way Epic games is just as bad if not worse. Only thing epic does better is the developer cut... the only thing.

    And yeah, borderlands 3 etc. at least lost 1 customer (as little as that might be XD) .. not gonna buy epic-exclusives even after the loss of exclusivity. Made an oath on that.
    JeffSpicoliDrius75SBFordAeanderAsm0deuselveoneretiredmjbcbully
    Ashes of Creation Referral link - Help me to help you!
    https://ashesofcreation.com/r/Y4U3PQCASUPJ5SED
  • AeanderAeander Member LegendaryPosts: 8,060

    BizkitNL said:

    It's really simple. If you only sell your game through the Epic Game Store, I will not buy it. That is 100% of the profit you miss on a copy you could have sold me.



    End of story.



    This. As much as i disagree with the %s of money Valve etc. take from developers, in any other way Epic games is just as bad if not worse. Only thing epic does better is the developer cut... the only thing.

    And yeah, borderlands 3 etc. at least lost 1 customer (as little as that might be XD) .. not gonna buy epic-exclusives even after the loss of exclusivity. Made an oath on that.
    The only thing?

    So you mean they don't give me a free game every week? Weird.
    SBFord
  • XasapisXasapis Member RarePosts: 6,337
    Epic is terrified of GoG's effort to unify all digital distributors. As for Steam, maybe someday they'll grow to be a Steam competitor, as opposed to the diverse Origin store they are right now.
    retiredmj
  • AvarixAvarix Member RarePosts: 665
    Remember in the early to mid 90's how we the gamer where sold "digital distribution" would significantly lower the price of games and software? I do.
    Same with books. You would think digital availability would make them far cheaper. You're no longer paying for all the physical aspects of them or adding the cost of shelf space. Somehow they're more expensive most times than buying them in a store though.
    MMOGamer71
  • XasapisXasapis Member RarePosts: 6,337
    Avarix said:
    Remember in the early to mid 90's how we the gamer where sold "digital distribution" would significantly lower the price of games and software? I do.
    Same with books. You would think digital availability would make them far cheaper. You're no longer paying for all the physical aspects of them or adding the cost of shelf space. Somehow they're more expensive most times than buying them in a store though.
    A good deal of the Amazon books I bought were actually cheaper than the hardcopies. In some cases 1/3 of the price.
    SBFordmoshraTacticalZombeh
  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    I'd say at this point most people have taken a "side" either you support what Epic is doing or you don't. It's alot like current politics, you could talk about this till your blue in the face or run a 1000 storys a month but you are not going to change anyone's mind on where they stand. People feel very passionately about what EPIC is doing and I think we ALL NEED TO RESPECT each other difference of opinion.

    Personally i won't be supporting the EPIC store & never will, I'll stand firm on that, but if you are a content creator in the industry or have family who work in what sounds like a very unfair business then i can totally get why you would support Mr Weenie's Corporate/Creator first attitude. Sorry Tim, But I'm a customer , My first concern is whats best for me, First. If someday we can have the best of both worlds that would be great but until then I have taken side and the side remains what is BEST FOR ME.
    mklinicAsm0deusKyleranMendelelveoneSabracbcbully
    • Aloha Mr Hand ! 

  • gervaise1gervaise1 Member EpicPosts: 6,919

    3dom said:

    I'm not "dedicated Steam player" - I have multiple games on Epic. But I didn't purchase The Division 2 and new Anno because they weren't available on Steam (besides many other reasons in case of TD2).



    > 30% "tax" is more than the entire profit of studio building a game.



    I'm a software developer and this is completely made-up bullshit: there is a cost of development for a software, before you break even there is no profit at all, after you break even - 100% of the money is profit (besides minuscule expenses for sales and post-sale support).


    .



    First you need to accurately quote what TS said, namely: "The 30% store tax usually exceeds the entire profits of the developer who built the game that’s sold." Note the usually.

    Second you need to understand what he is saying. Ignoring %s to keep things ultra simple:

    - game costs $70M to make, you pay Steam $30M, you make a profit after sales of $100M and your profit exceeds $30M after sales exceed $130M.

    TS's statement is that a game's sales "usually" don't pass $130M. In other words

    Inference 1: Steam isn't delivering $1 profit for $1 spent.

    Inference 2:
    - your game cost $70M to make, you pay Epic $12M, you make a profit after $82M and your profit exceeds $12M after sales exceed $94M.
    Epic is better value than Steam in terms of what it delivers .... usually.


    Which is not to say that a developer might make profit on Steam; that is a projection the developer will have to make. Going with Epic though would need lower sales revenue before making a profit. And the developer will also need to consider that; going with Epic may be the lower risk option.



    Now is TS right in his "usually" assertion? No idea.

    You would have to have a "PC wide" view with contacts with lots of developers to make that type of statement ........
    SBFordelveone
  • alkarionlogalkarionlog Member EpicPosts: 3,584
    you know the cry of 30% then epic love to say? I don't fucking care, buying from epic bring me no advantage so why I should? you know what make me buy? SALES

    epic complain they don't take the 30% but the diference of these 30% are no passed to players/consummers, if a game cost 60 on steam they will cost 60 on epic too, we are not paying less so why I should care? they sure don't
    elveoneretiredmj
    FOR HONOR, FOR FREEDOM.... and for some money.
  • AeanderAeander Member LegendaryPosts: 8,060
    edited June 2019
    The whole Steam users boycott of Epic games isn't going to work for a simple and obvious reason. You aren't their customers, and there is little to no potential of you being their customers. Why would they have any reason to care about you? 

    Even if they changed their storefront enough to be superior to Steam, you wouldn't buy games from them. Because you don't actually care about "the superior platform," otherwise you'd be buying from GoG, not Steam. You care about your existing games library all being in one place, and you're utilizing any excuse you can to justify that.
    anemoalkarionlogSBFordCelciusmoshraVrikaelveoneretiredmjbcbullymbrodieand 1 other.
  • alkarionlogalkarionlog Member EpicPosts: 3,584
    Aeander said:
    The whole Steam users boycott of Epic games isn't going to work for a simple and obvious reason. You aren't their customers, and there is little to no potential of you being their customers. Why would they have any reason to care about you? 

    Even if they changed their storefront enough to be superior to Steam, you wouldn't buy games from them. Because you don't actually care about "the superior platform," otherwise you'd be buying from GoG, not Steam. You care about your existing games library all being in one place, and you're utilizing any excuse you can to justify that.
    I have some from gog without a problem, because on that time it was cheaper there, again i'm for price and pay methods I can choose, steam win for these, epic won't, gog almost, I'm so much up   for gog be a competition then epic
    Alexander.B
    FOR HONOR, FOR FREEDOM.... and for some money.
  • anemoanemo Member RarePosts: 1,903
    When EA tracked who complained about monetization and who spent the most, there was a very strong overlap between the two.

    It makes sense that there would be as well.  Because if you care enough about something to complain about it, you're likely to care enough to buy.
    ____

    You can see that same research and logic applied to everything publishers do these days.  There isn't a thing they do that isn't designed to also make heavy users identify themselves on social media with rage a vitriol.

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

  • MMOGamer71MMOGamer71 Member UncommonPosts: 1,988
    edited June 2019
    Avarix said:
    Remember in the early to mid 90's how we the gamer where sold "digital distribution" would significantly lower the price of games and software? I do.
    Same with books. You would think digital availability would make them far cheaper. You're no longer paying for all the physical aspects of them or adding the cost of shelf space. Somehow they're more expensive most times than buying them in a store though.
    Pretty much, most of my digital magazine subscriptions are only a few dollars off of the hardcopy physical newsstand prices as well.
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    This is honestly the case across most things, just look at EA. All the freaking 'public drama' and still last year was their biggest fiscal year. No one puts their money where their mouth is, so companies keep doing what they want, pushing more and more until it makes investors shaky. Then all the company has to do is slap those nervous investors with data and all is well.
  • immoralthangimmoralthang Member RarePosts: 300
    Epic made billions from Fortnite and still had the audacity to create a launcher/storefront that is beyond awful.

    They had time, money, and resources to make something decent. Instead they designed something less than mediocre so they could spend money poaching games.

    What kind of online storefront doesn’t have a shopping cart, it’s 2019 ffs.
    JeffSpicolielveone
  • laseritlaserit Member LegendaryPosts: 7,591
    I could give a flying fuck about fancy store fronts.  

    For me it's all about price and service.

    I have as much loyalty towards a retailer as they have towards me.
    moshraNasaretiredmjmbrodie

    "Be water my friend" - Bruce Lee

  • ScellowScellow Member RarePosts: 398

    3dom said:

    I'm not "dedicated Steam player" - I have multiple games on Epic. But I didn't purchase The Division 2 and new Anno because they weren't available on Steam (besides many other reasons in case of TD2).



    > 30% "tax" is more than the entire profit of studio building a game.



    I'm a software developer and this is completely made-up bullshit: there is a cost of development for a software, before you break even there is no profit at all, after you break even - 100% of the money is profit (besides minuscule expenses for sales and post-sale support).



    > The extra 18% developers bring back leads to reinvestment, profit and *price reduction*.



    And then there is reality where The Division 2 cost on Epic was 50% higher than on Steam initially. The same happens with games on EA/Origins.



    I agree 30% maybe a bit too high but look at Steam's features for players and look at its competitors - especially at barebone Epic store which has the level of services like it's a small indie pestle-and-mortar shop: competitors have nowhere nearly the same level of services for gamers as Steam. No forums, no user content, no user ratings (or they are curated), no user reviews, no workshops for content from third-party devs and mods, etc.



    In the end I've purchased multiple games specifically because they had certain user reviews (I know I can ignore most negative reviews about crashes because I have a good hardware) + active Steam forums.



    Software industry != game industry, so please quit your bullshit

    Just to give you an idea, remember when epic released the assets for Paragon ? estimated cost was ~= 12 millions, just for the assets..

    https://www.ign.com/articles/2018/03/19/epic-releases-12-million-worth-of-paragon-assets-for-free


    Steam features ? LOL c'mon, this is the proof you are not a steam user, not even a game developper that releases games on steam for a living
    elveone
  • DarkswormDarksworm Member RarePosts: 1,081

    3dom said:

    I'm not "dedicated Steam player" - I have multiple games on Epic. But I didn't purchase The Division 2 and new Anno because they weren't available on Steam (besides many other reasons in case of TD2).



    > 30% "tax" is more than the entire profit of studio building a game.



    I'm a software developer and this is completely made-up bullshit: there is a cost of development for a software, before you break even there is no profit at all, after you break even - 100% of the money is profit (besides minuscule expenses for sales and post-sale support).



    > The extra 18% developers bring back leads to reinvestment, profit and *price reduction*.



    And then there is reality where The Division 2 cost on Epic was 50% higher than on Steam initially. The same happens with games on EA/Origins.



    I agree 30% maybe a bit too high but look at Steam's features for players and look at its competitors - especially at barebone Epic store which has the level of services like it's a small indie pestle-and-mortar shop: competitors have nowhere nearly the same level of services for gamers as Steam. No forums, no user content, no user ratings (or they are curated), no user reviews, no workshops for content from third-party devs and mods, etc.



    In the end I've purchased multiple games specifically because they had certain user reviews (I know I can ignore most negative reviews about crashes because I have a good hardware) + active Steam forums.



    1. You aren't entitled to their game. Buy it on their store or STFU.

    2. 30% can be the entire profits of a game at launch. Games are running on strict budgets these days, evidenced by how unfinished many are at release, and the rush to get them out of the door. That's a ton of money. That's 300k or 1M USD in sales. It's not made up.

    Being a software developer has nothing to do with it. Different industries are different, and the game development market works on low profit margins, unless you hit a jackpot. Developers, Artists, Designers, Writers, Voice Actors, IP Licensing, Software/Tech Licensing, etc. all cost a lot. And the business still has to run itself, pay the bills, etc.

    ---

    No one cares how many customers Steam has, but Steam users. Epic cares about their customers - i.e. the people who buy their games, not theoretical internet moaners who act like they would have bought it if it was on Steam, but probably wouldn't have - but just want to jump on the hate bandwagon... Steam doesn't develop their game for then, and everyone starts at 0.

    Right now, Steam has too much power. This is good for the industry.
    moshraretiredmjmbrodie
  • DarkswormDarksworm Member RarePosts: 1,081

    Albatroes said:

    This is honestly the case across most things, just look at EA. All the freaking 'public drama' and still last year was their biggest fiscal year. No one puts their money where their mouth is, so companies keep doing what they want, pushing more and more until it makes investors shaky. Then all the company has to do is slap those nervous investors with data and all is well.



    That's because most people have no problem with it. It's only a few biased publications and some Gamer Fans who probably wouldn't have bought the product, anyways, complaining on the internet about it.

    These forums are like the polls before the 2016 Election.

    Not sure why people put so much stock in "Gaming Press/Media" or what a few "trustworthy" posters on a forum say.
    retiredmj
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