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World of Warcraft 8.2 is Here and It's....OK? - MMORPG.com

SBFordSBFord Former Associate EditorMember LegendaryPosts: 33,129

imageWorld of Warcraft 8.2 is Here and It's....OK? - MMORPG.com

Let’s look at where World of Warcraft 8.2 gets things right and where things are either a miss or just not quite right. There will be some spoilers because the story is a big part of this patch. Now that you’ve been warned let’s start with what’s right about 8.2.

Read the full story here



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Comments

  • Viper482Viper482 Member LegendaryPosts: 4,101
    "Really that’s the takeaway of 8.2 so far, needlessly frustrating."

    Everything Blizzard has done with the game in BFA fits this category. They are focusing on the wrong "F-word"; they should be focused on FUN.

    As far as pointing to the PTR testing as the problem, I disagree. The player base involved in testing screamed loud as hell about what was bad in this entire expansion, they were ignored.
    PalebaneSBFordFolmenLife2vXingbairongmatsuzinmike32927WhiskeydustvelimiriusOzmodanand 1 other.
    Make MMORPG's Great Again!
  • PalebanePalebane Member RarePosts: 4,011
    edited July 2019
    Not surprised. No deviation allowed from their five years old five-year-old storyboard development.
    LimnicFolmenmatsuzinMaddog666

    Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.

  • jj7009jj7009 Member UncommonPosts: 223
    Stated in argus maw that tidestone was taken while you were off planet. Not that it matters I’m playing ff14 where story is hinted at 2 expansions before instead of mentioned in a misc dialog
    black_isleFolmenWhiskeydustMaddog666velimiriusOzmodan
  • jgDuffayjgDuffay Member UncommonPosts: 237
    I really didn't think classic would grow bigger than retail, but no new good patch is ready for retail and classic is right around the corner! It might actually make it! And no, im not talking about day one or month one. It will be a sad day for blizzard when they get beat by their own game.
    black_isleXingbairongZenJellyGobstopper3Dmike32927Whiskeydust
  • WizardryWizardry Member LegendaryPosts: 19,332
    An article like this is not going to allure with me insight because if playing Wow you do not share the same standards,wants from a mmorpg as i do.So saying "get it right or wrong" would not carry the same standards i have.

    Seeing one simple word "dailies"right away...WRONG.Unless Blizzard can explain WHY there are dailies in a role playing game,it is just a dumb idea,more so just to say,here is something to do,might not fit the genre but this is all we have.

    I tried hard to come up with reasoning,best i could do is dailies would represent one's everyday work like mannerism,like we go to work everyday and repeat the same tasks over and over.However,i highly doubt that is what Blizzard is trying to represent.

    "cutscenes".Sure they are often enjoyable to watch but that is not THE game.You have to portray a story via the actual game play,linear meaningless quests do NOT do that,instance dungeons do NOT do that,well they could but not in Wow they don't.So Blizzard tries to portray the story way too often via movies/cutscenes but not where it really matters,in game play.

    IMO SE has long been the leader in story telling in games,yes often and sometimes too many cutscenes but i have always got a real true feeling for what the story is about throughout the entire game.Example FFX,the ENTIRE game is a pilgrimage by Yuna and accompanied by her friends to save all of Spira from Sin.It is not a simple cutscene or dialogue,it is 24/7 throughout the game and imo the best story told ever in a mmorpg.
    ZenJellyMaddog666

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • WizardryWizardry Member LegendaryPosts: 19,332
    Two keywords that one should feel while playing a rpg..."passion,immersion".if you are playing for levels,loot,dailies you miss the entire point of a rpg as does the developer.
    ZenJellyMaddog666Palebanevandal5627Valdheim

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • kertinkertin Member UncommonPosts: 259
    I'm not impressed, I'll just wait for new expac to see if it's worth to try...meanwhile i'm just gonna play vanilla when it comes out for 5-8 weeks, mostly for levelling experience for it's immersion and true MMORPG feel...I'm done with MMORPG's after vanilla for long time i guess, there is nothing worth playing rn and don't even know about any upcoming MMORPG's worth to check ...I thought Pantheon could be good but it takes so much time and looks so bad imo, I just believe, it'll have horrible performance issues, horrible animations, bad combat, no content...this genre is just meh
    Whiskeydust
  • jgDuffayjgDuffay Member UncommonPosts: 237

    Wizardry said:

    Two keywords that one should feel while playing a rpg..."passion,immersion".if you are playing for levels,loot,dailies you miss the entire point of a rpg as does the developer.



    I have to agree with you, FFXIV which I guess you meant by FFIX has one of the best experienced story lines I have ever experienced in a MMO, the cut scenes are very effective and easy to engage in (even if I don't like the world of final fantasy too much). The other one I can think of that does this well is either SWTOR or the first 20 levels of age of conan xD, But I do disagree that the genre RPG is all about RP theese days, the genre can be quite misleading as many games are very much about character progression and offers little RP, there should be two different genre titles. these games are so far apart yet so close together. And character progression can be just as RP as story driven RP. I think many people play's and progress their characters and feel like their characters become the virtual representation of what they want to be or would like to be in real life, in my opinion this also fall under the category of RP. and yes, either way. WoW is doing a shit job at both by trying to appeal to every single person in the world with the exact same content to everyone, telling the main story through raids is a joke in my opinion.
  • HorusraHorusra Member EpicPosts: 4,411
    Nazjatar is getting closer to what MMORPG's need to design as a zone if they want flying. It needs some more tight underground areas, but it is getting better in that for a lot of the area you can not just fly over and see people below to dive bomb on.
    Arlee
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    Nazjatar is just another place to essentially do world quests in with them essentially taking like 3 of the would be world quests out and just making them into daily markers that you have to turn in. Whooptie-do....

    Mechagon was made trying to be Timeless Isle without the actual team understanding how timeless isle even worked in the first place....

    At this point, if you're remotely interested in classic, just wait it out without even bothering with beta. As for retail, just wait until 8.3.5 when most things are just nerfed into the ground and you dont have to put up with these garbage systems for very long there after.

    I'll be honest though, this expansion is seriously making me contemplate quitting WoW all together if Ion stays as the lead. People are so obsessed with flying atm that they dont realize that once they get it, they go back to doing the same bloody thing until 8.2.5, which is essentially just adding 'heroic warfronts' and whatever garbage they can think of. The excitement for benthic gear is overshadowed by the fact that you're doing all this grind for almost every slot just to be replaced by another pointless grind in 8.3 for the sake of having a grind. This isn't a vision. This is just giving people something to do between patches and honestly has been like this since Legion. The only things that essentially persisted throughtout the expansion were legendaries and artifacts, which are ironically gone and bfa feels pointless as a result. You couple this with also having arguably one of the best pieces of content wow has had in a long time, the mage tower, again hasn't shown up (yet), it just reveals how shallow legion's overall design was. Do people really want a team that's best work is essentially creating 2 systems (3 if you count pvp 'talents') that gutted/removed core abilities/systems (glyph system) to pretty much give people what they already had as a result with some minor tweaks? The other problem to that ideology that people seem to skip over, is it just backloads the entire game and further re-enforces the need to burn to cap, because that's where all your character power is in term of growth. Why is it so hard them to see that they need gradual systems in place and just build on them....?
    Whiskeydust
  • BillMurphyBillMurphy Former Managing EditorMember LegendaryPosts: 4,565
    I love Mechagon, and everyone can keep the Naga Land. I'd avoid it if I didn't need it for the story to progress. Such a badly designed area. But Mechagon? Yes, please, and more like that.
    ZenJellyArlee

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  • nastilonnastilon Member UncommonPosts: 152
    Daily quests are probably one of my most hated mechanics besides the whole mobile and micro-transactions gimmick.
    velimirius
  • Rusty414Rusty414 Newbie CommonPosts: 1
    OMG this post and all these comments is the stupidest thing I have seen today. Dailies has been a thing in WOW from vanilla. Everyone that hate on "naga land" must be 350-370 ilvl and is getting crushed. I do think zone mobs amount should be turned down by 20%-30%. But as soon as you get flying most of this will be solved.
    Whiskeydustvelimirius
  • DarkswormDarksworm Member RarePosts: 1,081

    kertin said:

    I'm not impressed, I'll just wait for new expac to see if it's worth to try...meanwhile i'm just gonna play vanilla when it comes out for 5-8 weeks, mostly for levelling experience for it's immersion and true MMORPG feel...I'm done with MMORPG's after vanilla for long time i guess, there is nothing worth playing rn and don't even know about any upcoming MMORPG's worth to check ...I thought Pantheon could be good but it takes so much time and looks so bad imo, I just believe, it'll have horrible performance issues, horrible animations, bad combat, no content...this genre is just meh



    There is no immersion. Immersion is over. It's 2019, and you're still going to be looking at World of Warcraft, not some VR MMORPG with photo-realistic graphics.

    Not sure why people keep throwing out these "code words," as they're literally useless, these days. That stuff meant a whole lot more when the genre was newer and people were not so accustomed to online gaming. No one even bothers to role play these days. Where are you going to get immersion from? Gaslighting yourself?
    WhiskeydustPonku
  • DarkswormDarksworm Member RarePosts: 1,081

    Rusty414 said:

    OMG this post and all these comments is the stupidest thing I have seen today. Dailies has been a thing in WOW from vanilla. Everyone that hate on "naga land" must be 350-370 ilvl and is getting crushed. I do think zone mobs amount should be turned down by 20%-30%. But as soon as you get flying most of this will be solved.



    The fact that you need flying to sold a problem is a problem. MOBs wouldn't be a problem with better balance and actual incentives for killing them.
  • DarkswormDarksworm Member RarePosts: 1,081

    Albatroes said:

    Nazjatar is just another place to essentially do world quests in with them essentially taking like 3 of the would be world quests out and just making them into daily markers that you have to turn in. Whooptie-do....



    That's every MMORPG since 2005.

    IMO, I think the fast leveling and constant gear resets have really disrupted the flow and longevity of these games. WoW patches feel like Diablo III seasons, now, and the content is so "fast food" that you cannot form parties that last more than 20 minutes unless you're running multiple dungeons (without lockouts) in succession.

    I think EQ2 had a better formula, with the way it had itemization setup and the public/contested dungeons; as well as its AA system that gave you a reason to kill MOBs other than being annoyed while going from Point A to Point B.
    ZenJelly
  • XingbairongXingbairong Member RarePosts: 927

    Rusty414 said:

    OMG this post and all these comments is the stupidest thing I have seen today. Dailies has been a thing in WOW from vanilla. Everyone that hate on "naga land" must be 350-370 ilvl and is getting crushed. I do think zone mobs amount should be turned down by 20%-30%. But as soon as you get flying most of this will be solved.



    Dailies have been a thing since Vanilla? Pretty sure there were only repeatable quests, but never dailies.

    Weren't dailies introduced in WotLK?

    Also I really like your logic... your answer to the crappy Nazjataar is to outgear it so that you can destroy the mobs and be able to fly over them to completely skip it. Seems reasonable.
  • UtinniUtinni Member EpicPosts: 2,209
    I came back after not playing since Uldir and am finding 8.2 pretty fun. Closing in on getting flying, lots of new pets/mounts/upgrades, mega-dungeon and raid next week. I started nazjatar in uldir gear (360ilvl) and haven't once thought it was too difficult or frustrating. I guess if you were a fresh 120 it might be tough? No clue. 
    Ponku
  • ArleeArlee Member UncommonPosts: 166
    edited July 2019
    Rusty414 said:
    OMG this post and all these comments is the stupidest thing I have seen today. Dailies has been a thing in WOW from vanilla. Everyone that hate on "naga land" must be 350-370 ilvl and is getting crushed. I do think zone mobs amount should be turned down by 20%-30%. But as soon as you get flying most of this will be solved.
    Except no. Dailies haven't been a thing in WoW for awhile. Sure you could do World Quests like dailies if you wanted but because they lasted more than a day you had flexibility in completing them. There was no need to log everyday to do World Quests. In vanilla, where I started raiding, there was no grindstone pushing me to do dailies either. The opening of AQ event took a lot of time but that was an event which took the whole server working together and were not "dailies" in the sense we are talking about here. The first time I remember there being real dailies in this form was back in BC.

    Also no, I'm ilvl 412 and Nazjatar is frustrating because the systems Blizzard has set-up in it. It has nothing to do with anything actually being hard or difficult. I can still agrro trains of things and still barely take any damage. There's nothing challenging about it. The systems are just set-up badly, and if you had idk read the actual article you would have seen nothing I said had anything to do with difficulty. I'd actually welcome some difficulty to it.

    So good for you that you're a special little snowflake who's happy with Nazjatar. Just because other people have different opinions doesn't mean they are stupid or bad.
    [Deleted User]
  • UtinniUtinni Member EpicPosts: 2,209
    Arlee said:

    So good for you that you're a special little snowflake who's happy with Nazjatar. Just because other people have different opinions doesn't mean they are stupid or bad.
    So people having different opinions doesn't mean they are stupid or bad, but if it's different than your opinion they are a "special little snowflake"? 
  • Gobstopper3DGobstopper3D Member RarePosts: 970
    I'm really not enjoying the leveling in Nazjatar. What a pita is it. I hated questing in WoD and I think I like it even less here. I really enjoy Mechagon. I don't mind that zone at all. I was going to try for flying, but it looks like there might be yet another exp that I don't fly. I haven't gotten flying since MOP.

    Just going do the story then drop my sub until the next story patch.

    I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.

  • SeriphinXSeriphinX Member UncommonPosts: 19
    I simply cannot stomach any more necklace grinding...Over it and the armor system this round. I have no issues sitting out until next expansion and watching the lore unfold on YouTube. f'it.
  • Mackaveli44Mackaveli44 Member RarePosts: 717

    jgDuffay said:

    I really didn't think classic would grow bigger than retail, but no new good patch is ready for retail and classic is right around the corner! It might actually make it! And no, im not talking about day one or month one. It will be a sad day for blizzard when they get beat by their own game.



    They'll get beat by their own game because of the idiotic decisions they made to cater to a much broader audience and watering down everything. That said, I don't see classic lasting all that long once players hit the cap and acquire everything. Players currently quit because of content yet classic has a content cap... I don't see it lasting long.
  • KyleranKyleran Member LegendaryPosts: 44,057
    edited July 2019
    skadad said:

    Wizardry said:

    An article like this is not going to allure with me insight because if playing Wow you do not share the same standards,wants from a mmorpg as i do.So saying "get it right or wrong" would not carry the same standards i have.



    Seeing one simple word "dailies"right away...WRONG.Unless Blizzard can explain WHY there are dailies in a role playing game,it is just a dumb idea,more so just to say,here is something to do,might not fit the genre but this is all we have.



    I tried hard to come up with reasoning,best i could do is dailies would represent one's everyday work like mannerism,like we go to work everyday and repeat the same tasks over and over.However,i highly doubt that is what Blizzard is trying to represent.



    "cutscenes".Sure they are often enjoyable to watch but that is not THE game.You have to portray a story via the actual game play,linear meaningless quests do NOT do that,instance dungeons do NOT do that,well they could but not in Wow they don't.So Blizzard tries to portray the story way too often via movies/cutscenes but not where it really matters,in game play.



    IMO SE has long been the leader in story telling in games,yes often and sometimes too many cutscenes but i have always got a real true feeling for what the story is about throughout the entire game.Example FFX,the ENTIRE game is a pilgrimage by Yuna and accompanied by her friends to save all of Spira from Sin.It is not a simple cutscene or dialogue,it is 24/7 throughout the game and imo the best story told ever in a mmorpg.



    FFX is a MMOrpg since when?
    Those of us who have been here a while know Wiz is referring to FFXI.....its always about FFXI, the most perfect MMORPG ever made don't ya know? 

    ;)
    Sovrath

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