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Elite Dangerous fans gathered over the past weekend and were told about some cool things coming to the game before the year's end. Most notably, players can look forward to Fleet Carriers, mobile bases that can be moved between sectors and used to resupply captains with fuel and weapons. Not much else was said, but developers have promised more information in the coming months.
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Gaming only has one direction, ever easier mode. Fans can tell us how "hard" it was starting out if I am way of bat here.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
A game should allow new players to ease into its systems and learn things in order to set them up "for success."
There can be a fun to just being thrown into the deep end but if things remain opaque and the game isn't intuitive to start with, it can just be frustrating for the sake of it. Some sort of balance needs to be found.
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
NO, Get a cheap flight stick, you don't have to spend hundreds of dollars but get one.
Aloha Mr Hand !
Aloha Mr Hand !
I can't speak for every single person who loves this game but speaking for me, personally , as someone who DOES NOT enjoy high difficulty and steep learning curves mastering the controls of piloting a ship and learning all the little nuances this game had to offer without any hand holding or direction was one of the most rewarding experiences I'v had in gaming.
With that said I could care less at this point what they change for the "new player" I'm past that initial WOW factor of the game but I do think they are doing a great disservice and selling themselves & new players short by cheaping the experience of this Fantastic SIM with a "smoother" experience.
There was something that felt very RAW & Rewarding to the initial experience i had, shame others won't get that
Aloha Mr Hand !
"The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
Authored 139 missions in Vendetta Online and 6 tracks in Distance
Aloha Mr Hand !
Is it something that everyone should be able to figure out or is it something that only some people will figure out.
It sounds to me like there is some sort of practice leading to mastery. That's something that no extended or clarified tutorial is going to change. However, if they changed how flying was done so one didn't have to "master" flying then that's a whole different thing.
Being clear on how one flies and then having a player practice and learn from practice is great.
Not being clear, saying "here you go, good luck" and not having an intuitive design will only lead to frustration. Especially because that's not even realistic. No one would give a complete novice control of any large flying vehicle and say "well, just figure it out and see how far you go."
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
I played this game for quite some time and never used a flightstick. Mouse and kb is way easier I find as well as just memorizing the hotkeys. Also all this seems like a waste of time to me, I want to be able to get out of my ship which they have said is coming soon ever since launch. It's why I stopped playing because it just turned into space trucking
Sure, I've been playing with mouse + keyboard since day one. My experience is that for combat and aiming, m+k is better, but for flight assist off and some maneouvers, hotas are more intuitive.
I have played games with both Hotas and joy/flight sticks. And i prefer ED with mouse and keyboard.
Either way, if you try the game. Just use the practice/demo flying and shooting. Learn the keys/or if you go sticks, whatever, you need to learn and spend a bit of time practicing.
Really not a game you can jump into and learn as you go. Take an hour on the practice runs and learn a bit then you will be fine. Docking and learning to navigate and jump around systems is more important than shooting. Docking the first few times probably kills more newbs than anything in this game.
Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.
Open, is you have the chance to run into other people that can do much as they want. There are systems such as federation, empire, alliance, and others anarchy, where there are no laws. There are certain "hubs" that you would have a better chance to run into other players. But just out exploring...once you get away a bit...you will likely see no one but NPC's.
Solo where you do your own thing and no chance of other players, just npc's.
Group servers as i call them...you can join a group of players that like to play together, and the only "players" you run into are the ones that have joined that group.
There are no real manufacturing. You can buy equipment for your ships and get them engineered.
But, you need to get reputation with each engineer to make them the best. There are something like 20 or so engineers. This is another thing most do later in game, to make their ships the best that they can be.
The more rep you have with the Federation and Empire, the better and larger ships (of their factions military ships) you can buy. There is also another group, the Alliance, that has ships that do not need faction rep to get so a lot of players do not really farm rep until later in the game.
If you are playing solo you are still in the same "space" as others and they go to the same bases...but you will never see them. So say there is a special type of item you wish to buy...if someone else buys it the stations can raise prices, or be out.
Normal play will be something like, running missions for factions, the Federation and Empire, both are pretty much game wide. So getting the big faction reps carry over to everywhere. But each system will have smaller factions, and they can be confined to a single system, or to a few systems.
The more reputation you have with any faction the better missions you can get, and pay offs, so most people have 3-4 systems that they do missions in to rank up rep so they always get the best missions. Have say 1 Federation system, 1 Empire, so you have a base area to run rep missions from.
There are 3 things each person will also need at time to rank up. Combat, trade, and explore ranks up to Elite, hence the name. Some missions will require certain ranks in these 3 as requirements on some missions as well.
You can be a "merchant" and haul around items between systems. There are several programs that can run alongside ED to show the best items and route to buy and haul to make good profits...or just find your own areas and learn yourself.
You can fight in most areas that have places that are easy to find that allow you to pick factions in systems to fight for to rank up and for bounties.
You can mine asteroids for things to sell or use in other ways.
You can head out to explore, you will need to go out quite a ways now to find systems that no one has registered yet, this is the easiest way to get explore rank of course but some missions might give some as well. Can be very good money as well. If you know what to look for. But ohh so boring at times:)
This is the broad strokes of the game. And each area i have listed, can be delved into more deeply as well to make them more interesting. Like some bigger ships can have other players with you as fighters, or you could use an NPC fighter. Or you can take the small fighter ships out and let an npc drive your bigger ship. Or landing on planets and driving around to look for minerals to use in engineering.
A lot like EVE and how much you want to put into the game, i guess. And if you make friends that play as well so you can have groups.
EDIT: i forgot the harshness part of losing ships. It is not bad if you buy insurance. If you do not then of course the loss is the full amount of everything on the ship and the ship.
Insurance ranges from say a couple thousand for small ships to maybe 100 million on the best of the best ships and equipment. But the higher end will be only for those that have played for a long time and have several billions in credits.
Yes you can, I played it for a long time with mouse and KB. And I am actually a better combat pilot with mouse and KB, but playing with a HOTAS is a lot more fun.
Which leads me to my contention, ever easier mode. If you design your game around the idea that players have never played that gaming genre before then you are going beyond easy mode. Which I think is a design criteria that took hold about 15 years ago and has just got...well ever easier.
Definitely not a MMO type experience but you do have options to allow others into your game, I'v yet to fire a single shot in my ship but i keep it "open" to other players just to keep things interesting . This is one of those games you create your own goals and make your own fun. I play it as a space trucking sim flying from one port and station to another as well as planet bases. I get alot of enjoyment and find it relaxing. I dont mine, or PVP & kind of end up exploring by default just doing delivery's.
There are systems in place to make the game more multiplayer focused but it requires work on your part as opposed to mechanics ingame. As a example there is a guild of sorts called the Fuel Rats , they have a website and organize saving fuel runs for players stranded in space. I'v read about organized exploration journeys by groups of players ingame and such. The tools and people are there if you are looking for that type of experience but like I said it requires work on your part outside of the game to get involved.
Aloha Mr Hand !