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Elite Dangerous Fleet Carriers Coming by Year's End - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited July 2019 in Videos Discussion

imageElite Dangerous Fleet Carriers Coming by Year's End - MMORPG.com

Elite Dangerous fans gathered over the past weekend and were told about some cool things coming to the game before the year's end. Most notably, players can look forward to Fleet Carriers, mobile bases that can be moved between sectors and used to resupply captains with fuel and weapons. Not much else was said, but developers have promised more information in the coming months.

Read the full story here


Comments

  • ScotScot Member LegendaryPosts: 24,427
    edited July 2019
    "In September, new pilots will find a bit smoother experience with the arrival of a new starter area"

    Gaming only has one direction, ever easier mode. Fans can tell us how "hard" it was starting out if I am way of bat here. :)
  • Asm0deusAsm0deus Member EpicPosts: 4,618
    edited July 2019
    Scot said:
    "In September, new pilots will find a bit smoother experience with the arrival of a new starter area"

    Gaming only has one direction, ever easier mode. Fans can tell us how "hard" it was starting out if I am way of bat here. :)
    It wasn't "hard" just more grindy...now they have moved the grind to other areas... been there since betas btw, yes I have had access to Jameson Memorial since day 1.

    As much as I enjoy the game on short spurts Fdev has no clue on how to make/run a multiplayer game.
    natpickgastovski1Scot

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • SovrathSovrath Member LegendaryPosts: 32,936
    Scot said:
    "In September, new pilots will find a bit smoother experience with the arrival of a new starter area"

    Gaming only has one direction, ever easier mode. Fans can tell us how "hard" it was starting out if I am way of bat here. :)
    I think it's important to differentiate between "ever easier mode" and making the starter experience of any game "smoother." 

    A game should allow new players to ease into its systems and learn things in order to set them up "for success."

    There can be a fun to just being thrown into the deep end but if things remain opaque and the game isn't intuitive to start with, it can just be frustrating for the sake of it. Some sort of balance needs to be found.

    Asm0deusTacticalZombeh
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • gunklackergunklacker Member UncommonPosts: 247
     can you play this enjoyable and effectively with mouse +keyboard ?
  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    edited July 2019


     can you play this enjoyable and effectively with mouse +keyboard ?



    NO, Get a cheap flight stick, you don't have to spend hundreds of dollars but get one.
    natpickGdemamiPhry
    • Aloha Mr Hand ! 

  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    Fleet Carriers look awesome, such a gorgeous game
    • Aloha Mr Hand ! 

  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    edited July 2019
    Sovrath said:
    Scot said:
    "In September, new pilots will find a bit smoother experience with the arrival of a new starter area"

    Gaming only has one direction, ever easier mode. Fans can tell us how "hard" it was starting out if I am way of bat here. :)
    I think it's important to differentiate between "ever easier mode" and making the starter experience of any game "smoother." 

    A game should allow new players to ease into its systems and learn things in order to set them up "for success."

    There can be a fun to just being thrown into the deep end but if things remain opaque and the game isn't intuitive to start with, it can just be frustrating for the sake of it. Some sort of balance needs to be found.

    Although i agree with your overall sentiment towards games that are overly difficult just for "the sake of it" I couldn't disagree more then when it comes to this particular game. 

       I can't speak for every single person who loves this game but speaking for me, personally , as someone who DOES NOT enjoy high difficulty and steep learning curves mastering the controls of piloting a ship and learning all the little nuances this game had to offer without any hand holding or direction was one of the most rewarding experiences I'v had in gaming.

     With that said I could care less at this point what they change for the "new player" I'm past that initial WOW factor of the game but I do think they are doing a great disservice and selling themselves & new players short by cheaping the experience of this Fantastic SIM with a "smoother" experience.

     There was something that felt very RAW & Rewarding to the initial experience i had, shame others won't get that
    • Aloha Mr Hand ! 

  • PhaserlightPhaserlight Member EpicPosts: 3,077
    Fleet Carriers look awesome, such a gorgeous game
    Is that the giant d8 I see in the foreground?
    JeffSpicoliErillion

    "The simple is the seal of the true and beauty is the splendor of truth" -Subrahmanyan Chandrasekhar
    Authored 139 missions in Vendetta Online and 6 tracks in Distance

  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    edited July 2019
    Fleet Carriers look awesome, such a gorgeous game
    Is that the giant d8 I see in the foreground?
    Yeah, you fly into them and dock you ship. No speeding holmes
    Erillion
    • Aloha Mr Hand ! 

  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
     can you play this enjoyable and effectively with mouse +keyboard ?
    Lots of people swear that you can and I know that most of the PvP guys only use mouse + keyboard.
    Phaserlight
  • rpmcmurphyrpmcmurphy Member EpicPosts: 3,502
    I like that you'll be able to earn cosmetics through gameplay, hopefully the time to obtain them is reasonable.
    JeffSpicoli
  • SovrathSovrath Member LegendaryPosts: 32,936
    Sovrath said:
    Scot said:
    "In September, new pilots will find a bit smoother experience with the arrival of a new starter area"

    Gaming only has one direction, ever easier mode. Fans can tell us how "hard" it was starting out if I am way of bat here. :)
    I think it's important to differentiate between "ever easier mode" and making the starter experience of any game "smoother." 

    A game should allow new players to ease into its systems and learn things in order to set them up "for success."

    There can be a fun to just being thrown into the deep end but if things remain opaque and the game isn't intuitive to start with, it can just be frustrating for the sake of it. Some sort of balance needs to be found.

    Although i agree with your overall sentiment towards games that are overly difficult just for "the sake of it" I couldn't disagree more then when it comes to this particular game. 

       I can't speak for every single person who loves this game but speaking for me, personally , as someone who DOES NOT enjoy high difficulty and steep learning curves mastering the controls of piloting a ship and learning all the little nuances this game had to offer without any hand holding or direction was one of the most rewarding experiences I'v had in gaming.

     With that said I could care less at this point what they change for the "new player" I'm past that initial WOW factor of the game but I do think they are doing a great disservice and selling themselves & new players short by cheaping the experience of this Fantastic SIM with a "smoother" experience.

     There was something that felt very RAW & Rewarding to the initial experience i had, shame others won't get that
    Depends on what info was given in order to help you fly.

    Is it something that everyone should be able to figure out or is it something that only some people will figure out.

    It sounds to me like there is some sort of practice leading to mastery. That's something that no extended or clarified tutorial is going to change. However, if they changed how flying was done so one didn't have to "master" flying then that's a whole different thing.

    Being clear on how one flies and then having a player practice and learn from practice is great.
    Not being clear, saying "here you go, good luck" and not having an intuitive design will only lead to frustration. Especially because that's not even realistic. No one would give a complete novice control of any large flying vehicle and say "well, just figure it out and see how far you go."


    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • KatillaKatilla Member UncommonPosts: 829


     can you play this enjoyable and effectively with mouse +keyboard ?



    I played this game for quite some time and never used a flightstick. Mouse and kb is way easier I find as well as just memorizing the hotkeys. Also all this seems like a waste of time to me, I want to be able to get out of my ship which they have said is coming soon ever since launch. It's why I stopped playing because it just turned into space trucking
    gunklacker[Deleted User]
  • JakdstripperJakdstripper Member RarePosts: 2,410
    amazing what this game continues to come out with. playing this game with VR is so bad ass. i just don't understand how any space nut would play anything else. don't even get me started on that other Space Crap game still crowd funding ship concepts. i do agree that Elite needs a little "out of the chair" content. even if its just for a few select large ships or only some special stations. it's the only thing left that this game doesn't have.
    Asm0deusJeffSpicoli
  • AkaradrinAkaradrin Member UncommonPosts: 27


     can you play this enjoyable and effectively with mouse +keyboard ?



    Sure, I've been playing with mouse + keyboard since day one. My experience is that for combat and aiming, m+k is better, but for flight assist off and some maneouvers, hotas are more intuitive.
  • LaterisLateris Member UncommonPosts: 1,847
    That is a great decision for myself and my travels. When are they adding the FPS avatar game to the universe, planets with content such as cities, forests? Correct me if I am wrong but wasn't this mentioned back in the kick starter days?
  • SandmanjwSandmanjw Member RarePosts: 531


     can you play this enjoyable and effectively with mouse +keyboard ?



    NO, Get a cheap flight stick, you don't have to spend hundreds of dollars but get one.
    B.S. You can play just fine with M/KB It all depends on how you like to play.

    I have played games with both Hotas and joy/flight sticks. And i prefer ED with mouse and keyboard.

    Either way, if you try the game. Just use the practice/demo flying and shooting. Learn the keys/or if you go sticks, whatever, you need to learn and spend a bit of time practicing.

    Really not a game you can jump into and learn as you go. Take an hour on the practice runs and learn a bit then you will be fine. Docking and learning to navigate and jump around systems is more important than shooting. Docking the first few times probably kills more newbs than anything in this game.
  • Asm0deusAsm0deus Member EpicPosts: 4,618
    edited July 2019
    Torval said:
    How does pvp factor into normal game play? I'm not interested in an EVE-alike. I'm interested in exploration and maybe light trading.

    I feel like discussions always revolve around UI and controls, pretty visuals, and a little bit about avatars, but it we don't talk about the other stuff as much. Here are some questions I've wondered about the game if anyone has an opinion about them.

    What are the game play loops and options for normal play? Does exploration lead to anything interesting and rewarding? How complex is trading? What is manufacturing like if it exists? How does multiplayer and the server work? Is it mmo-like or more like Secret World Legends? What is the death penalty like and brutal is it? What are the grind points in the game?

    You have different game modes. 

    In open play you can get pvped anytime but it can be rare to encounter anyone unless you are a popular/busy area, Areas can be busy at particular stations and at CG's which are community goals.

    You can play in group mode. Here you can join a popular group like Mobius where it's like open but no one is suppose to pvp. Anyone that does can/will get booted and can get banned from the group.  Best to make your own or check what the group you are joining is all about. You can  just make your own group and not let anyone in if you want or just let in close friends.

    You can play solo mode where it's just you and the npc's.

    As for gameplay it's not like most games there are zero rails so to speak there are no quests.  Stations give missions but these are random and the system you are in will have it's own npc factions so mission you do tend to be for one of those and you can get more ranks in a particular faction by doing their missions which leads to better paying missions.  You can do various mission types like hunt down xx or ferry xx items or smuggle items/slaves or do passenger missions.

    The thing is these mission do not really bring you anyplace interesting and all have the end goal of just being to get more credits.  You can do some mining or outright trading from one station to another.  There are various sites which help you look things up, keeps track of this, otherwise if becomes very very tedious trying to keep track of what sells for what where etc etc.

    There is no manufacturing unless you count grind mats to engineer ship modules for specific perks which tend to give some downsides but allows you to do thing with a ship that you normally couldn't.

    Builds in this game are about your ship loadouts and how you engineer them, there's also sites to check that out and try different loads out etc etc.

    The game is not like a MMO. It has a server BUT works with a p2p network so you connect to the server for some information but your client connects to other people clients.


    This comes up over and over again and fedev went this way for reasons.

    Obviously because of this grouping and wings works like shit and sometimes it's even hard to get in the same instance as you and your squadron.

    Fdev in their wisdom scrapped offline mode because they want to force people to always be "online" to play, and I feel also to protect their code as it's clear they don't want to release it, and to save money. 

    This also was a means to save on running cost which is why there will not ever be subs for this game.  People would riot and fdev are too green when it comes to real mmo's and their lack of experience shows.  I mean you wouldn't believe some of the hacks some unscrupulous people use like infinite shields, jumping from one system to another with impossibly long range and no feul usage etc etc.  They have made some effort to change this and have blocked some of these but I can tell you now some cheaters are still playing regardless of being reported  time and again.

    Things you grind are credits, ranks of the major three factions.  Each of these major 3 faction are again made up of many many various little faction in various systems.  There are some independents too.  Engineer mats to modify modules etc

    I like the game but it is VERY VERY sandboxy in that there is no "main storyline" or personal story that develops. 

    You make up your own story and shit as you go along so don't expect any kind of oh wow cutscenes etc etc

    This is what led to the, "a mile wide, an inch deep" saying.  Some people vehemently refute this but some vehemently refute them.

    I think there lots to do in game but in the long run it's kind of shallow over all and become very repetitive. 

    If the flying doesn't enchant you well you're not going to like it very much I think as this is what the game is mostly about add in a VR HMD and its pretty damned cool.

    it's not as much of a sim as DCS but it not NMS either there is some SIM in flying and it's very DCS sim like in there is no story.


    You are just some schmuck trying to earn creds for a better ship, load out or just trying to mess up others trying to do those things.  YOU have zero impact on the universe barring some very very minor things like you might help tip the balance in a system from one minor faction to the other and even then this usually requires lots and lots of work from large groups and sometimes, often it buggers out and you must badger fdev to make changes if they can be bothered.

    As for death you don't die ever you ship does and you wake up at the insurance screen and either have enough creds to pay to get your ship back or start back in a sidewinder.

    Never fly a ship without having the rebuy cost several times over and learn to land without an auto landing module.


















    [Deleted User]

    Brenics ~ Just to point out I do believe Chris Roberts is going down as the man who cheated backers and took down crowdfunding for gaming.





  • SandmanjwSandmanjw Member RarePosts: 531
    edited July 2019
    Torval said:
    How does pvp factor into normal game play? I'm not interested in an EVE-alike. I'm interested in exploration and maybe light trading.

    I feel like discussions always revolve around UI and controls, pretty visuals, and a little bit about avatars, but it we don't talk about the other stuff as much. Here are some questions I've wondered about the game if anyone has an opinion about them.

    What are the game play loops and options for normal play? Does exploration lead to anything interesting and rewarding? How complex is trading? What is manufacturing like if it exists? How does multiplayer and the server work? Is it mmo-like or more like Secret World Legends? What is the death penalty like and brutal is it? What are the grind points in the game?

    First, i do not PVP but the broad strokes are: the game has open, solo, and group server options.

    Open, is you have the chance to run into other people that can do much as they want. There are systems such as federation, empire, alliance, and others anarchy, where there are no laws. There are certain "hubs" that you would have a better chance to run into other players. But just out exploring...once you get away a bit...you will likely see no one but NPC's.

    Solo where you do your own thing and no chance of other players, just npc's.

    Group servers as i call them...you can join a group of players that like to play together, and the only "players" you run into are the ones that have joined that group.

    There are no real manufacturing. You can buy equipment for your ships and get them engineered.
    But, you need to get reputation with each engineer  to make them the best. There are something like 20 or so engineers. This is another thing most do later in game, to make their ships the best that they can be.

    The more rep you have with the Federation and Empire, the better and larger ships (of their factions military ships) you can buy. There is also another group, the Alliance, that has ships that do not need faction rep to get so a lot of players do not really farm rep until later in the game.

    If you are playing solo you are still in the same "space" as others and they go to the same bases...but you will never see them.  So say there is a special type of item you wish to buy...if someone  else buys it the stations can raise prices, or be out. 

    Normal play will be something like, running missions for factions, the Federation and Empire, both are pretty much game wide. So getting the big faction reps carry over to everywhere. But each system will have smaller factions, and they can be confined to a single system, or to a few systems.

    The more reputation you have with any faction the better missions you can get, and pay offs, so most people have 3-4 systems that they do missions in to rank up rep so they always get the best missions. Have say 1 Federation system, 1 Empire, so you have a base area to run rep missions from.

    There are 3 things each person will also need at time to rank up. Combat, trade, and explore ranks up to Elite, hence the name. Some missions will require certain ranks in these 3 as requirements on some missions as well. 

    You can be a "merchant" and haul around items between systems. There are several programs that can run alongside ED to show the best items and route to buy and haul to make good profits...or just find your own areas and learn yourself. 

    You can fight in most areas that have places that are easy to find that allow you to pick factions in systems to fight for to rank up and for bounties.

    You can mine asteroids for things to sell or use in other ways. 

    You can head out to explore, you will need to go out quite a ways now to find systems that no one has registered yet, this is the easiest way to get explore rank of course but some missions might give some as well. Can be very good money as well. If you know what to look for. But ohh so boring at times:)  

    This is the broad strokes of the game. And each area i have listed, can be delved into more deeply as well to make them more interesting. Like some bigger ships can have other players with you as fighters, or you could use an NPC fighter. Or you can take the small fighter ships out and let an npc drive your bigger ship. Or landing on planets and driving around to look for minerals to use in engineering.

    A lot like EVE and how much you want to put into the game, i guess. And if you make friends that play as well so you can have groups.

    EDIT: i forgot the harshness part of losing ships. It is not bad if you buy insurance. If you do not then of course the loss is the full amount of everything on the ship and the ship.

    Insurance ranges from say a couple thousand for small ships to maybe 100 million on the best of the best ships and equipment. But the higher end will be only for those that have played for a long time and have several billions in credits.
    [Deleted User]
  • evolgrinzevolgrinz Member UncommonPosts: 151


     can you play this enjoyable and effectively with mouse +keyboard ?



    Yes you can, I played it for a long time with mouse and KB. And I am actually a better combat pilot with mouse and KB, but playing with a HOTAS is a lot more fun.
  • ScotScot Member LegendaryPosts: 24,427
    Sovrath said:
    Sovrath said:
    Scot said:
    "In September, new pilots will find a bit smoother experience with the arrival of a new starter area"

    Gaming only has one direction, ever easier mode. Fans can tell us how "hard" it was starting out if I am way of bat here. :)
    I think it's important to differentiate between "ever easier mode" and making the starter experience of any game "smoother." 

    A game should allow new players to ease into its systems and learn things in order to set them up "for success."

    There can be a fun to just being thrown into the deep end but if things remain opaque and the game isn't intuitive to start with, it can just be frustrating for the sake of it. Some sort of balance needs to be found.

    Although i agree with your overall sentiment towards games that are overly difficult just for "the sake of it" I couldn't disagree more then when it comes to this particular game. 

       I can't speak for every single person who loves this game but speaking for me, personally , as someone who DOES NOT enjoy high difficulty and steep learning curves mastering the controls of piloting a ship and learning all the little nuances this game had to offer without any hand holding or direction was one of the most rewarding experiences I'v had in gaming.

     With that said I could care less at this point what they change for the "new player" I'm past that initial WOW factor of the game but I do think they are doing a great disservice and selling themselves & new players short by cheaping the experience of this Fantastic SIM with a "smoother" experience.

     There was something that felt very RAW & Rewarding to the initial experience i had, shame others won't get that
    Depends on what info was given in order to help you fly.

    Is it something that everyone should be able to figure out or is it something that only some people will figure out.

    It sounds to me like there is some sort of practice leading to mastery. That's something that no extended or clarified tutorial is going to change. However, if they changed how flying was done so one didn't have to "master" flying then that's a whole different thing.

    Being clear on how one flies and then having a player practice and learn from practice is great.
    Not being clear, saying "here you go, good luck" and not having an intuitive design will only lead to frustration. Especially because that's not even realistic. No one would give a complete novice control of any large flying vehicle and say "well, just figure it out and see how far you go."


    My question was based around playing the old solo player game and not remembering players telling us Elite Dangerous was difficult to master when it launched. I think the only players who will benefit from a tutorial are those who have never played a space fight game before.

    Which leads me to my contention, ever easier mode. If you design your game around the idea that players have never played that gaming genre before then you are going beyond easy mode. Which I think is a design criteria that took hold about 15 years ago and has just got...well ever easier.
    Gdemami
  • JeffSpicoliJeffSpicoli Member EpicPosts: 2,849
    edited July 2019

    Torval said:

    How does pvp factor into normal game play? I'm not interested in an EVE-alike. I'm interested in exploration and maybe light trading.

    I feel like discussions always revolve around UI and controls, pretty visuals, and a little bit about avatars, but it we don't talk about the other stuff as much. Here are some questions I've wondered about the game if anyone has an opinion about them.

    What are the game play loops and options for normal play? Does exploration lead to anything interesting and rewarding? How complex is trading? What is manufacturing like if it exists? How does multiplayer and the server work? Is it mmo-like or more like Secret World Legends? What is the death penalty like and brutal is it? What are the grind points in the game?




    Definitely not a MMO type experience but you do have options to allow others into your game, I'v yet to fire a single shot in my ship but i keep it "open" to other players just to keep things interesting . This is one of those games you create your own goals and make your own fun. I play it as a space trucking sim flying from one port and station to another as well as planet bases. I get alot of enjoyment and find it relaxing. I dont mine, or PVP & kind of end up exploring by default just doing delivery's.

    There are systems in place to make the game more multiplayer focused but it requires work on your part as opposed to mechanics ingame. As a example there is a guild of sorts called the Fuel Rats , they have a website and organize saving fuel runs for players stranded in space. I'v read about organized exploration journeys by groups of players ingame and such. The tools and people are there if you are looking for that type of experience but like I said it requires work on your part outside of the game to get involved.
    [Deleted User]
    • Aloha Mr Hand ! 

  • LackingMMOLackingMMO Member RarePosts: 664
    Not sure how taking a tutorial they have on the website and making it an ingame tutorial makes it "ever easier". That I would probably calling "making sense". Or is alt+tabbing to YouTube considered hard mode now?
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