Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Level System

bjornieusbjornieus Member Posts: 34

"Hero's Hall Q&A #1.


Hero's Hall:

1. What is the current or planned skill system like? To be more specific, is it like Eve-Online were it takes a certain amount of time to train a skill, or is it like the standard skill tree systems were it takes experience to level up.



Simutronics:

Hero's Journey is a level-based game.  Abilities are acquired at level-up, and do not gain rank through use.  If you have an ability, you have an ability."

I have a question about this level based system. Many MMORPG's have a level based system where the best abilities are at the highest level. This made it so that you could not multi-class becuase otherwise you would only have the sucky skills of each class. When simutronics says "Abilities are acquired at level-up, and do not gain rank through use.  If you have an ability, you have an ability."  Does this mean that when you get a level up you get to choose between a whole list of abilities, or that you can only choose between 1 or 2 skills per level (Fixed order in which way you recived them). If it is a fixed order in which you recived the skills im afraid that if you multi-class for example 5rogue/'5 warrior you will have no chance against a lvl 10 gearknight. Some clerification would be very apreciated!

"Even if you don't like multiclassing, you'll still be happy. If all you want to do is heal -- play a Healer-Cleric. If all you want to do is beat things up -- play a Warrior-Gearknight. If all you want to do is confuse people -- play a Bard-Necromancer. We dont want to take away the roles people are familiar and happy with, but we also wanted to make sure you had new things to try." (Article 1, Classes, MMORPG.com).  So basically it is like a skill point system where when you have used up all your skill points in one class you have to put the rest into another class (Have to multi-class)?

Thx

Comments

  • EliasThorneEliasThorne Member UncommonPosts: 338

    Good questions, my guess would be that it will be a skill tree system whereby you have the same number of points to spend, but you choose where you spend them, so you could be the equivelent of a 9 rogue/1 warrior, or even 0 in warrior but just keeping the class around for the basic skills.

    Of course thats just conjecture as I have no idea :)

    Currently Playing: GW2
    Currently Following: Elder Scrolls Online
    Games in my wake: Anarchy Online, Archlord (beta), Asheron’s Call, Asheron’s Call 2, City of Heroes, Dark Age of Camelot (SI to Catacombs), DDO, EVE Online, EverQuest II (beta), Guild Wars, Horizons, Lineage II,LORTO, Rift, RF Online (beta), RYL, Saga of Ryzon, Shadowbane, Star Wars Galaxies, Vanguard, WAR, WoW

  • bjornieusbjornieus Member Posts: 34

    Well lets say that Hero's Journey is the game that we have all been waiting for. One that has good pvp/good story line, fun game (no grinding) and fairness even if you do multi-class. If this was the case, my second question is would you multi-class then? Or stay with one class?

    If mutli-classing become playable i think that i would choose a rogue/ranger for the stealth and range. I would deliver a powerful blow to my enemies from a far distance and then escape into the darnkness of the woods and attack from another angle until my opponents would be elimentated. I think that my character would be a suwari becuase they fit the best description of a rogue-like proffesion. What will your character be?

  • HJ-SiscaHJ-Sisca Hero's Journey GMMember Posts: 87


    Originally posted by bjornieus

    Well lets say that Hero's Journey is the game that we have all been waiting for. One that has good pvp/good story line, fun game (no grinding) and fairness even if you do multi-class. If this was the case, my second question is would you multi-class then? Or stay with one class?
    If mutli-classing become playable i think that i would choose a rogue/ranger for the stealth and range. I would deliver a powerful blow to my enemies from a far distance and then escape into the darnkness of the woods and attack from another angle until my opponents would be elimentated. I think that my character would be a suwari becuase they fit the best description of a rogue-like proffesion. What will your character be?


    If you read the more recent dev journals here you'll see that you will definately multi-class. You choose primary and secondary classes at character creation.

    That being the case I would say that multi-classing will most definately be playable :).
  • _Shadowmage_Shadowmage Member Posts: 1,459

    Guild wars had an interesting training area - where you choose your primary profession at character creation, then explore the training area, do quests etc before settling on your secondary class.

    Does HJ do something like this - or are both chosen at character creation?

    Does HJ have a training area that teaches you how to play the game, cast spells, use skills etc?

  • HJ-RowellHJ-Rowell Hero's Journey<br>World DesignerMember Posts: 46
    To answer your questions, part of the character creation process is selecting both of your classes.  Also, I believe there was talk of an "introduction" / "tutorial" area to run through to get yourself acquainted with the commands, your character, combat, and all the other basic things that you'll need to know to play Hero's Journey.

    -------------------------
    "An area decorated in blood, is an area decorated with love."
    - HJ-Rowell

    Former Simutronics Staff (ASGM)
    Hero's Journey - World Building Team

    http://play.net/hj/

  • TheperTheper Member Posts: 16
    I for one truly hope we get some control over hour multiclass.  If I want to play a druid for example, I would want to focus less on the archery skills of a ranger and more on the wilderness skills when combined with a healer class.  If they go the route of giving one half the skills of the alt class (for example a level 10 ranger with healer alt being defaulted to 5), then I will feel perhaps just like a ranger/healer instead of an actual druid.  Maybe something along the lines of assigning a point value to each skill I can take per level.  Or perhaps feats that more quickly avaible to the main class than the alt class.  Anyway, it will be interesting to see how they did this.
  • HJ-SiscaHJ-Sisca Hero's Journey GMMember Posts: 87


    Originally posted by Theper
    I for one truly hope we get some control over hour multiclass.  If I want to play a druid for example, I would want to focus less on the archery skills of a ranger and more on the wilderness skills when combined with a healer class.  If they go the route of giving one half the skills of the alt class (for example a level 10 ranger with healer alt being defaulted to 5), then I will feel perhaps just like a ranger/healer instead of an actual druid.  Maybe something along the lines of assigning a point value to each skill I can take per level.  Or perhaps feats that more quickly avaible to the main class than the alt class.  Anyway, it will be interesting to see how they did this.

    I'm not sure if you've seen any of the E3 reviews from the game sites but I know we talked about character advancement some with several of them.

    To answer your question though yes you'll have control over your advancement, that's part of our main goal of allowing you to play the character you have pictured in your head. The primary/secondary classes chosen at character creation provide the initial direction. As you advance the skills you choose will further refine that direction. Then you add in the Wyr system to further cutsomize your skills, attributes, weapons and armor and refine how the character plays even more.
  • TheperTheper Member Posts: 16

    Thanks for the reply.  I only know as much about wyr as I have gleened from the boards.  I'll see what more I can find about it.  Glad to hear it works this way; however, it wouldn't stop if it worked otherwise. The game just looks too good. 

    silly typo too - hour = our

Sign In or Register to comment.