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For players who are eagerly awaiting the release of World of Warcraft: Classic in a week, some players might be waiting even longer just to log in when it goes live. Blizzard, via a forum post, cautioned players who signed up for the Herod server that overcrowding could cause 10K player queues just to play in the World...of Warcraft.
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Slots slots slots
Gut Out!
What, me worry?
Not sure if the servers they currently have planned at launch will be enough.
This is why queues happen. They kinda messed up by releasing so few servers at the start and now none of the larger coalitions want to coordinate moving hundreds of people to a new server.
Realistically at the name reservation opening there was only 1 east coast PvP server as the other two were claimed by communities most want to avoid, hence the huge numbers piled on to Herod.
1. The cost and maintenance of each server once launched.
2. The player drop off on each server post launch.
3. What metrics Blizzard actually had vs the resource commitment from Acti-Blizzard.
4. Ensuring players fill available realms which is why name and character reservations even exists pre-launch. These provide Blizzard real metrics moving forward instead of guessing.
It's so easy for players to whine without thought.
Classic is admittedly not a front line game for Acti-Blizzard. It was likely upward struggle of the Classic team constantly reporting the increasing hype of the game upward and waiting for confirmation on resource commitment. Anyone with an ounce of project management experience should realize this.
We now have 5 newly added servers. I've stated this would happen for weeks. This is no surprise.
And who's fault was it that so many went Harod (because cool name) when other pvp servers were still reporting light loads? There were hundreds of people reporting of a 10k+ queue and they STILL waiting to created a character there.
Blizzard clearly underestimated the demand for pvp servers but too many assumptions are being thrown around. With new servers added on demand now, PRE-LAUNCH by the way, the main complaint from players is that they have to re-roll to spread out the population? How minor is that really for the majority? The game is likely a success. How fucking terrible, oh my.
Players: "Why didn't you guess EXACTLY the correct servers needed Blizzard?1!" ... because drama queens.
Reality: "Blizzard uses the data from reservations, because that's why they existed, to fill out servers and grow the list from confirmed metrics due to real life resource commitments to prepare for the ACTUAL game launch".
This site has turned into the forum for bitter, jaded mmo players go to die apparently.
You stay sassy!
However i can only play on the EU server side and again will not be able to join my NA friends
I just wish that blizzard would allow you to play on NA or EU servers when choosing realm location on the log-in but it just goes to whatever zone your living in.
Only way to get past this is to find and buy all WoW again but NA versions (for NA players same but for EU) and that is rediculous.
Why wont blizzard allow you to choose on logging in what region you want to play in, yes like most other games that let you choose on logging in what region, Blizzard even have this for all their other games but NOT WoW why?
P.S I have been told that there was 3 PvP 3 PvE and 1 Rp-PvP server for NA On EU when i looked there was 2 PvP, 1 PvE servers, NO RP ones and 1 of those PvP was none English (carnt remember what lang) I hope they put RP-PvE servers up
Blizzard can easily judge server load on launch day because they KNOW if more than 1 character per account is on a server and exactly how many accounts there are because a subscription is required. This isn't hard to figure out. The purpose of the multiple stress tests was to tweak for launch day and understand how their layering system can handle it.
Maybe, just perhaps, Blizzard is providing REAL information in order to coordinate with the player base so they can try and provide the best launch possible and within their ability and resources available.
You stay sassy!
Cost and maintenance?
If some nerds can afford to run private servers that hold 5k players in most cases AND work on it, for free with only taking in some donations...
I can pretty much say that Blizzard can truly and well afford all the servers they can make for Classic.
New players can get a welcome package and old/returning players can also get a welcome back package and 7 days free subscription time! Just click here to use my referral invitation
It may fizzle out in a month or two with some going back to regular WOW or just unsubbing but there's no denying the interest is huge right now.
I added a 2 month game time card myself yesterday and I'll be playing regular WOW this week. I haven't been there since Pandaria so I'm just getting reacquainted.
“Microtransactions? In a single player role-playing game? Are you nuts?”
― CD PROJEKT RED
I'm not an IT Specialist, Game Developer, or Clairvoyant in real life, but like others on here, I play one on the internet.
There was que times of almost 15,000 on the server Herod just for name reservations. That was mid day on a weekday.
The servers come phase 2 can only hold 3000 people, if its anything like the name reservations come phase 2 there will be 4-5 hour long ques to get into a server. And theres only about 12 servers.
Though there will be some criticisms of Blizzard's launch and the corresponding frustrations, most of the fuss will be so obviously focused on what must be regarded as Classic's success and popularity; the only casualty a week or two of some uncertainty of getting through a queue quickly, and perhaps the dismal lament of a speed leveler (or other short term interest) deriding the game.
To be sure there will many questions regarding Blizzard's strategy of starting with few servers rather than many—though we needn't dismiss all criticism as unreasonable; but the emphatic answer should be: overpopulation will not be Classic's downfall. Underpopulation will.
That's Monday August 19 at 6:00 PST.
If you missed out on your names before, now's your chance!
Just for your information, you can only reserve 3 names per account ACROSS ALL REALMS. Pretty sure most of people reserved three names. So basically all names reserved divide by 3?
Maybe simple math is also fake news. I mean, pretty sure Trump won't understand math.
People are so dumb, I swear.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
What blizzard is doing is dumbing down the legion client to look like vanilla (Taking a shorter,cheaper route.) Also there is layering/Sharding which was the VERY reason I stopped playing WoW. Once I learned I no longer had a home with the same people I'd see every day, really killed the community vibe. Being able to visit that player grinding mobs for that specific item to see how he's doing was important to me.
Now if you do it, there's 3 or more layers on the same realm. Meaning I can visit that grind location and see that guy there, come back 5 hours later or whenever, and he can be on another layer and I'll see someone else instead or no one. There's also a really good chance I'll never see him again. People try to explain this in forums over and over again, but you can't get around it with explaining it in even the best way possible, Layering is Layering and it will never be 1 guaranteed realm the entire time.
What will make up of most of classic wow population is of Esfand and Asmongold and other streamers and their crews, no lifing it for a few months with their viewers following them around the whole time. Once they all realize there isn't a ton of loot to go after like in retail, they'll all return. Let's no forget all the mods/addons that are already available. I was hoping the community was really going to abandon the idea of using addons to help them through a CLASSIC version of an old game. I mean, wow, deadly boss mods, in classic wow.
Why?