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MMORPG Server Types

SteelhelmSteelhelm Member UncommonPosts: 332
Mostly we speak about server types in terms of pvp on/off, but I think we should have a lot more server types in the mmorpg genre. Some ideas:

p2w on/off
permadeath on/off
leveling on/off

What kind of server would you choose?

My first choise would be a server with:
p2w off
permadeath on
leveling on
Though I would try others to see which is most fun for me and play on a couple of servers. :)

What other server types would you like to see? :)
Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
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Comments

  • ScotScot Member LegendaryPosts: 24,427
    From discussions recently, No Streamers would be a must. In the past I have only looked for roleplaying servers, times change I guess.
    SteelhelmPhryPo_ggGorwe
  • AmatheAmathe Member LegendaryPosts: 7,630
    edited August 2019
    People in a hurry when running dungeons /off
    People who brag /off
    People who stand in crowded areas to show off their gear /off
    People who tell Chuck Norris jokes in chat /off

    OMG I could go on all day.

    People who go on all day /off 


    SovrathSteelhelmScotAlBQuirkyMMOExposedsunandshadowNorseGod[Deleted User]kenguru23

    EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests

  • bcbullybcbully Member EpicPosts: 11,843
    We designed mmorpgs only need one server type.
    [Deleted User]
  • AlverantAlverant Member RarePosts: 1,347
    Scot said:
    From discussions recently, No Streamers would be a must. In the past I have only looked for roleplaying servers, times change I guess.
    How do you know which one is an RP server? I thought they emerged organically from the community. I wouldn't mind "no streamers" but I'm not sure how that can be enforced.
  • Panther2103Panther2103 Member EpicPosts: 5,779
    Alverant said:
    Scot said:
    From discussions recently, No Streamers would be a must. In the past I have only looked for roleplaying servers, times change I guess.
    How do you know which one is an RP server? I thought they emerged organically from the community. I wouldn't mind "no streamers" but I'm not sure how that can be enforced.
    Back in the older MMORPG's they didn't have specific RP servers but now a days games have been advertising servers as RP like RP-PvP or RP-PvE. It's easier for players who want that experience to know which server they need to go to, rather than go into their server and find out there's no RP community there. 


    On topic I would probably turn on full loot and open pvp. As much as I know those kill off games, I love those features normally. 
    SteelhelmPo_gg
  • SteelhelmSteelhelm Member UncommonPosts: 332
    bcbully said:
    We designed mmorpgs only need one server type.
    It doesn't need to be like that. I think mmorpgs could definitely benefit if the genre stable would be to have servers with different rulesets.
    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
  • Po_ggPo_gg Member EpicPosts: 5,749
    Scot said:
    From discussions recently, No Streamers would be a must. In the past I have only looked for roleplaying servers, times change I guess.
    Same, PvE and RP for me, I don't really care about other server types.
    Alverant said:
    How do you know which one is an RP server? I thought they emerged organically from the community. I wouldn't mind "no streamers" but I'm not sure how that can be enforced.
    It's more rare when RP communities emerges by themselves in large enough numbers to qualify a server RP, usually the devs designated the label as Panther said. Kinda necessary too, since the RP ruleset has to be maintained and only devs can do that effectively.

    An interesting exception to that rule is Landroval (LotRO), which had an "organically emerged" start (with your words) and ended up a better RP server than most games' official RP servers...
  • ScotScot Member LegendaryPosts: 24,427
    Po_gg said:
    Scot said:
    From discussions recently, No Streamers would be a must. In the past I have only looked for roleplaying servers, times change I guess.
    Same, PvE and RP for me, I don't really care about other server types.
    Alverant said:
    How do you know which one is an RP server? I thought they emerged organically from the community. I wouldn't mind "no streamers" but I'm not sure how that can be enforced.
    It's more rare when RP communities emerges by themselves in large enough numbers to qualify a server RP, usually the devs designated the label as Panther said. Kinda necessary too, since the RP ruleset has to be maintained and only devs can do that effectively.

    An interesting exception to that rule is Landroval (LotRO), which had an "organically emerged" start (with your words) and ended up a better RP server than most games' official RP servers...
    Some games have servers which are tagged as roleplaying, does not happen often though. As for the streamers see that other thread, I hate the idea of blacklisting people but streamers are going to cause a huge amount of lag, show of guild chat for all to see and gobble up resources so no one else can get any. There has been the idea put forward that they only turn up for the first month, well if that's true not so bad; but I am not certain from what was said that you can rely on that.
  • NorseGodNorseGod Member EpicPosts: 2,654
    I just wished carebears didn't join PVP servers, instead of PVE servers, then complain about PVP, resulting in nerfs to PVP.
    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • UtinniUtinni Member EpicPosts: 2,209
    Delete is that you?
    ShaddyDaddy
  • SteelhelmSteelhelm Member UncommonPosts: 332
    Utinni said:
    Delete is that you?
    You think I'm delete. That's a huge compliment. 

    ?

    TwoTubes
    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
  • GdemamiGdemami Member EpicPosts: 12,342
    Steelhelm said:
    It doesn't need to be like that. I think mmorpgs could definitely benefit if the genre stable would be to have servers with different rulesets.
    ...splitting up the playerbase by different rule sets is large enough drawback not to make them.
  • SteelhelmSteelhelm Member UncommonPosts: 332
    Gdemami said:
    Steelhelm said:
    It doesn't need to be like that. I think mmorpgs could definitely benefit if the genre stable would be to have servers with different rulesets.
    ...splitting up the playerbase by different rule sets is large enough drawback not to make them.
    I wouldn't be worried about splitting up the playerbase. I'd be worried about the playerbase not being immersed and not having fun.
    Gdemami
    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
  • GutlardGutlard Member RarePosts: 1,019
    P2W - off
    F2P - off
    Open world dynamic optional PvP - on
    Deep Lore - on
    Great Story - on
    Chasing level cap - off
    BiS Min/Maxing optional - on
    Group - on
    Solo - on
    Guilds - on
    Guild quests - on
    Guild halls - on
    Personal housing - on
    Great classes that feel totally different from one another - on
    Class halls/lore/story - on
    Deep Crafting that has meaning - on
    Tons of side pursuits that help expand the lore, help with immersion, and are totally fun - on
    Expansions that actually expand all the above - on

    Gut Out!


    Steelhelm

    What, me worry?

  • SteelhelmSteelhelm Member UncommonPosts: 332
    Gutlard said:
    P2W - off
    F2P - off
    Open world dynamic optional PvP - on
    Deep Lore - on
    Great Story - on
    Chasing level cap - off
    BiS Min/Maxing optional - on
    Group - on
    Solo - on
    Guilds - on
    Guild quests - on
    Guild halls - on
    Personal housing - on
    Great classes that feel totally different from one another - on
    Class halls/lore/story - on
    Deep Crafting that has meaning - on
    Tons of side pursuits that help expand the lore, help with immersion, and are totally fun - on
    Expansions that actually expand all the above - on

    Gut Out!


    BiS Min/Maxing optional - on
    what's this? not needing to find a bis items and/or min/max to be effectual?
    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    edited August 2019
    Steelhelm said:
    Gdemami said:
    Steelhelm said:
    It doesn't need to be like that. I think mmorpgs could definitely benefit if the genre stable would be to have servers with different rulesets.
    ...splitting up the playerbase by different rule sets is large enough drawback not to make them.
    I wouldn't be worried about splitting up the playerbase. I'd be worried about the playerbase not being immersed and not having fun.
    Ahhhh... You are a player, not a business ;)

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • GutlardGutlard Member RarePosts: 1,019
    Steelhelm said:
    Gutlard said:
    P2W - off
    F2P - off
    Open world dynamic optional PvP - on
    Deep Lore - on
    Great Story - on
    Chasing level cap - off
    BiS Min/Maxing optional - on
    Group - on
    Solo - on
    Guilds - on
    Guild quests - on
    Guild halls - on
    Personal housing - on
    Great classes that feel totally different from one another - on
    Class halls/lore/story - on
    Deep Crafting that has meaning - on
    Tons of side pursuits that help expand the lore, help with immersion, and are totally fun - on
    Expansions that actually expand all the above - on

    Gut Out!


    BiS Min/Maxing optional - on
    what's this? not needing to find a bis items and/or min/max to be effectual?
    Correct! Have it for those that want it, and want to work for it, but don't make it to where gameplay is gimped by not having it. And I guess on the other side of the coin, don't give BiS to peeps who aren't willing to work for it? idk...I was on a roll! ha

    Gut Out!
    Steelhelm

    What, me worry?

  • iixviiiixiixviiiix Member RarePosts: 2,256
    Lol , just from the tittle , i though you talk about technical server types
    For example server with sub servers (that rarely see nowadays)
    Or 1 big server
    or cloud type
    well , i don't know much about tech stuffs .
  • AlbatroesAlbatroes Member LegendaryPosts: 7,671
    edited August 2019
    Server types would be an interesting idea just more along the lines of before an expansion would be a good idea (especially in wow's case). Just having 5 or so separate servers set aside pre-expansion (depending on the game's population of course) where people would have to start completely over while their old character moves on to the expansion as a compromise.
    Steelhelm
  • GdemamiGdemami Member EpicPosts: 12,342
    Steelhelm said:
    I wouldn't be worried about splitting up the playerbase. I'd be worried about the playerbase not being immersed and not having fun.
    ...not much "immersion" in an MMO with no players.

    But hey, who cares about common sense on these boards...
    SteelhelmKyleran
  • SteelhelmSteelhelm Member UncommonPosts: 332
    AlBQuirky said:
    Steelhelm said:
    Gdemami said:
    Steelhelm said:
    It doesn't need to be like that. I think mmorpgs could definitely benefit if the genre stable would be to have servers with different rulesets.
    ...splitting up the playerbase by different rule sets is large enough drawback not to make them.
    I wouldn't be worried about splitting up the playerbase. I'd be worried about the playerbase not being immersed and not having fun.
    Ahhhh... You are a player, not a business ;)
    I don't know what kind of business you are running, but from my perspective people won't play games they aren't having fun with or being excited with. :smile:
    AlBQuirky
    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
  • SteelhelmSteelhelm Member UncommonPosts: 332
    Gdemami said:
    Steelhelm said:
    I wouldn't be worried about splitting up the playerbase. I'd be worried about the playerbase not being immersed and not having fun.
    ...not much "immersion" in an MMO with no players.

    But hey, who cares about common sense on these boards...
    I wonder how many servers WoW had when it was played by 12mil people.
    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
  • ColonizerJColonizerJ Newbie CommonPosts: 14
    p2w off
    permadeath on
    leveling on

    Provided levelling is not caused by 'killing' mobs or completing quests and then gaining EXP.

    Stat increase is usually attributed to levelling so I'd want an MMO that will let me increase my STR if I lifted weights, increase my INT if I read some books from cover to cover, etc. 

    (Sounds more like real life except RL is P2W LOL :p )
  • SteelhelmSteelhelm Member UncommonPosts: 332
    p2w off
    permadeath on
    leveling on

    Provided levelling is not caused by 'killing' mobs or completing quests and then gaining EXP.

    Stat increase is usually attributed to levelling so I'd want an MMO that will let me increase my STR if I lifted weights, increase my INT if I read some books from cover to cover, etc. 

    (Sounds more like real life except RL is P2W LOL :p )
    yeah, I like games that emulate real life to some extent through their mechanics. that gets me immersed. the p2w i don't like because it's usually a kind of single-player out-of-character minigame attached to the main game.
    Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    edited August 2019
    p2w off
    permadeath on
    leveling on

    Provided levelling is not caused by 'killing' mobs or completing quests and then gaining EXP.

    Stat increase is usually attributed to levelling so I'd want an MMO that will let me increase my STR if I lifted weights, increase my INT if I read some books from cover to cover, etc. 

    (Sounds more like real life except RL is P2W LOL :p )
    Real life really isn't "pay to win" for character improvement ;)

    Sit-ups, push-ups, and running cost nothing. Libraries are free to use, though supported by taxes. Jumping rope and juggling will improve dexterity.

    I guess the Pay to Win part would be Charisma as the more money you spread about, the more popular you get? :lol:

    On Topic:
    Really, though, I'd rather see separate games instead of separate servers. But that means losing players/money in any one game, or all of them.

    I mean:
    -  Why should player one get levels by questing, player two get levels by mob murdering, and player three level their skills as they use them?

    - Why should player one pay to win, player two work to win, and player three just enjoy playing the game?

    I like to play games where everyone is playing the same game. Maybe that's just me?

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


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