Mostly we speak about server types in terms of pvp on/off, but I think we should have a lot more server types in the mmorpg genre. Some ideas:
p2w on/off
permadeath on/off
leveling on/off
What kind of server would you choose?
My first choise would be a server with:
p2w off
permadeath on
leveling on
Though I would try others to see which is most fun for me and play on a couple of servers.
What other server types would you like to see?
Talking about games where thousands of players exist simultaneously in a single instance and mechanics related to such games.
Comments
People who brag /off
People who stand in crowded areas to show off their gear /off
People who tell Chuck Norris jokes in chat /off
OMG I could go on all day.
People who go on all day /off
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
On topic I would probably turn on full loot and open pvp. As much as I know those kill off games, I love those features normally.
?
F2P - off
Open world dynamic optional PvP - on
Deep Lore - on
Great Story - on
Chasing level cap - off
BiS Min/Maxing optional - on
Group - on
Solo - on
Guilds - on
Guild quests - on
Guild halls - on
Personal housing - on
Great classes that feel totally different from one another - on
Class halls/lore/story - on
Deep Crafting that has meaning - on
Tons of side pursuits that help expand the lore, help with immersion, and are totally fun - on
Expansions that actually expand all the above - on
Gut Out!
What, me worry?
what's this? not needing to find a bis items and/or min/max to be effectual?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Gut Out!
What, me worry?
But hey, who cares about common sense on these boards...
permadeath on
leveling on
Provided levelling is not caused by 'killing' mobs or completing quests and then gaining EXP.
Stat increase is usually attributed to levelling so I'd want an MMO that will let me increase my STR if I lifted weights, increase my INT if I read some books from cover to cover, etc.
(Sounds more like real life except RL is P2W LOL )
Sit-ups, push-ups, and running cost nothing. Libraries are free to use, though supported by taxes. Jumping rope and juggling will improve dexterity.
I guess the Pay to Win part would be Charisma as the more money you spread about, the more popular you get?
On Topic:
Really, though, I'd rather see separate games instead of separate servers. But that means losing players/money in any one game, or all of them.
I mean:
- Why should player one get levels by questing, player two get levels by mob murdering, and player three level their skills as they use them?
- Why should player one pay to win, player two work to win, and player three just enjoy playing the game?
I like to play games where everyone is playing the same game. Maybe that's just me?
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR