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ESO Provides Update On Performance Improvements - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited August 2019 in News & Features Discussion

imageESO Provides Update On Performance Improvements - MMORPG.com

ESO provided an update on performance updates earlier today, in a tweet and blog post.

Read the full story here


Comments

  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Behind-the-scenes combat ability improvements phase 1

    'bout time!!!
    Folmen

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • AlomarAlomar Member RarePosts: 1,299
    Hmm, as a hardcore player whose played ESO on and off for 6 years, including 8 months of Beta. I've only seen performance go in one direction, down. So, I'm quite the skeptic that at the 7 year mark it's going to turn around all the sudden.
    NorseGod
    Haxus Council Member
    21  year MMO veteran 
    PvP Raid Leader 
    Lover of The Witcher & CD Projekt Red
  • dipzicanwondipzicanwon Member UncommonPosts: 17

    Alomar said:

    Hmm, as a hardcore player whose played ESO on and off for 6 years, including 8 months of Beta. I've only seen performance go in one direction, down. So, I'm quite the skeptic that at the 7 year mark it's going to turn around all the sudden.



    Fully agreed. I haven't played the game since release and came back like 3 months ago, my character is like CP 300 right now because I'm on vacation. I must say I never imagined the game would be at such low perfomance with constant crashes in dungeons and mainly in Cyrodill exactly like it was on closed beta. I mean honestly this game is literally unplayable in RvR if you compare it to experiences some of you might have had in other games like DAoC or Warhammer Online. Desyncs, abilities literally taking 15 seconds to function, sometimes skills will literally not function whatsoever and its not like 300 people around fighting on a keep either. Just random skirmishes on a bridge and its still unplayable.

    I've been crashing so much lately even on dungeons I'm definitely considering cancelling my ESO+ subscription once I'm done with all my DLC story lines.
  • coleman11bcoleman11b Member UncommonPosts: 76
    As long as performance improvements don’t include the removal of animation canceling I won’t be returning.
    NorseGod
  • OGDeathRowOGDeathRow Member UncommonPosts: 129


    As long as performance improvements don’t include the removal of animation canceling I won’t be returning.



    That is why I dont pvp. I play ESO like a standard solo rpg. Your expected to do it in dungeons as well as dps. The rpg aspect of ESO is so much fun, trumps they sil;ly animation cancel. Does make me sad that battlegrounds are a struggle for me tho, as I enjoy competition.
    Agent_Joseph
  • marcjt20marcjt20 Member UncommonPosts: 115
    Missing Items :

    Animation Canceling removal

    Improve Your shitty 2005 animations in general

    Smooth character models as well as armor.
    Gorwe
  • The user and all related content has been deleted.
  • GutlardGutlard Member RarePosts: 1,019
    How would competitive combat even work at this point without Animation Cancelling?

    Gut Out!

    What, me worry?

  • IselinIselin Member LegendaryPosts: 18,719
    Lol at all of you that keep going on about animation cancelling year after year... L2P :)

    Here's something funny for you straight out WOW Classic...

    Classic is not an action MMO. It's an old tab target system with weapon auto-attacks and those weapon auto attacks are HUGE for your total DPS. They are actually more important for DPS there than animation cancelling is in ESO.

    The problem is that using an ability in Classic can interfere with your weapon auto-attack timing and if you don't time it right you lose its contribution to DPS.

    Enter a little addon called Weapon Swing Timer (yes, vanilla WOW 15 years ago had addons and so does Classic.) All it does is it gives you a very simple weapon auto-attack timer with a bar that changes from white to red: if it's white you're safe to cast and instant ability without disrupting your auto-attack and if it's red you will miss out on the next auto-attack.

    If you're a hunter (whose ranged attacks are almost all instants) without this add-on your DPS will suffer and will be a large percentage less than a hunter with the addon.

    This kind of shit with proficient players squeezing extra DPS out of whatever available mechanics a game features has been around forever. Use it or not - it's entirely up to you - but please stop whining about it. It makes you sound like noobs.
    [Deleted User]Kylerankzweedgervaise1cheeba
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

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  • GutlardGutlard Member RarePosts: 1,019
    I wasn't really being serious, but I guess that's on me for not emoting shit...

    Idk how to even animation cancel in ESO. I have no need for it, but if I got into l33t stuff I'd do as the Romans do...

    Gut Out!

    What, me worry?

  • IselinIselin Member LegendaryPosts: 18,719
    Gutlard said:
    I wasn't really being serious, but I guess that's on me for not emoting shit...

    Idk how to even animation cancel in ESO. I have no need for it, but if I got into l33t stuff I'd do as the Romans do...

    Gut Out!
    My post was aimed at others, not you :)

    Thing is that there is no content in ESO that NEEDS animation cancelling to complete. That goes for trials just like anything else in PvE.

    In 1v1 duels and small scale PvP? That's a different story and if you don't know how to do it you're at a disadvantage against someone who does. But even there that's just one of the things in PvP that can give you an advantage over others. The right gear, the right poisons and potions are even more important than animation cancelling.

    But it's a convenient thing to blame if you're constantly getting your ass handed to you in PvP or cann't ge into 1337 raid groups. It's PvP and top of the line trial speed running where all the fretting comes from. Then regular run of the mill PvErs read about it in forums and they start to believe that it affects them too... it doesn't.
    gervaise1cheeba
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    It's not that animation cancelling is hard after a little practice, it's that it's stupid. And layer that on top of how homogeneous the combat is in general, and you get one of the worst versions of combat in a AAA MMORPG (in my opinion). I complain about 2.5 second globals in FFXIV, but I still think their overall system is better than ESO's.
    Gorwe
  • IselinIselin Member LegendaryPosts: 18,719
    Gorwe said:

    Ani cancel? The combat won't be truly interesting until they get rid of it. Because even if you don't use it, it plays a HUGE part when balancing the game.
    Actually it's not because the game is balanced around not using it. Using it just allows you to make all of the PvE even easier and kill bosses before they've had the chance to fire off their big bad mechanics... it trivializes PvE instances for those who use it.

    I get how people who are into the combat aesthetics dislike it because it makes people doing it look like they're having spasms. That criticism is fair enough. Worrying about it on the basis of DPS output though is fretting over nothing.
    gervaise1Gorwecheeba
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • IselinIselin Member LegendaryPosts: 18,719
    Gorwe said:
    Iselin said:
    Gorwe said:

    Ani cancel? The combat won't be truly interesting until they get rid of it. Because even if you don't use it, it plays a HUGE part when balancing the game.
    Actually it's not because the game is balanced around not using it. Using it just allows you to make all of the PvE even easier and kill bosses before they've had the chance to fire off their big bad mechanics... it trivializes PvE instances for those who use it.

    I get how people who are into the combat aesthetics dislike it because it makes people doing it look like they're having spasms. That criticism is fair enough. Worrying about it on the basis of DPS output though is fretting over nothing.
    Are you 100% certain it's balanced around not using it? Because it seems silly to me to overlook such a small detail.

    Regardless, it's not even about Ani Cancel, it's about feedback from combat. As I said, the combat's quite anemic and weird.
    Yes I'm 100% sure for two reasons:

    • Because I've completed many trials easily with groups that included DPS who did not cancel frequently or at all.
    • And because the players would be screaming bloody murder if they needed to use it to complete content.
    It is only needed if you want to go for leader board fastest time Hard mode trial clears. But you also want no deaths there because those add penalty time.

    The simplest form of it is light attack animation canceling and you do need to light attack with your weapon often enough but not for DPS reasons so much as to get the ultimate ability points ticking to get those abilities ready faster.

    The sequence is LA > ability > LA > ability... rinse and repeat and swap in a heavy attack instead of a light one when you need resources because that's what HAs are used for. That's just the way you play this game.

    That weapon attack weaving can be done with or without canceling. But once you get comfortable with a rotation it's actually really tough not to animation cancel light attacks even if by accident since the instant everything with no CD pace of combat just gets played faster by anyone who gets comfortable with the game and rotations.

    Abilities can also be canceled but not by light attacks nor other abilities. Weapon swaps, blocks, bashes and roll dodges are what you use for that. People use mostly weapon swaps because the other methods have disadvantages (blocks stop your stamina regen for example.) But that's a more advanced form of animation canceling that very few other than the top 1% of the trials elite will do frequently or at all.

    Yes I know how to do it, have done it for more than 5 years, have read hundreds of comments from expert players and I'm 100% certain that there is zero PvE content that needs it or is balanced around it. Any of the top players in the game (and I'm not including myself in that group) would tell you exactly the same thing.
    [Deleted User]
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • OGDeathRowOGDeathRow Member UncommonPosts: 129
    Iselin said:
    Lol at all of you that keep going on about animation cancelling year after year... L2P :)

    Here's something funny for you straight out WOW Classic...

    Classic is not an action MMO. It's an old tab target system with weapon auto-attacks and those weapon auto attacks are HUGE for your total DPS. They are actually more important for DPS there than animation cancelling is in ESO.

    The problem is that using an ability in Classic can interfere with your weapon auto-attack timing and if you don't time it right you lose its contribution to DPS.

    Enter a little addon called Weapon Swing Timer (yes, vanilla WOW 15 years ago had addons and so does Classic.) All it does is it gives you a very simple weapon auto-attack timer with a bar that changes from white to red: if it's white you're safe to cast and instant ability without disrupting your auto-attack and if it's red you will miss out on the next auto-attack.

    If you're a hunter (whose ranged attacks are almost all instants) without this add-on your DPS will suffer and will be a large percentage less than a hunter with the addon.

    This kind of shit with proficient players squeezing extra DPS out of whatever available mechanics a game features has been around forever. Use it or not - it's entirely up to you - but please stop whining about it. It makes you sound like noobs.
    I didnt see anyone whine, but expressions towards a dislike for animation cancel.

    In pvp theres a big diffrence if someone is landing 6-7 extra autos due to cancel when the other guy doesnt, yes there is other factors like gear/chants and such, but its a mechanic that pays well to master in pvp.

    As far as pve, ya, i seen people complain in vet dungeons mutliple times about dps not doing it (seems to be on 2H users alot, because of there AoE damage from AA seems to be the reason?) Several thousand dps is lost from not doing this mechanic and some pug vet dungeons groups dont appreciate it. Some groups dont care, but I ran into enough to know it does matter a decent pct of the time.

    So ya, i saw with my very own eyes that it effects both aspects of the game at a casual level, so pls dont tell me it doesnt. You may have experienced diffrent, but this was mine.

    I dislike it, for the reasons i stated earlier. 
  • IselinIselin Member LegendaryPosts: 18,719


    As far as pve, ya, i seen people complain in vet dungeons mutliple times about dps not doing it (seems to be on 2H users alot, because of there AoE damage from AA seems to be the reason?) Several thousand dps is lost from not doing this mechanic and some pug vet dungeons groups dont appreciate it. Some groups dont care, but I ran into enough to know it does matter a decent pct of the time.

    So ya, i saw with my very own eyes that it effects both aspects of the game at a casual level, so pls dont tell me it doesnt. You may have experienced diffrent, but this was mine.


    Really? Players in PUGs pointing fingers when things get slightly inconvenient? Why that's unheard of! Yup, that darned animation canceling must have been the problem.


    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Iselin said:


    As far as pve, ya, i seen people complain in vet dungeons mutliple times about dps not doing it (seems to be on 2H users alot, because of there AoE damage from AA seems to be the reason?) Several thousand dps is lost from not doing this mechanic and some pug vet dungeons groups dont appreciate it. Some groups dont care, but I ran into enough to know it does matter a decent pct of the time.

    So ya, i saw with my very own eyes that it effects both aspects of the game at a casual level, so pls dont tell me it doesnt. You may have experienced diffrent, but this was mine.


    Really? Players in PUGs pointing fingers when things get slightly inconvenient? Why that's unheard of! Yup, that darned animation canceling must have been the problem.


    Very defensive. Are assholes unheard of in MMORPGs? No. Do people have an expectation that you know what the fuck you're doing when it comes to animation cancelling in ESO? At a high level of play, definitely.
  • OGDeathRowOGDeathRow Member UncommonPosts: 129
    Iselin said:


    As far as pve, ya, i seen people complain in vet dungeons mutliple times about dps not doing it (seems to be on 2H users alot, because of there AoE damage from AA seems to be the reason?) Several thousand dps is lost from not doing this mechanic and some pug vet dungeons groups dont appreciate it. Some groups dont care, but I ran into enough to know it does matter a decent pct of the time.

    So ya, i saw with my very own eyes that it effects both aspects of the game at a casual level, so pls dont tell me it doesnt. You may have experienced diffrent, but this was mine.


    Really? Players in PUGs pointing fingers when things get slightly inconvenient? Why that's unheard of! Yup, that darned animation canceling must have been the problem.


    Very defensive. Are assholes unheard of in MMORPGs? No. Do people have an expectation that you know what the fuck you're doing when it comes to animation cancelling in ESO? At a high level of play, definitely.
    Thats how I see it, its a odd mechanic that im not comfortable with and dislike. Random Vet dungeons is a common end game for most casuals, as trials lean toward more exp and practiced groups (Dont know never tried one yet) And again from my exp I seen it complained about. So not sure why I am being told it doesnt effect the core of the game.

    Sure people dont need it to succeed, but its like raiding in WoW with out deadly boss mods (I personally never used anything outside of recount for mods) anyone could do it, but if your not playing at max potential raid groups didnt want you. 

    Im a healer so animation cancel doesnt effect me at all in pve, so i dont really care if its ever changed, id like it too for when I pvp, but pvp is just a side thing in this game for me. Im playing ESO for its questing. I get along fine without it, i just stated how i felt and my exp with, I dont like every mechanic every game i played had, but I always had an aopinion on those mechanics which apparently equates to whining.
  • NorseGodNorseGod Member EpicPosts: 2,654
    edited August 2019
    I'm not advocating for ESO, but I give them credit for attempting to make improvements, which is more than I can say about other games, would you agree?

    Remember the state of the game at release? It's hard to come back from a less than well received release, but they managed to do it. 

    Isn't this what we want from studios after release, attempts to improve the game?

    It's a breath of fresh air when I see a studio actively making improvements vs. throwing the game in maintenance-mode. It's a bit of good news for gamers, even if it's not the game you're playing.
    [Deleted User]Gorwe
    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • DragnelusDragnelus Member EpicPosts: 3,503
    I hate downloading this game. 140 gb is not enough, need to create some more space. 

  • NorseGodNorseGod Member EpicPosts: 2,654
    Torval said:
    I'll give a big +1 for improving the game. I'll criticize them for having fallen into a predictable content update rut, but not for QoL, performance, and bug fixes. I have a lot of respect for that.

    Regarding animation cancelling, I hate it. I'm really bad at it. But it's never been a blocker in the game. I've never been cussed out for not using it. I don't do hardcore endgame content where that's a social expectation.
    I wish I could give this comment an Agree, Insightful, and Awesome emoji.
    [Deleted User]
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