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Crowfall - A Chat With The Devs

SystemSystem Member UncommonPosts: 12,599
edited September 2019 in News & Features Discussion

imageCrowfall - A Chat With The Devs

Crowfall attempts to get ahead of their competition with a new event over the holiday weekend and big changes are in store for PvP-focused backers as new game modes come online. Red Thomas takes a trip to Austin and sums up the details for readers.

Read the full story here


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Comments

  • black9iceblack9ice Member UncommonPosts: 154


    Ahead of their competition? Other PVP games that are pre-release alpha or beta state? I’m so sick of the infoporn with this game just release it already. I’m exhausted by this shit.



    They have hyped it so much already and not delivered in my book and seeing the current direction there is no way I will touch this game. Many others I have spoke to are watching it, but very leery of it (as we all should be nowadays with these Kicks/Alphas/EA titles flooding the markets lately.
    FacelessSavior
  • RhygarthRhygarth Member UncommonPosts: 259
    I have given up on it being the game i thought it was going to be in the kickstarter, there is just way to much emphasis on gathering & crafting for my liking, also the hype for this game has hit a low i think, just have a look at their twitter acount, when they post anything it will get maybe 3 or 4 likes at most.
  • pratt12200pratt12200 Member UncommonPosts: 36
    This game is pure and utter shite
  • boris20boris20 Member RarePosts: 404
    When Crowfall was first announced, the the following year after, I had high hopes for the game. It had my attention. Now, I dont think ill be playing it if it ever does launch. Ive had some friends playing in the various test phases, who all have ended up leaving and do not plan to return. Crowfall seems to have taken too long, and didnt pan out to be the experience I had hoped for. Guess time will tell if they manage to have a real launch and get the direction of the game turned around. 
  • WizardryWizardry Member LegendaryPosts: 19,332
    Rhygarth said:
    I have given up on it being the game i thought it was going to be in the kickstarter, there is just way to much emphasis on gathering & crafting for my liking, also the hype for this game has hit a low i think, just have a look at their twitter account, when they post anything it will get maybe 3 or 4 likes at most.
    I don't agree with your assessment of crafting/gathering,imo that idea should be done 10 fold more in all games to add realism to the world.However i am glad someone understands this is an over hyped game that will never be more than a pvp battleground.

    Red is not tripping down to Austin out of his own accord,he has been paid to go ,given free accommodations in hopes he comes back to write a favorable article.Then often what happens is before the article is posted,he gets confirmation from the Crowfall team to release the article as is or needs ...ahem fixing.

    Immersion is such a key idea that makes a rpg world happen and done well.This game is like many others doing ideas that ruin immersion or completely remove it.The world should remain 100% within the world and untouched by outside interference like packages or cash shops.

    Do i think J.Todd and team is smart enough to GET IT ? Yes i most certainly do think he is and why it bothers me more that he would try and sell this crappy half assed non immersion world pvp game.


    Never forget 3 mile Island and never trust a government official or company spokesman.

  • SummascriptusSummascriptus Member CommonPosts: 2
    Crowfall is taking longer than originally expected, but the author of the article has a much more accurate assessment of the state of the game than the comments I am reading here. Many of us actual players have been having a great time in the game during development, even though we have come and gone as game systems have been added, tweaked, and fixed. The time to truly judge the game is when it releases, not today. It's definitely worth continuing to watch out for the coming of Crowfall!
    AlomarHatefullFacelessSavior
  • Red_ThomasRed_Thomas Member RarePosts: 666
    Wizardry said:
    Rhygarth said:
    I have given up on it being the game i thought it was going to be in the kickstarter, there is just way to much emphasis on gathering & crafting for my liking, also the hype for this game has hit a low i think, just have a look at their twitter account, when they post anything it will get maybe 3 or 4 likes at most.
    I don't agree with your assessment of crafting/gathering,imo that idea should be done 10 fold more in all games to add realism to the world.However i am glad someone understands this is an over hyped game that will never be more than a pvp battleground.

    Red is not tripping down to Austin out of his own accord,he has been paid to go ,given free accommodations in hopes he comes back to write a favorable article.Then often what happens is before the article is posted,he gets confirmation from the Crowfall team to release the article as is or needs ...ahem fixing.

    Immersion is such a key idea that makes a rpg world happen and done well.This game is like many others doing ideas that ruin immersion or completely remove it.The world should remain 100% within the world and untouched by outside interference like packages or cash shops.

    Do i think J.Todd and team is smart enough to GET IT ? Yes i most certainly do think he is and why it bothers me more that he would try and sell this crappy half assed non immersion world pvp game.


    Actually, I live in San Antonio and I go to Austin about once a month on business, which is why I tend to schedule interviews in Austin monthly.  It's not like it's in the bio in every single article posted under my byline.   ...but hey, I guess calling me a shill sans anything even remotely resembling evidence or a reasonable argument for it will work, too.  Why not?  Thanks to the anonymity of the internet, you can be as big of a toolbag as you like and not worry about small things like intelligent positions.


    kenguru23[Deleted User]HatefullTacticalZombehmklinicRelampagoAeanderFrykka
  • anemoanemo Member RarePosts: 1,903
    The longer they stay in the "keep you stuff/levels/whatever beta" the harder making a release sale will be to me at least.  Especially since recipes, training rates, and similar all change 


    Though the take with you beta already ruins the best part of an mmo where e everyone plays what will be considered jank builds in a year.

    Practice doesn't make perfect, practice makes permanent.

    "At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."

  • KyleranKyleran Member LegendaryPosts: 44,058
    edited September 2019
    "As far as I know, the item gives the wearer a 2% bonus to critical hits and healing chances, but otherwise serves no purpose other than being purely cosmetic."

    Err....this is the definition of an item of power, which atm appears to be only available to players who paid for early access. It is not at all "cosmetic" no matter how small the benefits are.

    If this item carries forward past the final wipe then it firmly crosses the line into P2W territory and sets a very bad precedence for the future of this game.

    I realize you like to spin the games you support in a positive light but please stop trying to redefine well understood terms like "purely cosmetic" to suit your narrative.






    FlyByKnightkenguru23Relampago

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  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    "As far as I know, the pill gives the user a 2% bonus to speed and touchdown chances, but otherwise serves no purpose other than being purely cosmetic."

    I just wanted to put this in different context to show how silly the statement is. 
    Kyleran
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • Red_ThomasRed_Thomas Member RarePosts: 666
    Kyleran said:
    "As far as I know, the item gives the wearer a 2% bonus to critical hits and healing chances, but otherwise serves no purpose other than being purely cosmetic."

    Err....this is the definition of an item of power, which atm appears to be only available to players who paid for early access. It is not at all "cosmetic" no matter how small the benefits are.

    If this item carries forward past the final wipe then it firmly crosses the line into P2W territory and sets a very bad precedence for the future of this game.

    I realize you like to spin the games you support in a positive light but please stop trying to redefine well understood terms like "purely cosmetic" to suit your narrative.






    For one, I'm not sure what you mean by pay to win...  Anyone who's backed (bought the game) can get the item.  Where's the pay to win?

    Secondly, I only write about games I like for the most part, so there is no narrative other than, "I like this game and here's a functionally cosmetic item based on an off-the-cuff idea one of the developers had."
    Hatefulletlar
  • Red_ThomasRed_Thomas Member RarePosts: 666
    "As far as I know, the pill gives the user a 2% bonus to speed and touchdown chances, but otherwise serves no purpose other than being purely cosmetic."

    I just wanted to put this in different context to show how silly the statement is. 
    As opposed to the ball, pads, play charts, or any other functional piece of equipment that does something.  The skull thing serves no functional purpose other than to look cool and give a trivial bonus.

    A more appropriate analogy would be, the down marker serves no practical purpose other than reminding everyone what down it is and marking the last location of the ball, which results in 2% fewer bad calls.

    A 2% more improvement in something that has a... say 10% chance of happening is 10.2% vs 10%.  It's statistically irrelevant.
    Hatefull
  • HatefullHatefull Member EpicPosts: 2,503
    WoW...this thread got especially ignorant today. Usually, you can count on @Wizardry not having a clue at all, but there are some surprises in this topic.

    Crowfall, as it stands, is not a bad game, they are just taking it in a direction that does not appeal to me. It flows better than some released games I could name, it has some really good ideas and I like the three faction warfare system. My issues lie in making it more of a guild based system, where, in my opinion, the biggest guild will win. That is not an unfounded opinion, but I won't say 100% that will be the case.

    At any rate, they do not hide the fact that it is still in alpha, and it will be a while before a final release, which if nothing else is at least honest. Again, unlike some other "released" games I could name.

    As far as Pay to win, lol are you serious? Have you recently received a sharp blow to the head? because you can't buy power with RL money in this game, which is the definition of pay to win.


    Red_Thomas

    If you want a new idea, go read an old book.

    In order to be insulted, I must first value your opinion.

  • QuizzicalQuizzical Member LegendaryPosts: 25,499


    Ahead of their competition? Other PVP games that are pre-release alpha or beta state? I’m so sick of the infoporn with this game just release it already. I’m exhausted by this shit.



    I would like to suggest that if you don't want to read about unreleased games, then don't. No one is forcing you to do so. I generally ignore most games until they launch, and sometimes until well after launch. It's really not that hard to do.

    I've been monitoring Crowfall a little because they're doing quite a few things substantially different from anything else I've seen. Maybe the game will be good or maybe it won't, but at least it won't be a mediocre knock-off of some other game.
    HatefullRed_Thomas
  • QuizzicalQuizzical Member LegendaryPosts: 25,499

    Wizardry said:


    Rhygarth said:

    I have given up on it being the game i thought it was going to be in the kickstarter, there is just way to much emphasis on gathering & crafting for my liking, also the hype for this game has hit a low i think, just have a look at their twitter account, when they post anything it will get maybe 3 or 4 likes at most.


    I don't agree with your assessment of crafting/gathering,imo that idea should be done 10 fold more in all games to add realism to the world.However i am glad someone understands this is an over hyped game that will never be more than a pvp battleground.

    Red is not tripping down to Austin out of his own accord,he has been paid to go ,given free accommodations in hopes he comes back to write a favorable article.Then often what happens is before the article is posted,he gets confirmation from the Crowfall team to release the article as is or needs ...ahem fixing.

    Immersion is such a key idea that makes a rpg world happen and done well.This game is like many others doing ideas that ruin immersion or completely remove it.The world should remain 100% within the world and untouched by outside interference like packages or cash shops.

    Do i think J.Todd and team is smart enough to GET IT ? Yes i most certainly do think he is and why it bothers me more that he would try and sell this crappy half assed non immersion world pvp game.





    My basic theory is that Red likes computer games. He writes about games that he likes, or games that he's excited about. The articles are generally pretty well written. Isn't that what you want for articles on a site like this? I mean, a weekly doom and gloom article about how there hasn't been anything good since FFXI would have gotten old a long time ago by now.
    Hatefullkenguru23TacticalZombehRed_Thomas
  • ShaighShaigh Member EpicPosts: 2,150
    "As far as I know, the pill gives the user a 2% bonus to speed and touchdown chances, but otherwise serves no purpose other than being purely cosmetic."

    I just wanted to put this in different context to show how silly the statement is. 
    As opposed to the ball, pads, play charts, or any other functional piece of equipment that does something.  The skull thing serves no functional purpose other than to look cool and give a trivial bonus.

    A more appropriate analogy would be, the down marker serves no practical purpose other than reminding everyone what down it is and marking the last location of the ball, which results in 2% fewer bad calls.

    A 2% more improvement in something that has a... say 10% chance of happening is 10.2% vs 10%.  It's statistically irrelevant.
    Statistically irrelevance is only used due to sampling and the margin of error. When the margin of error is zero any increase is relevant.

    In games most improvements due to gear are added and not multiplied meaning a 2% improvement to something that has a 10% chance of happening means there is now a 12% chance for that to happen.
    etlar
    Iselin: And the next person who says "but it's a business, they need to make money" can just go fuck yourself.
  • etlaretlar Member UncommonPosts: 863
    So Clearly not purely cosmetic.
  • Red_ThomasRed_Thomas Member RarePosts: 666
    edited September 2019
    Torval said:
    To be fair, and I enjoy your articles, I thought the same thing. It was a serious wtf moment for me.

    I think many, maybe most, gamers equate cosmetic with absolutely no statistical improvement at all. If it offers boons or buffs of any kind, then it's not cosmetic. It doesn't matter if a single piece of gear is insignificant because bonuses start adding up across gear.

    Also, if the buff is insignificant then why include it at all? It's something to think about.
    Fair enough.  I'd originally thought it was cosmetic until I looked it up and saw that it had that 2% buff.  At that point, I was just thinking that it doesn't actually do anything functional and it IS cosmetic, [unlike] say like a ring or some other typical "trinket" that just buffs and can't be seen on the avatar.

    It's possible I'd have worded it differently had I realized before writing it that there was a buff on it, but considering I literally call out the 2% buff in the same sentence, I think the idea that I was trying to somehow obfuscate that fact is a little far-fetched.
    Post edited by Red_Thomas on
    [Deleted User]
  • FlyByKnightFlyByKnight Member EpicPosts: 3,967
    Trying to call the buff insignificant or meaningless is obfuscating the fact and isn't far fetched.

    You did so, and continued to defend after. Can't speak for anyone else, but that's what's throwing me off.

    I used a steroid/pill analogy and you brought up legal gear, missing the point (and actually normalized cheating at the same time :D).
    "As far as the forum code of conduct, I would think it's a bit outdated and in need of a refre *CLOSED*" 

    ¯\_(ツ)_/¯
  • Slapshot1188Slapshot1188 Member LegendaryPosts: 17,651
    "As far as I know, the pill gives the user a 2% bonus to speed and touchdown chances, but otherwise serves no purpose other than being purely cosmetic."

    I just wanted to put this in different context to show how silly the statement is. 
    In other words:  This SWORD OF DOOM that instakills any enemy it touches I only use because it looks cool on my avatar so that's cosmetic right?

    All time classic  MY NEW FAVORITE POST!  (Keep laying those bricks)

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  • ScotScot Member LegendaryPosts: 24,427
    edited September 2019
    You can have gear that is nearly costume, but not quite. No reason we can't have that as a category: game changing, nearly costume and costume. I am against items that have any sort of game changing element being sold so this falls foul for me, but I think we can handle the nuance of that being a more minor item.

    More importantly Have we worked out yet if this game is in pre-alpha, alpha or what? When I saw they were having events I assumed it was in beta.
    [Deleted User]
  • Arkade99Arkade99 Member RarePosts: 538
    The skull art is cosmetic. The ability to get 2% crit/2% heal crit will not be limited to this item. Every player will have the ability to obtain a similar item.

    If people actually paid attention to the game instead of just pulling one sentence out of one article and making a bunch of assumptions, they'd know that this type of reward is nothing new. Artcraft has been giving out similar accessories for each of the Trials they have been running. It's simply a way to engage and reward the people who are testing the game. Again, every one of these bonuses will be available on accessories that can be crafted in-game, they just won't have the same art.
  • Arkade99Arkade99 Member RarePosts: 538

    Scot said:

    You can have gear that is nearly costume, but not quite. No reason we can't have that as a category: game changing, nearly costume and costume. I am against items that have any sort of game changing element being sold so this falls foul for me, but I think we can handle the nuance of that being a more minor item.

    More importantly Have we worked out yet if this game is in pre-alpha, alpha or what? When I saw they were having events I assumed it was in beta.



    The game is still in pre-alpha. Whatever you want to define that as aside, that is what ACE is calling it. The next major update is 5.11, which is going to add the dregs ruleset, among other things. Alpha is expected to begin after that. Alpha and beta are not expected to be overly long.
    Scot
  • KyleranKyleran Member LegendaryPosts: 44,058
    Arkade99 said:
    The skull art is cosmetic. The ability to get 2% crit/2% heal crit will not be limited to this item. Every player will have the ability to obtain a similar item.

    If people actually paid attention to the game instead of just pulling one sentence out of one article and making a bunch of assumptions, they'd know that this type of reward is nothing new. Artcraft has been giving out similar accessories for each of the Trials they have been running. It's simply a way to engage and reward the people who are testing the game. Again, every one of these bonuses will be available on accessories that can be crafted in-game, they just won't have the same art.
    OK, explained in that way where everyone can obtain similar items (outside of artwork) of power in game then no harm, no foul.

    Still clearly not a cosmetic only item but Red already explained what happened there which is fine. 

    I just get a bit twitchy when I think I've detected "NewSpeak" about words and terms which require no redefinition.

    ;)
    [Deleted User]RelampagoRed_Thomas

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  • Red_ThomasRed_Thomas Member RarePosts: 666
    Kyleran said:

    I just get a bit twitchy when I think I've detected "NewSpeak" about words and terms which require no redefinition.

    ;)
    I'm not a fan of that either.  A lot of terms have been twisted by marketing teams to mean something a little different than intended.   On one hand, the market will decide if it's okay or not, but on the other it really feels a little pointless.   Maybe it's because I don't really care what term they use, I'm more interested in what it actually means, but I guess the average population isn't like that.

    I hear Alpha, I expect something nearly unplayable.  Clearly, that's not how it's being used these days, though.  I think we'll probably see it switch back.  About 6 years ago, everyone was avoiding terms like MMO, which is in part why Crowfall is a "throne war simulator."  lol
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