"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
If that's the price for a (good) Guild Wars 3, I'll pay it twice over.
But I doubt Guild Wars 3 will ever be what I want anyway. Anet has moved towards simplicity, not complexity. Guild Wars 2 was not anything I loved about Guild Wars 1 in an open world, and Guild Wars 3 wouldn't even be anything I loved about Guild Wars 2.
If that's the price for a (good) Guild Wars 3, I'll pay it twice over.
But I doubt Guild Wars 3 will ever be what I want anyway. Anet has moved towards simplicity, not complexity. Guild Wars 2 was not anything I loved about Guild Wars 1 in an open world, and Guild Wars 3 wouldn't even be anything I loved about Guild Wars 2.
The entire MMO genre has moved to simplicity. Making things less complex leads to more people playing your game in a genre where you need players and communities to keep your world alive. As much as I liked GW1, GW2 is a far better MMO. Guild Wars almost had real time strategy feel to it when it came to managing your henchmen and customizing them and ordering their movement and how to pull enemies in groups. Moving through the world it was never just your character, it was your army. There is a reason there is no other game like it, its so different from any MMO out there. Alas both games are so vastly different its no wonder there are players put off by GW2 that enjoyed the original, and I wonder if they ever make a GW3 what form it could come out in, might be just as different as the current 2 are.
If that's the price for a (good) Guild Wars 3, I'll pay it twice over.
But I doubt Guild Wars 3 will ever be what I want anyway. Anet has moved towards simplicity, not complexity. Guild Wars 2 was not anything I loved about Guild Wars 1 in an open world, and Guild Wars 3 wouldn't even be anything I loved about Guild Wars 2.
The entire MMO genre has moved to simplicity. Making things less complex leads to more people playing your game in a genre where you need players and communities to keep your world alive. As much as I liked GW1, GW2 is a far better MMO. Guild Wars almost had real time strategy feel to it when it came to managing your henchmen and customizing them and ordering their movement and how to pull enemies in groups. Moving through the world it was never just your character, it was your army. There is a reason there is no other game like it, its so different from any MMO out there. Alas both games are so vastly different its no wonder there are players put off by GW2 that enjoyed the original, and I wonder if they ever make a GW3 what form it could come out in, might be just as different as the current 2 are.
with in turn make people not caring about sommunity at all and quitting the game in a month or 2 after they are done with it,
complain as you like but there is nothing like a guild drama on each killing other to keep people around
1) Ugly humanoids. The beast classes are designed well. The humanoids, were the standing out of this franchise, the sexy box art that matched the ingame experience, and the fact all classes were a waring factions of guilds" it felt more "human" fantasy, and beasts were to slay on the outside of the cities, it was a kind of selling point standing it apart from others, but when WOW is your competitor, better get those ugly "please kill me" obination graphics of semi cartoony, semi traiditional, ughhh, probably the ugliest character mmorpg when I think about it now...
2) Lazy details. See those arches against the mountain? Wanna go climb around just fo giggles, or that mail box next to those NPC's, lets go clickity around....ohhhhh. It is air brushed in. It is not realyl a 3D model, but a 2D back drop, behind invisible wall. SCAMMED.
Anyone that pays attention will see things like the insanely spammed reused asset of "towns people" all over the maps, in all territories that make no sense to the lore or land. For example, you are in the starting maps, you see towns folk. You click, and a fully fleshed avatar of said target is in the circle hud above screen. OK.
You are now level 30 and the same asset is resued in a land that had a reptilian lore...except to look "exotic", they turned the town human folk TRANSPARENT, and made him a ghost....no reason, no explination, just add "ruins on ground, so destruction, so ghosts"...except they are humanoid and not to the local lore of the land, and that said, they are just transparent assets, and and and the cherry: They did not make the targeted HUD transparent, so there is the original corpse of the ghost looking at me fully fleshed...no effort. Other F2P titles give at least alittle more effort. These are two major face palms, there is so much more.
3) NEver Winter, Guild Wars 2, and games like this make you fight every beast you come across for that "fair no power leveling" scam. All it does is give you unecessary arthritis. Very tedius and frustrating. "Here comes that level 1 dog now taking 10 hits because I"m here"...said no one with a brain in game design ever.
4) This website fan boied it wayyyy out of proportion. Dare walk into the archives at the pre release dates. The wow killer, the best game ever, etc etc. I got banned 4 times for saying , in a clean critical objective statement, that this was not going tob e the wow killer due to (pointed out beta test points)...this site and its cash pals didn't want to hear it...banned. Now look where you are LOL wow got classic out and has more players that GW2 could ever swoon back LOL. And yes, sadly it is still on theri game cahrt list at the top here. All I can do is gleen in my "I was right" sweat ohyeahhhhh, its as good as my mountain dew.
That said single player co op original like Guild Wars game 2020 plz?
If that's the price for a (good) Guild Wars 3, I'll pay it twice over.
But I doubt Guild Wars 3 will ever be what I want anyway. Anet has moved towards simplicity, not complexity. Guild Wars 2 was not anything I loved about Guild Wars 1 in an open world, and Guild Wars 3 wouldn't even be anything I loved about Guild Wars 2.
The entire MMO genre has moved to simplicity. Making things less complex leads to more people playing your game in a genre where you need players and communities to keep your world alive. As much as I liked GW1, GW2 is a far better MMO. Guild Wars almost had real time strategy feel to it when it came to managing your henchmen and customizing them and ordering their movement and how to pull enemies in groups. Moving through the world it was never just your character, it was your army. There is a reason there is no other game like it, its so different from any MMO out there. Alas both games are so vastly different its no wonder there are players put off by GW2 that enjoyed the original, and I wonder if they ever make a GW3 what form it could come out in, might be just as different as the current 2 are.
It is due to the fans. They want it simple and stupid. People on this forum are the exact opposite, they want things are and impossible. It is hard to get the two to agree.
GW1 was a game of it's time. When the servers couldn't handle real time populations and every person had their own instance.
GW2 was a step up but too many compromises were made to get the game out. It happens. I do like GW2, but my favorite game syle, WvW, is way overlooked by A.Net and not much improvement has been done to this part of the game.
Jormag ....finally , from desert to snow ....better than underwater expansion :P
Yep, and probably a winter mount.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
If that's the price for a (good) Guild Wars 3, I'll pay it twice over.
But I doubt Guild Wars 3 will ever be what I want anyway. Anet has moved towards simplicity, not complexity. Guild Wars 2 was not anything I loved about Guild Wars 1 in an open world, and Guild Wars 3 wouldn't even be anything I loved about Guild Wars 2.
The entire MMO genre has moved to simplicity. Making things less complex leads to more people playing your game in a genre where you need players and communities to keep your world alive. As much as I liked GW1, GW2 is a far better MMO. Guild Wars almost had real time strategy feel to it when it came to managing your henchmen and customizing them and ordering their movement and how to pull enemies in groups. Moving through the world it was never just your character, it was your army. There is a reason there is no other game like it, its so different from any MMO out there. Alas both games are so vastly different its no wonder there are players put off by GW2 that enjoyed the original, and I wonder if they ever make a GW3 what form it could come out in, might be just as different as the current 2 are.
It is due to the fans. They want it simple and stupid. People on this forum are the exact opposite, they want things are and impossible. It is hard to get the two to agree.
GW1 was a game of it's time. When the servers couldn't handle real time populations and every person had their own instance.
GW2 was a step up but too many compromises were made to get the game out. It happens. I do like GW2, but my favorite game syle, WvW, is way overlooked by A.Net and not much improvement has been done to this part of the game.
It was not due to existing fans. Existing players did not want it simple and stupid. They desired to broaden their playerbase and capture those players who do. They traded one playerbase for another.
But simple and stupid doesn't have longevity, and they are dealing with the consequences of that now.
Guild Wars 2 was not "a step up" from Guild Wars 1. It wasn't a step down either. It's a totally different beast with very little in common outside of the world of Tyria. It does some things much better, and it does some things way worse. It's just... different. I struggle to even consider them part of the same franchise. To me, Guild Wars 2's connection to the original is just "that great game that killed the far better, more interesting game."
It's like comparing Persona and Pokemon. Beyond them having monsters to capture and summon, there isn't much in common between them. One is super complex, and the other is super casual.
Comments
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
But I doubt Guild Wars 3 will ever be what I want anyway. Anet has moved towards simplicity, not complexity. Guild Wars 2 was not anything I loved about Guild Wars 1 in an open world, and Guild Wars 3 wouldn't even be anything I loved about Guild Wars 2.
They should use that in GW3 engine
¯\_(ツ)_/¯
The entire MMO genre has moved to simplicity. Making things less complex leads to more people playing your game in a genre where you need players and communities to keep your world alive. As much as I liked GW1, GW2 is a far better MMO. Guild Wars almost had real time strategy feel to it when it came to managing your henchmen and customizing them and ordering their movement and how to pull enemies in groups. Moving through the world it was never just your character, it was your army. There is a reason there is no other game like it, its so different from any MMO out there. Alas both games are so vastly different its no wonder there are players put off by GW2 that enjoyed the original, and I wonder if they ever make a GW3 what form it could come out in, might be just as different as the current 2 are.
1) Ugly humanoids. The beast classes are designed well. The humanoids, were the standing out of this franchise, the sexy box art that matched the ingame experience, and the fact all classes were a waring factions of guilds" it felt more "human" fantasy, and beasts were to slay on the outside of the cities, it was a kind of selling point standing it apart from others, but when WOW is your competitor, better get those ugly "please kill me" obination graphics of semi cartoony, semi traiditional, ughhh, probably the ugliest character mmorpg when I think about it now...
2) Lazy details. See those arches against the mountain? Wanna go climb around just fo giggles, or that mail box next to those NPC's, lets go clickity around....ohhhhh. It is air brushed in. It is not realyl a 3D model, but a 2D back drop, behind invisible wall. SCAMMED.
Anyone that pays attention will see things like the insanely spammed reused asset of "towns people" all over the maps, in all territories that make no sense to the lore or land. For example, you are in the starting maps, you see towns folk. You click, and a fully fleshed avatar of said target is in the circle hud above screen. OK.
You are now level 30 and the same asset is resued in a land that had a reptilian lore...except to look "exotic", they turned the town human folk TRANSPARENT, and made him a ghost....no reason, no explination, just add "ruins on ground, so destruction, so ghosts"...except they are humanoid and not to the local lore of the land, and that said, they are just transparent assets, and and and the cherry: They did not make the targeted HUD transparent, so there is the original corpse of the ghost looking at me fully fleshed...no effort. Other F2P titles give at least alittle more effort. These are two major face palms, there is so much more.
3) NEver Winter, Guild Wars 2, and games like this make you fight every beast you come across for that "fair no power leveling" scam. All it does is give you unecessary arthritis. Very tedius and frustrating. "Here comes that level 1 dog now taking 10 hits because I"m here"...said no one with a brain in game design ever.
4) This website fan boied it wayyyy out of proportion. Dare walk into the archives at the pre release dates. The wow killer, the best game ever, etc etc. I got banned 4 times for saying , in a clean critical objective statement, that this was not going tob e the wow killer due to (pointed out beta test points)...this site and its cash pals didn't want to hear it...banned. Now look where you are LOL wow got classic out and has more players that GW2 could ever swoon back LOL. And yes, sadly it is still on theri game cahrt list at the top here. All I can do is gleen in my "I was right" sweat ohyeahhhhh, its as good as my mountain dew.
That said single player co op original like Guild Wars game 2020 plz?
GW1 was a game of it's time. When the servers couldn't handle real time populations and every person had their own instance.
GW2 was a step up but too many compromises were made to get the game out. It happens. I do like GW2, but my favorite game syle, WvW, is way overlooked by A.Net and not much improvement has been done to this part of the game.
"We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa "We don't see things as they are, we see them as we are." SR Covey
But simple and stupid doesn't have longevity, and they are dealing with the consequences of that now.
Guild Wars 2 was not "a step up" from Guild Wars 1. It wasn't a step down either. It's a totally different beast with very little in common outside of the world of Tyria. It does some things much better, and it does some things way worse. It's just... different. I struggle to even consider them part of the same franchise. To me, Guild Wars 2's connection to the original is just "that great game that killed the far better, more interesting game."
It's like comparing Persona and Pokemon. Beyond them having monsters to capture and summon, there isn't much in common between them. One is super complex, and the other is super casual.
You seriously broke my brain with that one... it's like... a train wreck in text form. Simultaneously tragic yet compelling to look at.