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I am a middle-aged player I grew up on the promice that if only we had more space and power games would be better.
and sure they have gotten prettier and bigger but NOT any better, they are still about hack and slash with the simplest AI put a quarter in type play. For me I look for immersion a idealized reality alternate universe, this takes more than cut and paste it takes emotion in the story line, surprise and the less predictable im not one for pure reality but idealized reality thurst in a desert, cold in the arctic even injuries that can be overcome local resources not the evenly spread ground nuggets and economies based on these that are really valued. multi level pvp so players can at least choose their level of risk mobs with priority based reactions. I have even seen tree seeds with priority based reaction.
build a space game where you control a remote drone to explore and build on the moon or some other planet or asteroid switch between other craft bodies and work with organic astronauts.
escape a dieing world and find yourself on a new planet with almost no knowledge of what you might find there with near infinite discovery ahead of you.
sadly nothing has even come close everquest next maybe but it was vaporware.
are there any such games out there close to what I'm looking for that aren't fatally flawed in some other way?
im currently playing eso but its quests dead end its crafting is lacking 550 provision recopies with no uses. I am a casual player I quest and explore I would farm a crop I would build.
make a world, not a game, we dont want another game.
Comments
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
It sounds like Sci-Fi, but I don't think MMOs will take another leap forward until we reach the point that AI can create the art, produce the audio, write the stories, etc, AND when people are accepting of it. We'll probably be there by mid-century, but there are plenty of philosophic debates to be had about the human element of art and the inevitable job losses and what not.
In the meantime, why not look to the many great single-player games out there? For now, that kind of mystery can only come from playing something new, and it certainly doesn't hurt immersion when you have $200M worth of AAA audio/visuals contributing to the experience.
Seriously what should we expect from studios that have the budget of a chip wagon?Does anyone honestly think all these fly by night chip wagon operations are going to make a AAA game...lol.
It doesn't matter 1909...1989...2009,the ONLY improvement in mmorpg's has been the graphics,most of the rest of these designs are very shallow or plain worse.
So all those dev studios can give themselves a pat on the back...you suck at a very high level.
Adding in pvp or ACTION combat ideas is NOT improving the genre.They "COULD"but not the way these studios are doing it with their lazy work.
Never forget 3 mile Island and never trust a government official or company spokesman.
Got it dude....they existed in some form. Good homework, you got an A. With that.....are you telling me (per the title) MMORPG's have not improved since Neverwinter Nights on AOL in 1991? Because that is what dude is saying.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
"I should point out that no other company has shipped out a beta on a disc before this." - Official Mortal Online Lead Community Moderator
Proudly wearing the Harbinger badge since Dec 23, 2017.
Coined the phrase "Role-Playing a Development Team" January 2018
"Oddly Slap is the main reason I stay in these forums." - Mystichaze April 9th 2018
If at first you dont succeed, call it version 1.0
http://twitch.tv/woetothevanquished
Once upon a time....
I'm not sure who promised you that. In many ways they are indeed better. In many ways they aren't. The problem is, what you this is better isn't necessarily what others think is better, and gaming companies tend to gravitate toward what makes money. On the plus side, the gaming market is large enough that there are quite a few niches, and one might fit you better.
My SWTOR referral link for those wanting to give the game a try. (Newbies get a welcome package while returning players get a few account upgrades to help with their preferred status.)
https://www.ashesofcreation.com/ref/Callaron/
As for advancing in technology, MMOs have most certainly advanced. In graphics (the biggest advancement), voice overs (right up there in space usage), and ease of access and play (monetization). Have the worlds gotten deeper? More complex? Has AI improved? Do you get lost (as in losing REAL time) while playing? Remember when the old MMORPGs had "timers" for players' convenience that you could set?
I agree with the OP. When I played EQ back in 2001 (late to the genre) and CoH and WoW later on, I imagined that with technological advances, we would see deeper games. That hasn't come to pass as developers work overtime to make their games pretty and eye-cacthing instead of immersive. They devote LOTS of time on how to wring more money from our hands. They waste disc space on voiced lines that are hit or miss.
For those that liked the older MMORPGs, have they actually "improved?"
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Where the Faction based Sandbox MMORPG? All these years and the closest thing to that is Planetside 2...
Where the Levelless Themepark MMO? The Secret World marketed itself as such but wasn't close. Still was character levels and gated world.
Where are the MMORPGs with voxel building? Ever quest Next failed to come I believe.
With the new aged Dynamic Event system like GW2, why nobody else doing this?
Where are the good Faction pvp MMORPGs without level grind?
Philosophy of MMO Game Design
It seems like having real players in a game would make it feel more real, but of course it has the opposite effect. Vagslammer69 has an immediate effect on one's immersion. The closest I ever came to feeling like a part of living, breathing world was EVE. And those were some great gaming years for me.
Philosophy of MMO Game Design
Ummm, he literally typed "3 decades".....he took it to the extreme, not us. So you are saying we took it to the extreme by mocking his taking it to the extreme? Really?
MMO developers are so detached from what the players want. This why so many of them fail.
Honestly when the few MMOs do make good decisions in game design, these Developers really DON'T KNOW WHY IT WAS SUCCESSFUL. This why they just copy each other because they have no real philosophical study of what the gamer base wants and why certain features work or not.
Philosophy of MMO Game Design
- Al
Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.- FARGIN_WAR
Logic, my dear, merely enables one to be wrong with great authority.