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Vanguard: Saga of Heroes: Made with Mystic's EMotion FX Animation

StraddenStradden Managing EditorMember CommonPosts: 6,696

Mystic Game Development announced today that Sigil's Vanguard: Saga of Heroes was built using their EMotion FX real-time character animation technology:

 


Highly anticipated Vanguard: Saga of Heroes MMORPG using the EMotion FX Character Animation System at E3

ROTTERDAM, NETHERLANDS - May 10, 2006 - Mystic Game Development, a pioneer in real-time character animation middleware, today announced that Sigil Game Online's Vanguard: Saga of Heroes was built using Mystic's EMotion FX real-time character animation technology as a core component. The MMORPG game, which received coverage in all 3 major US PC magazines recently, is being shown at E3 in LA this week.

"Having met and worked with the Sigil team since 2004, we set out to evolve EMotion FX as it was then, into the production SDK it is now. Put it this way, imagine having 2000 different characters and having to animate them all individually. Instead, you animate just 1 character and play back the same motion data on all characters, so saving a huge amount of animator time" said John van der Burg, Development Director at Mystic Game Development. "We are delighted to see what Sigil has been creating and look forward to playing the game".

"To give a character over 500 unique motions and very detailed character customization down to a per bone level needs a special Animation product" continues John van der Burg, from Mystic Game Development. "When you are creating a game with the scope and scale of Vanguard you need the right animation engine and the right support"

"EMotion FX has given us the ability to have myriad distinct player character models while allowing us to share most of the mesh assets and animations," said Kevin McPherson, Senior Programmer at Sigil Games Online. "I have found the API easy to integrate, well written, and it supports the variety of complex features we needed for our character and animation systems. These systems include asset sharing through retargeting and shrink-wrapping, customization, look-at controllers, and motion blending/mixing.I recommend EMotion FX to developers that are looking for a total character solution."

For more on Vanguard, click here.

Cheers,
Jon Wood
Managing Editor
MMORPG.com

Comments

  • WoodenDummyWoodenDummy Member Posts: 208
    That could be interesting, how your character moves really helps me get into a game.  I never felt the 2 handed sword animation in EQ2 was right.  No swordsman with any kind of a clue would swing his sword wildy at head height you're just giving someone the chance to duck.  You cut down and across, then whatever you're trying to hit can't duck or jump.


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  • AramodinAramodin Member Posts: 13
     ewww, sounds way cool.

    "I want Evercrack on Steroids"

  • mptrabalkamptrabalka Member UncommonPosts: 3
    Yep this is awsome news will make a great game even better.
  • GizmobamsenGizmobamsen Member Posts: 1
    Yup, and furthermore this will mean much lowered rendering time, no more "comic book" playing when on big raids :-)
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