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The Outer Worlds Review - MMORPG.com

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  • GroqstrongGroqstrong Member RarePosts: 826
    How is the game different then lets say Rage 2 or Far Cry games?
  • ScotScot Member LegendaryPosts: 24,445
    edited October 2019
    Aeander said:
    Scot said:
    Sovrath said:
    Scot said:
    "Obsidian draws an interesting, pragmatic take on the typical dystopia."

    Which for me is why every Sci-Fi game, TV and film starts with a yawn. Outside of Star Trek Discovery I don't think I have seen anything in the last five years which is not set in a dystopia.

    'Would you like dodgy corporation chips with your dystopia sir?' It is all so predictable, that's not to say this game won't have anything new, but you could be radically, astonishingly new by not being set in a dystopia in the first place.

    I like the look of Outer Worlds, will no doubt get it (though it says on steam release is 2020 which puzzled me), at least it won't have 'relationships' and 'we have to talk' the other bane of Sci-Fi which every writer now seems to fall back on rather than moving ahead with a plot.
    Why can't relationships be part of the plot? I mean, books and movies have them. And it's a role playing game so talking seems to be part of the whole package.

    I was thinking of TV and film when referring to the overuse of relationships as padding in SF, I can think of few games where it has been an issue, Life Is Strange springs to mind. But in the future who knows?

    As a player, and a Mass Effect player in particular, I appreciate romance options. They're a major factor in how I roleplay my character. And why shouldn't they be? Reproduction is quite literally one of the most basic, essential human motivations.
    The level of time spent on relationships in Mass Effect was not over done, one of my favourite games. 
    Aeander said:
    Sovrath said:
    Scot said:
    Sovrath said:
    Scot said:
    "Obsidian draws an interesting, pragmatic take on the typical dystopia."

    Which for me is why every Sci-Fi game, TV and film starts with a yawn. Outside of Star Trek Discovery I don't think I have seen anything in the last five years which is not set in a dystopia.

    'Would you like dodgy corporation chips with your dystopia sir?' It is all so predictable, that's not to say this game won't have anything new, but you could be radically, astonishingly new by not being set in a dystopia in the first place.

    I like the look of Outer Worlds, will no doubt get it (though it says on steam release is 2020 which puzzled me), at least it won't have 'relationships' and 'we have to talk' the other bane of Sci-Fi which every writer now seems to fall back on rather than moving ahead with a plot.
    Why can't relationships be part of the plot? I mean, books and movies have them. And it's a role playing game so talking seems to be part of the whole package.

    I was thinking of TV and film when referring to the overuse of relationships as padding in SF, I can think of few games where it has been an issue, Life Is Strange springs to mind. But in the future who knows?

    To me, stories are about people and people are about relationships. whether that's friendship, rivalries, family, or romantic, a story needs to have examples of how we interact.

    To that point, there aren't supposed to be romantic relationships at work but they happen. 

    That's because, when people interact in a certain way they can and do grow closer. 

    My thought in the end is that maybe it should be a game option. Along with difficulty or "story mode." Enable or Disable romantic options. This way people who aren't interested in such things don't have to see them. Especially since some people have huge issues seeing certains types of relationships depicted.

    Then again, the developers can't please everyone.
    Aren't romance options kind of optional by default? I mean, there is no need for an enable/disable toggle when the player has the option to just... not engage in romance. 

    As I see it, these sorts of controversies are just x type of player being mad that y player has accomodations being made for their tastes. And that's hardly limited to just romance options either. You add something as important and benign as an easy mode, and you'll inevitably have some outspoken group of assholes whining that games are catering to babies now.

    I would certainly not suggest developers have to put time in to create content and then we skip that content. That in various ways is a huge issue that easy mode has made more and more prevalent. It is not even that you are skipping "difficult" content, the time spent is regarded as too hard! So if you think an easy mode option is benign there I would say certainly not, skipping story to save time is counter productive to solid gameplay. Though I am not saying we should be able to skip elements of conversation. You can read them faster than they are voiced, indeed I am playing a game currently where there are long pauses after some conversation pieces. I would love to be able to move on there but I recon that it is a glitch not intentional.

    It depends what you mean by an easy mode option though, having difficulty levels in single player games is important and necessary.

    Like I said guys this was about TV and films the only part truly relevant to gaming was about dystopias. Games like Life is Strange are few and thankfully far between.

  • AeanderAeander Member LegendaryPosts: 8,062
    edited October 2019
    Scot said:
    Aeander said:
    Scot said:
    Sovrath said:
    Scot said:
    "Obsidian draws an interesting, pragmatic take on the typical dystopia."

    Which for me is why every Sci-Fi game, TV and film starts with a yawn. Outside of Star Trek Discovery I don't think I have seen anything in the last five years which is not set in a dystopia.

    'Would you like dodgy corporation chips with your dystopia sir?' It is all so predictable, that's not to say this game won't have anything new, but you could be radically, astonishingly new by not being set in a dystopia in the first place.

    I like the look of Outer Worlds, will no doubt get it (though it says on steam release is 2020 which puzzled me), at least it won't have 'relationships' and 'we have to talk' the other bane of Sci-Fi which every writer now seems to fall back on rather than moving ahead with a plot.
    Why can't relationships be part of the plot? I mean, books and movies have them. And it's a role playing game so talking seems to be part of the whole package.

    I was thinking of TV and film when referring to the overuse of relationships as padding in SF, I can think of few games where it has been an issue, Life Is Strange springs to mind. But in the future who knows?

    As a player, and a Mass Effect player in particular, I appreciate romance options. They're a major factor in how I roleplay my character. And why shouldn't they be? Reproduction is quite literally one of the most basic, essential human motivations.
    The level of time spent on relationships in Mass Effect was not over done, one of my favourite games. 
    Aeander said:
    Sovrath said:
    Scot said:
    Sovrath said:
    Scot said:
    "Obsidian draws an interesting, pragmatic take on the typical dystopia."

    Which for me is why every Sci-Fi game, TV and film starts with a yawn. Outside of Star Trek Discovery I don't think I have seen anything in the last five years which is not set in a dystopia.

    'Would you like dodgy corporation chips with your dystopia sir?' It is all so predictable, that's not to say this game won't have anything new, but you could be radically, astonishingly new by not being set in a dystopia in the first place.

    I like the look of Outer Worlds, will no doubt get it (though it says on steam release is 2020 which puzzled me), at least it won't have 'relationships' and 'we have to talk' the other bane of Sci-Fi which every writer now seems to fall back on rather than moving ahead with a plot.
    Why can't relationships be part of the plot? I mean, books and movies have them. And it's a role playing game so talking seems to be part of the whole package.

    I was thinking of TV and film when referring to the overuse of relationships as padding in SF, I can think of few games where it has been an issue, Life Is Strange springs to mind. But in the future who knows?

    To me, stories are about people and people are about relationships. whether that's friendship, rivalries, family, or romantic, a story needs to have examples of how we interact.

    To that point, there aren't supposed to be romantic relationships at work but they happen. 

    That's because, when people interact in a certain way they can and do grow closer. 

    My thought in the end is that maybe it should be a game option. Along with difficulty or "story mode." Enable or Disable romantic options. This way people who aren't interested in such things don't have to see them. Especially since some people have huge issues seeing certains types of relationships depicted.

    Then again, the developers can't please everyone.
    Aren't romance options kind of optional by default? I mean, there is no need for an enable/disable toggle when the player has the option to just... not engage in romance. 

    As I see it, these sorts of controversies are just x type of player being mad that y player has accomodations being made for their tastes. And that's hardly limited to just romance options either. You add something as important and benign as an easy mode, and you'll inevitably have some outspoken group of assholes whining that games are catering to babies now.

    I would certainly not suggest developers have to put time in to create content and then we skip that content. That in various ways is a huge issue that easy mode has made more and more prevalent. It is not even that you are skipping "difficult" content, the time spent is regarded as too hard! So if you think an easy mode option is benign there I would say certainly not, skipping story to save time is counter productive to solid gameplay. Though I am not saying we should be able to skip elements of conversation. You can read them faster than they are voiced, indeed I am playing a game currently where there are long pauses after some conversation pieces. I would love to be able to move on there but I recon that it is a glitch not intentional.

    It depends what you mean by an easy mode option though, having difficulty levels in single player games is important and necessary.

    Like I said guys this was about TV and films the only part truly relevant to gaming was about dystopias. Games like Life is Strange are few and thankfully far between.

    What the fuck are you talking about? When does "easy mode" ever mean "skipping content?"

    Games have had easy modes for a long time now, and that has almost always left the content of the game intact.

    And even if it did mean skipping content, that isn't your concern. It doesn't lessen your experience one bit if another player decided to use a hypothetical content skip to not have to play a part of the game that they are not enjoying. Content that one does not enjoy isn't enriching their gameplay experience; it's worsening it. So yes, even then, it's benign.
    Post edited by Aeander on
  • ScotScot Member LegendaryPosts: 24,445
    edited October 2019
    Aeander said:
    Scot said:
    Aeander said:
    Scot said:
    Sovrath said:
    Scot said:
    "Obsidian draws an interesting, pragmatic take on the typical dystopia."

    Which for me is why every Sci-Fi game, TV and film starts with a yawn. Outside of Star Trek Discovery I don't think I have seen anything in the last five years which is not set in a dystopia.

    'Would you like dodgy corporation chips with your dystopia sir?' It is all so predictable, that's not to say this game won't have anything new, but you could be radically, astonishingly new by not being set in a dystopia in the first place.

    I like the look of Outer Worlds, will no doubt get it (though it says on steam release is 2020 which puzzled me), at least it won't have 'relationships' and 'we have to talk' the other bane of Sci-Fi which every writer now seems to fall back on rather than moving ahead with a plot.
    Why can't relationships be part of the plot? I mean, books and movies have them. And it's a role playing game so talking seems to be part of the whole package.

    I was thinking of TV and film when referring to the overuse of relationships as padding in SF, I can think of few games where it has been an issue, Life Is Strange springs to mind. But in the future who knows?

    As a player, and a Mass Effect player in particular, I appreciate romance options. They're a major factor in how I roleplay my character. And why shouldn't they be? Reproduction is quite literally one of the most basic, essential human motivations.
    The level of time spent on relationships in Mass Effect was not over done, one of my favourite games. 
    Aeander said:
    Sovrath said:
    Scot said:
    Sovrath said:
    Scot said:
    "Obsidian draws an interesting, pragmatic take on the typical dystopia."

    Which for me is why every Sci-Fi game, TV and film starts with a yawn. Outside of Star Trek Discovery I don't think I have seen anything in the last five years which is not set in a dystopia.

    'Would you like dodgy corporation chips with your dystopia sir?' It is all so predictable, that's not to say this game won't have anything new, but you could be radically, astonishingly new by not being set in a dystopia in the first place.

    I like the look of Outer Worlds, will no doubt get it (though it says on steam release is 2020 which puzzled me), at least it won't have 'relationships' and 'we have to talk' the other bane of Sci-Fi which every writer now seems to fall back on rather than moving ahead with a plot.
    Why can't relationships be part of the plot? I mean, books and movies have them. And it's a role playing game so talking seems to be part of the whole package.

    I was thinking of TV and film when referring to the overuse of relationships as padding in SF, I can think of few games where it has been an issue, Life Is Strange springs to mind. But in the future who knows?

    To me, stories are about people and people are about relationships. whether that's friendship, rivalries, family, or romantic, a story needs to have examples of how we interact.

    To that point, there aren't supposed to be romantic relationships at work but they happen. 

    That's because, when people interact in a certain way they can and do grow closer. 

    My thought in the end is that maybe it should be a game option. Along with difficulty or "story mode." Enable or Disable romantic options. This way people who aren't interested in such things don't have to see them. Especially since some people have huge issues seeing certains types of relationships depicted.

    Then again, the developers can't please everyone.
    Aren't romance options kind of optional by default? I mean, there is no need for an enable/disable toggle when the player has the option to just... not engage in romance. 

    As I see it, these sorts of controversies are just x type of player being mad that y player has accomodations being made for their tastes. And that's hardly limited to just romance options either. You add something as important and benign as an easy mode, and you'll inevitably have some outspoken group of assholes whining that games are catering to babies now.

    I would certainly not suggest developers have to put time in to create content and then we skip that content. That in various ways is a huge issue that easy mode has made more and more prevalent. It is not even that you are skipping "difficult" content, the time spent is regarded as too hard! So if you think an easy mode option is benign there I would say certainly not, skipping story to save time is counter productive to solid gameplay. Though I am not saying we should be able to skip elements of conversation. You can read them faster than they are voiced, indeed I am playing a game currently where there are long pauses after some conversation pieces. I would love to be able to move on there but I recon that it is a glitch not intentional.

    It depends what you mean by an easy mode option though, having difficulty levels in single player games is important and necessary.

    Like I said guys this was about TV and films the only part truly relevant to gaming was about dystopias. Games like Life is Strange are few and thankfully far between.

    What the fuck are you talking about? When does "easy mode" ever mean "skipping content?"

    Games have had easy modes for a long time now, and that has almost always left the content of the game intact.
    Another one who can't do two posts without swearing.

    "My thought in the end is that maybe it should be a game option. Along with difficulty or "story mode." Enable or Disable romantic options. This way people who aren't interested in such things don't have to see them."

    Thats what I was refering to, it is part of the posts you just quoted for heavens sake.
  • AeanderAeander Member LegendaryPosts: 8,062
    edited October 2019
    Scot said:
    Aeander said:
    Scot said:
    Aeander said:
    Scot said:
    Sovrath said:
    Scot said:
    "Obsidian draws an interesting, pragmatic take on the typical dystopia."

    Which for me is why every Sci-Fi game, TV and film starts with a yawn. Outside of Star Trek Discovery I don't think I have seen anything in the last five years which is not set in a dystopia.

    'Would you like dodgy corporation chips with your dystopia sir?' It is all so predictable, that's not to say this game won't have anything new, but you could be radically, astonishingly new by not being set in a dystopia in the first place.

    I like the look of Outer Worlds, will no doubt get it (though it says on steam release is 2020 which puzzled me), at least it won't have 'relationships' and 'we have to talk' the other bane of Sci-Fi which every writer now seems to fall back on rather than moving ahead with a plot.
    Why can't relationships be part of the plot? I mean, books and movies have them. And it's a role playing game so talking seems to be part of the whole package.

    I was thinking of TV and film when referring to the overuse of relationships as padding in SF, I can think of few games where it has been an issue, Life Is Strange springs to mind. But in the future who knows?

    As a player, and a Mass Effect player in particular, I appreciate romance options. They're a major factor in how I roleplay my character. And why shouldn't they be? Reproduction is quite literally one of the most basic, essential human motivations.
    The level of time spent on relationships in Mass Effect was not over done, one of my favourite games. 
    Aeander said:
    Sovrath said:
    Scot said:
    Sovrath said:
    Scot said:
    "Obsidian draws an interesting, pragmatic take on the typical dystopia."

    Which for me is why every Sci-Fi game, TV and film starts with a yawn. Outside of Star Trek Discovery I don't think I have seen anything in the last five years which is not set in a dystopia.

    'Would you like dodgy corporation chips with your dystopia sir?' It is all so predictable, that's not to say this game won't have anything new, but you could be radically, astonishingly new by not being set in a dystopia in the first place.

    I like the look of Outer Worlds, will no doubt get it (though it says on steam release is 2020 which puzzled me), at least it won't have 'relationships' and 'we have to talk' the other bane of Sci-Fi which every writer now seems to fall back on rather than moving ahead with a plot.
    Why can't relationships be part of the plot? I mean, books and movies have them. And it's a role playing game so talking seems to be part of the whole package.

    I was thinking of TV and film when referring to the overuse of relationships as padding in SF, I can think of few games where it has been an issue, Life Is Strange springs to mind. But in the future who knows?

    To me, stories are about people and people are about relationships. whether that's friendship, rivalries, family, or romantic, a story needs to have examples of how we interact.

    To that point, there aren't supposed to be romantic relationships at work but they happen. 

    That's because, when people interact in a certain way they can and do grow closer. 

    My thought in the end is that maybe it should be a game option. Along with difficulty or "story mode." Enable or Disable romantic options. This way people who aren't interested in such things don't have to see them. Especially since some people have huge issues seeing certains types of relationships depicted.

    Then again, the developers can't please everyone.
    Aren't romance options kind of optional by default? I mean, there is no need for an enable/disable toggle when the player has the option to just... not engage in romance. 

    As I see it, these sorts of controversies are just x type of player being mad that y player has accomodations being made for their tastes. And that's hardly limited to just romance options either. You add something as important and benign as an easy mode, and you'll inevitably have some outspoken group of assholes whining that games are catering to babies now.

    I would certainly not suggest developers have to put time in to create content and then we skip that content. That in various ways is a huge issue that easy mode has made more and more prevalent. It is not even that you are skipping "difficult" content, the time spent is regarded as too hard! So if you think an easy mode option is benign there I would say certainly not, skipping story to save time is counter productive to solid gameplay. Though I am not saying we should be able to skip elements of conversation. You can read them faster than they are voiced, indeed I am playing a game currently where there are long pauses after some conversation pieces. I would love to be able to move on there but I recon that it is a glitch not intentional.

    It depends what you mean by an easy mode option though, having difficulty levels in single player games is important and necessary.

    Like I said guys this was about TV and films the only part truly relevant to gaming was about dystopias. Games like Life is Strange are few and thankfully far between.

    What the fuck are you talking about? When does "easy mode" ever mean "skipping content?"

    Games have had easy modes for a long time now, and that has almost always left the content of the game intact.
    Another one who can't do two posts without swearing.

    "My thought in the end is that maybe it should be a game option. Along with difficulty or "story mode." Enable or Disable romantic options. This way people who aren't interested in such things don't have to see them."

    Thats what I was refering to, it is part of the posts you just quoted for heavens sake.
    "Fuck" is literally the most versatile word in the English language. It's the only word that can be used as a noun, verb, adjective, adverb, or even as almost every word in a complete sentence. Use it loudly and proudly.



    You probably should have quoted him then. I'm not for disable romance toggles (and I'm also not against them). The comments on romance and easy modes were two different tangents that you conflated.

    Now, an easy mode on real life romance is something I'd be all for.
    Post edited by Aeander on
  • ScotScot Member LegendaryPosts: 24,445
    edited October 2019
    Aeander said:

    "Fuck" is literally the most versatile word in the English language. It's the only word that can be used as a noun, verb, adjective, adverb, or even as almost every word in a complete sentence. Use it loudly and proudly.

    You probably should have quoted him then. I'm not for disable romance toggles (and I'm also not against them). The comments on romance and easy modes were two different tangents that you conflated.

    Now, an easy mode on real life romance is something I'd be all for.
    Actually we have been talking about this long enough for me to realise where this could creep in. We are getting many more "narrative" games now and that's where padding will come in. I am a fan of some of them, but most I just see as reason not to read. If it made a great story, why not publish it as a story? Some of the later Telltale games fall into this category but I am a big fan of the like of The Wolf Amongst Us. But as I said this is not an issue for gaming really, roll on more games like Mass Effect and Dragons Age that's how it should be done.
  • SovrathSovrath Member LegendaryPosts: 32,941
    Another review to compare and contrast ...


    [Deleted User]Gobstopper3D
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  • EMoneyEMoney Member UncommonPosts: 52

    3dom said:



    Bloodaxes said:


    What about animations? In the previous videos before launch they looked extremely sluggish.






    As if animations matter in FPS game a.k.a. a wheelchair simulator.



    The only animations that would be different in a flying ghost camera simulator (ie, staring at a back perspective) would be running and jumping. The first-person troglodytes on this site are so predictable.
    AeanderSovrathmoshra
  • NorseGodNorseGod Member EpicPosts: 2,654
    Arterius said:
    I was excited for this game because of Obsidian but it seems like it is getting good to great reviews just about everywhere. Excited to see what they will do with a sequel given they have Microsoft money now. All they have said is that it won't be open world because they want the player to explore multiple worlds. That was today on IGN
    Well that's a bummer.
    To talk about games without the censorship, check out https://www.reddit.com/r/MMORPG/
  • AeanderAeander Member LegendaryPosts: 8,062
    Nyctelios said:
    Sovrath said:
    Not to nitpick but ...

    "To give you an example for unrealistic behavior, basically all of the companions join your team in a heartbeat"

    Is there a Role playing game where the characters don't join you right away if you want? I mean, "maybe" this can be explored but in a game where you have multiple characters, all designed to be companions, it might just be more work than not to make each one coy in a certain way.
    That I think it's quite funny in many Obisidian rpgs. In Pillars when the game ends they wave at each other and part ways like they were strangers and not people who fought frigging dragons together and saved the world.

    It's really weird to me.

    Obisidian is great at world building but character bonding and interactions not so much;,

    And I suppose that's a worthy note. I love romance options, but if a developer doesn't feel that they would be proficient at implementing them, I'm not going to demand them. 
  • TacticalZombehTacticalZombeh Member UncommonPosts: 431
    edited October 2019
    To answer  few questions for PC users:

    There is an FOV slider.
    Keybinds are available except for some menu options like Journal, Inventory, Character sheet, etc.

    Ultrawide support is a bit lackluster but for now can be tweaked in one of the .ini files as can a few other things. Not perfect but at least it's possible.
    Here's a Wiki that can help with that:


    The game is really good. The voice acting is excellent and the characters, both party members and NPCs, are more endearing than the review lets on.

    Oh and things are not so black and white either when you talk to other characters. Corporate shills that still portray a sort of desperation at their lot in life.
    Middle managers that while pushing the corp bottom line still manage to show they have a heart.
    Rebel 'good' characters that manage to come off a little creepy anyways.

    The banter dialog between your companions can be pretty funny, they also take part in commenting while you're talking to a quest giver.

    It's a really good game on its own, and in this day of slimy MTX, live services and broken games, The Outer Worlds really stands out (yes sad, but that's where we are now).

    It's AA gaming with what AAA used to mean in overall quality. Obsidian made this game while under Private Division publishing, so kind of indy development without Bethesda's interference as happened with New Vegas.

    Despite a few design flaws like weird difficulty scaling and some failings in ultrawide support, it's also a nearly bug-free game, which is kind of amazing in and of itself.
  • heocatheocat Member UncommonPosts: 178

    Sovrath said:

    Not to nitpick but ...



    "To give you an example for unrealistic behavior, basically all of the companions join your team in a heartbeat"



    Is there a Role playing game where the characters don't join you right away if you want? I mean, "maybe" this can be explored but in a game where you have multiple characters, all designed to be companions, it might just be more work than not to make each one coy in a certain way.




    In fallout LV Rose of Sharon Cassidy tells you to go suck it till you do some other stuff. Kinda thought that was funny.

    image

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