Do you think the MMO genre is going to crash like the gaming industry did a few decades ago?
Why or why not?
And what sort of impact would a MMO Industry crash have?
For me personally, MMOs makes up probably 80% of my gaming. A major crash would be devastating to my type of gaming, but it's already kind of lacking as is. Most Console games and their PC equivalents no longer interests me besides a few here and there. So I play mostly MMOs. But that's quickly going downhill.
Philosophy of MMO Game Design
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I'm confident will hit the mark on a crowd funded mmorpgs at some point.
For all the naysaying that I see around here, as I see it, Astellia is the best new MMORPG to launch since Neverwinter. It may not be a great game, but still, that's six years. And there weren't a whole lot of other high profile MMORPG launches in that time, either.
I have a grudging respect for how effective Black Desert has been at milking the PVP whales. I feel about the same about Farmville and Candy Crush. But as a game, it's just not fun to play. Too much time running back and forth, and combat is awful.
It wasn’t just a simple crash, but a full head on collision.
I think it share some similarity. The 1983 crash is due to over saturation of games, and people moving to play PC games many are pirated.
The MMORPG market is very saturated right now. There are already so many MMORPG out there, it is hard for new MMORPG to compete. And there is competition from other genre which people rather play like fortnite or minecraft.
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/The people who like MMORPG are most likely already playing MMORPG, and the people who liked mmorpg but dont' play it is probably really picky. So it is hard for new MMORPG to compete.
https://www.mmorpg.com/mobile/news.cfm?read=51722&ismb=1
Philosophy of MMO Game Design
Classic WOW count as a new MMORPG, it didn’t exist up until 2 months ago.
Players had to beg Blizzard to make it.
There is still desire for new MMORPGs, it’s just that developers aren’t making the ones people want.
All we get is the usual crap like Astelia Online, obviously people ain’t gonna play this rubbish.
Of course we should also point out that MMORPGs are a niche genre, WOW was just a fluke, we never gonna see that kind of numbers for an MMO.
....Being Banned from MMORPG's forums since 2010, for Trolling the Trolls!!!
The mmorpg pie is only so big. If a new mmorpg come out and is really good, it'll take away players from old MMORPG. Many players left Star war galaxy for wow. Many people left wow for warhammer online, until they realize warhammer online sucks and they go back to wow...
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/And even if hypothetically CLassic Wow counts as a new MMORPG under some definitions (such as the fact that it took a new 60 million dollars to re-create), whatever definition of "new" MMORPG it meets certainly doesn't fit into the context of your next paragraph, "There is a desire for new MMORPGs, it's just that developers aren't making the ones people want."
Re-making an MMORPG that already existed and then benefiting from the long-time brand name and nostalgia it had compared to making a new MMORPG from the ground up are entirely two different things. Developers aren't "making the new ones that people want" because the ONLY option in Classic WoW's case was to "remake one that people wanted", which is entirely different from the plight ANY other MMORPG developer who doesn't already have an old-but-loved MMORPG that they can just re-do.
Without offering any other specifics of what else players actually want and only mentioning WoW Classic in your post, you are doing the equivalent of telling developers, "You too can make a successful new MMORPG by re-introducing an old existing MMORPG WOW Classic!" What is any MMORPG developer who doesn't have the rights to WOW Classic supposed to do with that kind of advice?
From the strategy planning room of the hypothetical MMORPG Development company NewT3KK:
Make new games that players want.
The players want WoW Classic.
???
Profit!