Instanced and seamless are different things, though they can feel similar. EQ is not seamless, it has zoned, but it is not instanced. WoW is seamless but does have instanced dungeons that only your group can enter.
Regardless of what games have actually done, if your goal is to make an MMORPG with little to no instancing that is visible to players, an overhead view actually makes it a lot easier. Making it so that players can't see very far puts a hard upper bound on how far away assets need to be loaded, and generally a much smaller upper bound than you'd get from a behind the player camera that can see far off into the distance.
Instanced and seamless are different things, though they can feel similar. EQ is not seamless, it has zoned, but it is not instanced. WoW is seamless but does have instanced dungeons that only your group can enter.
EQ has been instanced since LDoN came out in 2003...
An example of a top-down MMORPG with open world and massive open world pvp: Lineage.
Does Lineage have an official english server?
There are isometric MMORPG, but the combat don't necessary resemble that in ARPG. Lost ark combat is probably more similar to POE. But I don't think there is an official english server yet.
An example of a top-down MMORPG with open world and massive open world pvp: Lineage.
Does Lineage have an official english server?
There are isometric MMORPG, but the combat don't necessary resemble that in ARPG. Lost ark combat is probably more similar to POE. But I don't think there is an official english server yet.
Only in Korea, Japan, China, Taiwan. Even the best private servers filled with hundreds of players are Korean.
Weird how you'd bring up PoE when trying to talk about MMO's. OP states all top down mmo games are heavily instanced yet references a game thats not an MMO at all.
You don't say "doom style games" when talking about planetside 2 do you?
Weird how you'd bring up PoE when trying to talk about MMO's. OP states all top down mmo games are heavily instanced yet references a game thats not an MMO at all.
You don't say "doom style games" when talking about planetside 2 do you?
I thought he is confused about PoE being an MMORPG.
Legend of aria don't have instance but the world is quite small.
Im talking about PoE style games. Are they all so heavily instanced? Are there any with large, seamless open worlds?
There are many korean mmo-arpg hybrids that have a large shared world map but all the dungeons are instanced.
Not all of them have seamless shared world maps but the world map is not instanced so you see 100s of players roaming the world map.
Devilian, ELOA, guardians of ember, mu legends, lost ark to name a few
Upcoming Diablo 4 is similar
I am interested in a 3/4th view MMO with a large open world that's seemless but can have instanced dungeons and Raids. No small scale multi-player world. I want 100s of players in the world map at once.
Weird how you'd bring up PoE when trying to talk about MMO's. OP states all top down mmo games are heavily instanced yet references a game thats not an MMO at all.
You don't say "doom style games" when talking about planetside 2 do you?
I thought he is confused about PoE being an MMORPG.
Legend of aria don't have instance but the world is quite small.
Think the OP is using PoE as a example of a 3/4th view video game that isn't OG Zelda top down, but more like Diablo point of view or 3/4th view in Animation art calls it.
Im talking about PoE style games. Are they all so heavily instanced? Are there any with large, seamless open worlds?
There are many korean mmo-arpg hybrids that have a large shared world map but all the dungeons are instanced.
Not all of them have seamless shared world maps but the world map is not instanced so you see 100s of players roaming the world map.
Devilian, ELOA, guardians of ember, mu legends, lost ark to name a few
Upcoming Diablo 4 is similar
I am interested in a 3/4th view MMO with a large open world that's seemless but can have instanced dungeons and Raids. No small scale multi-player world. I want 100s of players in the world map at once.
All the games I mentioned can have 100s of players in open world maps.
they have instanced dungeons and raids.
The only feature missing is seamless - most have zones that load but they are not instanced
iam looking at videos on these. you sure these have 100s of players in the same game world in the same way as Runescape? Some of them seem Diablo 3 like multiplayer coop maps gameplay.
Comments
If you are looking for isometric mmorpg, just go to google and search for it. But usually the combat in isometric mmorpg isn't as good as ARPG.
An example of a top-down MMORPG with open world and massive open world pvp: Lineage.
There are isometric MMORPG, but the combat don't necessary resemble that in ARPG. Lost ark combat is probably more similar to POE. But I don't think there is an official english server yet.
You don't say "doom style games" when talking about planetside 2 do you?
Legend of aria don't have instance but the world is quite small.
Philosophy of MMO Game Design
Philosophy of MMO Game Design
Philosophy of MMO Game Design
It had an English server but unfortunately they closed it back like 8 years ago.
Philosophy of MMO Game Design