So looking at the numbers presented over in MassivelyOPs article about Activision Blizzards 3rd quarter results the number of players return for Classic was likely more in the range of 2 to 2.5 M.
True, it was the largest surge in subs in 15 years however MAUs were still down tremendously since Jan 2018, apparently a high water mark of sorts.
Its difficult to tell how many persons resubbed before launch, certainly doesnt appear to set any overall MAU records though it is characterized as
"Kotick said
WoW Classic “brought millions of players” back to the game. If he means “millions” literally, it sounds as if other Blizzard properties lost players (to make the MAU count work out)'
The monthly MAU in the 3rd quarter went up marginally despite the "record setting" increase in subs.
"While
World of Warcraft subs were up ahead of the launch of
WoW Classic as expected, monthly active users (MAUs) for Blizz were down from 38M in Q1 of 2018 to 32M in Q2 of 2019."
And
"Blizzard’s MAUs added another 1M players in the quarter, increasing from 32M to 33M."
While Classic certainly had a huge positive impact (just imagine how low the overall MAU might have been without it) I'm thinking the total numbers are more around the near side of 2M based on the way the CEO presented it.
I invite you to read the full article on MOP, presents a sobering outlook for the future including a statement from the CEO how they are banking on future mobile game sales to pull them out of the slide.
https://massivelyop.com/2019/11/07/activision-blizzards-q3-2019-revenues-sink-for-the-third-quarter-in-a-row/Of course, all of the above comes from an armchair financial analyst, but it will be interesting to see how the 4th quarter turns out in light of the HK fiasco.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Comments
I wasn't going to go back for Classic but did about a fortnight after launch for various reasons.
It was fun for a while but it is getting quieter now. With no interesting news at Blizzcon about plans for it past Naxxramas (which is tediously far away given the content release trickle) I can't justify investing time into it.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
People who don't care probably wouldn't respond either I'm thinking.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Keep in mind that a number of players subsidized their game time with in-game gold from their long dormant retail accounts. So the profits weren't nearly as high as they could have been if no such system were in the place at the time.
Reality is, Blizzard makes more money off of micro transactions these days than actual subscriptions. It's not about having 4 billion players, its about finding 1 million suckers who can't live without the latest mount, pet, et al. Remember, they've been getting paid from recurring subscriptions for years from players that likely only log in once a month if that often. These people can't be bothered to cancel a subscription and Blizzard just loves that mentality.
From that $300 mil , no way in hell Classic would bring only..$30-37.5 mil if your .. 2/2.5 mil * $15 / month sub is correct.
Comments such as
"That’s thanks to WoW Classic, which the company says “drove the biggest quarterly increase to subscription plans in franchise history, in both the West and East.”
&
The company had a big launch of World of Warcraft Classic during the quarter, and that helped drive the audience much higher in both Asia and the West, the company said.
..would be useless, unless you believe in conspiracy theories that they made such comments to make people believe Classic is a success.
If you still think that Classic only had 2 or 2.5 mil subs at his highest peak, then it seems you believe that WoW alone ( without Classic ) is bringing $1 billion ( $250 mil x 4 quarters ) in revenue each year for Blizzard, which .. that's impossible since many years ago.
Q2 2019 Blizzard Revenues were around $380 mil . That includes all their games.
Now, tell me again, how World of Warcraft alone have come up with almost $300 mil this quarter.
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Based on the $300 mil WoW ( together ) have bring this quarter, I am more inclined to believe that the subs for Classic alone are ( or have been ) higher then 5 mil .
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
We know you have that lovely crystal ball, but .. wash a bit. Seems he gives you some..errors "lately".
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
If you are saying the revenues generated are too low vs the guesstimated 2.5M figure I think others pointed out it is possible to play Classic for free on their existing retail sub acct as well as spend accumulated in game gold (coins?) so neither would increase revenues, just push up the MAU counts. (Maybe)
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
No, I'm saying the revenues this quarter WoW alone has bring to Blizzard, is almost the entire revenue of Blizzard in Q2 2019. That happened only because of Classic.
How can you come up with $300 mil revenues vs I don't know, $150 mil the previous quarter if not because of Classic? Saying the same people which plays retail, added to that $300 mil ( minus the 2.5 mil players which is around $40 mil ) , it's delusional.
If you still believe Classic has bring only around $40 mil for this quarter, shake hands with Kano and .. move along
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
So you are counting just the people who log in at the same time? If a server is full with 20k people, that doesn't mean only 20k people are playing on that server.
I though you knew this, but oh well. "Long time MMO player"
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
You mean characters? And again, it seems you believe that concurrent users = all users.
Please, if you want to troll, do it with style at least!
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
I remember logging back on to Everquest. For a couple of evenings I ran all over the place, checked out my old stomping grounds, listened to the music - all that. Then I was done. I didn't actually want to play Everquest. Just assured myself it was still there and traveled down memory lane.
I haven't played Classic WoW but I suspect it could be the same.
I would of course be up for a new game that is like Everquest, but that is different.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
Yours is a cheap crystal ball. I don't need that
Thanks!
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Last time I thought about Retail WoW was in August...