When I rolled on the new classic servers I went PvE as I always do but I wondered what would happen knowing full well how people who enjoy winning will roll on the PvP servers. The racials favour the Horde and most of the servers now boast an overwhelming Horde presence that are sometimes three times the number of Alliance.
When Alliance facing these odds realise their predicament many just rerolled on Horde side exacerbating the imbalance. Now with the Honour system being introduced there are numerous threads begging Blizzard to fix the problems and even asking for transfers to PvE servers. One time transfers.
https://us.forums.blizzard.com/en/wow/t/allow-pvp-to-pve-transfers-please/352722https://us.forums.blizzard.com/en/wow/t/phase-2-will-make-the-game-unplayable-for-many/345313https://us.forums.blizzard.com/en/wow/t/am-i-going-to-die-in-phase-2-unimaginably-bad/352746https://eu.forums.blizzard.com/en/wow/t/faction-imbalance-ruining-the-game/99099
Comments
I recall back then wondering why in a two faction game devs wouldn't cap each side temporarily until a proper balance was obtained, at least on PVP servers.
But hey, it is a true classic experience after all.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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The PvP players who are afraid that the players on the faction that boasts fewer players will reroll or just leave calling them special snowflakes and whiners and so on is just unpleasant all round. I mean you're sitting on the faction that forms gank groups and lines of hordes on the way to BRD and you're calling the other group who is often caught alone special snowflakes.
I feel there is understandably some concern. It may be heart thumping and fun to play but when the odds are overwhelming at some point one just gives up. Take note that the servers are now allowing ten times what they had in vanilla. So finding remote places to level isn't that easy when the world is this crowded.
I don't understand why Blizzard thought it would be a good idea to pack these servers with this many players. Aside from making it decidedly difficult for finding quest mobs and resources you are making it infinitely harder for a faction to find a quiet place to level without being hopped on and killed every 10 minutes.
You should have stayed on a PVE server, also "Classic" has been out for YEARS on private servers and a little research beforehand would have given you some idea to about whats going to happen, full mass murder + minimum maximum stat grinding + gold for consumables for months, it's not that little pretty vanilla game where everyone was a fucking newbie with 2 ppl actually dominating a server. This is straight up guild wars inc. And I DON'T mean that shitty mmorpg
PVP has ALWAYS been imbalanced. The faction that is larger controls the server as it always has done. Problem is, no one wants to be on a PVP server in which they aren't the dominating faction... so the imbalance never gets fixed. I don't care if it is 2004 or 2019... there was never truly any semblance of balance on PVP servers and there never will be.
You're blaming Blizzard for this. They aren't going to stop you from playing the class or faction or race or server that you want. All they can do is warn you. And warn you they did.
Not happy? Reroll. That's what everyone did back in 2004 and that's what they will do in 2019... IF they really LOVE it as much as they claim they do.
Just wait until Shadowlands and Classic will be called dead... because by then, everything that will be released will have been released and all that is left is repeating the same old content forever... at least on a PVP server you have players to kill as well.
Stop complaining.
I mean how ignorant players are, who rolled on a PvP server, to cry that they will get ganged, owned, etc on a PvP server. Moreso, they "demand" to delay Phase 2 so that they can level to 60 and/or have enough time to grind BiS.
Blows my mind how "entitled" today's MMO players are ..
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Someone is salty they were wrong about classic's impending failure weeks after launch....
It is hilarious to watch all the "told you so" crowd in this thread citing this as the thing that will kill WoW classic, the thing you "always said would fail"!
Don't worry, one day you will be right and it will die. One day.
Fact. Also fact....it has survived 14 years in spite of that problem yet people in this thread seem to think WoW classic is all but dead because of it lol.
Oh, the casuals, the PvE players? They always cry, no matter what. Yet, they still roll on a PvP server when they have the possibility to play on a PvE server. So who's ..making this "problems"?
Reporter: What's behind Blizzard success, and how do you make your gamers happy?
Blizzard Boss: Making gamers happy is not my concern, making money.. yes!
Phew, I have calmed down now, this is not Twitter or Reddit we don't need a summary of anything longer than a sentence.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
https://eu.forums.blizzard.com/en/wow/t/queues-have-to-be-addressed/100353
2.5k queue with layering
https://us.forums.blizzard.com/en/wow/t/2k-ques-on-whitemane/362696
2k queue
Nuts I tell you why be this scroogy about the servers?
Its not like there is any kind of death penalty here. I mean I walk back for 30 seconds, Rez and move on. When there is a level 60 rogue being a douche I log on an alt and enjoy my rest XP...
Out biggest issue is more along the fact that we are just getting old. One guy literally had to stop playing because he had to keep his leg elevated for like 3 weeks, another had to travel for work for 2 weeks. Starting Monday I’ll be traveling much of the year... old people stuff. Much more damaging to a gamer than simply getting killed in PvP.
All time classic MY NEW FAVORITE POST! (Keep laying those bricks)
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In Vanilla, nobody endured the PvP train for long, either for being killed endlessly or for how mind-numbingly boring it is to win without a challenge. The biggest fun was random PvP encounters with an occasional raid to *your enemy village of choice*, and then came the battlegrounds to start the actual grind through ranks.
This history will repeat itself.
But for most players it works perfectly well. You have to be careful about putting the likes of questing content in disputed zones, make sure they are PvP quests and so on. But it has and can be done again. As long as you have three factions, you even have the built in balance mechanism of the two factions not doing so well allying against the one doing best. Realm v Realm is self corrective, making for a solid gaming ecosystem.