So what's the best MMO where you're doing "whatever", and you're most likely to see other players filling the world doing their own different "whatevers"?
EVE is pretty good for this since you'll eventually be in Jita at some point to really let the "crowd" seep in, in rather uncomfortable ways. Likewise it's pretty good about having different areas having different types of content (people there for mining, farming NPCs, exploration, and/or PvP content).
RuneScape is pretty above average as well. Having a pretty small world, chocked full of content, and is very above average at keeping areas interesting to all levels (whether through quest chains that cycle you to areas above/below your level, or returning to grind a low level skill).
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"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
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Part of living in a virtual world is seeing and interacting with people as they go about their everyday virtual lives. To me that is important part of the game. It's not all about beating on the latest loot pinata.
I found original SWG was good about this. There were player cities, player houses, awesome crafting with player stores, and active NPC cities and towns.
There was always someone to talk to.
It really felt like a world.
EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
I suspect it's that way for many MMOs, however. If not, I'd be asking 'what went wrong?'
/2c
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EQ1, EQ2, SWG, SWTOR, GW, GW2 CoH, CoV, FFXI, WoW, CO, War,TSW and a slew of free trials and beta tests
You can see my sci-fi/WW2 book recommendations.
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That's the topic headlines.
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
Practice doesn't make perfect, practice makes permanent.
"At one point technology meant making tech that could get to the moon, now it means making tech that could get you a taxi."
The more sandbox one MMO is, especially when they can have some player impact on the game-world, the more you see players doing widely varied things going on with their lives.
To me examples given like GW2, ESO, etc... are meh because having players around does not really make the world feel alive as it's pretty linear gameplay per area you are on.
I've lived next to some of these folks for 30 plus years, yet rarely interact besides an occasional convo or friendly wave.
Most I dont even know their names so my and I have taken to using nicknames.."wit-sec" guy, "grow house guy", basketball guy etc.
I'm sure they call us similar, probably the crazy old cat people.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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