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Well after I my GF took a break from playing her pressies (GW and Factions) I had a go and it seems to be a very good MMO at the moment.
Yes I said MMO as that's just my personal opinion (braces for flames) and it plays much like one except the instancing. However the instancing has more positives than negatives in my opinion, and it's an MMO with a diffrent methodology from the standard.
Well I haven't played it much but my GF has decided to trash SWG and make some coasters out of the old SWG discs. It seems GW beats SWG on nearly every point so far, except character creation. GW is smoother with better graphics, no lag and haven't seen any bugs yet, also the music is far more relaxing and alot less repetative than SWG.
So far it's looking good and Arena net and NC soft have done a good job. However I won't review it until I've played alot longer, I hope I don't have to rate it higher than my favourite....EVE Online
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
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Currently Playing: Dungeons and Dragons Online.
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Still in: A couple Betas
i think its pretty much a given that when it comes to depth and complexity GW is on the top of all rpgs. online or off.
it was designed to be that. extremely hardcore competitive. most people cant even begin to grasph this.
i think its pretty much a given that when it comes to depth and complexity GW is on the top of all rpgs. online or off.
it was designed to be that. extremely hardcore competitive. most people cant even begin to grasph this.
Erm... I'm sorry... depth? GW doesn't have a ton of depth... it IS very complex though. A lot more complex than you realize when you first play it. Combat isn't just 'mash X skill repeatedly' but as far as overall depth? It's ok but I wouldn't say it's the best. It's good... but its not the best.
I'm not even sure I'd rate it as the best RPG... but... for the MONEY it's definitely the best value.
Currently Playing: Dungeons and Dragons Online.
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Still in: A couple Betas
here we start another topic
define : depth and complexity
must love semantics
i think guildwars is the most complex game i ever played , in this aspect :
human skill ( objects ) knolage relations
i have never seen anything like this before
im sure there are tons of card games like the famous magic the gathering ..
but real time computer game , fast action kind of game , this is unique.
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
DAoC. UO. EQ. Shadowbane. EVE. Horizons can even get tricky if you don't pay attention to the stances.
In addition to combat complexity each of the above has other areas with great depth. Both in Story, World, Character development. Questing. Crafting. Etc.
GuildWars is a good game. Don't get me wrong. But it's far from the "most complex" on the market. I have yet to see a game that comes CLOSE to comparing to UO's depth and complexity and detail. There have been a few that have tried. But to try to claim that Guild Wars is the most 'complex' game on the market is just silly.
It's got an intricate and extremely well thought out combat system but that's about as far as it goes. In other areas other MMORPG's blow it's socks off. That's ok though. Guild Wars is all about the PVP. Even the PVE game is geared to prepare you for the PVP game. Which is fine. It is, after all... called Guild WARS not Guild Adventures or Guild Quests or Guild Crafting.
But lets not try to say it's something that it isn't. What it is is a GREAT little MMORPG with a first rate PVP system.
Currently Playing: Dungeons and Dragons Online.
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Still in: A couple Betas
You'll lose that argument, because WoW lvls 1-59, no game can beat it. It's new, refeshing, fun, and keeps you playing.
The only way to attack WoW is to talk about the mind numbing, linear raiding, gouge my eyes out, raider only, end game. If you have a life, you can't play WoW at 60 basically. People with no lives get the advantage, and that is just retarded.
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Points :
* GW is NOT a MMO. It has lots of subscribers, but is 100% instanced with only a few folks in one place at one time. That is not 'massive'. It is a 'Multiplayer RPG' in the same way Diablo2 is a 'Multiplayer RPG'.
* GW is the very BEST at what it does: Multiplayer RGP with PvP and PvE.
* It is not better than WoW. WoW is the top dog for standard MMORPG. Period. Anyone says different is just blowing smoke.
* It is not better than EVE Online. EVE is the top dog for what it does. Pure PvP SciFi Space Opera.
* GW != WoW != EVE. They simply should not be compared as they are not in the same genre of game.
Good Luck and Good Hunting
Are you kidding....1-59 is great once...then it is a mind numbing stupid grind of the same old same old quests and instances. There is nothing new and nothing interesting added to 1-59 in months. Hell Blizzard barely adds anythign new to the game at all besides grinding raids. They have an expansions coming out in months and months that is suppose to add. What a joke. WoW is eye candy for morons that do not mind grinding the same quests over and over.
It *IS* massively multiplayer. It's not "massively multiplayer" in every single area of the game but then neither is WOW. In WoW there are instances. In WoW PVP you will only ever have a few players. In Guild Wars it just took the instancing up a notch so that you can have a private world to explore and fight in. But it's just as massively muliplayer as any other MMO on the market. A LARGE portion of the game is what you have to do in the cities.
So yes, it's massively multiplayer.
It's not a traditional MMO... but an MMO it is.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Ugh. WoW is, great, that's true, I can tell that without even playing it. But I think that they are catering to different audiences. Guild Wars IS an MMORPG, but I think that it will take the majority of players a long time to get used to this new breed of MMO.
i know what you mean , i have played other mmorpgs , and i have seen the countless items , first time i tryed a mmo was anarchy online last year ... i was choked .. i was level 5 or 10 , i meet a really nice person level 158 or something with a ultra cool armor , she could fly and travel at almost light speed.
i tryed , project entropia , wow , and some more i dont remember now
im playing slikroad when i feel like playing with one hand ( just mouse )
this games have a huge complexity in items , and what ever the devs can imagine
for me they are like simcity , but instead of a city , its a person. you work to evolve your char in looks and power , but you dont need to evolve your selfe. you just need to do step by step the mouse clicing you will get there , and becose the learning curve is so slow .. its relaxing .. not at all mind bloging like guildwars
now eve .. i tryed the 14 day trial , if we could see the inside of the ship , they would have one more person paying everymonth . me.
Guild - http://lightness.goodforum.net/
Blog - http://www.pierrecarlier.com/
u must be kidding me
-virtual tourist
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I can see there are very different opinions on GW, but so far I like it and my GF likes it. I feel that I've gotten great value for money and at the moment can't complain about anything in the game, and what more can you ask of a game?
Sure some things may not be to my taste (I prefer EVE) but I can't complain about them. Even if it's not my thing the game has been done well, and since it entertains and makes me glad I bought it wether it's "technically" an MMORPG or not is superflous (to me anyway). It's probably because along time ago I played SWG and saw it get flushed down the pan, so I always appreciate anything that works as intended. SWG has made me more critical of bad work, and more appreciative of good work at the sametime.
As to wether it's an MMO or not is a matter of opinion and isn't worth getting hot under the collar about. Although nothing wrong with a civilized debate on the subject, though I do feel the "WoW should be no.1" crowd need some therapy.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis
I laugh a bit when you compare GW to SWG Mostly because it's a pretty odd compareance and secondly because Guild Wars which might be looked down upon in complicity from a MMORPG view, beats the living crap out of SWG
And yes GW is a MMO don't suspect any flames for saying that, to me it's a MMO"RPG". But more like a MMO"ARPG" (action rpg).
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http://www.rlmmo.com/viewtopic.php?t=424&start=0
"
And I don't want to hear anything about "I don't believe in vampires" because *I* don't believe in vampires, but I believe in my own two eyes, and what *I* saw is ******* vampires! "
-virtual tourist
want your game back?
well as a veteran MMO player i would have to say that the standard EQ/WoW model of MMOs offers a lot of various activities, but when you get down to it it all ends in grind. farming 12.000 furbolg for faction? raiding MC 30 times to get the item you need? making 200 leather jerkins to improve your leatherworking skill?
it s all a matter of perspective of course, but the way a lot of mainstream MMOs put in timesink after timesink to create some illusion of endless content........ i think were getting to a point where veteran MMO players have to ask themselves, does grind equal depth and content? am i just killing bigger rats with bigger swords? does mining 500 nodes and making 200 swords to increase a statistic represent depth or is it just unwanted baggage?
now this might sound cynical, and indeed players new to the MMO scene rarely mind having to put up with a lot of grind, even when it means they end up playing a lot more than would be healthy/advisable for any person but to each their own i guess.
so i d have to say, especially for MMO veterans, Guildwars is very refreshing, the first MMO that doesn t subscribe to the grind/timesink over everything doctrine, and it certainly offers the combat system with the most depth and complexity seen on the MMO market so far.
(a lot of what you can actually do with your character isn t apparent at first, but once you delve in you can find more and more and more combinations that make sense and even after a year i still find options and tricks that i really hadn t thought about before, that, in my humble opinion, equals depth.)
Been playing it a few days more and have a level 6 necromancer/monk, the only things that are annoying me are,
1: Not knowing which loot/weapons to keep and which to salvage/sell (just my ignorance though)
2: Finding the NPCs in old Ascalon drives me nuts (ignorance)
3: Not knowing what I need as in weapons/armour/skills and so forth (ignorance again)
4: I find the chat interface isn't quite to my liking (I play EVE mostly)
Most is my own ignorance and will be cleared up, and I suppose I'll get used to the chat interface if I use it enough.
Apart from that it's a very well made MMO.
"Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"
CS Lewis