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Guild Wars 2 Icebrood Saga Whispers in the Dark Preview - MMORPG.com

SystemSystem Member UncommonPosts: 12,599
edited November 2019 in News & Features Discussion

imageGuild Wars 2 Icebrood Saga Whispers in the Dark Preview - MMORPG.com

Today is the launch of the next season of living story content, Icebrood Saga. Last week I had the opportunity to check out this new update ahead of release and not only experience the story firsthand, but to also poke around the new map a bit. So let’s dive right in and discuss some of the exciting things arriving today.

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Comments

  • momintimmomintim Member UncommonPosts: 108
    Excited to get home and get to work on it!
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Thanks for the update. Busy with a few other games at the moment but will check it out when I get a chance, tis the season.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • ingram091ingram091 Member UncommonPosts: 2
    edited November 2019
    There is STILL so much potential in this game that is going unaddressed. The tengu race and territory locked behind a wall. The fantastic polar bear Kodan as a playable race. And exploring or retaking the far northern areas they escaped from. And of course the Canthan people and their island nation from way back in factions, should make a new appearance some day. Then there is the entire other side of the planet , the far far eastern shores that the unlaunched Utopia was going to open up... GW 2 has the potential to go on for decades as a mmorpg if they just start doing expansions again at least one every two years or so to give people a real reason to come back more often. New playable races and classes are key to that, as is expanded territories. The living world content is a good start to draw in people, but very often it goes overlooked if someone misses a few chapters and don’t know what’s going on. Had for new players to get excited about that from a game that’s a few years old. Expansions keep the engine and audience engaged and interested, while at same time enticing a new player base to try the game out.
  • AeanderAeander Member LegendaryPosts: 8,068
    edited November 2019
    ingram091 said:
    There is STILL so much potential in this game that is going unaddressed. The tengu race and territory locked behind a wall. The fantastic polar bear Kodan as a playable race. And exploring or retaking the far northern areas they escaped from. And of course the Canthan people and their island nation from way back in factions, should make a new appearance some day. Then there is the entire other side of the planet , the far far eastern shores that the unlaunched Utopia was going to open up... GW 2 has the potential to go on for decades as a mmorpg if they just start doing expansions again at least one every two years or so to give people a real reason to come back more often. New playable races and classes are key to that, as is expanded territories. The living world content is a good start to draw in people, but very often it goes overlooked if someone misses a few chapters and don’t know what’s going on. Had for new players to get excited about that from a game that’s a few years old. Expansions keep the engine and audience engaged and interested, while at same time enticing a new player base to try the game out.
    I think there are two factors that substantially hurt their new player experience, and thus longevity:

    Veteran players use tomes of knowledge, thus skipping the leveling process and leaving the starter maps less active. The extreme availability of these tomes are toxic. And frankly, the game would be both more healthy and more profitable if level boosters were only available through the gem store and birthdays.

    Lack of new races leads to a lack of new characters, thus compounding the above problem.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    It's pretty hard to resist using those tomes of knowledge, especially after you've already leveled a great number of characters.  I still have an unused level 80 boost sitting in my inventory.  Plus once you do level a character and get access to mounts for all your other characters, leveling goes a lot faster.

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

  • AeanderAeander Member LegendaryPosts: 8,068
    It's pretty hard to resist using those tomes of knowledge, especially after you've already leveled a great number of characters.  I still have an unused level 80 boost sitting in my inventory.  Plus once you do level a character and get access to mounts for all your other characters, leveling goes a lot faster.
    I suppose I'm fortunate in that the vanilla maps are my favorite maps (especially Harathi Hinterlands), so I generally used a birthday level boost and then manually leveled my many alts.
  • Octagon7711Octagon7711 Member LegendaryPosts: 9,004
    Aeander said:
    It's pretty hard to resist using those tomes of knowledge, especially after you've already leveled a great number of characters.  I still have an unused level 80 boost sitting in my inventory.  Plus once you do level a character and get access to mounts for all your other characters, leveling goes a lot faster.
    I suppose I'm fortunate in that the vanilla maps are my favorite maps (especially Harathi Hinterlands), so I generally used a birthday level boost and then manually leveled my many alts.
    That's interesting as I like the Splintered Coast for some reason and spend a lot of time doing the world boss and dynamic events there. 

    "We all do the best we can based on life experience, point of view, and our ability to believe in ourselves." - Naropa      "We don't see things as they are, we see them as we are."  SR Covey

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