I guess it is me because I still dont entirely get this game. It is soley group oriented so guilds will be vital Im guessing. So what I imagine is going to happen is one or two guilds are going to dominant and take over everything.
I guess it is me because I still dont entirely get this game. It is soley group oriented so guilds will be vital Im guessing. So what I imagine is going to happen is one or two guilds are going to dominant and take over everything.
That's why the campaigns end. They learned from Shadowbane that when they opened a new server or wiped during beta, there was a lot more interest from the players. It isn't fun when one group is dominating and no one can fight back. Campaigns in Crowfall will end and those dominant guilds, along with everyone else, will start over in a new campaign.
Campaigns will also have different sets of rules, some faction based, some guild vs guild. Guilds will be important in any case, but I think there's still room for solo players to make an impact. We'll know more once we see exactly what's coming in the next patch (due to go live in February).
great company. If I have any issues or questions concerning crowfall they are more than happy to help. But dang...even with all the help i still don't understand the game.
great company. If I have any issues or questions concerning crowfall they are more than happy to help. But dang...even with all the help i still don't understand the game.
It's a PvP game that allows for unique worlds, varying rulesets and time limited campaigns.
1) Unique worlds - They have created a number of parcels by hand and there are a lot more to come as they start creating different biomes (likely after launch). They created a tool which takes the parcels and combines them in logical ways to create each world, and the tool also varies elements within each parcel, so the same parcel on 2 different worlds may not have the same sets of resources, mobs or POIs.
2) The game currently has 3 faction PvP, with 2 different modes. The Infected world is more for casual PvP. There is a score that shows which faction is "winning", but the world never dies, so no one ever actually wins. There are no loot drops in this world. The campaigns are currently all 3 faction and they can be won, as they all end after a certain amount of time. In the next patch, they are adding the Dregs campaigns, which is guild vs guild PvP.
3) Campaigns are designed to end after a certain amount of time. This means that there is actually a distinct winner, rather than one group dominating and ruling the server until they get bored and stop playing. There will be many different campaigns running at the same time, depending on the overall population. Each of these campaigns can have varying rules. Players can play the rulesets they enjoy most. The ones that are popular will be repeated and the ones that aren't will be dropped and new rulesets will be created to keep the game fresh. Campaigns will vary in length. Some could be only a couple weeks while others may last a year.
Each campaign has a limited number of import and export tokens. Import tokens determine how many things you can bring into a campaign, while export tokens determine how many you can take out. Everyone will get the same number of import tokens for a given campaign, but the amount of export tokens will be determined by the ruleset and who wins and loses.
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Campaigns will also have different sets of rules, some faction based, some guild vs guild. Guilds will be important in any case, but I think there's still room for solo players to make an impact. We'll know more once we see exactly what's coming in the next patch (due to go live in February).
mmorpg junkie since 1999
1) Unique worlds - They have created a number of parcels by hand and there are a lot more to come as they start creating different biomes (likely after launch). They created a tool which takes the parcels and combines them in logical ways to create each world, and the tool also varies elements within each parcel, so the same parcel on 2 different worlds may not have the same sets of resources, mobs or POIs.
2) The game currently has 3 faction PvP, with 2 different modes. The Infected world is more for casual PvP. There is a score that shows which faction is "winning", but the world never dies, so no one ever actually wins. There are no loot drops in this world. The campaigns are currently all 3 faction and they can be won, as they all end after a certain amount of time. In the next patch, they are adding the Dregs campaigns, which is guild vs guild PvP.
3) Campaigns are designed to end after a certain amount of time. This means that there is actually a distinct winner, rather than one group dominating and ruling the server until they get bored and stop playing. There will be many different campaigns running at the same time, depending on the overall population. Each of these campaigns can have varying rules. Players can play the rulesets they enjoy most. The ones that are popular will be repeated and the ones that aren't will be dropped and new rulesets will be created to keep the game fresh. Campaigns will vary in length. Some could be only a couple weeks while others may last a year.
Each campaign has a limited number of import and export tokens. Import tokens determine how many things you can bring into a campaign, while export tokens determine how many you can take out. Everyone will get the same number of import tokens for a given campaign, but the amount of export tokens will be determined by the ruleset and who wins and loses.