Nobody cares about strongholds just end this game and make a good Star Wars mmo thanks
That would be your opinion. Personally I enjoy SH. As for swtor its not BAD but i feel free players are a bit too limited.
I too feel it's not bad per se, but it is pointless. 1-50 stories simply eclipse everything else to such a ridiculous amount...
They had a huge team while making the game and upon release most of the staff was reassigned to other projects while leaving a skeleton crew of a team do continue working on it. I can only imagine what SWTOR could have been if they kept the big team they had at the start.
Nobody cares about strongholds just end this game and make a good Star Wars mmo thanks
That would be your opinion. Personally I enjoy SH. As for swtor its not BAD but i feel free players are a bit too limited.
I too feel it's not bad per se, but it is pointless. 1-50 stories simply eclipse everything else to such a ridiculous amount...
They had a huge team while making the game and upon release most of the staff was reassigned to other projects while leaving a skeleton crew of a team do continue working on it. I can only imagine what SWTOR could have been if they kept the big team they had at the start.
Honestly it wasn't a skeleton crew at all until they had to move 90% of them to Anthem during the development of Onslaught, but most of them have returned to SWTOR since then as Anthem is being staffed with it's own team now.
Also on the stream they mentioned how they've been in some really big meetings about the future of SWTOR as a game and franchise and that they are really excited for announcements next year.
If the leaks are to be believed from a couple years ago, SWTOR will have a couple more expansions with a sequel being announced at some point in the next couple of years. Most things from those leaks have proven to be true, including the last two expansions and the patch content, and now the Alderaan stronghold. So prepare your wigs, girls.
I very much agree with you that I don't believe SWTOR 2 needs to be a full fledged MMO in the style that they tried to make this current one. Although I think they will certainly still develop it as some sort of a persistent online experience in some capacity as that's just the way things are going in the market as a whole, and I am sure they will want to future-proof the sequel by still providing both experiences. I don't think the planets need to be shared-world experiences unless specifically chosen by the player, possibly co-op at most and I am not opposed to new kinds of multiplayer content (like Destiny's dungeons, but not a shooter) that you access through a menu. I'd want the game to play like a traditional BioWare RPG.
Episodic story content is almost guaranteed in a sequel, that's done industry-wide now for live-service titles, which as I said before I am confident SWTOR 2 would be because I really don't see them going back to just doing a single player game after taking this franchise online, and cultivating a dedicated online community. I definitely want the game to feel and play like a single-player BioWare style RPG with an ongoing story that goes on for many years, and that will only happen if they can monetize it, which means a probable B2P model combined with in-game cosmetic purchases like everything else these days, and the only point of doing THAT would be if it were to have online components. I just feel like there is no escaping that.
The leaks from a couple years ago that I referred to before said that the sequel was intended to be a continuation of the current SWTOR, with some sort of back-end import feature that would bring your characters from the current game into the new one in some capacity, but didn't detail whether it was like DA:I with them just appearing as a character in a new characters story combined with old choices, or if you'd actually be able to continue playing your old characters. Destiny 2 originally promised to do the latter but ultimately could not at the time, mostly just because of the fact they were launching on PC for the first time, so I think it's possible BioWare could attempt this by then, but who knows. Most things from those posts have ended up happening, though but any number of things could have changed since then.
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That would be your opinion. Personally I enjoy SH. As for swtor its not BAD but i feel free players are a bit too limited.
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They had a huge team while making the game and upon release most of the staff was reassigned to other projects while leaving a skeleton crew of a team do continue working on it. I can only imagine what SWTOR could have been if they kept the big team they had at the start.
No fate but what we make, so make me a ham sandwich please.
Honestly it wasn't a skeleton crew at all until they had to move 90% of them to Anthem during the development of Onslaught, but most of them have returned to SWTOR since then as Anthem is being staffed with it's own team now.
Also on the stream they mentioned how they've been in some really big meetings about the future of SWTOR as a game and franchise and that they are really excited for announcements next year.
If the leaks are to be believed from a couple years ago, SWTOR will have a couple more expansions with a sequel being announced at some point in the next couple of years. Most things from those leaks have proven to be true, including the last two expansions and the patch content, and now the Alderaan stronghold. So prepare your wigs, girls.
Episodic story content is almost guaranteed in a sequel, that's done industry-wide now for live-service titles, which as I said before I am confident SWTOR 2 would be because I really don't see them going back to just doing a single player game after taking this franchise online, and cultivating a dedicated online community. I definitely want the game to feel and play like a single-player BioWare style RPG with an ongoing story that goes on for many years, and that will only happen if they can monetize it, which means a probable B2P model combined with in-game cosmetic purchases like everything else these days, and the only point of doing THAT would be if it were to have online components. I just feel like there is no escaping that.
The leaks from a couple years ago that I referred to before said that the sequel was intended to be a continuation of the current SWTOR, with some sort of back-end import feature that would bring your characters from the current game into the new one in some capacity, but didn't detail whether it was like DA:I with them just appearing as a character in a new characters story combined with old choices, or if you'd actually be able to continue playing your old characters. Destiny 2 originally promised to do the latter but ultimately could not at the time, mostly just because of the fact they were launching on PC for the first time, so I think it's possible BioWare could attempt this by then, but who knows. Most things from those posts have ended up happening, though but any number of things could have changed since then.