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I was gifted an Oculus Quest for Christmas

13

Comments

  • IselinIselin Member LegendaryPosts: 18,719
    Mardukk said:
    cheyane said:
    You're lucky if you do not suffer from motion sickness, I envy you. I will throw up within seconds.
    Based on the replies to this thread you are not alone.  The MMO community appears to be not a very physically adept/hardy crowd.
    Hey. I'm pretty fit for 70. I even still have all my original body parts.
    ultimateduckPhaserlightAlBQuirkyCryomatrixdragonlee66
    "Social media gives legions of idiots the right to speak when they once only spoke at a bar after a glass of wine, without harming the community ... but now they have the same right to speak as a Nobel Prize winner. It's the invasion of the idiots”

    ― Umberto Eco

    “Microtransactions? In a single player role-playing game? Are you nuts?” 
    ― CD PROJEKT RED

  • cameltosiscameltosis Member LegendaryPosts: 3,847
    [snip]

    LOL... Why do you think an entire VR headset with controllers should ever cost less than a standard PC monitor? What kind of stupid logic is that?

    This seems like another example of someone who has "tried VR" and is claiming to make a semi-factual statement that is nothing short of ignorant. What VR did you use at your friends house?... a Go, a Gear, a Playstation? It sure as hell wasn't an actual gaming VR setup like a Rift S or Index.

    You should probably know about VR gameplay before saying VR ruins gameplay. I don't know what games you played that you claim were ruined, but it's much more fun being a person with a gun than it is sitting at a chair aiming with a mouse. It's much more fun wielding a sword and shield or mages staff than sitting on a chair attacking it with a mouse click.

    There is no way you put on an actual PC-VR headset and played an actual game... because everything you said about your example, Skyrim, is false. You can duck and dodge. You can't block unless you actually hold your shield up and face your target. You have to actually swing your arm towards your opponent to swing and hit with your sword. In fact, every game I've played in VR where I'm a "person" standing, I am able to duck and dodge, hide behind structures, physically aim using iron sites on a gun, etc... so I don't get the point of your post.

    The question begs to be asked yet again, what is it about VR that brings this out in some people? Why do people post negative things about something they clearly have no actual knowledge of? What do you have to gain by doing this? It makes no sense.




    The controllers are garbage, I strongly dislike that style of gameplay, so I wouldn't buy a bundle with them in. I only want the headset.

    I expect them to eventually cost less than £100 because the price of tech always goes down. If they cost £600 new on release (or whatever they were), then I expect them to drop to £100 or less within 10 years. I'm not saying that the latest versions should be that cheap, but I expect the earlier versions to dramatically drop in price with each new generation of VR. Because that's how tech works. The only unknown is whether the older sets will still be around to buy or not.


    I've tried Rift dev kit 2 (when I was working for a game studio, we had an awesome setup with bucket seat, wheel and peddles), the first release version of the Rift which is what I spent most of my time on (my close friend had this, along with hotas setup for elite, and wheel/peddles for a couple of games, including project cars), then a vive (this is the one I played least, only tried out job simulator).


    The games where my real body matched ingame were excellent. Elite and Project Cars specifically. When I moved my hands in real life, they moved in game. This dramatically increased the immersion, so whilst the gameplay was unchanged, the experience was improved. This is why I would like a VR headset - in this very specific case, it improves the experience. But, due to the limited range of games where it provides a benefit, I'm not willing to spend much.

    The games where my real body did not match ingame were terrible. The version of skyrim I played only used the headset, used mouse and keyboard for controlling the character. There were times when it was nice to just stand around and look around me. But as soon as I had to move, I hated it. Again, the actual gameplay was unchanged - the game is the same, just the display changes. Because of the disconnect between the real world and the game, the overall experience was lessened. This is the specific reason why literally every single one of my friends who owns a VR headset has either sold it, or packed it away and only uses it when friends come round.



    The reason I post on threads like this?

    Its a discussion forum! I have opinions I like to share and I enjoy reading other peoples opinions. Occasionally there is something to learn! With VR specifically, I feel passionately about it because I care about gaming and I think VR - in it's current incarnation - is a waste of time and money and is draining away money from the rest of the games industry. I also object to it being called "virtual reality": it's not, it's only virtual eyesight.

    When big money started to be invested in VR, I got really excited. I thought we'd finally get actual virtual reality. When I was applying to uni back in 2003, I applied to do cybernetics at a uni. On the open day, I got to demo a cool glove that actually allowed me to "touch" things in virtual reality. specifically, I threw a frisbee, caught it, and played fetch with a dog and a ball. Motors in the glove tensed and released to allow me to interact in virtual reality. The demo didn't use a headset (not sure they existed back then) but had some weird holographic room thing going on.

    So, 2012/13 or whenver, I was like "cool, it's been a decade, the tech has matured, time for full-body virtual reality". When I saw that it was just a 3D headset, I was massively disappointed. Simply changing the users point of view doesn't change shit about gameplay. The motion controllers or motion capture tech are too primitive to result in a better gaming experience. It's a different experience, sure, a novelty and a gimmick, but as actual gameplay it's worse than what is already out there.


    In short, VR in it's current incarnation has been a massive letdown, only successful in a small number of cases. It's my opinion, though seems to be shared by the market at large, and I enjoy discussing opinions and learning from others.

    AlBQuirkymaskedweasel
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • AethaerynAethaeryn Member RarePosts: 3,150
    Iselin said:
    DMKano said:
    I say return and spend money on something that is actually useful

    From all my friends with VR headsets- after the first month or 2 - none of them use them anymore.

    You might be the exception, but chances are... short term fun and done

    NFW... I'm already addicted to Netflix lying on my back with the screen following my head position.
    I had never considered this. . my wife would have it all the time :)
    ultimateduck

    Wa min God! Se æx on min heafod is!

  • ultimateduckultimateduck Member EpicPosts: 1,309
    [snip]

    LOL... Why do you think an entire VR headset with controllers should ever cost less than a standard PC monitor? What kind of stupid logic is that?

    This seems like another example of someone who has "tried VR" and is claiming to make a semi-factual statement that is nothing short of ignorant. What VR did you use at your friends house?... a Go, a Gear, a Playstation? It sure as hell wasn't an actual gaming VR setup like a Rift S or Index.

    You should probably know about VR gameplay before saying VR ruins gameplay. I don't know what games you played that you claim were ruined, but it's much more fun being a person with a gun than it is sitting at a chair aiming with a mouse. It's much more fun wielding a sword and shield or mages staff than sitting on a chair attacking it with a mouse click.

    There is no way you put on an actual PC-VR headset and played an actual game... because everything you said about your example, Skyrim, is false. You can duck and dodge. You can't block unless you actually hold your shield up and face your target. You have to actually swing your arm towards your opponent to swing and hit with your sword. In fact, every game I've played in VR where I'm a "person" standing, I am able to duck and dodge, hide behind structures, physically aim using iron sites on a gun, etc... so I don't get the point of your post.

    The question begs to be asked yet again, what is it about VR that brings this out in some people? Why do people post negative things about something they clearly have no actual knowledge of? What do you have to gain by doing this? It makes no sense.




    The controllers are garbage, I strongly dislike that style of gameplay, so I wouldn't buy a bundle with them in. I only want the headset.

    I expect them to eventually cost less than £100 because the price of tech always goes down. If they cost £600 new on release (or whatever they were), then I expect them to drop to £100 or less within 10 years. I'm not saying that the latest versions should be that cheap, but I expect the earlier versions to dramatically drop in price with each new generation of VR. Because that's how tech works. The only unknown is whether the older sets will still be around to buy or not.


    I've tried Rift dev kit 2 (when I was working for a game studio, we had an awesome setup with bucket seat, wheel and peddles), the first release version of the Rift which is what I spent most of my time on (my close friend had this, along with hotas setup for elite, and wheel/peddles for a couple of games, including project cars), then a vive (this is the one I played least, only tried out job simulator).


    The games where my real body matched ingame were excellent. Elite and Project Cars specifically. When I moved my hands in real life, they moved in game. This dramatically increased the immersion, so whilst the gameplay was unchanged, the experience was improved. This is why I would like a VR headset - in this very specific case, it improves the experience. But, due to the limited range of games where it provides a benefit, I'm not willing to spend much.

    The games where my real body did not match ingame were terrible. The version of skyrim I played only used the headset, used mouse and keyboard for controlling the character. There were times when it was nice to just stand around and look around me. But as soon as I had to move, I hated it. Again, the actual gameplay was unchanged - the game is the same, just the display changes. Because of the disconnect between the real world and the game, the overall experience was lessened. This is the specific reason why literally every single one of my friends who owns a VR headset has either sold it, or packed it away and only uses it when friends come round.



    The reason I post on threads like this?

    Its a discussion forum! I have opinions I like to share and I enjoy reading other peoples opinions. Occasionally there is something to learn! With VR specifically, I feel passionately about it because I care about gaming and I think VR - in it's current incarnation - is a waste of time and money and is draining away money from the rest of the games industry. I also object to it being called "virtual reality": it's not, it's only virtual eyesight.

    When big money started to be invested in VR, I got really excited. I thought we'd finally get actual virtual reality. When I was applying to uni back in 2003, I applied to do cybernetics at a uni. On the open day, I got to demo a cool glove that actually allowed me to "touch" things in virtual reality. specifically, I threw a frisbee, caught it, and played fetch with a dog and a ball. Motors in the glove tensed and released to allow me to interact in virtual reality. The demo didn't use a headset (not sure they existed back then) but had some weird holographic room thing going on.

    So, 2012/13 or whenver, I was like "cool, it's been a decade, the tech has matured, time for full-body virtual reality". When I saw that it was just a 3D headset, I was massively disappointed. Simply changing the users point of view doesn't change shit about gameplay. The motion controllers or motion capture tech are too primitive to result in a better gaming experience. It's a different experience, sure, a novelty and a gimmick, but as actual gameplay it's worse than what is already out there.


    In short, VR in it's current incarnation has been a massive letdown, only successful in a small number of cases. It's my opinion, though seems to be shared by the market at large, and I enjoy discussing opinions and learning from others.



    A DK2?...lol They didn't even have a controller then so how could you know the controllers are garbage? They used an Xbox controller or a small hand controller. And saying you tried VR and it was a DK is like saying PC games are arent worth it, I should know, I played on a Tandy TRS80. So you played a 2012-13 demo version and thought you should pop in here from a position of experience and speak on the state of VR not being ready? How could you possibly know?


    I didn't ask why you post on threads like this, I asked why lie about your experiences or knowledge about VR?  You have a 7+ year gap in actual experience with something like this, how is your experience remotely relevant.  So again I ask, why lie?

  • cameltosiscameltosis Member LegendaryPosts: 3,847
    [snip]

    [snip]




    The controllers are garbage, I strongly dislike that style of gameplay, so I wouldn't buy a bundle with them in. I only want the headset.

    I expect them to eventually cost less than £100 because the price of tech always goes down. If they cost £600 new on release (or whatever they were), then I expect them to drop to £100 or less within 10 years. I'm not saying that the latest versions should be that cheap, but I expect the earlier versions to dramatically drop in price with each new generation of VR. Because that's how tech works. The only unknown is whether the older sets will still be around to buy or not.


    I've tried Rift dev kit 2 (when I was working for a game studio, we had an awesome setup with bucket seat, wheel and peddles), the first release version of the Rift which is what I spent most of my time on (my close friend had this, along with hotas setup for elite, and wheel/peddles for a couple of games, including project cars), then a vive (this is the one I played least, only tried out job simulator).


    The games where my real body matched ingame were excellent. Elite and Project Cars specifically. When I moved my hands in real life, they moved in game. This dramatically increased the immersion, so whilst the gameplay was unchanged, the experience was improved. This is why I would like a VR headset - in this very specific case, it improves the experience. But, due to the limited range of games where it provides a benefit, I'm not willing to spend much.

    The games where my real body did not match ingame were terrible. The version of skyrim I played only used the headset, used mouse and keyboard for controlling the character. There were times when it was nice to just stand around and look around me. But as soon as I had to move, I hated it. Again, the actual gameplay was unchanged - the game is the same, just the display changes. Because of the disconnect between the real world and the game, the overall experience was lessened. This is the specific reason why literally every single one of my friends who owns a VR headset has either sold it, or packed it away and only uses it when friends come round.



    The reason I post on threads like this?

    Its a discussion forum! I have opinions I like to share and I enjoy reading other peoples opinions. Occasionally there is something to learn! With VR specifically, I feel passionately about it because I care about gaming and I think VR - in it's current incarnation - is a waste of time and money and is draining away money from the rest of the games industry. I also object to it being called "virtual reality": it's not, it's only virtual eyesight.

    When big money started to be invested in VR, I got really excited. I thought we'd finally get actual virtual reality. When I was applying to uni back in 2003, I applied to do cybernetics at a uni. On the open day, I got to demo a cool glove that actually allowed me to "touch" things in virtual reality. specifically, I threw a frisbee, caught it, and played fetch with a dog and a ball. Motors in the glove tensed and released to allow me to interact in virtual reality. The demo didn't use a headset (not sure they existed back then) but had some weird holographic room thing going on.

    So, 2012/13 or whenver, I was like "cool, it's been a decade, the tech has matured, time for full-body virtual reality". When I saw that it was just a 3D headset, I was massively disappointed. Simply changing the users point of view doesn't change shit about gameplay. The motion controllers or motion capture tech are too primitive to result in a better gaming experience. It's a different experience, sure, a novelty and a gimmick, but as actual gameplay it's worse than what is already out there.


    In short, VR in it's current incarnation has been a massive letdown, only successful in a small number of cases. It's my opinion, though seems to be shared by the market at large, and I enjoy discussing opinions and learning from others.



    A DK2?...lol They didn't even have a controller then so how could you know the controllers are garbage? They used an Xbox controller or a small hand controller. And saying you tried VR and it was a DK is like saying PC games are arent worth it, I should know, I played on a Tandy TRS80. So you played a 2012-13 demo version and thought you should pop in here from a position of experience and speak on the state of VR not being ready? How could you possibly know?


    I didn't ask why you post on threads like this, I asked why lie about your experiences or knowledge about VR?  You have a 7+ year gap in actual experience with something like this, how is your experience remotely relevant.  So again I ask, why lie?


    I'm not lying, I've just straight up told you what stuff I used.

    Controllers aren't VR, for starters, they're just another type of input device. One that I've always thought of as garbage no matter what system or game they are attached to. Why? Lack of force-feedback. It kills every single experience I've ever had. You cannot have a sword fight in virtual reality if my arm doesn't stop when my opponent blocks me. It absolutely kills immersion and all sense of fun once the novelty has worn off.


    As for the rest, DK2 I used in 2014, but the release version of Rift and the Vive were more recent.

    But that doesn't matter.

    Has the actual tech changed at all since then? Is it anything more than a headset with 2 screens?

    I realise the screens are getting better, motion tracking is getting better, the cables are disappearing......but the fundamental tech is exactly the same. And as the tech doesn't do anything to change gameplay, I still don't think it's any good or worth spending money on.


    And I'll keep coming into these threads hoping to find a reason why I'm wrong. Because I WANT TO BE WRONG! I really wish VR were the next great thing for gaming, I really do. But it's not. Noone here has ever been able to explain how VR improves the gameplay (because it literally cannot). I can see how VR can improve some experiences, but not the gameplay.

    We've now had years of people saying "all VR needs is one big game worth playing and it'll take off"......where is that game? Why hasn't anyone built it? I can't even begin to imagine what that game would look like, given the limitations of the technology. I guess nobody else can either.
    AlBQuirkydragonlee66
    Currently Playing: WAR RoR - Spitt rr7X Black Orc | Scrotling rr6X Squig Herder | Scabrous rr4X Shaman

  • SovrathSovrath Member LegendaryPosts: 32,938
    edited January 2020


    I'm not lying, I've just straight up told you what stuff I used.

    Controllers aren't VR, for starters, they're just another type of input device. One that I've always thought of as garbage no matter what system or game they are attached to. Why? Lack of force-feedback. It kills every single experience I've ever had. You cannot have a sword fight in virtual reality if my arm doesn't stop when my opponent blocks me. It absolutely kills immersion and all sense of fun once the novelty has worn off.



    Point of note and what I do in Skyrim VR is when I hear a "connect" when swinging the sword I stop it myself. Not perfect but it helps a lot.
    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • ultimateduckultimateduck Member EpicPosts: 1,309

    You eventually admitted your experience was much less that you initially led on when called on your b.s. You were far from "straight up" about it.

    Yes, it does matter and yes, it has changed... which you seem to know because you then go in to some of the changes, which you then try and discount as actual changes. That's like saying the the Atari 2600 is essentially the same as the the up and coming XboxX, or a Commodore 64 is the same as a new gaming rig. While an Atari 2600 and an Xbox are both consoles and a Commodore 64 and Alienware are both PCs that are used for gaming, they are vastly different.

    You aren't coming here "looking for a reason you are wrong" because you are wrong and seem to feel justified spreading false information. VR both improves gameplay and changes gameplay. Explaining how doesn't do it justice. Standing in front of something that you are fighting and swinging your weapon to hit it by actually moving your arms is different than sitting in a chair and clicking a mouse. Driving or flying a car or space ship is different that looking at one through a flat screen. Aiming a gun and pulling a trigger is different than moving a cross hair with your mouse and clicking it. You don't get "force feedback" with the hand controllers but it does vibrate when you hit. You can get force feedback steering wheels and HOTAS controllers for driving and flying.

    This is where your ignorance shines. There are a lot of games that are either new and built for VR, or modified to be played in VR. They have been listed here several times, it just seems you are happy in your ignorance. If you do, in fact, want to be wrong just, know that you are and you should be happy.

  • ultimateduckultimateduck Member EpicPosts: 1,309
    I have a sweet laser eye implant in VR.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    You eventually admitted your experience was much less that you initially led on when called on your b.s. You were far from "straight up" about it.

    Yes, it does matter and yes, it has changed... 
    This is where your ignorance shines. There are a lot of games that are either new and built for VR, or modified to be played in VR. They have been listed here several times, it just seems you are happy in your ignorance. If you do, in fact, want to be wrong just, know that you are and you should be happy.

    You're overstating how much it has changed. It really hasn't changed that much actually. Resolutions have gotten better, multiple input devices are available, and windows standardized MR devices have become "affordable" as entry level VR devices... 

    The biggest actual change in VR devices has come from room scale, which is really the only massive change that matters, as it allows for people to utilize VR in settings that don't require external cameras to map a room. 

    Gameplay wise, using an oculus touch in comparison to, say a wiimote is only a moderate improvement lol. 

    The impact of VR is minimal at best, and is still a very far ways away from being worth it. 


    That being said, if someone is gifted a VR set, games where you sit are a much better option. If you like board games, settlers of catan has a really cool VR option. 

    Obviously elite dangerous will be most of what people would want to play, for good reason, but there are some good racing games too.  Assetto Corsa and Project Cars 2 are pretty good... for VR.


    laseritAlBQuirkydragonlee66



  • ultimateduckultimateduck Member EpicPosts: 1,309
    edited January 2020

    You eventually admitted your experience was much less that you initially led on when called on your b.s. You were far from "straight up" about it.

    Yes, it does matter and yes, it has changed... 
    This is where your ignorance shines. There are a lot of games that are either new and built for VR, or modified to be played in VR. They have been listed here several times, it just seems you are happy in your ignorance. If you do, in fact, want to be wrong just, know that you are and you should be happy.

    You're overstating how much it has changed. It really hasn't changed that much actually. Resolutions have gotten better, multiple input devices are available, and windows standardized MR devices have become "affordable" as entry level VR devices... 

    The biggest actual change in VR devices has come from room scale, which is really the only massive change that matters, as it allows for people to utilize VR in settings that don't require external cameras to map a room. 

    Gameplay wise, using an oculus touch in comparison to, say a wiimote is only a moderate improvement lol. 

    The impact of VR is minimal at best, and is still a very far ways away from being worth it. 


    That being said, if someone is gifted a VR set, games where you sit are a much better option. If you like board games, settlers of catan has a really cool VR option. 

    Obviously elite dangerous will be most of what people would want to play, for good reason, but there are some good racing games too.  Assetto Corsa and Project Cars 2 are pretty good... for VR.



    It has changed a ton since the DK2 seven years ago...lol. And It's very affordable. $399 for everything isn't a lot in the grand scheme of PC gaming.

    Again, a little dated on your opinion which makes me question your actual knowledge. "Room scaling" isn't a thing as it once was as Oculus Rift and Quest have built in tracking. The Valve Index has room scaling but lighthouse tracking has always been room scale systems.

    Wii is 3DOF, Touch are 6DOF. Touch controllers also have touch sensitive buttons, meaning they know when your finger is on a button or trigger even when you aren't pulling the trigger or pushing the button. This allows for finger and thumb articulation. The Index controllers do this for all five fingers. The Quest has controller free hand tracking along with Touch controllers. So, yeah... 6DOF, hand rotation, finger articulation and hand tracking are a little more than one step up.


    LOL on your "games where you sit"... are you for real?








    And of course made to work with VR like Skyrim and Fallout 4.

    Another person that is clearly lying about their VR experience. I just don't understand why people feel the need to lie?








    Post edited by ultimateduck on
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195

    You eventually admitted your experience was much less that you initially led on when called on your b.s. You were far from "straight up" about it.

    Yes, it does matter and yes, it has changed... 
    This is where your ignorance shines. There are a lot of games that are either new and built for VR, or modified to be played in VR. They have been listed here several times, it just seems you are happy in your ignorance. If you do, in fact, want to be wrong just, know that you are and you should be happy.

    You're overstating how much it has changed. It really hasn't changed that much actually. Resolutions have gotten better, multiple input devices are available, and windows standardized MR devices have become "affordable" as entry level VR devices... 

    The biggest actual change in VR devices has come from room scale, which is really the only massive change that matters, as it allows for people to utilize VR in settings that don't require external cameras to map a room. 

    Gameplay wise, using an oculus touch in comparison to, say a wiimote is only a moderate improvement lol. 

    The impact of VR is minimal at best, and is still a very far ways away from being worth it. 


    That being said, if someone is gifted a VR set, games where you sit are a much better option. If you like board games, settlers of catan has a really cool VR option. 

    Obviously elite dangerous will be most of what people would want to play, for good reason, but there are some good racing games too.  Assetto Corsa and Project Cars 2 are pretty good... for VR.



    It has changed a ton since the DK2 seven years ago...lol. And It's very affordable. $399 for everything isn't a lot in the grand scheme of PC gaming.

    Again, a little dated on your opinion which makes me question your actual knowledge. "Room scaling" isn't a thing as it once was as Oculus Rift and Quest have built in tracking. The Valve Index has room scaling but lighthouse tracking has always been room scale systems.

    Wii is 3DOF, Touch are 6DOF. Touch controllers also have touch sensitive buttons, meaning they know when your finger is on a button or trigger even when you aren't pulling the trigger or pushing the button. This allows for finger and thumb articulation. The Index controllers do this for all five fingers. The Quest has controller free hand tracking along with Touch controllers. So, yeah... 6DOF, hand rotation, finger articulation and hand tracking are a little more than one step up.



    Another person that is clearly lying about their VR experience. I just don't understand why people feel the need to lie?





    I have quite a bit of experience with VR, and have created content for VR several times over the past 5 years. I'm sorry you feel like you have to call everyone who disagrees with you a liar or oudated, but it is what it is.  


    You can still find several MR sets anywhere between 299 and 350, the cost for access isn't necessarily the limitation on why people aren't buying into VR.  Room scaling is still a big deal, and it's not necessarily known as "room scale" in the same way that the old sets used. 

    They're considered "self tracking" or "room detection sets" or "inside out tracking".  Room scale is essentially what they are, but integrated within the sets themselves instead of requiring satellite trackers. 

    It's also something that Hololens uses successfully, which I've also had the opportunity to try. 


    VR is okay, for some games, it's not that great for others. It is what it is.  Eventually, it may catch on, but currently it's extremely niche, and it really only allows true virtual "freedom" in situations where you're sitting.  



    AlBQuirky



  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432
    edited January 2020
    I hope I can tag onto this thread as I have a VR question.

    Does VR do 3D at all, or is still 2D like monitors?

    Do you feel things coming at you?

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    AlBQuirky said:
    I hope I can tag onto this thread as I have a VR question.

    Does VR do 3D at all, or is still 2D like monitors?

    Do you feel things coming at you?
    It's technically neither.  Stereoscopic 3d, like if you go to a movie, and things jump out at you, is an illusion of depth perception, which is kind of similar to VR but not really.  

    HMD's such as VR do give you depth perception as each video is separate, and displayed independently to each eye.   

    Things do feel like they're "coming at you" but in a different way. In most cases, HMD's feel more realistic than stereoscopic 3D.  But it is different and feels different, as in 3D you feel things as coming "outside of the screen" whereas with VR, you are looking at everything within its own space.  Does that make sense? 
    [Deleted User]AlBQuirky



  • TillerTiller Member LegendaryPosts: 11,485
    edited January 2020


    Another person that is clearly lying about their VR experience. I just don't understand why people feel the need to lie?












    edit: nvm I see the moderator felt the same as the rest of us here.




    dragonlee66AlBQuirky
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • LuckyMcDuckyLuckyMcDucky Newbie CommonPosts: 13
    VR is awesome. ;)
  • madazzmadazz Member RarePosts: 2,115
    They should rename the MMORPG forum. Rename this one to general and the general chat to MMORPG because really, this forum is barely ever on topic.
  • LuckyMcDuckyLuckyMcDucky Newbie CommonPosts: 13
    There isn't a lot of VR coverage here which bums me out. I would say there are as many VR players as mmo players. I think I read that Playstation alone sold over 5 million units last year and almost that many the year before and they werent the industry leader in 2019. While I know that's a drop in the bucket compared to Playstations sold, it's still a big number especially when you talk about PC gaming.
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    There isn't a lot of VR coverage here which bums me out. I would say there are as many VR players as mmo players. I think I read that Playstation alone sold over 5 million units last year and almost that many the year before and they werent the industry leader in 2019. While I know that's a drop in the bucket compared to Playstations sold, it's still a big number especially when you talk about PC gaming.
    https://uploadvr.com/sony-4-point-2-million-sold/

    Unfortunately up to 2019 they hadn't sold 5 million yet in total. Sales actually have slowed some, as one could imagine, as the system is about to be replaced. 

    Technically it isn't PC gaming either, since it's a console. 

    But aside from the initial mobile be sales, psvr is the most popular version of VR. 



  • TillerTiller Member LegendaryPosts: 11,485
    edited January 2020
    There isn't a lot of VR coverage here which bums me out. I would say there are as many VR players as mmo players. I think I read that Playstation alone sold over 5 million units last year and almost that many the year before and they werent the industry leader in 2019. While I know that's a drop in the bucket compared to Playstations sold, it's still a big number especially when you talk about PC gaming.
    https://uploadvr.com/sony-4-point-2-million-sold/

    Unfortunately up to 2019 they hadn't sold 5 million yet in total. Sales actually have slowed some, as one could imagine, as the system is about to be replaced. 

    Technically it isn't PC gaming either, since it's a console. 

    But aside from the initial mobile be sales, psvr is the most popular version of VR. 

    Not to mention companies have backed off on production of the PC VR units which creates an artificial demand because of shortage. VR units were on sale over the holidays @ Bestbuy and folks kept coming in asking for them but they had none available to sell in the store. They had units online but those sold out quickly as well because in reality they only had a few hundred warehoused. 
    maskedweasel
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • LuckyMcDuckyLuckyMcDucky Newbie CommonPosts: 13
    edited January 2020
    Quite a lot of misinformation. Sony has stated they've sold 5 million to date which is about two years. I was mistaken on the 5 million in 2019. They also lost the lead in VR HMD units sold, which is now Oculus with the Quest and Rift S. Every one million equates to over 83,000 sold monthly on a 12 month scale but the Quest and Rift S didnt go on sale until May 21st of this year and they estimated selling over two million units including the original Rift, so you can easily double that number. Considering they are both less than a year old and have sold a couple of million combined, saying they had a few hundred in the warehouse simply isn't true not to mention there's just no way you could know that anyway. VR had an increase in sales of over 30% from last year and is currently on back order until the end of Feb. And not just Oculus products. The Valve Index is also on back order until the end of Feb.

    Seems to be a lot of blind VR hate here. That's kinda odd for a video game web site. I expected a little more from gamers.

  • TillerTiller Member LegendaryPosts: 11,485
    Quite a lot of misinformation. Sony has stated they've sold 5 million to date which is about two years. I was mistaken on the 5 million in 2019. They also lost the lead in VR HMD units sold, which is now Oculus with the Quest and Rift S. Every one million equates to over 83,000 sold monthly on a 12 month scale but the Quest and Rift S didnt go on sale until May 21st of this year and they estimated selling over two million units including the original Rift, so you can easily double that number. Considering they are both less than a year old and have sold a couple of million combined, saying they had a few hundred in the warehouse simply isn't true not to mention there's just no way you could know that anyway. VR had an increase in sales of over 30% from last year and is currently on back order until the end of Feb. And not just Oculus products. The Valve Index is also on back order until the end of Feb.

    Seems to be a lot of blind VR hate here. That's kinda odd for a video game web site. I expected a little more from gamers.




    I see ultimateduck is back in a new form.



    maskedweaselAlBQuirky
    SWG Bloodfin vet
    Elder Jedi/Elder Bounty Hunter
     
  • WizardryWizardry Member LegendaryPosts: 19,332
    VR HATE?  pfft maybe in someone's mind.

    I doubt anyone hates the idea of VR,however most of us want QUALITY VR gaming and not just a gimmick.I can barely find a quality SIMPLE game let alone a VR game where i need to addon another 300-600 bucks to play maybe ONE mildly decent game.

    If you know of a quality VR game,tell me,i'll check it out.So far i have not seen a single game i would WANT to play,like he feeling after work,i can't wait to play type of game coming for 2020...NOT ONE.

    However i do not have the entire library of games in my back pocket,so maybe there is some VR game i have not seen or heard about?
    Tillermaskedweasel

    Never forget 3 mile Island and never trust a government official or company spokesman.

  • LuckyMcDuckyLuckyMcDucky Newbie CommonPosts: 13
    No but I read back a little and see his frustration and ducks are awesome. I've actually seen him on VR boards.

    This site is quite hateful. If someone likes something it seems like it's everybodys business to ruin that fun. Its really quite odd how hateful the people here are. I thought the VR groups were bad with Quest vs Rift or someone asking about a Vive Pro or Valve Index in the Oculus boards but they have nothing on the people here. I think every link I went to here was a majority of people complaining about everything they could find and if they ran out of stuff to complain about it almost seem like they just made something up. That is definitely not something I'm interested in being a part of.

    Theres virtually zero VR support here and what few conversations I could find for VR consisted of more of the same hate and a lot of misinformation that also seemed like people just made stuff up to be negative. The guy who made this post seemed to really like his VR experience and you all made it your mission to try and ruin any positive experiences he had. The one other post I found was much the same. They seemed to enjoy VR and the few that replied were incredibly negative.

    This may not be a site I want to frequent. I was under the assumption that people at game sites like games. People here just hate everything.
    maskedweasel
  • LuckyMcDuckyLuckyMcDucky Newbie CommonPosts: 13
    I just pinged him in one of the VR groups. He said he was banned and that this site was f****** toxic and people just like to complain and make up stuff to be self important. From what I've seen thats kinda true. I assume it was from posting on this post? His other posts seemed like mostly ok except a few pointing out people being negative. Well one person specifically named DMkeno who posts a lot and it always seemed negative. It would be weird for a person to get banned because other people were being negative and were called on it or that people spread misinformation and were called on it.

    if thats why, this definitely isn't the place for me
  • maskedweaselmaskedweasel Member LegendaryPosts: 12,195
    No but I read back a little and see his frustration and ducks are awesome. I've actually seen him on VR boards.

    This site is quite hateful. If someone likes something it seems like it's everybodys business to ruin that fun. Its really quite odd how hateful the people here are. I thought the VR groups were bad with Quest vs Rift or someone asking about a Vive Pro or Valve Index in the Oculus boards but they have nothing on the people here. I think every link I went to here was a majority of people complaining about everything they could find and if they ran out of stuff to complain about it almost seem like they just made something up. That is definitely not something I'm interested in being a part of.

    Theres virtually zero VR support here and what few conversations I could find for VR consisted of more of the same hate and a lot of misinformation that also seemed like people just made stuff up to be negative. The guy who made this post seemed to really like his VR experience and you all made it your mission to try and ruin any positive experiences he had. The one other post I found was much the same. They seemed to enjoy VR and the few that replied were incredibly negative.

    This may not be a site I want to frequent. I was under the assumption that people at game sites like games. People here just hate everything.
    We're not hateful, we're opinionated, and we require discussions that actually lead somewhere. If you come here and just blast out your opinion, and then attack people that disagree with it, then you're right, you probably aren't right for these forums. 


    We aren't negative, we're realistic. Many of us do our research. Many of us have tried a lot of games. Many of us have been playing gamed for over 40 years.  


    We've also seen people, such as yourself, leave and return under alias's because.... that's what you do. You have an opinion and you want to be heard, and we're good with that, but the moment that turns into you attacking others because they disagree, or post things you don't like, that's when you're crossing the line.


    And with that, I'll ask, that you post your numbers on Oculus overtaking Sony. 

    https://www.statista.com/statistics/671403/global-virtual-reality-device-shipments-by-vendor/

    Based on devices shipped, Oculus is still very far behind Sony.

    Even so far as October of 2019 they were still very far behind sony in sales.  

    https://qz.com/1739575/strong-oculus-quest-sales-boost-facebooks-non-advertising-revenue/

    With a number reaching between 500K and 1.3 Million in total depending on where you get your data. 

    Nielsens numbers are slightly higher than Superdata, but still puts it Millions below Sony. 

    https://www.cnbc.com/2019/07/12/facebook-oculus-will-never-break-through-co-founder-jack-mccauley.html?__source=twitter%7Cmain

    WIth Oculus GO hitting 2 Million (where others show it as high as 1.3) and the accumulation of all other sets (I'll be generous and round it up to 2.2 million, which includes the DK1 and 2) it's only at 4.2 Million, and that's being quite generous. 

    Sony hit the 4.2 Million units sold mark back in March, and that isn't being generous. 

    All that being said, not accounting for overlap, that's still a very small portion of users in terms of the gaming population.


    And that also cuts harder when you consider that most standalone sets are Mobile. Which is technically a different platform. It's like saying "How many Playstations were sold" if you start from the PSOne and count the PSP and everything, you have hundreds of millions of units.  



    AlBQuirky



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