Please understand the meaning of a PvE and PvP server. Lots of cry babies rolled on a PvP server, expecting a PvE experience. That is your mistake. I'll really never understand people rolling on a PvP server and then coming to the forums, and cry about being ganged, over-numbered , etc.
PvE server is what you guys are looking for! Re-roll there and you will lvl up in peace.
I get what you're saying but people are not complaining about PvP on a PvP server, they're complaining about unfair/unbalanced PvP on a server, in WoW's case, Horde to Alliance ratio is completely out of whack, with the Horde outnumbering Alliance massively on almost all realms.
I'll really never understand people like you, that can't figure out that no one rolls on a PvP server to get killed over and over again because there's a faction imbalance. People that roll on PvP servers want one of two things 1- Do the ganking (i think this is what most want) 2- A fair fight (i think this is what most SAY they want)
While I am 100% convinced that blizzard is doing their best to milk the players on retail wtih server transfers, on classic they don't really have much choice, ergo the transfers are free. Unlike in retail where server identity is pointless (guilds being ranked world-wide or region-wide) for classic it is one of the main charms the game has.
Aside for the alliance-dominated PVE servers and a couple other exceptions where alliance is more numerous or the two factions are balanced, the large majority of servers are red.
blizzard's "mistake" was to create few servers and to use phasing for launch, the result is this situation we have now: it's easier to shrug off being in the underdog faction when there are 1000 players on the server but it is impossible when there are 4000 since you cannot farm in the open world, you cannot travel — alliance guilds deciding to do Onyxia are going to be fodder for pvpers at the docks in manethil — and you certainly cannot pvp outside of BGs; and don't even think about Kazzak or Azuregos.
The truth though is that their mistake wasn't a mistake really. They decided to try something different. Had they opted to go the same old route of having many small servers without phasing, now or in a few weeks time, we would be having the first server deaths: not enough players to keep a healthy economy, or to do PVE content and not enough to find PVP targets.
What boggles me is why would you give up now? Why leave a low pop faction right now when BGs are about to be introduced (coming next week) since giving the something to do will keep PVPers busy and make traveling to the instances if you travel with raidmates at least possible. Plus, if you are into pvp, with x-realm BGs, you can get twice as much PVP rank with half as much effort.
Someone just posted that paid transfers incoming. What a stroke of genius on Blizzard's part. Make the situation unbearable and then offer paid transfers.
While I am 100% convinced that blizzard is doing their best to milk the players on retail wtih server transfers, on classic they don't really have much choice, ergo the transfers are free. Unlike in retail where server identity is pointless (guilds being ranked world-wide or region-wide) for classic it is one of the main charms the game has.
Aside for the alliance-dominated PVE servers and a couple other exceptions where alliance is more numerous or the two factions are balanced, the large majority of servers are red.
People love to post up that IronForge.pro link. I guess it is the best estimate we have at the moment. But, "Total Players: 320,000" should be enough to know the data is highly inaccurate. If a player hasn't shown up on Warcraft Logs then they aren't counted. Basically, this only shows the population numbers for raiders on each server.
Even so, the majority of the servers in every region are at roughly a 40/60 split, which is about as balanced as any WoW server has ever been. Horde has always been the majority, there was no reason to expect it to be any different with Classic.
It sucks for those few servers that are completely out of whack, but I'd say Blizzard has done as good a job as could have been expected when it comes to balance.
People just like to whine and cry (not aimed at the OP or you, clueless).
How about the fact that each server holds 5 times what vanilla did. Would that not make the situation and the ratio worse?
Though much vilified, in the end this guy will turn out being a prophet. He wasn't wrong.
There's still a ton of people having a blast, but yeah a lot of people just had starry eyes thinking them and there small 3 man teams would be able to go on a rampage across Azeroth without much resistance. This phase two is unlike anything I've ever seen on retail or private servers. Any major checkpoint for alliance or shared hubs have raid groups waiting, while the smaller groups are running up the roads.
While I am 100% convinced that blizzard is doing their best to milk the players on retail wtih server transfers, on classic they don't really have much choice, ergo the transfers are free. Unlike in retail where server identity is pointless (guilds being ranked world-wide or region-wide) for classic it is one of the main charms the game has.
Aside for the alliance-dominated PVE servers and a couple other exceptions where alliance is more numerous or the two factions are balanced, the large majority of servers are red.
People love to post up that IronForge.pro link. I guess it is the best estimate we have at the moment. But, "Total Players: 320,000" should be enough to know the data is highly inaccurate. If a player hasn't shown up on Warcraft Logs then they aren't counted. Basically, this only shows the population numbers for raiders on each server.
Even so, the majority of the servers in every region are at roughly a 40/60 split, which is about as balanced as any WoW server has ever been. Horde has always been the majority, there was no reason to expect it to be any different with Classic.
It sucks for those few servers that are completely out of whack, but I'd say Blizzard has done as good a job as could have been expected when it comes to balance.
People just like to whine and cry (not aimed at the OP or you, clueless).
How about the fact that each server holds 5 times what vanilla did. Would that not make the situation and the ratio worse?
Sure, if there was only 5x the amount of Horde, but that isn't the case except for a few servers (and a few servers with the opposite). The majority of servers, based on the limited data we have, are about as balanced as can realistically be hoped for.
The numbers are higher, but the ratios remain the same.
While the ratio may remain the same the surface area available on the various areas haven't been increased. While in the past when you played and an area held 100 people which could spread out and still find spots to hide out when that number increases to 500 there is a markedly increased possibility of getting killed more easily since they are covering more area now.
The increased population has been said to be the main reason the PvP activity has reached levels that were not seen in vanilla. The fact that large raids are holding areas and keeping the flight masters killed also means any organised counterattack will also require a large number to fight back. This is a definite problem that has been not been taken into account when they decided to increase the capacity of the server.
A 40/60 ratio in a server with 3000 versus one with 15000 is a huge difference. The ratio may remain the same but the land mass they are playing on has not changed. This is why the dominant side can keep the smaller population pinned down with repeated deaths and graveyard camping.
This has been pointed out over and over again on the forums with many admitting the problems the smaller faction face are very different from how it was in vanilla.
Let's say that in both Vanilla and Classic, you have a 40% alliance / 60% horde repartition.
In Vanilla, you had 3000 players per server, in Classic 15000.
In Vanilla it was then 1200 allies vs 1800 hordies, a difference of 600 players.
In Classic, it's 6000 allies vs 9000 hordies, a difference of 3000 players.
Yes, the massive increase in server population makes things exponentially worse.
The problem is also a self perpetuating belief that the Alliance has managed to convince themselves is that every server with the exception of two of the PvP servers are dominated by the Horde. Hence any player playing on the other servers is now thinking they are getting killed and graveyard camped because their side is unable to fight back because of the overwhelming numbers. People lose hope and decide to leave or switch sides to Horde and this just makes the ratio worse for the Alliance.
Social media and other methods of communication has increased exponentially since 2004 and players are no longer so isolated in a game. One of the reasons the Flamelash situation got so bad was because of the panic from the Reddit, Discord and other avenues that mobilized the transfer rapidly which would not have been possible before in vanilla.
They could have prevented this by just limiting the number of log ins per faction instead of server wide. If Alliance has no queue, and Horde has to wait 12 hours to get in, you're going to get automatic faction balancing as Horde leaves for less crowded servers and Alliance comes in looking for one without a queue.
While I agree the higher player volumes are a significant factor, it appears gamers who favor PVP are even bigger douches these days then they were back in 2004.
So much for the theory often expressed when Classic first launched that it brought about a return of a more mature, better class of MMORPG player.
Same as it ever was apparently, and perhaps much worse.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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Don't just play games, inhabit virtual worlds™
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While I agree the higher player volumes are a significant factor, it appears gamers who favor PVP are even bigger douches these days then they were back in 2004.
So much for the theory often expressed when Classic first launched that it brought about a return of a more mature, better class of MMORPG player.
Same as it ever was apparently, and perhaps much worse.
Humanity sux.
Same as it ever was for sure. The only difference is douchebaggery has a more defined blueprint. Pretend power has become a science.
Surprised server transfers still cost money at this point. Greedy bastards!
It's an extended service. Those typically come with service fees.
It is common business practice.
If you want a MMORPG that functions like a charitable program or social service you will have to look elsewhere. Blizzard is a for profit company and thus acts like one.
They do make money and lots of it. They should make money by making a good product, not by making the parts of the game inaccessible or charging for minuscule things like server transfers, especially if the company makes moves that end up causing players to want to switch servers. Thats not common business practice, it’s just being a greedy asshole, imo.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
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Bliz truly took my by surprise, this Monday i got an ingame mail from customer support, after i assess the email, thx god, it's just warning, they didnt eliminate the gold as i purchased getting vial of sands, nonetheless i m sure they ll held off or restrict me if i do it again, so i ll stop getting gold.
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Comments
I'll really never understand people like you, that can't figure out that no one rolls on a PvP server to get killed over and over again because there's a faction imbalance.
People that roll on PvP servers want one of two things
1- Do the ganking (i think this is what most want)
2- A fair fight (i think this is what most SAY they want)
Wa min God! Se æx on min heafod is!
The increased population has been said to be the main reason the PvP activity has reached levels that were not seen in vanilla. The fact that large raids are holding areas and keeping the flight masters killed also means any organised counterattack will also require a large number to fight back. This is a definite problem that has been not been taken into account when they decided to increase the capacity of the server.
A 40/60 ratio in a server with 3000 versus one with 15000 is a huge difference. The ratio may remain the same but the land mass they are playing on has not changed. This is why the dominant side can keep the smaller population pinned down with repeated deaths and graveyard camping.
This has been pointed out over and over again on the forums with many admitting the problems the smaller faction face are very different from how it was in vanilla.
Quoting @Jean-Luc_Picard from another thread
The problem is also a self perpetuating belief that the Alliance has managed to convince themselves is that every server with the exception of two of the PvP servers are dominated by the Horde. Hence any player playing on the other servers is now thinking they are getting killed and graveyard camped because their side is unable to fight back because of the overwhelming numbers. People lose hope and decide to leave or switch sides to Horde and this just makes the ratio worse for the Alliance.
Social media and other methods of communication has increased exponentially since 2004 and players are no longer so isolated in a game. One of the reasons the Flamelash situation got so bad was because of the panic from the Reddit, Discord and other avenues that mobilized the transfer rapidly which would not have been possible before in vanilla.
So much for the theory often expressed when Classic first launched that it brought about a return of a more mature, better class of MMORPG player.
Same as it ever was apparently, and perhaps much worse.
Humanity sux.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
Are we having fun yet?
Organised Alliance lead Horde to death.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.